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Post by goishen on Sept 24, 2016 2:15:01 GMT
I got this idea from listening to Andromenerds.
And we're able to craft stuff like trip mines, and armor, and guns, and other stuff... Why couldn't we craft robots like the ones that Eclipse uses? Big and small ones? Always better to have something else there to fight your battles. And plus they help with construction, etc. Obviously we wouldn't give them AI, even the level of a geth before it got upgraded.
What do you guys think?
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Post by RoboticWater on Sept 24, 2016 2:52:46 GMT
- Resources far too limited to justify creating disposable mechs
- Not at all portable
- The combat effectiveness of the average drone isn't greater than its equivalent weight in grenades, guns, and armor in the hands of experienced soldiers
- None of the mechs in the previous Mass Effect games have been all the mobile, so I can't imagine any walking mech being super handy when exploring
But that's just story feasibility. Mechanically, I think the idea could work, but only if the mechs are small air drones. Anything bigger or grounded would be far more cumbersome than its worth. I've always liked the idea of an engineer class whose attacks were nearly all based on drones. Rather than having attacks tied to cooldowns, the engineer would have a set of abilities that could all be used instantaneously via drones, you would just need to craft all the uses beforehand. Essentially, you could craft up to 4 drones and load each of them up with a number of different utilities (bullets, shield reinforcement, temporary cover, shockfield, etc.) and your progression would be based on how well you maintained and equipped them. I don't expect that kind of alternate gameplay from Mass Effect, however. It's just yet another complicated system to balance.
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Post by Hunter on Sept 24, 2016 3:38:35 GMT
There are definitely some cool things about being able to craft your own items but I couldn't stand the way it worked in DAI. It just became a micromanaging nightmare and I think it was because there was just way too much variety in the stuff you had to cultivate. I'm an extremely organized person and it I could barely keep track of it all.
If BW is able to simplify it then I'd be ok with it but I didn't mind the way it was handled in ME3. Maybe just add some cool visual customization options and I'm good.
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Post by Adhin on Sept 24, 2016 3:42:13 GMT
I'm actually curious in general wtf we'll be crafting. And whatever we do I hope they don't pull the DAI tier'ed schematics, and if they DO pull that BS that each 'visual' schematic is represented in each tier. The whole visual density getting crappier as you get higher in level is pretty terrible. You'd think the material tiers would be enough for the pointless base weapon leveling system.
As far as Mechs, your getting past the feasibility of 3D printing manufacturing stuff like guns and smaller equipment like they did in ME1-3 (lore wise, anyway). Where as making a Mech requires massive parts, not some light weight polymer shit some relatively small machine by comparison can crap out on your ship.
I mean your entire cargo-hold would have to be setup just to create mechs and wouldn't be able to house any vehicles at that point. Just think car manufacturing, that's what we're talking about. Tiny Drones though I could see like RoboticWater said. Not entirely sure how those would be deployed. Would it take up a grenade/power slot? Would you just always have one following the party if it's available? If so then it's a completely new mechanic all on it's own that'll have to be fully supported not just a 'class' thing.
Making it purely a class thing your gonna have to explain why you went from an unlimited omidrone that explodes and zaps things to a resource hog that's limited in uses I feel.
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Post by Duke Cameron on Sept 24, 2016 7:24:23 GMT
Crafting in DAI killed me. I'm OCD so there were times i spent way too much time wasting resources just to make sure i got the weapon perfect.
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Post by CHRrOME on Sept 24, 2016 12:57:58 GMT
I sincerely hope crafting is not a thing in this game. For one, it makes no sense. How can we craft high tech weapons and armor? we need precision machinery for that, tons of other technical stuff to create the alloys and everything. You can't just mix some eezo + steel + ducktape and get a gun out of it. And second, crafting is a bit overrated these days imho. Every single rpg out there has crafting as if it were a must for an rpg.
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Post by Sartoz on Sept 24, 2016 14:16:53 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Gear upgrades via a computer console is the way to go.
Based on weapon blueprints, a specialized computer that controls an auto manufacturing plant can spit out whatever you want in no time and much less headaches than that DA:I crafting crap nightmare that Mike saddled me with the PC version.
An advanced WDM (Weapon Design and Manufacturing) AI can analyze a blueprint and make optimizations / improvements on a weapon model, based on your specific needs... ie: weight, range, accuracy, ammo... etc. Same with armour. Also, it would have no problems spitting out gear from alien designs.
Local Helius weapon shops won't have Alliance weapon / armour tech. It be interesting to see what Aaryn, Mike and the writers came up with. I will be really pissed off if these shops offered me Alliance type gear.
After all, the game is based on sci-fi. The least they can do is show us what future AIs, tech and manufacturing can become.... something like the Star Trek food processors is a start.
