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Post by RedCaesar97 on Oct 27, 2016 0:10:04 GMT
Still have no idea what the geth ghosts and stalkers do, except look pretty I suppose. I believe one of them overloads your currently-equipped weapon, and the other one will damp your powers (put your powers on cooldown). All of them will jump around like crazy, driving you mad.
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Post by lovelykotori on Oct 27, 2016 7:21:21 GMT
I just finished my first playthrough for all three games and I don't know what I should think now. First I accidentally chose the wrong ending. I was so stupid I didn't get it where the other choices were. pls tell me I am not the only one xD.... so it became synthesis - my femshepard died and garrus was alone Y_Y but after watching the other two ends... I didn't matter in the end. still cried like a baby for over an hour I played in on the xbox 360 and now I am thinking of getting it for pc that I can finally use mods (and also use the original voices) and play it again xD. The german synchronisation was not that bad but I hated the voice of my fem shepard The only dlc I didn't play was the leviathan for ME3. Pls tell me I didn't miss anything important xD
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Post by RedCaesar97 on Oct 27, 2016 11:59:29 GMT
Last night I just... didn't feel like playing Shawna Shepard. (She's a sniper Infiltrator that uses Marksman with the Viper. I'm thinking of switching bonus powers to Fortification and taking the Kishock/Javelin to one-shot snipe, or maybe Energy Drain with Mantis to one-shot snipe).
So instead, I loaded up Jen Shepard quickly (NG+), a Flare Infiltrator on Mars and just ran through it quickly.
Then I loaded up Jackie Shepard(also in NG+), my Engineer-like Infiltrator. I then (kind of stupidly) did a bunch of non-missions -- ran around the Citadel, Bryson's office, galaxy scanning -- before finally playing N7: Cerberus Lab.
So I ended up playing for about 2 - 2 1/2 hours and played actual missions for very little of that time.
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Post by Deleted on Oct 27, 2016 13:58:24 GMT
Well, nobody really cared to talk to Mark after he gave the Rachhni Queen an acid bath. Did not see anything new on Citadel, so after cutting off the Turian Counsil member with a pointed remark on genocide, I started Virmire. There I discovered that the easiest way to kill armatures is on foot, not in Mako, so after I am done Virmire I am going to try to finish the two side-quests I left undone previously due to difficulty.
So, this was kind of boring,but playing with Krios Jr. was tons of fun. I have memorized the reload points in most of the common zones, so his damage is now close to 40k, which is nice, and he can kill banshees and brutes. Not so hot against geth though. Got a few unlocks too, 2/3 guns I still did not have in silver, including the Phaeston I want for my Sala Eng, and a vorcha Sentinel card. Interesting mechanics on that class, but I am going to pass for now. The Drell Adept is 20 now I like his build, though to be honest he seems to move almost too quick now for me. Like with every character, I really don't feel like switching, but well, gonna give myself a nudge and play a Turian Sentinel next.
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Post by straykat on Oct 28, 2016 12:29:54 GMT
Did an alternative run of ME1 (I said it I wouldn't again!)... this time to save Ash and do a Liara romance (who, again, I'll dump for Jack). Last time I saved Kaidan and Ash died in pre-romance. I don't know what I like better.. these are both my canon But it's dawned on me how similar the quest structure is to ME3 if I do Virmire early. It's kind of the climactic feeling you get when you do the Genophage quest in ME3, then move to the Citadel. Lots of similar moments. Down to Saren and Kai Leng running off while Shep looks like an idiot staring at them. Then doing Noveria last is kind of like Sanctum and finding Miranda and her dad (who are kind like the counterparts to Liara's mommy issues and Beneziah experimenting on rachni). The Mu-Relay is similar to finding the coordinates for Cerberus' base. So yeah.. I might switch my mind a lot on who the VS is, but this is now my preferred quest structure. It's kind of funny to see all 3 games as parallels stories to each other... almost like Groundhog Day for Shep. But with different players and details switched a bit.
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Post by themikefest on Oct 28, 2016 13:04:32 GMT
I put in the disc for ME3. Went to Cronos. Listened to the first set of video logs. Heard the line of dialogue I was checking on. Shut game off. It took longer for the game to load up than to play through that part of the mission. Going back to playing skyrim
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Post by Deleted on Oct 28, 2016 14:50:19 GMT
Okay, now, finally my second play-through starts diverging from the first, and Shepard as Renegade gets a bit more defined personality. Killing Wrex scene is even stronger than the one with the Rachni in this respect and helps with getting how the guy operates, with the very best colonial/imperial military attitude. I am feeling a bit OOC for him running with Tali and Liara, but oh, boy, that combination is great. I dunno, maybe it is lore-acceptable for him to think that babes of the lesser peoples could be hot or something. Going to give a shot to finishing the campaign over the weekend, but with the Halloween coming, I have my hands full.
