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Post by neocodex and 23 others on Jan 10, 2017 9:03:24 GMT
Consoles. Hahahaha.
No, but really. I do own a PS3. And I love some of the games on it. But any kind of shooter game? It's literally unplayable. I tried it. You can't aim. You can't control your movement probably. It's rubbish. It's literally.. what the hell? Why would you want to frustrate yourself with this? It's masochistic. Trying to play a shooter game on a console is literally masochistic. That's what it is. I tried it, and I don't want to go in that dark alley of gaming and headache/grey hair inducing user I/O interaction; a beautiful way to spend your afternoon - the eternal battle with the game controls.
Third person action games somehow work on console controllers, but ME is a shooter game. If all the combat would be melee or shooting would be really simplified (and even when it is, it's still a big challenge on consoles) then yes, it would work.
Example of some games that play well on console controller: Dark Souls, Final Fantasy and JRPGs in general are designed for it. Platformers and so on. There are games designed for a controller that are not playable on mouse and keyboard. Fighting games, and specifically on PS I'm a big fan of Gundam games. Armored Core I loved the concept and design but that's mostly shooting and again it's unplayable and mech controls are really awkward. Gundam games on the other hand work, some of them are Dinasty Warriors style (also good for a console game) and the others are "arcade machine" style with full lock on camera mostly focused on melee combat, and that works well with controller too (but it's really hard to master, very steep learning curve).
But when they port over a shooter or fps game on a console it's just fail, I really feel sorry for anyone that had to play ME or chooses to play a shooter on a console. Maybe I could see it working, but it's a real challenge to hit anything and it just doesn't turn out as fun but it's frustrating, because you're not even playing the game, you're trying to win against the dumb controls every time there is a fight and it's just not fun.
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Post by Minuos on Jan 10, 2017 17:12:34 GMT
My faith in most things is dwindling...
I've only been on PC a few years, but I don't think I could ever bring myself to play a shooter on console again unless it's exclusive and I seriously can't do without it. I do have a PS4 (Bloodborne), but it'll need dusting if I get into the beta. Don't really care what people play their games on, but I'm not sure why anyone would want to sacrifice the freedoms of PC for the constraints of a console. I just wish console standards would stop bleeding over.
Gotta say, though, I'll never understand how people get good at sniping with a controller. It impresses me a little. Outside of Red Dead Redemption's free-roam, I gave up on that.
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Post by Pearl on Jan 10, 2017 22:36:06 GMT
Consoles. Hahahaha. No, but really. I do own a PS3. And I love some of the games on it. But any kind of shooter game? It's literally unplayable. I tried it. You can't aim. You can't control your movement probably. It's rubbish. It's literally.. what the hell? Why would you want to frustrate yourself with this? It's masochistic. Trying to play a shooter game on a console is literally masochistic. That's what it is. I tried it, and I don't want to go in that dark alley of gaming and headache/grey hair inducing user I/O interaction; a beautiful way to spend your afternoon - the eternal battle with the game controls. Third person action games somehow work on console controllers, but ME is a shooter game. If all the combat would be melee or shooting would be really simplified (and even when it is, it's still a big challenge on consoles) then yes, it would work. Example of some games that play well on console controller: Dark Souls, Final Fantasy and JRPGs in general are designed for it. Platformers and so on. There are games designed for a controller that are not playable on mouse and keyboard. Fighting games, and specifically on PS I'm a big fan of Gundam games. Armored Core I loved the concept and design but that's mostly shooting and again it's unplayable and mech controls are really awkward. Gundam games on the other hand work, some of them are Dinasty Warriors style (also good for a console game) and the others are "arcade machine" style with full lock on camera mostly focused on melee combat, and that works well with controller too (but it's really hard to master, very steep learning curve). But when they port over a shooter or fps game on a console it's just fail, I really feel sorry for anyone that had to play ME or chooses to play a shooter on a console. Maybe I could see it working, but it's a real challenge to hit anything and it just doesn't turn out as fun but it's frustrating, because you're not even playing the game, you're trying to win against the dumb controls every time there is a fight and it's just not fun. sounds more like a personal problem to me boyo
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Post by Deleted on Jan 10, 2017 23:46:14 GMT
LOL, this thread is so 2012
Console wars anyone?
How the hell does anyone aim with a mouse? I play several computer games but I much prefer a controller (yes I know I can use one on PC - but how would I ever be able to appreciate the swarmer threat if I did this?)