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Post by Adhin on Sept 24, 2016 14:21:39 GMT
I sincerely hope crafting is not a thing in this game. For one, it makes no sense. How can we craft high tech weapons and armor? we need precision machinery for that, tons of other technical stuff to create the alloys and everything. You can't just mix some eezo + steel + ducktape and get a gun out of it. And second, crafting is a bit overrated these days imho. Every single rpg out there has crafting as if it were a must for an rpg. That's already part of the lore in ME2-3. Anytime you 'bought' a weapon, if you remember, it was the rights to manufacture it. They basically have machines that print all the parts to make the guns on your ship. Which may seem crazy but consider every gun has a little magical thing that can shave off little bits of metal to turn into projectiles. Sooo... not the craziest nonsense so far in ME universe. Guns them selves are already pretty bullshit. Either way, already explained in lore. We'd need the minerals and alloy for the printer I'm sure but yeah. Personally I hope it's all extra stuff not the guns them selves but we'll see.
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linksocarina
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Post by linksocarina on Sept 24, 2016 14:37:18 GMT
I would presume blueprints and modifications for weapons/armor would be what we get.
Maybe omni-tool upgrades as well.
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Post by goishen on Sept 24, 2016 19:34:51 GMT
I'm extremely interested in the the engineer class if crating is a thing, to see what we're able to do with it. Especially seeing as what, only like 2% of players played as an engineer? I'm already on record as saying that I think they'll be able to lay down trip mines, pressure mines, etc. I'm just interested in what else they'll be able to do.
Perhaps they'll be able to build a better version of what we can already make. Like say the Pistol Cranium, which gives you like 20% (I think) better damage on headshots, will give an engineer (who builds it) 30%. Or the assault rifle barrel mod that gives you extra damage, will increase the percentage of damage that it does. Maybe, if you have an engineer in your party it'll increase it all the way across your party, but that might be stretching it just a tad.
Maybe they'll be able to increase the abilities of the clones, making them able to fire from the clone's location at 50% effective rate. Maybe make robots like the Gremlins in XCOM. Small remote hacking robots. There's lots of stuff they could potentially do.
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Post by Adhin on Sept 24, 2016 21:53:13 GMT
ME1 had Biotic Amp and Omnitool thingy as actual equipment. For whatever reason the Omnitool thing was class dependant. If the 'crafting' is all in tinkering with that kinda stuff I'd be pretty happy honestly. Mostly because that would mean they're actually items again and things we can alter.
Really hoping for a whole list of new/interesting abilities along with most of the old ones. Like, kick out the ammo power bandaid they did in ME2/3 for soldier. Give him a bunch of actual powers, update everyone elses. Do bonuses and stuff with implant/tech upgrades. Our shield generator could also be an item that we could craft/trinker into being stronger.
Theres a lot of potential there for them to mess with that they dropped or ignored in ME2/3.
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Post by Deleted on Sept 24, 2016 22:10:16 GMT
<<<<<<<<<<(0)>>>>>>>>>> Gear upgrades via a computer console is the way to go. Based on weapon blueprints, a specialized computer that controls an auto manufacturing plant can spit out whatever you want in no time and much less headaches than that DA:I crafting crap nightmare that Mike saddled me with the PC version. An advanced WDM (Weapon Design and Manufacturing) AI can analyze a blueprint and make optimizations / improvements on a weapon model, based on your specific needs... ie: weight, range, accuracy, ammo... etc. Same with armour. Also, it would have no problems spitting out gear from alien designs. Local Helius weapon shops won't have Alliance weapon / armour tech. It be interesting to see what Aaryn, Mike and the writers came up with. I will be really pissed off if these shops offered me Alliance type gear. After all, the game is based on sci-fi. The least they can do is show us what future AIs, tech and manufacturing can become.... something like the Star Trek food processors is a start. Just please not a random 90% crap generating vending machine ala Borderlands. The only thing worse are random crap generating encrypted crates ala ME1.
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Post by nanotm on Sept 24, 2016 23:49:36 GMT
hmm the combat fabricators are just advanced versions of the 3d printer found in many high street shops, some car companies have such things already to reduce wastage when creating car parts as do certain aviation companies and indeed some building companies.
advanced fabrication techniques allowing "printing" of anything from a simple blade to a complete set of space suit combat armour (complete with all its electronic gizmo's) isn't even that far away form what we on earth can do technologically speaking now, never mind in a hundred years or more into the future
also being able to reproduce anything required at will from ammo to spare parts given that you have the required raw materials would be a necessity for any long range ship what with logistics of resupplying mid trip being impossible ...
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Post by themikefest on Sept 25, 2016 14:23:06 GMT
I'm already on record as saying that I think they'll be able to lay down trip mines, pressure mines, etc. I like the idea. I wouldn't mind being able to use claymores or at least something similar. I
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Monk
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Post by Monk on Sept 25, 2016 14:54:10 GMT
Man i totally forgot about 3D printing. Well, i think a robot is feasible if you carry it around then send it out but more than that seems kinda unlikely. I can see maybe upgrading a Glyph-type bot so it's larger and highly armored. You really couldn't send waves of them out unless they're tiny but you could do decent damage to help supplement your own on the field.
