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Post by Link"Guess"ski on Jan 4, 2017 23:03:32 GMT
Ever wonder why Shepard always goes "STEEEVE!!!" so intensely when he is about to crash in ME3? Well, turns out there were supposed to be 3 or more variations of him yelling for Cortez's life but they would vary depending on the degree of bonding you had with him and the "STEEEEVE!" was only meant for romancers but due to constraints they only went with one version for Male and Female.
Explains why Jennifer has the "Cortez...!" line and Male Shep has the very intense "STEEEVE!" line because you can only romance him as male so to cut down through the middle they took the romance-path as the default death-scene for Cortez as male Shepard. I wonder why they didn't properly fix this with EC or why mods such as Backoff or Recalibrated haven't found any workarounds.
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Post by CrutchCricket on Jan 4, 2017 23:26:35 GMT
Nice.
For the longest time (possibly even all my playthroughs save the most recent one) I always had Ashley with me in that mission. So I didn't even blink at "STEEEEVE", because the.... noise...thing Ashley makes completely eclipsed it in terms of WTF.
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Post by themikefest on Jan 4, 2017 23:31:23 GMT
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Post by midnightwolf on Jan 5, 2017 0:03:04 GMT
Yes I did wonder about that. And find myself saying "Shepard, what are you yelling like that for?" And now I know. Thanks OP.
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Post by Deleted on Jan 5, 2017 13:21:17 GMT
Honestly, it doesn't bother me near as much as FemShep's consistently flirty line with Jacob in ME2. Yeah, it maybe sound a little over the top for any MaleShep who is not actually watching his LI get shot out of the sky, but people can tend to react rather emotionally to watching planes crash even when no one they know is aboard. I can certainly understand why Bioware didn't make it a priority to fix it in the EC.
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Post by Link"Guess"ski on Jan 5, 2017 14:52:39 GMT
It didn't bother me either but it did make me stop and be baffled for a good 3 seconds or so as to what i just witnessed. It's over in a heartbeat but it sure is a sudden, strange tonal shift and then back to the plot again.
It sounds like the "STEEEVE!" line should've been followed up by something else than "I'm all right!", "You sure?" and it felt like there should've been a cutscene and not a brief scripted distraction from the gameplay.
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Post by CrutchCricket on Jan 5, 2017 15:34:31 GMT
It didn't bother me either but it did make me stop and be baffled for a good 3 seconds or so as to what i just witnessed. It's over in a heartbeat but it sure is a sudden, strange tonal shift and then back to the plot again. It sounds like the "STEEEVE!" line should've been followed up by something else than "I'm all right!", "You sure?" and it felt like there should've been a cutscene and not a brief scripted distraction from the gameplay. This is all they needed to make people accept it instantly:
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Post by Deleted on Jan 5, 2017 16:14:54 GMT
It didn't bother me either but it did make me stop and be baffled for a good 3 seconds or so as to what i just witnessed. It's over in a heartbeat but it sure is a sudden, strange tonal shift and then back to the plot again. It sounds like the "STEEEVE!" line should've been followed up by something else than "I'm all right!", "You sure?" and it felt like there should've been a cutscene and not a brief scripted distraction from the gameplay. As programmers say though - "I would have done it differently" is not a bug. In reality, people's reactions when witnessing tragic events vary greatly and people sometimes do swing wildly in their degree of concern when witnessing an event they believe to have been tragic followed by a quick realization that the person survived. Someone in Bioware made the call and selected the lines that made it into the game. In that person's view, the lines the scene used were the most plausible from those that were recorded. Some fans disagreed with that judgment and others, like me, weren't bothered by it. Same goes for the flirty line that Femshep uses in ME2. I think it was likely that Jennifer Hale made a few different recordings of that line using different inflections and someone at Bioware made the choice as to which one made it into the game... and they selected a tone that happens to irritate some of us worse than others. That line also has never been "fixed" and will likely never get fixed.