In MP, I tried to squeeze some sort of a performance out of myself on a Turian Sentinel, and that went miserably. I never even broke 30 thou, and that's on 17-19 level character, dead last in every pug. On the upside, I got a second Engi Kit unlock in the perma-gear department, so yay, both the Senti and Engi are going to benefit. May the RNG send me updates for Phaeston I!
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Post by straykat on Oct 28, 2016 15:09:34 GMT
Okay, now, finally my second play-through starts diverging from the first, and Shepard as Renegade gets a bit more defined personality. Killing Wrex scene is even stronger than the one with the Rachni in this respect and helps with getting how the guy operates, with the very best colonial/imperial military attitude. I am feeling a bit OOC for him running with Tali and Liara, but oh, boy, that combination is great. I dunno, maybe it is lore-acceptable for him to think that babes of the lesser peoples could be hot or something. Going to give a shot to finishing the campaign over the weekend, but with the Halloween coming, I have my hands full. In MP, I tried to squeeze some sort of a performance out of myself on a Turian Sentinel, and that went miserably. I never even broke 30 thou, and that's on 17-19 level character, dead last in every pug. On the upside, I got a second Engi Kit unlock in the perma-gear department, so yay, both the Senti and Engi are going to benefit. May the RNG send me updates for Phaeston I! Tali and Liara is kinda my defacto team, I guess. The ones I take for the Citadel/end as well. I was thinking of ending my ME3 run with Garrus and Javik, as sort of counterparts to that. Yeah, I think the lack of Wrex is a rewarding story in itself. It also gives a Grunt a special place later, if you so wish. Like a regret and/or do over on Shep's part (again, if you so wish). Although my current run I had Wrex live, but got him with a Renegade persuade. So it's more like I'm a hardass, but seeing him as useful. Which is line for my ME1 character.
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Post by Deleted on Oct 28, 2016 18:34:47 GMT
Tali and Liara is kinda my defacto team, I guess. The ones I take for the Citadel/end as well. I was thinking of ending my ME3 run with Garrus and Javik, as sort of counterparts to that. Yeah, I think the lack of Wrex is a rewarding story in itself. It also gives a Grunt a special place later, if you so wish. Like a regret and/or do over on Shep's part (again, if you so wish). Although my current run I had Wrex live, but got him with a Renegade persuade. So it's more like I'm a hardass, but seeing him as useful. Which is line for my ME1 character. I was thinking about skipping Grunt in ME2, because Mark Shepard just sticks to what he says about the Krogan: They are animals, and the Galaxy will be a better place without them. So, I will go w/o Grunt, and will side with Salarian counsel for genophage non-cure (hopefully it has a French benefit of supplying Mordin with his sea-shell retirement plan). If Wrex can't change Mark's mind, no other Krogan could possibly do that.
The thing I can't decide yet is the final ending choice for Mark vs my third PC-to-be (i.e. Control vs Destroy). I want to see the different ending on each, and Synthesis fit my first Shepard awesomely, so I really, really want to have the same great experience with Mark that the story makes perfect sense.
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Post by straykat on Oct 28, 2016 19:12:10 GMT
Tali and Liara is kinda my defacto team, I guess. The ones I take for the Citadel/end as well. I was thinking of ending my ME3 run with Garrus and Javik, as sort of counterparts to that. Yeah, I think the lack of Wrex is a rewarding story in itself. It also gives a Grunt a special place later, if you so wish. Like a regret and/or do over on Shep's part (again, if you so wish). Although my current run I had Wrex live, but got him with a Renegade persuade. So it's more like I'm a hardass, but seeing him as useful. Which is line for my ME1 character. I was thinking about skipping Grunt in ME2, because Mark Shepard just sticks to what he says about the Krogan: They are animals, and the Galaxy will be a better place without them. So, I will go w/o Grunt, and will side with Salarian counsel for genophage non-cure (hopefully it has a French benefit of supplying Mordin with his sea-shell retirement plan). If Wrex can't change Mark's mind, no other Krogan could possibly do that.