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Post by InstaShark on Jan 12, 2017 4:18:51 GMT
I use controllers on PC and console because I enjoy the vibrations. Come at me.
I may try a Steam controller, though I'm still on the fence about buying it.
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Post by kalas on Jan 12, 2017 17:57:55 GMT
the vibrations are nice.
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Post by Deleted on Jan 12, 2017 18:04:16 GMT
I won't buy any of the newer consoles,simply because they constantly become outdated by new ones at a ridiculous rate,while I can just simply update my PC's graphics card for a lot cheaper and have WAY better performance,instead of having a half dozen consoles collecting dust.I also have an xbox controller for the games I prefer to use it with.So I see it as a win/win for PC. I understand they have some console exclusive games,but I find they usually aren't what I like anyway.So.I will remain a PC user I don't have the cash to keep updating my PC.
sex dolls on the other hand...
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Post by spacev3gan on Jan 13, 2017 5:46:10 GMT
Gaming on PC is far less expensive than what most people think. Firstly, most of you already own a capable processor for 60 fps gaming. 6-year-old Intel Sandy Bridge processors are perfectly capable of delivering that.As for graphics card, things tend to progress quite fast at the enthusiast end, but since a huge chunk of the market aims for 1080p 60 fps, the most interesting changes happened at this segment, where cards aimed towards running modern games on High-ish settings decreased in price dramatically. Today a $180 card can achieve that (RX 470)Add a $50 Power Supply Unit and you will get yourself a 2016/2017 gaming PC more capable than any console available to date, PS4 Pro included.
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Post by XCPTNL on Jan 13, 2017 10:15:31 GMT
I have to agree with spacev3gan: because of the consoles (since Xbox/PS3) PC gaming is not as expensive (anymore) than it used to be 15-20 years ago. That is if you are mainly aiming for 1080p 60fps. Of course there is always the occasional title that demands some extra power if you crank up the settings but most games can be played with pretty decent settings on older hardware, especially when it comes to the CPU. Of course, if you are playing on a 4k display or an ultrawide 34" 21:9 screen at 3440x1440 like me you might need more powerful hardware and it can get quite expensive. But the majority of players doesn't do this.
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Post by Cypher on Jan 13, 2017 10:22:28 GMT
LOL, this thread is so 2012 Console wars anyone? How the hell does anyone aim with a mouse? I play several computer games but I much prefer a controller (yes I know I can use one on PC - but how would I ever be able to appreciate the swarmer threat if I did this?) Mouse aiming is far more precise. Perfect example is taking a game--Mass Effect for example--point the camera to the ground, and rotate it in a circle. Do it with an analog stick and a mouse, and you'll see yourself making smaller arcs to achieve the same effect. Translating that to the actual aiming part, you can react to what's attacking you and attack back faster. If you find it too fast, you can adjust your mouse settings to dial thing back a bit, or increase it further. Controllers also have much larger deadzones than mice. There's a keyboard with rumble coming out.
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Post by Cyberzombie on Jan 13, 2017 10:31:15 GMT
I understand (not in great detail) that there is a new breed of cheap high powered GPU's coming out this year or so too. Perhaps someone who actually knows something about that could comment on it.
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Post by Pounce de León on Jan 13, 2017 11:51:26 GMT
I use controllers on PC and console because I enjoy the vibrations. Come at me. I may try a Steam controller, though I'm still on the fence about buying it. Losing faith right now. Though I know ppl can just fake their gender for their personas - it still mystifies me why a guy would put a vibrator in his pants. Or do you build some kind of contraption? Don't tell, pls. I don't really want to know.
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Post by slimgrin on Jan 13, 2017 23:31:45 GMT
The problem is twofold: MS and Sony skimping on hardware, and devs just not doing a good job with it out of the gate. We were all told that the new console architecture was more PC like, and so ports to PC would be better with next gen. That didn't happen. Like, at all.
