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Post by colfoley on Jan 4, 2017 23:15:25 GMT
Yep. I want to know how much I'm increasing or decreasing a stat. ME told you when you allocated your points. Hopefully they'll carry that to crafting. And yes! I never really did find all the most beneficial schematics for my mage. And keeping your materials would be a great addition. I never found something that I thought was aestically pleasing. A finglerless glove for my Archer Inquisitor instead of the metal gauntlets I found would have been so much easier. In the end I just...gave up.
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Post by Muddy Boots on Jan 4, 2017 23:23:03 GMT
Yep. I want to know how much I'm increasing or decreasing a stat. ME told you when you allocated your points. Hopefully they'll carry that to crafting. And yes! I never really did find all the most beneficial schematics for my mage. And keeping your materials would be a great addition. I never found something that I thought was aestically pleasing. A finglerless glove for my Archer Inquisitor instead of the metal gauntlets I found would have been so much easier. In the end I just...gave up. Yeah I kind of just went mostly with what I could find and do. They could have done better with that part. And often by the time I got to an area where I could get enough materials for a real boost, I was outgrowing it already. That's my fault, I think. I tend to neglect crafting for leveling until I got to DA:I. Then I had a hard time changing my methods.
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Post by Wulfram on Jan 4, 2017 23:27:30 GMT
What I'm expecting is node harvesting. What I want is for there to be no node harvesting.
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Post by sjsharp2010 on Jan 4, 2017 23:48:32 GMT
I think they'll have the RPG stats for armor, they'll just call them something that sounds more sci-fi instead of a flat out description. That way we'll have to sit a minute and try to figure out what the heck we're increasing. But it will be something to do with increasing barriers for protection/strength, first aid implants for health, that kind of thing. If ME:A is going to go with the weight issue (which I hated) I really hope that you can mod your weapons to make them significantly lighter, not just a smidge. I'm sure accuracy, attack strength, whether gun or melee weapon, something to increase accuracy and that kind of things. And of course, biotics will be in there with amp fortification and improvement. Yeah by the looks of the last trailer that looks like how they've approached it.A lot of Crafting things in RPG's can be quite complicated whereas DAI's was quite straight forward I feel so as long as it's relatively straightforward in that you pick up a schematic either buying or looting and have enough materials to make it then yes keep that system but I'm not cvertain it works that way exactly but I'm not suer they'll give us too many details before the game comes out.
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Post by Muddy Boots on Jan 5, 2017 0:01:17 GMT
I think we're getting-can't remember exactly what they're called-forward camps(?). You discover a node/lode and claim it like a logging camp and then it automatically sends small amounts of materials to you. At least I think I saw something like that.
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Post by colfoley on Jan 5, 2017 0:03:28 GMT
I think we're getting-can't remember exactly what they're called-forward camps(?). You discover a node/lode and claim it like a logging camp and then it automatically sends small amounts of materials to you. At least I think I saw something like that. If true there goes the 'waste time collecting stuff' argument. Of course I imagine if you decide to collect the materials on your own you can do so faster, more efficiently, but this would be great.
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Post by Muddy Boots on Jan 5, 2017 0:08:50 GMT
I think we're getting-can't remember exactly what they're called-forward camps(?). You discover a node/lode and claim it like a logging camp and then it automatically sends small amounts of materials to you. At least I think I saw something like that. If true there goes the 'waste time collecting stuff' argument. Of course I imagine if you decide to collect the materials on your own you can do so faster, more efficiently, but this would be great. I think it's fairly small amounts and you still might want to go collect stuff. It might be like sending someone on the war table to collect mats, but happens automatically. Every little bit helps, though. I do love exploring, though. I just don't want to have to keep going back to the same places for respawn of plants and things.