The thing I can't decide yet is the final ending choice for Mark vs my third PC-to-be (i.e. Control vs Destroy). I want to see the different ending on each, and Synthesis fit my first Shepard awesomely, so I really, really want to have the same great experience with Mark that the story makes perfect sense.
I think killing Wrex could lead to two things...thematically speaking. Control or a more bleak view of Destroy (especially with Grunt gone). Not that you asked my opinion, but that's my two cents. Anything works really.. Personally, I switch every game. Like I said, I renegade/intimidated Wrex, so it isn't exactly favourable or buddy-buddy about him yet. But the way I tend to play is middle of the road in ME2, and Paragon in ME3. So I think I'll cure the Genophage when I get to it. With ME1, I do a lot of ruthless things, but often it seems like Shep isn't totally destructive. He's just a hardass and authoritative. Like he also refuses Tali her Geth data, makes Helena Blake into a social worker (lol), convinces Exogeni/Jeong to run Feros. Since you said you like Jack before, I definitely recommend you romance her once.. preferably as a Destroyer. To me, she's like an avatar of Destroy. But maybe a productive kind of destroy as time goes on You said you romanced Thane on that Synthesis playthrough? That's very right-on to me as well. Same with Tali if you make peace with the Geth. Anyways, have fun.. the story works in so many ways... it's why I love it.
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Post by Deleted on Oct 28, 2016 22:13:26 GMT
Oh, my first play-through was absolutely brilliant with Thane, dead woman in love with a dying man, the wuxia elements, surrender of self, the other shore, the multiple acts of stoic fatalism, the mystic connection of the Synthetic and the Organic… loved it.
The more I think of it, the more I want to model Mark on a colonial officer, something like Sir Garnet Wolseley. I will keep building him up as a human-supremacist, and increase his aliens-are-inferior tendencies. That will make him fall easily in cahoots with Cerberus. Yes, Jack as LI, since he'll recoil from Liara & Jack is pretty much it in human women availability, and will wind up with Ashley (iirc the game lets me). The ending will become Control, because, duh, the Humans are not dumb like the beggaring Quarians, and can teach ‘em Reapers their proper place (along with the rest of the verse).
I am also interested to see how the VA handles the Renegade through the Trilogy; so far his voice was superb.
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Post by straykat on Oct 28, 2016 22:20:20 GMT
Oh, my first play-through was absolutely brilliant with Thane, dead woman in love with a dying man, the wuxia elements, surrender of self, the other shore, the multiple acts of stoic fatalism, the mystic connection of the Synthetic and the Organic… loved it. The more I think of it, the more I want to model Mark on a colonial officer, something like Sir Garnet Wolseley. I will keep building him up as a human-supremacist, and increase his aliens-are-inferior tendencies. That will make him fall easily in cahoots with Cerberus. Yes, Jack as LI, since he'll recoil from Liara & Jack is pretty much it in human women availability, and will wind up with Ashley (iirc the game lets me). The ending will become Control, because, duh, the Humans are not dumb like the beggaring Quarians, and can teach ‘em Reapers their proper place (along with the rest of the verse). I am also interested to see how the VA handles the Renegade through the Trilogy; so far his voice was superb. Aww, Jack and Control "Seriously?!!! He's a USER, Shepard."
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benzene66
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Post by benzene66 on Oct 29, 2016 3:24:00 GMT
I have played quite bit of ME3 this past week and I should be able to finish it this weekend.
William Shepard saved a group of ex-Cerberus scientists on Arrae and delivered them to Alliance to help with the Crucible.
Shep arrived to help Quarians and he discovered that the idiots started a war with Geth in the middle of a galactic war. Shep helped the Quarians destroyed a Geth dreadnaught and he found out that the Geth was driven to seek support from the Reapers. Shep saved one of the only sane Quarian admirals, went through the Geth consensus and killed a Reaper. In the end, Shep was able to broker a peace between Geth and Quarians.
Asari councillor wanted to see Shep regarding an important mission. Shep, Liara and Javik landed on Thessia to talk to some Asari scientists. The squad pushed through Reaper forces and discovered the ancient temple contained a Prothean artifact. The Prothean VI was going to give Shep a key piece of information regarding the Crucible, however, Kai Leng appeared and took the information.