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Post by TheThirdRace on Jan 14, 2017 5:09:20 GMT
The problem is twofold: MS and Sony skimping on hardware, and devs just not doing a good job with it out of the gate. We were all told that the new console architecture was more PC like, and so ports to PC would be better with next gen. That didn't happen. Like, at all. Truth be told, As "Gamers", we are constantly wearing rose tinted glasses. We mostly ignore the cold hard facts and reject anything that don't contribute to our ideals. I'm a gamer too, but I've put down my glasses a long time ago. Here are some truths most gamers refuse to acknowledge... Hardware is not the problem, it never has beenTake the Wii for example. It was outdated hardware wise before it even launched and third party games were almost inexistent. Yet, the Wii outsold both xbox 360 and PS3 and the games were very freaking fun. It's hard to admit for a "real" gamer, but the Wii actually rocked even if it had its limits. The real problem can be explained in multiple aspects. What we consider "real" games are now mostly graphic simulations. We want the best and most awesome graphics there is, we want developers to push as much as they can on the platform they release on. But there is a trade off for trying to push all those graphic out. Gameplay is usually unpolished, basic things are missing, bugs are crawling everywhere, you get disconnected all the time in lobbies, odds of finding the item you want are abysmal, etc. BUT THOSE GRAPHICS DUDE!!! <-- me being sarcastic Truth is, you could argue Uncharted is basically a visual novel simulation. It's a very movie-like formula, you follow a story and in-between you repeat the same 4 things (jump, grab, run and shoot) just for the sake of getting to the next story bit. Skyrim is more a sandbox and a modding platform than an RPG. The main quest is rubbish, the combat is rubbish, the balance is rubbish, but the mods and the sheer amount of things with no value you can do will hold your attention long enough. Call of Duty and the likes are the best environment simulator there are. You can see how things explode or get pierced by a bullet. The objective: destroy anything you can see, the story doesn't really matter... I'm not trying to bash on those particular games, my point is that most of the current "real" games are all about the graphics, the rest is distant second. You can easily see that FIFA 16 is a beautiful game, you see every details down to scars or hair flowing with the wind. Now turn around and check the glitches compilations and you're gonna understand what I'm trying to say. Everything in life is about balance. If you push one aspect too much and neglect the others, it's bad for you. Would the graphics be scaled back a little, developers could concentrate on polishing the other aspects of the games. But gamers aren't the only culprit of that "graphic" cult, developers are just as much part of the problem. By trying to squeeze out every once of CPU/GPU of your platform for the sake of graphics, they create a lot of other problems too. When the system is already utilized 100%, any extra work is gonna impact the game negatively. You get abysmal framerate drops in intense scenes, choppy gameplay and lag. You also get less obvious problems like difficulties based on ridiculous amount of health instead of giving the enemies new abilities, more speed, better coordination or simply having more enemies on the map. The other systems in the games are less fleshed out and have multiple points of weakness. We don't have to look very far for examples where pushing graphics too much resulted in really bad things for gamers. Bioware did it twice in a row with Mass Effect 3 then Dragon Age: Inquisition. ME3MP saw the introduction of the Collectors and it blew the PS3 to pieces. It was literally impossible to finish a match where Collectors where involved. The PS3 was pushed so much it couldn't handle the extra load. Then they did it again with their next big franchise when they had to stop releasing new content on xbox 360 and PS3. Only 8 months in and they didn't have enough space anymore on the old consoles for any new content... The point is, hadn't the graphics been pushed so much all those things would have been avoided. As I said earlier, balance is essential, push too much one aspect and you're in for loads of trouble. This is also true in life... We are the minorityAs "real" gamers, we are the minority. As much as people want to defend Xbox Live and Playstation Plus (sorry if I got this wrong, I'm less knowledgeable on PS4), they never reached anything close to what Steam has in term of actual concurrent players. I'm not even sure that combining the whole Xbox + PS4 communities would actually surpass Steam... And before any PC Master Race fanboy starts beating his chest like he's the king, the whole PC market has lower revenue than mobile. I'm not talking just Steam, I really mean the whole PC market combined, absolutely everything... Yeah, the "these are not games" are beating the Master Race by a landslide. But let's put aside the mobile market for now and let's concentrate on the PC market as a whole. Most of the PC market is actually MMOs and MOBAs. This means that Shooters, RPG, Sports (Madden, FIFA, NBA, etc.), etc., are only a small fraction of the PC market. The only conclusion you can make is that what most consider "real" gamers are really only a very small fraction of the whole game market, we sadly are the minority. ConclusionSorry for the lengthy post, I just hope the industry of "real" gamers will eventually realize they're setting themselves up for mediocrity. Even if we're the minority, even if the hardware doesn't always follow our wildest dreams, there's more than enough money in our market segment to deliver games that would be much better than we currently have; If we only asked for something else than just graphics...
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Post by dutchsghost7 on Jan 14, 2017 21:36:16 GMT
PC player here. I've both a gaming rig and a PS4. Frankly Bioware sucks at PC ports now. DAI was a disaster at launch and Bioware had the nerve to say the PC version was "made by PC players for PC players" yet had many missing features that were patched in later, horrible and bugged out graphics option and poor optimization overall. Then again it was a debute for their first Frostbite game, MEA might have better optimization on launch.