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Post by derrame on Jan 5, 2017 2:08:48 GMT
i want the crafting system as simple as it can be, enough money or enogough generic raw material and done nothing like DA:I crafting, it takes lot of time to walk across huge maps to get materials and repeat forever the boring process
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Post by deebo305 on Jan 5, 2017 15:49:30 GMT
Simple: No grinding. Whether it's for materials or blueprints. If I have to spend hours gathering what I need, it's just not fun. True while I did enjoy crafting in Inquisition, I hated grinding for materials in the vanilla game. This was corrected abit with DLC where you could just buy materials but still hope the Andromeda team has a better solution. I'd even take ME2 Planet Scanning over running around at least that took maybe 5 minutes top to gather a decent amount of resources
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Post by Shinobu on Jan 6, 2017 4:54:57 GMT
I'm not opposed to making stuff, but I didn't really enjoy crafting in DAI -- any of it (except plaidweave, of course).
1) Collecting raw materials was repetitive and slow due to the animation. Also, in some areas you couldn't walk 5 steps without finding some rock to pick up, so it broke up the flow of the game. I actually loved the Hissing Wastes because there was very little to pick up there. I also didn't know what I needed, so I picked everything up only to see later that the stats of rock X that I spent 30 minutes collecting were inferior to something else I already had.
2) Finding/buying schematics was frustrating because I never seemed to find the ones I wanted, and I was never sure if it would build something better than what I already had. Is scoundrel armor level 5 better than badass coat level 3?
3) Making the stuff was kind of disappointing because the materials with the stats I wanted made armor I didn't like the look of (I think this was fixed later but I was no longer playing at this point). Also, the "iconic style" of the characters meant the armors looked too similar. My rogue just had endless leather trench coats no matter what I made the stuff out of.
4) Seeing what the companions had, building something new and then equipping it on them took too many clicks (you had to cycle through them instead of selecting the one you wanted, etc.). Also, if I wanted to make a new weapon and armor for someone I had to walk between two workbenches and then start the whole clicking process again. Why?
I would like something more streamlined and explicit.
1) Finding a few big lumps of eezo rather than a zillion tiny scraps. Having collection automated or take very little real time (no more 4 second crouching animations). Having only a few different types of stuff (classic iridium, eezo, platinum and palladium) rather than 20.
2) Knowing ahead of time what a schematic will make, what materials it needs, and being able to compare schematics to others in the shop/ones we already have.
3) Being able to tint or change the style of armors independently.
4) Making it easier to choose a companion, compare what he has to what is going to be made, make it and equip him with as few clicks as possible. Have all of this crafting available in one spot.
5) Having schematics carryover between playthroughs.
P.S. I actually really liked planet scanning in ME2.
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Post by Pearl on Jan 6, 2017 5:00:40 GMT
I expect to be annoyed by it. I want to not be annoyed by it.
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Post by colfoley on Jan 6, 2017 5:02:05 GMT
A lot of that DA I did, or did later on after they patched the game. They patched in much faster animations, and the schematics always told you how much it would take to craft each thing and it gave you an idea of what it would modify in those games. Though I do agree on the aestetics. It would have been really nice to know what stuff looked like before you crafted it, and about the faster equipping. Granted the other thing that did anny me about DA Is crafting is you could never check a crafted piece of gear to see what materials you used in their construction. That was....really...really...annoying.
And they patched in a way for your schematics to carry over from one game to another called the Golden Nug.
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Post by Shinobu on Jan 6, 2017 5:08:27 GMT
I think instead of going the stat analogue route they will just have armor do what it has done in the past:
Increase shields Decrease shield recharge/recharge delay Increase health Increase tech damage Increase biotic damage Decrease tech/biotic cooldown time Increase melee damage Increase movement speed etc.
While weapons schematics will do things like:
Increase damage Increase armor mitigation Increase clip size Decrease weight Increase accuracy Decrease pellet spread Increase firing rate Increase headshot damage etc.