Shep went to Citadel to see an Alliance scientist who was research on something that could help with the war effort. Dr. Bryson was investigating the myth of Leviathan. His indoctrinated assistant killed him and Shep began to go through leads in the lab. According to the information Shep gathered, the team arrived on a mining facility and discovered Reapers forces. The miners in the mine were strange and it turned out they were controlled by Leviathan. The artifact was destroyed and Shep had to return to Citadel to discover more information. Shep and his team arrived at an archaeological dig site to rescue Dr. Bryson's daughter. Ann Bryson was able to establish a link to Leviathan and Shep headed for 2181 Despoina to investigate. In the bottom of the ocean, Shep met the last of an ancient race that created the Reapers. The Leviathans eventually agreed to join the war against the Reapers.
Samantha Traynor was able to track Kai Leng to Sanctuary on Horizon, a refugee camp. However, the team discovered that Sanctuary was actually a Cerberus research facility that used refugee to research how to control Reapers. Shep and squad killed some Cerberus and Reaper ground forces, saved Miranda and Oriana from their crazy father. Miranda tracked Kai Leng to Cerberus headquarters.
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Post by dmc1001 on Oct 29, 2016 4:58:16 GMT
Personally, I switch every game. Like I said, I renegade/intimidated Wrex, so it isn't exactly favourable or buddy-buddy about him yet. But the way I tend to play is middle of the road in ME2, and Paragon in ME3. So I think I'll cure the Genophage when I get to it. With ME1, I do a lot of ruthless things, but often it seems like Shep isn't totally destructive. He's just a hardass and authoritative. Like he also refuses Tali her Geth data, makes Helena Blake into a social worker (lol), convinces Exogeni/Jeong to run Feros. I've actually come around to liking a lot of the Renegade decisions in ME1. The choices aren't quite so selfish or destructive as they are in ME2. You can be this asshole who still accomplishes a lot of good. I feel like being a jerk just for the sake of hurting others is counter to what being a hero is all about - from an RP perspective, at least. I can know that I might get a decent ending even while basically doing evil things but Shepard wouldn't know that. Hence, some of the choices make little sense to me. Like you said, you can renegade Wrex into following you in ME1, so that makes some sense. But when you make a renegade choice (de facto, if not literal) to let some kid join the fight against Archangel? That's not about getting the job done at all costs. That's just being a dick since you know that if Archangel doesn't kill the dude then you or one of your squaddies probably will. Therefore, the decision being made there is actually to kill that kid on Omega. So the ME2 renegade choices aren't about being a hard ass. They're about being a bad person - at least some of the time. I think the fact that the game makes you physically look like a monster for making certain choices tells the real story.
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Post by straykat on Oct 29, 2016 5:09:22 GMT
Personally, I switch every game. Like I said, I renegade/intimidated Wrex, so it isn't exactly favourable or buddy-buddy about him yet. But the way I tend to play is middle of the road in ME2, and Paragon in ME3. So I think I'll cure the Genophage when I get to it. With ME1, I do a lot of ruthless things, but often it seems like Shep isn't totally destructive. He's just a hardass and authoritative. Like he also refuses Tali her Geth data, makes Helena Blake into a social worker (lol), convinces Exogeni/Jeong to run Feros. I've actually come around to liking a lot of the Renegade decisions in ME1. The choices aren't quite so selfish or destructive as they are in ME2. You can be this asshole who still accomplishes a lot of good. I feel like being a jerk just for the sake of hurting others is counter to what being a hero is all about - from an RP perspective, at least. I can know that I might get a decent ending even while basically doing evil things but Shepard wouldn't know that. Hence, some of the choices make little sense to me. Like you said, you can renegade Wrex into following you in ME1, so that makes some sense. But when you make a renegade choice (de facto, if not literal) to let some kid join the fight against Archangel? That's not about getting the job done at all costs. That's just being a dick since you know that if Archangel doesn't kill the dude then you or one of your squaddies probably will. Therefore, the decision being made there is actually to kill that kid on Omega. So the ME2 renegade choices aren't about being a hard ass. They're about being a bad person - at least some of the time. I think the fact that the game makes you physically look like a monster for making certain choices tells the real story. I teeter back and forth on ME2 (like I said, I play balanced..... "Only losers drink Paragade" ). Funny that you mention that kid, because I JUST played that bit, before saving my game at Archangel's mission. And no, I don't get him killed. I rarely do. However, I played Mordin's mission before this and my Shep is merciless with the batarians. He saved the girl from Terra Nova and let Balak run, and I think this has made him a bit unstable. He's taking it out on any slight from a batarian. The bartender, the guys holding the doctor.. he doesn't even cure the sick batarian. I think I'll keep being a dick, until the end... at Arrival. He'll have way more than he ever bargained for there. I think this kind of hate works even better if you're a Colonist. So sometimes even extreme hatred can have good story reasons. But I basically agree with your main point.
