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Post by themikefest on Jan 9, 2017 15:10:18 GMT
Companions are just there to look pretty and make you feel less lonely. Don't expect anything else, so you won't be frustrated. Then I like to have the option to solo missions
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Post by Deleted on Jan 9, 2017 15:13:26 GMT
Companions are just there to look pretty and make you feel less lonely. Don't expect anything else, so you won't be frustrated. Then I like to have the option to solo missions It would be cool to have this option, yes.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Jan 9, 2017 15:20:49 GMT
Marketing wise, they said companions AI are more advanced this time, and that they are actually necessary/important to win fights. I do hope both are either Right or wrong, because if the AI isn't good again but the game is designed for squadmates to be determinant, we'll have troubles.
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llandwynwyn
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Post by llandwynwyn on Jan 9, 2017 17:03:35 GMT
Companions are just there to look pretty and make you feel less lonely. Don't expect anything else, so you won't be frustrated. Then I like to have the option to solo missions I suggest a non party rpg, then. Like TW, Alpha Protocol, [insert another here].
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Jan 9, 2017 17:13:13 GMT
Then I like to have the option to solo missions I suggest a non party rpg, then. Like TW, Alpha Protocol, [insert another here]. You could play without Squad mates in DA. Why not in ME?
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degs29
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Post by degs29 on Jan 9, 2017 18:01:15 GMT
AI is probably the least advanced part of video games today. Not that I don't sympathize with the difficulties of programming a great AI. Just no one has really got it right.
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bigbad
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Post by bigbad on Jan 9, 2017 18:25:34 GMT
Vanguards don't need squadmates. We only need shotguns.
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llandwynwyn
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Post by llandwynwyn on Jan 9, 2017 18:43:56 GMT
I suggest a non party rpg, then. Like TW, Alpha Protocol, [insert another here]. You could play without Squad mates in DA. Why not in ME? Because DA always offered more freedom than ME. What I'm trying to say is, accept so it'll hurt less. We all know the companions will have potato for brains as in all other games. Best to complain after it's released, so BW/EA may or not listen to us, like for the previous 3 games.
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Post by Deleted on Jan 9, 2017 19:14:02 GMT
AI is probably the least advanced part of video games today. Not that I don't sympathize with the difficulties of programming a great AI. Just no one has really got it right. Only Ghost Recon: Future Soldier did it well.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 9, 2017 19:31:22 GMT
If Dragon Age Inquisiton is any indication, propbaly not. Range companions thought they were tanks lol. "Varric you have a crossbow for godsake move the hell back". Every time you'd move them they'd just move right back. For me it was Dorian. Sometimes he would randomly decide to take point. I ended up switching him out for Vivienne because at least she could off-tank. "Dorian the dragon is targeting you, get out of the way!" "Dorian, you're standing in electrified water, step out of it!" "DORIAN I SAID YOU'RE STA-" *sigh* "Rez inc"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 9, 2017 19:33:05 GMT
Marketing wise, they said companions AI are more advanced this time, and that they are actually necessary/important to win fights. I do hope both are either Right or wrong, because if the AI isn't good again but the game is designed for squadmates to be determinant, we'll have troubles. They said that about DAI too (about why our tactics menu was so stripped down) and look how that turned out Tip: See Dorian thing above. Actually happened to me
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Post by Kian on Jan 9, 2017 20:30:47 GMT
For me it was Dorian. Sometimes he would randomly decide to take point. I ended up switching him out for Vivienne because at least she could off-tank. "Dorian the dragon is targeting you, get out of the way!" "Dorian, you're standing in electrified water, step out of it!" "DORIAN I SAID YOU'RE STA-" *sigh* "Rez inc" All mages, archers... and generally companions had this problem. Initially, and with my main pt (thankfully), I played an awesome KE and slashed everything dead, while my companions were dead 2 seconds into each fight with a dragon. It was super fun and I thoroughly enjoyed it. Then, BW nerfed the KE into the ground, because DAI was a mmo so it was normal for this to happen. Oh wait... yeah, nevermind... After that the crippled KE was more irritating than fun to play. Mostly because I had experienced the original version but eh. Anyway, I'm pretty sure the companions AI will be complete bs this time too. And with no interaction with them for some orders, I imagine they will be completely useless in more serious combat lol...