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Post by Spatfieya on Jan 15, 2017 1:26:03 GMT
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Post by theflyingzamboni on Jan 15, 2017 3:15:15 GMT
For the death of me I dont know how to use a controller. That and the fact PS/consoles doesn't have half the games I want to play. Up until maybe 2011, I mostly gamed on consoles (PS/2/3). I felt very comfortable with a controller, and couldn't use a KB&M setup to save my life in anything other than a point-and-click-style RPG. I spent most of my early hours with ME2 shooting my gun into the sky. Then I built a desktop in preparation for ME3, and started buying up games during Steam sales, and abandoned console entirely except for nostalgia games. And now I'm in your boat. I played DS3 on KB&M and got pretty good at it. Tried to play it at a friends house on their PS4 later, and couldn't even point my character at my enemies have the time. Got to see "YOU DIED" more times in 30 minutes than I had in my previous 20 hours of non-boss PVE on PC. A controller is the devil's own instrument. I just have to manage with whatever scrap of a KB&M UI devs see fit to give me. Even if I didn't vastly prefer KB&M for most games, I love being able to tweak and mod my games. I'll spend hours trawling through NexusMods for mods to install before I start playing/replaying a game.
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Post by InstaShark on Jan 15, 2017 3:30:04 GMT
Losing faith right now. Though I know ppl can just fake their gender for their personas - it still mystifies me why a guy would put a vibrator in his pants. Or do you build some kind of contraption? Don't tell, pls. I don't really want to know. ........I don't think we're on the same page here.
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Post by Cyonan on Jan 16, 2017 5:42:22 GMT
Hardware is not the problem, it never has been This is a rather loaded statement depending on how you look at things. Hardware is needed to solve some issues like larger maps and better AI which is a very resource intensive thing to do with a computer. Could it be argued that great games can be made without those things? Of course, because it happened back in the 90s but that doesn't mean we shouldn't strive to improve our games. The original Half-Life is my favourite game of all time but there are non graphical aspects of it that could be improved had the hardware available to us back in 1998 been better. As much as the AI was praised at the time, the AI really is quite dumb by today's standards(which even today's AI isn't terribly impressive in most games). The game also lacked any kind of physics system because our computers couldn't handle it yet(admittedly this hasn't been an issue in a very long time). I owned a Wii and many of the games were fun, but basically all of my favourite games from that time period are on PC. Which we also see one of the major issues with your post here: The talk of "real" gamers, implying that those against you are "fake" gamers. Rather than trying to make a point about pushing graphical fidelity not mattering, you're now just making preemptive attacks against those might not agree with you which weakens your argument as a whole. Let's take a look at some games in the last 2 years: DOOM - Okay, so the multiplayer in this was basically a flop but even that clearly had some effort put into it to bring us tools like map editors. The singleplayer however has wonderful refined gameplay and ID Software has nailed bringing the fast paced action of the 90s FPS into the modern era with games like this and the Wolfenstein series. Overwatch - Blizzard's first real IP in about 18 years. The gameplay is very polished and while some will argue that the game should have shipped with more content, they have been adding more content to the game that isn't in the form of paid DLC. Titanfall 2 - After some missteps with the first game they came back and actually listened to their fanbase. They added in a singleplayer campaign(even if it's on the short side), and fleshed out the solid gameplay the had in the first game. Battlefield 1 - DICE has had plenty of time to refine their core gameplay with this franchise, but they managed to do a wonderful job with the whole theme of World War 1 with this game. XCOM 2 - The game I've seen a number of people argue what the first rebooted XCOM should have been. It took everything from the first game and expanded on all the elements that worked for them. The Witcher 3 - Regarded by many as one of the greatest RPGs in the last decade, if not of all time. Also still to this day one of the nicest looking games there is. That frying pan quest is arguably the single most referenced quest when talking about making what should be a routine fetch quite have an interesting story wrapped around it. Fallout 4 - Bethesda trying to do for Fallout what Skyrim did for Elder Scrolls. If the modding community sticks around on this one all that there really is to say is: See Skyrim for results. I mean sure there have been some games that were fumbles like Battlefront and Deus Ex Mankind Divided felt like they took what was a whole story and cut it in half, but I bet you I could go find some examples of that happening in the 90s as well. On top of that you have a whole bunch of non AAA games that don't have the resources to even think about pushing graphics. Wanna know something about Call of Duty and FPS games in general? The story never mattered. The story you got in the original DOOM back in 1993 was little more than "Here be demons, now go murder them all and stop asking questions". Most FPS games continued along this line until 1998 when Half-Life