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Post by dmc1001 on Oct 29, 2016 7:06:21 GMT
OK, I think this is my canon run. John Shepard, Soldier, Earthborn, Sole Survivor. I like all the stuff BioWare suggests to me at the start. First time I played ME, I did this exact thing but went 100% paragon. Over the past several months I've become more lenient with paragon/renegade choices, so I know I can make things a little more interesting. So, here goes...
1.1 I'm the XO on the Normandy SR-1 serving under Captain David Anderson. Being sent on a "shakedown" run to Eden Prime, a human colony that's about the closest thing we've got to paradise. And we've got a turian Spectre on board. Nothing here adds up. That's obvious to myself, to the pilot - Joker - and to Lt. Kaidan Alenko. I soon learn there's more to the story - a beacon from the long dead prothean race and me under observation from the Spectre Nihlus as a potential Spectre candidate.
1.2 Joker shows us video from Eden Prime. It's under attack from forces unknown. A strange ship is in the sky. The soldiers shown all die and communications end. Time for us to go it.
1.3 I head down with Alenko and Cpl. Richard Jenkins. We find floating "gas bags" that Jenkins says are harmless. He'd know since it's his home. Another thing we find are dead bodies. Lots of them. Nihlus reported the same thing from wherever he was. Finally, we find geth, a synthetic artificial intelligence that hasn't been seen in almost 300 years. And they're shooting at us. Jenkins is the unfortunate first casualty from the Normandy.
1.4 Came across Gunnery Chief Ashley Williams of the 212. She was the only survivor from her squad. I had her join us. We needed help and she wasn't likely to survive long on her own, not against whatever forces were at work on Eden Prime.
1.5 Williams led us to the site of the beacon but it was gone. All we found were more geth to put down. Proceeding to a research camp we found some bodies loaded on top of spikes. The geth had done this. More horrifying was when the spikes lowered and the bodies had been transformed into some kind of zombie-like creatures - husks. They were no longer human and attacked on sight. We found two surviving scientists but they also had no idea of what was going on. But they did reveal the beacon had been moved to the spaceport, so there was a chance the geth didn't have it. Nihlus was also headed there.
1.6 Heading to the spaceport, we saw the ship from the video. It was enormous, larger than anything any of us had ever before seen. Red energy was emanating from it which, to say the least, was ominous. We found a few farmers who had survived. They didn't know much of anything but they did have a few weapons they had smuggled. I convinced them to hand them over to us.
1.7 At the spaceport, we found the dead body of Nihlus. A worker said he saw another turian named Saren shoot Nihlus in the back - someone Nihlus had trusted. More was going on they I could figure out. A lot more.
1.8 Taking a tram to the far side of the spaceport, I found more geth and some demolition charges. I dismantled them all but Saren was serious about making sure we didn't succeed. We found the beacon and I called the Normandy for a pick up. Then Williams got too close to the beacon. It activated and started to draw her in. I had to throw her out of the way but it got me instead. It put strange visions into my mind. Next thing I knew it was 15 hours later and it was in the Normandy's med bay.
1.9 Anderson told me he had history with Saren and that the Spectre hated humans. We planned to expose Saren and headed back to the Citadel to do just that.
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Post by straykat on Oct 29, 2016 7:21:35 GMT
OK, I think this is my canon run. John Shepard, Soldier, Earthborn, Sole Survivor. I like all the stuff BioWare suggests to me at the start. First time I played ME, I did this exact thing but went 100% paragon. Over the past several months I've become more lenient with paragon/renegade choices, so I know I can make things a little more interesting. So, here goes... Have fun .. Sounds like you might be winging it a bit. I think I've been "meta" lately... I've played for so long I can't help it. Not quite as exciting. Yeah, I like the default Shep too. Either that or War Hero.