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Post by Robo on Sept 29, 2016 9:19:54 GMT
I don't
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Post by Deleted on Oct 1, 2016 10:06:26 GMT
So here's my 50p's worth of opinion. Of all that I have read and seen of Andromeda, this game would suit crafting. That whole new world frontier pioneer vibe just makes it a perfect ground for resource gathering. HOWEVER... Lots of game attempt to have a balanced system of crafting and then fail miserably by either bombarding the player with too many resources that do too many things or overcomplicating it somehow leaving the player frustrated an/or confused.(At least in my experience)
They have to get this right. A very relevant term but if they have to copy ideas that have worked somewhat well from other games (Fallen Earth, The Witcher series etc) im all for that. Crafting should feel like you have done something major not gone out and done a gruelling 9-5.
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Post by colfoley on Jan 4, 2017 22:52:10 GMT
So I really loved the crafting system in Dragon Age Inquisition. It was the only crafting system I have actually enjoyed instead of viewing as a chore/ neccessary evil. But as with many of the other aspects of DA I that I really liked, I cannot see the areas where they really can improve on it. But, I know that people should always be wanting to improve their gameplay, and I recognize that improvement is more then feasible in this case, I just do not know how. Regardless, the crafting system in Andromeda is likely to have to deal with two big differences between Andromeda and DA I.
1. Dragon Age has 'RPG stats' (Constitution, Strength, magic, etc) ME....really has not to this point and I would be shocked if ME A introduced them. This means that one of the main things you could do with DA I crafting implements is increasing those states, but you will not be able to do so in ME A.
2. In ME 3 the weapons had a lot more stats then they do over in the DA universe. I could easily see, for instance, that you make a weapon out of a certain material which will make it a lot lighter.
Thoughts?
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Post by Muddy Boots on Jan 4, 2017 22:58:15 GMT
I think they'll have the RPG stats for armor, they'll just call them something that sounds more sci-fi instead of a flat out description. That way we'll have to sit a minute and try to figure out what the heck we're increasing. But it will be something to do with increasing barriers for protection/strength, first aid implants for health, that kind of thing. If ME:A is going to go with the weight issue (which I hated) I really hope that you can mod your weapons to make them significantly lighter, not just a smidge. I'm sure accuracy, attack strength, whether gun or melee weapon, something to increase accuracy and that kind of things. And of course, biotics will be in there with amp fortification and improvement.
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Post by Cypher on Jan 4, 2017 23:00:18 GMT
Constitution is Health Strength is Melee Damage Magic is Talent Damage Dexterity is Movement Speed Cunning is the convo bonus Willpower is Cooldown Bonus
All of the Inquisition stats have analogs in Mass Effect, so I expect crafting to work exactly the same, but with better UI elements.
Crafting will also be where we make the ME3 style weapon mods, likely in a more permanent fashion versus a per mission basis.
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Post by Xerxes52 on Jan 4, 2017 23:01:37 GMT
One major thing: Schematics and crafting materials should be kept through all new game plus runs on that save file. Same thing goes for guns and armor of course.
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Post by colfoley on Jan 4, 2017 23:02:19 GMT
I think they'll have the RPG stats for armor, they'll just call them something that sounds more sci-fi instead of a flat out description. That way we'll have to sit a minute and try to figure out what the heck we're increasing. But it will be something to do with increasing barriers for protection/strength, first aid implants for health, that kind of thing. If ME:A is going to go with the weight issue (which I hated) I really hope that you can mod your weapons to make them significantly lighter, not just a smidge. I'm sure accuracy, attack strength, whether gun or melee weapon, something to increase accuracy and that kind of things. And of course, biotics will be in there with amp fortification and improvement. Problem I have always found with things like Constitution is not what they increase, but by how much. DA has always told us the what, but not the how much. It would be far, far, far, simpler to have a certain material applied to your weapon say 'increases your health by 150' rather then 'increases Constitution by 21'...what does that mean? Which one is more beneficial? It will just cut out te middleman if we do not have those things in the game.
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midnightwolf
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Post by midnightwolf on Jan 4, 2017 23:03:48 GMT
Simple: No grinding. Whether it's for materials or blueprints. If I have to spend hours gathering what I need, it's just not fun.
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Post by colfoley on Jan 4, 2017 23:04:28 GMT
One major thing: Schematics and crafting materials should be kept through all new game plus runs on that save file. Same thing goes for guns and armor of course. I would loooovveee this. Either in ME 2 or DA I it was so annoying to spend a lot of time collecting materials, have like 200 Silverite left over, and then start a new PT and you just have to start over from the beginning.
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Muddy Boots
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Post by Muddy Boots on Jan 4, 2017 23:13:44 GMT
Yep. I want to know how much I'm increasing or decreasing a stat. ME told you when you allocated your points. Hopefully they'll carry that to crafting.
And yes! I never really did find all the most beneficial schematics for my mage. And keeping your materials would be a great addition.
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