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Post by CrutchCricket on Jan 5, 2017 16:18:02 GMT
For what it's worth, even voice actors have headscratching moments in the vein of "wow they went with that take?". Plenty of steps along the way for things to shift in an unexpected direction.
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Post by themikefest on Jan 5, 2017 16:32:20 GMT
It made no sense having that scene at all
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Post by Deleted on Jan 5, 2017 16:41:35 GMT
It made no sense having that scene at all The "what I would have done differently" scenario is indeed "I would have left it out completely." I also would have left out Shepard calling in the Normandy to rescue his/her squad; and would have reported the final squad as having died in all endings.
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Post by themikefest on Jan 5, 2017 16:52:26 GMT
What "I would have done differently" scenario is indeed "I would have left it out completely." Its just another unnecessary death, if he isn't talked to in the game, to add to the other unnecessary deaths in the game The what-the-crap evac scene. What a joke. Here's one way it could have been done. Another is just have both squadmates killed regardless of ems.
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Post by gothpunkboy89 on Jan 5, 2017 17:11:05 GMT
Never noticed. Shepard being upset that one of his crew mates died in a crash seems pretty typical for military people. You don't live, work and fight by each other sides and not be effected by their death.
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Post by Deleted on Jan 5, 2017 17:11:30 GMT
What "I would have done differently" scenario is indeed "I would have left it out completely." Its just another unnecessary death, if he isn't talked to in the game, to add to the other unnecessary deaths in the game The what-the-crap evac scene. What a joke. Here's one way it could have been done. Another is just have both squadmates killed regardless of ems. Agree - the premise that everyone Shepard doesn't talk to (other than Zaeed) dies is another thing I would have done differently. Another possible way I might have handled the squad is just to have whatever standard medic evac crews in place presume to have pick them up with any of the other battle survivors on the field after the battle is over. Meaning, they probably would have wound up in some hospital on earth. If all of Shepard's squad mates (old and current) were to be involved in the battle somehow, then they should have all been left on earth and the Normandy departed the system without them as well. The final memorial scene could have taken place at a "wall" listing all the casualties that occurred on earth during the final battle... taking place after the Normandy manages to return to the system using FTL (simply meaning the planet on which they crashed would have to be not too far away and the people seen leaving the ship on the planet would be Joker, Samantha, Chakwas/Michel, Hawthorne, etc. in all cases).
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Post by CrutchCricket on Jan 5, 2017 19:20:52 GMT
Its just another unnecessary death, if he isn't talked to in the game, to add to the other unnecessary deaths in the game Except that some people argue "it's a war, people should die!" meaning not just faceless statistics but people close to you. If it must be so, better the people you don't talk to i.e. get close to, than the alternative. And better a crewmember than a combat capable squadmember. Though lore-wise that's less of a distinction as Steve's piloting skills are just as valuable (in some cases more so) than another gun at my back.
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Post by themikefest on Jan 5, 2017 19:28:04 GMT
Except that some people argue "it's a war, people should die!" meaning not just faceless statistics but people close to you. If it must be so, better the people you don't talk to i.e. get close to, than the alternative. And better a crewmember than a combat capable squadmember. Though lore-wise that's less of a distinction as Steve's piloting skills are just as valuable (in some cases more so) than another gun at my back. Most of the deaths that is seen in the game was crap. It was done for the feels. Look at Thane. Had that idiot shot at Leng when he had the chance, he may still be alive. The same with Kirrahe. With Steve. No reason for him to distract airborne hostiles since a shuttle can't maneuver like a fighter. Giving the heads up to Shepard was enough . Shepard gets to cover if the uglies start firing from above.
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Post by CrutchCricket on Jan 5, 2017 19:32:44 GMT
Most of the deaths that is seen in the game was crap. It was done for the feels. Look at Thane. Had that idiot shot at Leng when he had the chance, he may still be alive. The same with Kirrahe. With Steve. No reason for him to distract airborne hostiles since a shuttle can't maneuver like a fighter. Giving the heads up to Shepard was enough . Shepard gets to cover if the uglies start firing from above. That whole argument is made for the feels. People say "oh but it's realism" but that's besides the point. Realistically it's almost random who buys it and who doesn't in those kinds of situations. But people demand that main characters get killed off for the emotional impact, or at best to differentiate from works where the heroes always survive.