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Post by fraggle on Oct 29, 2016 11:30:48 GMT
I played a bit on Wednesday and then I had 2 concerts in a row and now I'm beat, so to relax I played a bit of ME1 this morning I miiiight even finish today, let's see! File#22 Subject: Edolus Mission Report Went to investigate the missing marines from Admiral Kahoku's team with Lieutenant Kaidan Alenko and Tali'Zorah nar Rayya. Discovered a transmitter, the source of a distress call used to lure in ships. The transmitter was a deliberately placed trap and a thresher maw appeared, which was taken down in the process. File#23 Subject: Sharjila Mission Report Investigated the abduction of the sister of a diplomat on the Citadel, Nassana Dantius. Cleared out a base of mercenaries on Sharjila with Lieutenant Kaidan Alenko and Tali'Zorah nar Rayya. Discovered that the sister of Ms Dantius, Dahlia Dantius, had been a slaver. She was among the mercenaries my team and I eliminated upon entering the base, which was Ms. Dantius's plan all along, as Dahlia Dantius had been blackmailing her. Currently returning to the Citadel to report my findings to both her and Admiral Kahoku. File#24 Subject: Binthu Mission Report Went to investigate some activity in the Voyager cluster by the group called Cerberus after Admiral Kahoku had called in after my visit on the Citadel to give me further information about a research facility of this group. Lieutenant Kaidan Alenko and Tali'Zorah nar Rayya accompanied me to Binthu. Managed to copy some data from their base (please find attached in report) which led to two additional bases on the planet. The Cerberus group experimented on husks and rachni, and their bases and staff have been eliminated in the process. Found Admiral Kahoku dead in the last base, seemingly killed by this Cerberus group. File#25 Subject: Nepheron Mission Report Followed further information and tracked down Cerberus on Nepheron with Lieutenant Kaidan Alenko and Tali'Zorah nar Rayya. Successfully eliminated them and shut down their base in the process. It is currently unknown whether there are any further bases or operations of this group. All of this went super smooth, except that the thresher maw killed me once Apparently I was too close the whole time, but it only used it's frigging melee attack when I had it down to 1/3 I forgot to mention last time that I also recovered Wrex's armor because I was curious if he would say something about it, since I didn't recruit him. He didn't though.
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Post by RedCaesar97 on Oct 29, 2016 12:17:17 GMT
A quick summary of the past few days...
Shawna Shepard: 1. Met with the Quarian admirals, discovered that they had started a war with the Geth and were now losing.
2. Helped them take down a Dreadnaught. Found Legion on board. Han Gerrel attacked the Dreadnaught while Shawna was on board, but she did tell him to do that, so no real hard feelings. (She would have done the same if the roles were reversed.)
3. Destroyed some Geth jamming towers and rescued Admiral Korris in the process.
4. Went into a Geth server and shut it down. Got a surprise when Legion downloaded Geth programs into Prime platforms. Luckily they agreed to join the war effort against the Reapers.
5. Changed bonus powers from Marksman to Fortification. Upgraded the Javelin to rank V. Shawna is now a one-shot sniper infiltrator.
6. Went to a Geth base to destroy the Reaper signal. Discovered the Reaper signal was from an actual Reaper Destroyer. With the help from the Quarians, destroyed the Destroyer. Legion uploaded his code to the Geth making them true intelligence. Yelled at the Quarians until they stopped firing, allowing Shepard to broker peace between the Geth and Quarians.
7. Went to a fuel depot and got the reactors up and running again.
Jackie Shepard: 1. Went to go find Dr. Garneau. He was dead.
2. Rescued some students from Grissom Academy.
3. Met with some diplomats. Wrex was the friendliest diplomat (which isn't saying much).
4. Extracted a Krogan female from a Sur'Kesh lab despite Cerberus interference.
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Post by benzene66 on Oct 29, 2016 15:06:38 GMT
I just finished my latest ME3 playthrough earlier this morning.
William Shepard took EDI and Garrus to the Cerberus headquarters. The Illusive Man had fled to the Citadel and the squad discovered that the Citadel was the catalyst. The Reapers had taken control of the Citadel and moved to Earth. The combined fleet of all species began its assault on the Reapers orbiting Earth. Shepard took a small team with him to land in London. After destroyed a anti-aircraft gun and fought through some Reaper ground forces, Shep and the squad arrived at the forward operating base. At the FOB, Shep talked with some old friends and began the final push for the beam that linked London to the Citadel.
The final push was difficult and the casualty was high, however, Shepard was able to make it to the Citadel alone after Normandy evacuated his squad. Shepard found The Illusive Man and killed him, but Anderson was shot and died from his wounds.
William Shepard was transported into a chamber, and he came face to face with the artificial intelligence behind all these grief and destruction. Shepard was given three choices, control, destroy and synthesis. Shepard decided to destroy the Reapers, because he didn't trust the intelligence and he would not alter the sentient life of the galaxy into some abomination.
I'll probably start my first femshep playthrough later tonight. Visenya Shepard and her tales will soon begin.