started to weave story into gameplay which was really just providing us with an excuse to move from set piece to set piece as we killed everything that was between point A and B. The reasons why games like DOOM were loved was because they told us that the objective was "destroy anything you can see" and gave us a handful of satisfying weapons to achieve that objective. The new 2016 DOOM understands that perfectly. This actually ironically are things that would all require better hardware to really push. As a result of that, if you look back you'll find that most of the time higher difficulties in the older games also just imposed either buffs to your enemies or nerfs to you. Actually the reason why the Collectors murdered the PS3 was because of a memory leak issue rather than anything graphical. One of the biggest contributing factors to many multi-platform games on the PS3 not running terribly well on the PS3 was because Sony decided that they wanted to use cell architecture in their CPU because it was capable of many more operations per second than standard CPUs are. The end result was that the PS3 doubled as a cheap "super computer" for when you needed raw processing power that was cost effective, but the different architecture made it really difficult to develop for if you weren't purely focused on developing for just the PS3 alone. With DA:I you had the problem of trying to develop for 5 platforms at once. People expected many upgrades because of the new console hardware, but those were things that the old consoles simply couldn't handle. Even if you eased up on the visuals of the game for the sake of the old consoles, there was a number of things that the decade old hardware of the 360 and PS3 just couldn't handle anymore. Looking at Steam stats for today DOTA has a peak users of 906k while Counter-Strike: Global Offensive is 670k. Overwatch has also become huge in the last year, so I wouldn't be so quick to dismiss the other genres on PC. Especially not FPS right now when Overwatch is more popular than Blizzard's other game, World of Warcraft(which happens to be the top dog of MMOs). I do in general agree that graphics aren't everything but I don't think that it's been getting pushed at the expense of everything else in the gaming community as a whole. Many of the nicest looking games out there are also still very good games regardless of the graphics and I feel like a lot of people in general are mixing up "I don't like this game" with "this game is terrible".
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Post by neocodex and 23 others on Jan 16, 2017 9:36:20 GMT
PC player here. I've both a gaming rig and a PS4. Frankly Bioware sucks at PC ports now. DAI was a disaster at launch and Bioware had the nerve to say the PC version was "made by PC players for PC players" yet had many missing features that were patched in later, horrible and bugged out graphics option and poor optimization overall. Then again it was a debute for their first Frostbite game, MEA might have better optimization on launch. Oh you got that one right, DAI is still a buggy mess even to this day (I only played the most patched version and I can't imagine how the vanilla was like) but when I made a thread about it in the DAI forums I just got white knighted by the fans. So apparently if your party members randomly completely freeze for no reason in almost every encounter that is perfectly ok? I better not see this shit in MEA... This is why I was always worried about MEA being on the same engine, but I have better hopes now, hope they learned something...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: TheThirdRace
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thethirdrace
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by TheThirdRace on Jan 16, 2017 15:27:39 GMT
Hardware is not the problem, it never has been This is a rather loaded statement depending on how you look at things. First and foremost, I wanna say my goal was more about "food for thoughts", I wasn't trying to attack any game or genre or hardware You bring a lot of good points, I wasn't trying to be totalitarian or impose my point of view and it was what it was, just my point of view... Hardware is not the problem, it never has beenI agree hardware is important and contribute tremendously to push games to be better. I won't argue on this at all. Given my programmer background, I would argue that every system must live inside a certain "power" budget (CPU/GPU/Storage/Memory). The hardware always limits you some way or another so you need to build according to those limits. Your systems need to respect those limits and leave a bit of leeway just in case something cannot be brought within parameters of that "power" budget. Take the Wii as an example. The hardware is far from being the best, but it can do amazing things graphically within its limits. If you try to push too much graphics to be as realistic as possible and use very detailed textures, most of the "power" budget goes to that aspect and you're limited in what you can do with the remaining of the budget. And the reverse is true too. If you use most of your budget to build the biggest map possible, the rest have to make due with what's left. It's the same in real life, if you have 100$ and spend most of it in 1 thing, you limit your buying power for the other things. I think you get the point, all I wanted to express is that a lot of games, not all of them, seem to push for graphics more than anything else. It is a choice, but it also has a cost. "Real" gamersI didn't intend to offend anyone with this. I was simply trying to express what most hardcore player consider "real" games. For some bad reasons, hardcore