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GannayevOfDreams
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Post by GannayevOfDreams on Jan 9, 2017 20:45:36 GMT
Apparently you can't even give them direct orders so they're probably even more useless this time around. I'm really disappointed about that. Not only are we limited to 3 active powers, but we can't "borrow" our squadmates' powers to set up combos. That doesn't leave us with many tactical options The gameplay videos we've seen so far have all been run-n-gun style. It seems they've never quite shaken that "push a button something awesome happens" mentality born from DA2. All flash and flourish. I remember seeing that one clip of someone sniping an enemy in the head and the entire body flying in the most ridiculous fashion. Subtlety must have been left-behind in TMW. Profile swapping seems like a concept only disguised as being for the tactically-minded. I think most people will use it in the way; "Oh I died? Whatever, I'll just start back at the checkpoint and keep swapping abilities until I find what lets me brute-force my way through this encounter." For me, tactics is more about using what you have to your best ability even if, or especially because, you're at a disadvantage with your loadout. Profile swapping means less tactics more rock-paper-scissors. It's a good thing I look for characters and story out of this game rather than its combat.
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midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Jan 9, 2017 20:47:19 GMT
You could play without Squad mates in DA. Why not in ME? Because DA always offered more freedom than ME. What I'm trying to say is, accept so it'll hurt less. We all know the companions will have potato for brains as in all other games. Best to complain after it's released, so BW/EA may or not listen to us, like for the previous 3 games. No need to be condescending! Prick!
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 9, 2017 21:33:23 GMT
I'm really disappointed about that. Not only are we limited to 3 active powers, but we can't "borrow" our squadmates' powers to set up combos. That doesn't leave us with many tactical options The gameplay videos we've seen so far have all been run-n-gun style. It seems they've never quite shaken that "push a button something awesome happens" mentality born from DA2. All flash and flourish. I remember seeing that one clip of someone sniping an enemy in the head and the entire body flying in the most ridiculous fashion. Subtlety must have been left-behind in TMW. Profile swapping seems like a concept only disguised as being for the tactically-minded. I think most people will use it in the way; "Oh I died? Whatever, I'll just start back at the checkpoint and keep swapping abilities until I find what lets me brute-force my way through this encounter." For me, tactics is more about using what you have to your best ability even if, or especially because, you're at a disadvantage with your loadout. Profile swapping means less tactics more rock-paper-scissors. It's a good thing I look for characters and story out of this game rather than its combat. Nowadays DA2-style combat looks absolutely restrained in comparison...
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Post by ProbeAway on Jan 9, 2017 21:34:08 GMT
"Dorian the dragon is targeting you, get out of the way!" "Dorian, you're standing in electrified water, step out of it!" "DORIAN I SAID YOU'RE STA-" *sigh* "Rez inc" All mages, archers... and generally companions had this problem. Initially, and with my main pt (thankfully), I played an awesome KE and slashed everything dead, while my companions were dead 2 seconds into each fight with a dragon. It was super fun and I thoroughly enjoyed it. Then, BW nerfed the KE into the ground, because DAI was a mmo so it was normal for this to happen. Oh wait... yeah, nevermind... After that the crippled KE was more irritating than fun to play. Mostly because I had experienced the original version but eh. Anyway, I'm pretty sure the companions AI will be complete bs this time too. And with no interaction with them for some orders, I imagine they will be completely useless in more serious combat lol... I only played KE after the nerf so I never got to experience spirit blade in all its glory. I really loved being unkillable but the lack of damage output could be a little frustrating at times.