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Post by melbella on Oct 29, 2016 18:50:21 GMT
I've actually come around to liking a lot of the Renegade decisions in ME1. The choices aren't quite so selfish or destructive as they are in ME2. You can be this asshole who still accomplishes a lot of good. I feel like being a jerk just for the sake of hurting others is counter to what being a hero is all about - from an RP perspective, at least. I can know that I might get a decent ending even while basically doing evil things but Shepard wouldn't know that. Hence, some of the choices make little sense to me. Like you said, you can renegade Wrex into following you in ME1, so that makes some sense. But when you make a renegade choice (de facto, if not literal) to let some kid join the fight against Archangel? That's not about getting the job done at all costs. That's just being a dick since you know that if Archangel doesn't kill the dude then you or one of your squaddies probably will. Therefore, the decision being made there is actually to kill that kid on Omega. So the ME2 renegade choices aren't about being a hard ass. They're about being a bad person - at least some of the time. I think the fact that the game makes you physically look like a monster for making certain choices tells the real story. I did Renegade once in ME1. The only decision I really didn't like was killing the rachni queen. If Shepard was neutral/pragmatic about it rather than gleefully psychotic, it wouldn't be so bad. With that reaction though, I just can't kill her again.
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Post by RedCaesar97 on Oct 29, 2016 23:25:41 GMT
Shawna Shepard: 1. Met with Asari councilor. She wanted Shawna to go get an artifact from Thessia.
2. Went to Thessia which was under heavy Reaper attack. Learned the artifact was in a temple. Fought hard to get to the Temple. Found some dead scientists. Discovered that the artifact was a Prothean Beacon which held a Prothean VI. Stupid Ninja tried to fight. When he lost, he let his gunship fight instead while he took the Prothean VI.
3. Traynor located Lame Ninja's location, which was Sanctuary on Horizon. Imediately went to Horizon. Saw Cerberus fleeing from Reaper forces. Found a secret Cerberus Lab that was turning refugees into husks to study indoctrination as a means to learning how to control the Reapers. Also found Oriana fighting her crazt father. Killed the crazy father, tracked Lame Ninja's next location which was Cerberus HQ.
4. Cerberus was attacking a Communications Hub. Killed all the Cerberus.
Ready to party.
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Post by RedCaesar97 on Oct 30, 2016 1:10:29 GMT
Jackie Shepard: 1. Cerberus was causing trouble at an old ground-to-space cannon on Tuchanka. She put a stop to that by causing a lot of trouble for Cerberus instead.
2. Went to go go find some missing Krogan scouts and investigate rumors of Rachni presence. Ran into Grunt and Aralakh company, dead Krogan scouts, and lots of Reaper-modified Rachni. Met the Rachni Queen that she freed a few years ago, and released her.
3. Cerberus was attacking people on Benning. She laid the hurt on Cerberus, allowing civilians to escape.
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Post by Deleted on Oct 30, 2016 3:51:04 GMT
Today Benjamin brought down the sky, after a days worth of mulling over whether to pick Kate or Balak. Ended up doing the highly emotional and scientific trick of a coin toss. Both before killing the last pleading Batarian and when the choice finally came up. Kate won both times, so Balak got away this time. Even if he got to vent at Simon and was reassured by Kate, Benjamin will be doubting his choice for a long time to come. After that it was time for a "shore leave" on the Citadel. It started with Mikhailovich, got tense with Talitha and nearly turned into a diplomatic incident with al-Jilani. Luckily Benjamin used his charm to keep the situations calm and under control. Then he scanned some keepers, helped the good doctor, delivered notices of death and finally gave Wong the Fist OSD. With "shore leave" over Benjamin has now headed back to the Normandy, next destination Feros. He's already done with Noveria. Let the queen go this time, since Benjamin is not big on genocide. I usually kill her, do not like the Rachni one bit. But such is the life of a Paragon. At least Benjamin is done with all the side missions that prominently feature the Rachni, only missing a few stragglers playing a side role in another mission. So thats good. And once more he ends ontop. Hopefully this wont become a trend with him.