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Post by Shinobu on Jan 6, 2017 5:12:46 GMT
A lot of that DA I did, or did later on after they patched the game. They patched in much faster animations, and the schematics always told you how much it would take to craft each thing and it gave you an idea of what it would modify in those games. Though I do agree on the aestetics. It would have been really nice to know what stuff looked like before you crafted it, and about the faster equipping. Granted the other thing that did anny me about DA Is crafting is you could never check a crafted piece of gear to see what materials you used in their construction. That was....really...really...annoying. And they patched in a way for your schematics to carry over from one game to another called the Golden Nug. Well, that's good, so they probably won't make those mistakes again, at least. Progress!
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Post by colfoley on Jan 6, 2017 5:13:59 GMT
A lot of that DA I did, or did later on after they patched the game. They patched in much faster animations, and the schematics always told you how much it would take to craft each thing and it gave you an idea of what it would modify in those games. Though I do agree on the aestetics. It would have been really nice to know what stuff looked like before you crafted it, and about the faster equipping. Granted the other thing that did anny me about DA Is crafting is you could never check a crafted piece of gear to see what materials you used in their construction. That was....really...really...annoying. And they patched in a way for your schematics to carry over from one game to another called the Golden Nug. Well, that's good, so they probably won't make those mistakes again, at least. Progress! Of all the criticisms you mentioned the only one I am concerned about is too much variety in the materials collected.
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Post by Lebanese Dude on Jan 6, 2017 9:22:40 GMT
Sexy armor templates for my ManRyder
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Post by Vall on Jan 6, 2017 9:57:20 GMT
What I hope for is that crafted pieces won't be better than (I don't mind them being on par with) unique pieces that look awesome...I just hate replacing some of the completely awesome looking uniques by generic looking crafted ones
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Post by kumazan on Jan 6, 2017 10:47:00 GMT
Crafting itself was good enough in DA:I, so porting the system as is, adapting it to ME's setting obviously, is what I want and expect. What worries me isn't crafting as much as the gathering of materials. I'm not as negative about how it was done in DA:I as most, but it still was both boring and kinda silly that the head of the Inquisition was him/herself collecting elfroot and iron when there was a big organization behind. I know the Ai isn't the Inquisition, and the Pathfinder isn't so high (I guess?) in the hierarchy as the Inky, but I would have wanted me to find big deposits where I could send mining teams to deplete and gradually send me materials for my/the Ai's stuff. Of course the VGA trailer crushed my hopes, and now I'd settle for materials to be collected faster (the trailer did show us collecting 49 units of lithium in one go, so here's hoping), so this little annoyance is a bit less annoying.
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Post by The Elder King on Jan 6, 2017 10:50:07 GMT
Crafting itself was good enough in DA:I, so porting the system as is, adapting it to ME's setting obviously, is what I want and expect. What worries me isn't crafting as much as the gathering of materials. I'm not as negative about how it was done in DA:I as most, but it still was both boring and kinda silly that the head of the Inquisition was him/herself collecting elfroot and iron when there was a big organization behind. I know the Ai isn't the Inquisition, and the Pathfinder isn't so high (I guess?) in the hierarchy as the Inky, but I would have wanted me to find big deposits where I could send mining teams to deplete and gradually send me materials for my/the Ai's stuff. Of course the VGA trailer crushed my hopes, and now I'd settle for materials to be collected faster (the trailer did show us collecting 49 units of lithium in one go, so here's hoping), so this little annoyance is a bit less annoying. I think it was mentioned the options to gather it with team might be possible. We'll have to wait and see I guess. Mining 30 plus minerals in one bit, plus the seemingly option to do it with the Nomad might make it easier in any case.
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Post by Deleted on Jan 6, 2017 10:58:57 GMT
What do I want in the way of crafting? The ability to get away with doing as little of it as possible. I hate systems that encourage a lot of grinding in a game.