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Post by Lebanese Dude on Jan 9, 2017 22:47:35 GMT
The annoyance of AI entering melee in DAI is not actually an AI bug as much as the fact that AI aren't programmed to run in an arc to both remain in range and hit the target when it LOS's them. It was simple to manage as it's predictable, except when it was "invisible" terrain.
Anyway the less abilities the AI has to work with the more refined it can be. ME has never had a lot of character abilities so they were always more reliable than those in DA. If we cannot issue direct commands to the AI, it is natural to expect them to be programmed to react appropriately for combos. I sincerely doubt otherwise, considering this has already been done in ME3.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jan 9, 2017 22:48:51 GMT
Actual brains? I hope not there would be to much blood splatter if they get snipered. Otherwise I ask this how is the AI handled in other frostbite video games? I say ME:A Will be similar to that or maybe slightly improved.
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Post by jimbo on Jan 9, 2017 23:30:13 GMT
If we cant control companions why even have them? Is this game supposed to be a simulation? As if DAI combat wasn't boring enough, now they want to simplify combat even more.
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Post by vallixas on Jan 9, 2017 23:53:29 GMT
I suggest a non party rpg, then. Like TW, Alpha Protocol, [insert another here]. You could play without Squad mates in DA. Why not in ME? Yep I usually did that after companions started to repeat banter. Or it'd just be me and Varric. Usually they were either having petty arguements or making references to sexual acts especially if Bull, Sera or Dorian were in the party. So I hope Andromeda banter is a little deeper on that front. Classes were so overpowered in Inquisition you didn't even need a party. Reaver can solo the entire game, mobs, dragons without dying once. It's even more overpowered if you put heal on kill effects on them. I ripped through the entire Descent dlc (that one area when countless mobs all come pouring in) with just one reaver. Bioware loves their broken classes. In Mass Effect 3 it was Vanguard. Charge + Nova all the mobs lol.
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Post by The Biotic Trebuchet on Jan 9, 2017 23:54:10 GMT
AI is probably the least advanced part of video games today. Not that I don't sympathize with the difficulties of programming a great AI. Just no one has really got it right. idk, the enemy AI in XCOM2 was pretty brutal on the hardest mode.
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tbr1
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by tbr1 on Jan 10, 2017 3:33:16 GMT
Squad AI will continue to do stupid things. I have no expectations that anyone will cement into place unless I specifically cement them into place behind some cover. if i recall Star Wars Republic Commando's Squad AI was very "smart" so maybe bioware should look into that too as a guideline
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 10, 2017 3:38:41 GMT
Squad AI will continue to do stupid things. I have no expectations that anyone will cement into place unless I specifically cement them into place behind some cover. if i recall Star Wars Republic Commando's Squad AI was very "smart" so maybe bioware should look into that too as a guideline Or better yet, have custom multiplayer demos in house based around certain class/power builds and let people play against a bunch of mobs and derive AI for specific squadmates based on that data like Capcom, Namco, and Sega use pro fighting game players as the basis for character AI's in their fighting games on certain difficulty levels.
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Post by jymm on Jan 10, 2017 4:50:06 GMT
I think it can be improved. I think (purely speculatively) that it won't in reality be much improved. I don't think its an area they are at all focused on. Bioware is only going to make it as good as it absolutely has to be to not have people rage-quit. Its pretty clear to me from their long back catalog that their formula doesn't rely on highly effective squaddies. They'd prefer to have the PC / main character be the center of attention so that the player feels powerful. (Games like DAO are the exception, with its voiceless protagonist and free control of all party members in combat. Mages always dominate that one...) They are focusing on the story and dialog with the companions, and they just need them to be in combat with you so you are more endeared to them.
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Post by extremegamer on Jan 10, 2017 12:12:45 GMT
Remember giving thane a sniper rifle and having him rush the enemy. Or silly things like that. It always drove me insane how they would charge forward when they had a hail of bullets coming at them. Who thinks this will be the case again? Why would they hell Shepard had no soul or a brain so Ryder and crew most likely be the same
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