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Post by fraggle on Oct 30, 2016 12:50:46 GMT
I did Renegade once in ME1. The only decision I really didn't like was killing the rachni queen. If Shepard was neutral/pragmatic about it rather than gleefully psychotic, it wouldn't be so bad. With that reaction though, I just can't kill her again. Haha, yeah, I hate the Renegade option there. I still pick it sometimes, but it's really way too psycho. Sooo, I managed to finish ME1 last night, woo! File#26 Subject: Therum Mission Report - Successfully extracted Prothean expert Dr. Liara T'Soni from a Prothean ruin on the planet Therum, after searching the whole cluster for her. She had been trapped inside a Prothean safety zone she had activated when she saw geth at the ruins. Once I had freed her, a krogan and a few geth tried to stop us, but they were eliminated in the process. Both Lieutenant Kaidan Alenko and Tali'Zorah nar Rayya were present and involved in the fight. - Aboard the Normandy, Dr. T'Soni helped to make sense of the vision from the Prothean beacon, and she recognised the planet Ilos. The Normandy is currently en route to the Citadel in order to discuss assistance in the pursuit of Saren Arterius with the Council. File#27 Subject: Ilos/Citadel Mission Report - After refusal from the Council to help with the pursuit of Saren Arterius, the Normandy's lockdown was overwritten by Captain David Anderson in an attempt to save the whole galactic civilization and to shield them from the return of the Reapers. I, Commander Neva Shepard, take full responsibility for purloining the SSV Normandy - the crew acted on my orders. - Upon arriving on Ilos, Lieutenant Kaidan Alenko, Tali'Zorah nar Rayya and I were able to pursuit Saren Arterius after unlocking a door he had sealed behind him in order to slow us down, when a barrier prevented us from proceeding. It had been erected by a Prothean VI called Vigil. It told us that in each cycle, a sole Reaper - a sentinel - is left behind, hidden away, while the other Reapers return to and hibernate in dark space. This sentinel, Sovereign in the current cycle, calls in the remaining Reapers roughly every 50000 years. The Citadel, which is actually a mass relay that links to dark space, and the keepers play an important part in this. A signal is sent from the sentinel to the Citadel and then to the keepers, which in return activate the Citadel relay, enabling the return of the Reapers with a surprise attack. The Citadel as the heart of galactic civilization turns into a trap and the Reapers gain full control over the mass relays. Furthermore, the VI explained that the vision from the Prothean beacon was sent from Ilos across their network after the Reapers had left, an attempt to reach any survivors. Ilos was a top secret facility that had worked on the creation of a small-scale mass relay linking to the Citadel - the Conduit. The records of Ilos had been destroyed in the initial attack on the Citadel and as a result, Ilos had been spared. The personnel severed all communication to the outside world and went into cryogenic stasis in order to conserve resources. However, the process of harvesting organic life took centuries, and the Prothean VI shut down life support of the less valuable staff to ensure the survival of the most important ones. After the Reapers were gone, the top scientists were still alive and studied feverishly to find a way to prevent a return of the Reapers. Eventually they found a way to alter the signal that emerges from the Citadel and used the Conduit to modify it on site. In this cycle, the keepers ignored the signal, trapping the Reapers in dark space. Sovereign tried to use Saren to override the Citadel's systems and to manually open the relay, trying to not give its true identity away in the process. Please find coordinates of Vigil's location attached to this report. - Successfully used the Conduit to get to the Citadel. Followed Saren to the Council Chambers and finally made him see he was indoctrinated all along. After he had shot himself, I used a data file I copied from the VI to corrupt the Citadel's security protocols, giving me temporary control over the station. I ordered Flight Lieutenant Jeff Moreau, assisted by the Alliance fleets, to save the Council from Sovereign, when Saren Arterius came back to life again after having been confirmed as dead by both Alenko and nar Rayya. He was taken down once more, finally dead, when I saw parts of Sovereign breaking through the Council Chamber windows. I was buried under rubble in the process, but made it out in the end. It is highly advised to prepare for the return of the Reapers. Gee, that was way too long... um, pics! I died much more during Ilos and the Citadel part than I would've liked. I was getting super cocky and didn't even save during Ilos, then I had to redo everything because I was killed by the geth in the armature area... then again by the frigging turrets on the Citadel!! Every. fucking. time. Guess who also didn't save before that?! That's right, me! Well, eventually I made it. And then I imported Neva into ME2, I'm so excited for this and curious how I will handle Vanguard on Insanity I will likely die a lot, haha. I had to start the import 3 times becaaaause... well, I thought I had already unlocked Dominate, but it turned out I hadn't So I loaded a save from my previous Shepard (good thing I had one right before meeting Morinth!), picked Morinth, started the import again, but this time Neva had no eyelashes... Third time's a charm and it did work! So here's a first glimpse of Neva in ME2, very happy with how she turned out: Spent a point in Cryo Ammo right away because this is a must for her. My little ice queen with manipulating abilities
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