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Post by kumazan on Jan 6, 2017 11:00:46 GMT
Crafting itself was good enough in DA:I, so porting the system as is, adapting it to ME's setting obviously, is what I want and expect. What worries me isn't crafting as much as the gathering of materials. I'm not as negative about how it was done in DA:I as most, but it still was both boring and kinda silly that the head of the Inquisition was him/herself collecting elfroot and iron when there was a big organization behind. I know the Ai isn't the Inquisition, and the Pathfinder isn't so high (I guess?) in the hierarchy as the Inky, but I would have wanted me to find big deposits where I could send mining teams to deplete and gradually send me materials for my/the Ai's stuff. Of course the VGA trailer crushed my hopes, and now I'd settle for materials to be collected faster (the trailer did show us collecting 49 units of lithium in one go, so here's hoping), so this little annoyance is a bit less annoying. I think it was mentioned the options to gather it with team might be possible. We'll have to wait and see I guess. Mining 30 plus minerals in one bit, plus the seemingly option to do it with the Nomad might make it easier in any case. Really? I must have missed that, but it would be fantastic if that's how it is. And yup, I'm assuming faster mining/collecting is a given, because of the trailer and that this particular issue must be one of the most common negative feedbacks about DA:I.
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Post by The Elder King on Jan 6, 2017 11:12:48 GMT
I think it was mentioned the options to gather it with team might be possible. We'll have to wait and see I guess. Mining 30 plus minerals in one bit, plus the seemingly option to do it with the Nomad might make it easier in any case. Really? I must have missed that, but it would be fantastic if that's how it is. And yup, I'm assuming faster mining/collecting is a given, because of the trailer and that this particular issue must be one of the most common negative feedbacks about DA:I. As I said, I don't it's confirmed at this point. It'd be a nice addition though. And yeah, those two things are likely a reaction to the feedback on DAI's resource gathering. I think they'll already help a lot in making gathering, and exploring, less tedious.
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Post by VanSinn on Jan 7, 2017 16:20:50 GMT
I just hope that appearance is (at least somewhat) divorced from stats. I want to be able to craft the type of gear I want to see my character wear, with the stats I want to have on it.
Certain armors in ME3 I never wore, because I couldn't stand the way they looked (same in DA:I) even though the stats on the gear I WAS wearing didn't really help my character the way I'd like it to.
I'd also like it if the crafting system were more streamlined compared to DA:I. By mid-game at the latest, if you were even a little diligent at picking up schematics, your crafting menu was a complete mess. And trying to figure out which schematic you wanted to use took a whole helluva lot of back and forth in menu screens, checking which utility/defense/whatever slot with which materials gave you the results you were looking for. I liked the concept behind DA:I's crafting, but it was a clumsy, unwieldy beast of a clusterfuck in practice.
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Post by dmc1001 on Jan 7, 2017 16:51:35 GMT
I never much cared for crafting in DAI. I hardly ever did it. However, going to a new world, I can see how it might be necessary.
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Post by midnightwolf on Jan 7, 2017 17:57:13 GMT
I just hope that appearance is (at least somewhat) divorced from stats. I want to be able to craft the type of gear I want to see my character wear, with the stats I want to have on it. Certain armors in ME3 I never wore, because I couldn't stand the way they looked (same in DA:I) even though the stats on the gear I WAS wearing didn't really help my character the way I'd like it to. I'd also like it if the crafting system were more streamlined compared to DA:I. By mid-game at the latest, if you were even a little diligent at picking up schematics, your crafting menu was a complete mess. And trying to figure out which schematic you wanted to use took a whole helluva lot of back and forth in menu screens, checking which utility/defense/whatever slot with which materials gave you the results you were looking for. I liked the concept behind DA:I's crafting, but it was a clumsy, unwieldy beast of a clusterfuck in practice. I have that same issue with ME:3.....I don't like the way the other armours look. That's why my Shepard only ever wears the original N7, with certain upgrades that I find pleasing to watch him strut around in.
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