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Post by themikefest on Jan 5, 2017 19:35:20 GMT
That whole argument is made for the feels. People say "oh but it's realism" but that's besides the point. Realistically it's almost random who buys it and who doesn't in those kinds of situations. But people demand that main characters get killed off for the emotional impact, or at best to differentiate from works where the heroes always survive. They can feel all they want. The deaths were lame.
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Post by Deleted on Jan 5, 2017 20:22:22 GMT
That whole argument is made for the feels. People say "oh but it's realism" but that's besides the point. Realistically it's almost random who buys it and who doesn't in those kinds of situations. But people demand that main characters get killed off for the emotional impact, or at best to differentiate from works where the heroes always survive. They can feel all they want. The deaths were lame. True enough. I suspect though that it was Aria who best summed up the philosophy behind the "killing off" of the ME2 squadmates simply if they were not talked to idea during the Blue Suns quest: Shepard: "I don't see the distinction." Area: "The distinction is I'm giving you a chance to save his life." I think it was an RPG "'gameplay gimic"... giving the player some form of agency to decide whether or not those characters could die for themselves. You want them to live... do their little quests. You want them to die... don't. The player decides. The result of "lamely constructed deaths" that were not useful towards the overall story. Ironically, though, it's sort of the same "concept' as what made ME2 and the SM so successful. Many ME2 fans, myself included, enjoy replaying the SM in different ways to see who lives and who dies under the different circumstances... and we manipulate what loyalty missions we do and don't do, what ship upgrades we get, etc. to accomplish that "goal."
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Post by JayKay on Jan 6, 2017 15:53:15 GMT
It made no sense having that scene at all The "what I would have done differently" scenario is indeed "I would have left it out completely." I also would have left out Shepard calling in the Normandy to rescue his/her squad; and would have reported the final squad as having died in all endings. On man, if Bioware actually did that, they would have probably gotten just as much flack for it as the Starchild, if not more.
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Post by Deleted on Jan 6, 2017 16:25:02 GMT
The "what I would have done differently" scenario is indeed "I would have left it out completely." I also would have left out Shepard calling in the Normandy to rescue his/her squad; and would have reported the final squad as having died in all endings. On man, if Bioware actually did that, they would have probably gotten just as much flack for it as the Starchild, if not more. I suspect as much... that's why "I would have done it differently" is not a bug.
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Post by flyingsquirrel on Jan 6, 2017 17:10:18 GMT
The easiest fix for the evacuation scene would have been for the Normandy's actual pickup to take place after Shepard makes it to the beam. Maybe all three get knocked down, one of the two wounded squadmates says, "We'll be OK Shepard, just go," there's an extra look if one of them is the LI, and we hear Joker communicating with them while Shepard continues running for the beam.
Also, what's with the two helmeted soldiers providing covering fire in that scene? As far as I can tell, there are no Reaper ground forces in the area until Shepard gets close to the beam, and if they're firing assault rifles at Harbinger, well...do I even need to point out how stupid that is?
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Post by CrutchCricket on Jan 6, 2017 18:13:44 GMT
The fix for the evacuation is to lose the random BSPlanet crash so you don't need an evacuation to begin with. With the dark age retcon'd by the EC there is no reason to keep it in. The name on the board ceremony can happen whenever/wherever so that's not a problem.
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Post by Deleted on Jan 6, 2017 18:55:23 GMT
Afaik Mshep does have Fshep's alternate 'Cortez' line for the crash but only if you didn't interact much with Cortez.
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Post by Deleted on Jan 6, 2017 19:08:46 GMT
Afaik Mshep does have Fshep's alternate ' Cortez' line for the crash but only if you didn't interact with much with Cortez. Good to know. I don't think I've ever triggered it. It's just so convenient to talk to him... hanging around the weapons upgrade terminal like he does.
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