player tend to think of mobile gamers as "not real gamers". I always a bit shudder when I hear a clueless friend that push 3 buttons on his phone and swear to me it's the greatest game of all time . But I can put aside those feelings and know fully well that those "things" are also games, maybe not to my taste, but still games. I don't have to like it to know they are gamers too. And I'm sure if I spent more time with mobile games I would find a couple really fun, but that's not the point. The idea behind "real gamers" was that hardcore gamer are more or less talking about specific kind of games when they're talking about games and usually it's not mobile, MMO or MOBA. I'm not arguing those kind of games are not games or that players of those games aren't gamers, I'm simply trying to target the stereotype hardcore players have about what is a "real" game. I hope this clears things up for people I might have offended. I'm all for more games no matter the platform or the kind of games. ME3 and DA:II'll gladly take your point for ME3 and the Collectors. I remember now about the memory leaks and yes it's more likely this was the sole reason for the problems, not the graphics. Although I would argue for DA:I. The dev specifically said one of the major problems was the storage. They used it all up for the 360 and PS3 and were then forced to drop releasing new content on them. I'm not saying there wasn't any other factors, but when there's no more space, there's no more space. The dev did talk about lowering the textures quality, but finally decided not to because it would reduce the graphics to a level they weren't ready to accept. My opinion is they should have calculated their things better, they knew beforehand the amount of space they had and they did it anyway. It's their own damn fault. But yes, it is only my opinion. ConclusionI think you got the same thinking that I do, albeit you expressed it better. My opinion is simply "in general", it's not black and white, but a big grey area. To me, the games that have beautiful graphics without having other systems suffer for it are simply games that balanced themselves correctly. I wasn't saying graphics shouldn't be pushed as much as possible, I was saying it shouldn't be the end all be all like most marketing campaigns want you to believe...
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Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyonan on Jan 16, 2017 23:59:22 GMT
This is a rather loaded statement depending on how you look at things. First and foremost, I wanna say my goal was more about "food for thoughts", I wasn't trying to attack any game or genre or hardware You bring a lot of good points, I wasn't trying to be totalitarian or impose my point of view and it was what it was, just my point of view... In general I do agree with the idea of not pushing graphics. My opinion on it has always been that graphics make a nice topping, but gameplay is what makes things a timeless classic that sticks around for decades. Games like Counter-Strike show that you don't need cutting edge visuals to remain popular nearly two decades later because the core gameplay of CS is just so well designed. Of course on the other hand having recently gotten a 4k monitor, I wont deny that it's a welcome improvement to run games at 3860x2140 =P The point about DA:I does raise an interesting question though. At the time the Xbox 360 and PS3 were vastly outdated hardware and were previous generation consoles by a full year at the point of DA:I release. The space issue was always going to result in BioWare having to give up something and from the sounds of it, they choose to drop content over scaling back the visuals. So the question is: How long should we hang onto obsolete hardware and let it hold back our current generation of games? Had BioWare just decided to not make a version for the 360 and PS3 then Inquisition would have had no issues with space, and I suspect nobody is going to argue against the idea that consoles just stop being supported over time(it would be silly to expect the NES to run modern day games =P) but it seems there's an idea as to how long after a new console is released should the old consoles have games still made for it. There's going to be no right answer for that and my answer will be knowingly biased because I'm a PC gamer running a high end rig who wants to push their hardware to the limits, and the fact that the 360/PS3 generation dragged on so long made it feel a bit like we were being held back. Naturally, I wanted to cut them out of the loop as soon as possible when new console hardware showed up. At this point the previous gen is done, but in a few years when Microsoft and Sony announce new consoles it'll be relevant again. Nintendo is kind of outside of this cycle due to them relying so hard on first party exclusives and using what is already outdated hardware from day 1, so most of the AAA developers wanting to really push hardware to its limits aren't developing on a Nintendo system.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Jan 17, 2017 20:27:00 GMT
Agreed. (with Cyonan)
I am on PC; but for Bioware to first make the decision to support and include the old gen consoles for the design and launch of DAI, and to then pull support and not include them mid-stream in the DLC cycle was unconscionable.
Two bad decisions. The first to include them, thereby limiting the game to their lowest common denominator in terms if hardware, and then to compound that initial bad decision by pulling support halfway through.
Like I said, I'm not on console, but crappy decisions don't bode well for anyone.
Sheesh.
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