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Post by themikefest on May 24, 2017 22:34:28 GMT
Anyhow, a strong thumbs up for the MET! Just curious, on BSN, do most ME fans here like Andromeda? Will you do another playthrough of the trilogy? There are many ways to complete it. I would say over half the fans on this forum like MEA. I gave it a 6/10 even though I've completed the game 14 times. I strted another playthrough, but stopped to play DA2 to have the patrons in the Hangman yell, HAWKE.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 25, 2017 0:04:11 GMT
From the Journal of Ioan Shepard:
- Normandy: Kaidan came for a visit in my cabin. I was beginning to doubt that being called "Commander" made sense. Theft, treason and kidnaping were just a few of the crimes that came to mind. If I were wrong about anything then I'd be jailed for life - assuming I survived the mission. Oh, and I forgot one: fraternization. Kaidan bunked with me that night and I woke up ready to take on the universe. Still, getting there was going to be tough. No way to land the Normandy and the only Mako drop zone was too narrow - for anyone other than Joker. He said he could do it. Even setting aside that he's the best pilot I've ever seen, his voice told the story. He was serious in a way he rarely is. I believed him. We took the chance and off we went. - Ilos: I had to take Liara because she's the Prothean expect, even if her original knowledge base was wrong. But no more wrong than what everyone else in the galaxy believed thanks to Reapers doctoring history. The truly amazing thing was that there were working elevators. Elevators that were 50,000 years old. We've got nothing like that other than the Citadel and the relays but that's Reaper tech. There were also lots of geth, so when I found the controls for some inert geth armatures, I activated them and sicced them on their own troops. Satisfying to pit bot against bot. There were also statues around the looked just like the images from the beacons. I didn't feel as though those were Protheans, though. Liara had mentioned civilizations that had existed prior so maybe this was from one of them. They looked very sad. Found multiple security panels but they were all inert - except for one. It unlocked the path to Saren and the Conduit and also played a broken message warning against the Reapers. It was in Prothean but I understood it. I wondered about the long-term effects of those beacons on my mind now. - We took the Mako into the bunker because it was be faster and we'd have more firepower. The road was enclosed by walls with numerous pods sticking out of them. Liara theorized that they were stasis pods. Then we came to a halt due to an energy barrier in our way. No way back, either, since one sprung up behind us. We exited to an elevator. It led to a short path and a Prothean VI called Vigil! I learned that the Citadel was a relay that's meant to open up to bring the Reapers in from dark space. It is activated by the Keepers, but the Protheans undid their programming - too late to save them but hopefully to our benefit. The Protheans also created the Conduit, a mini relay that led from Ilos to the Citadel. It stood to reason that it might be the relay replica on the Presidium, the same one Kaidan felt a tingling from when near it. - Vigil talked of those in the stasis pods and how, over time, it became necessary to shut them down to conserve power. It was horrific but it was following programming and wouldn't be around to give me information now if it have chosen them over itself. Vigil gave me a program to take control of the Citadel, preventing Saren from opening the relay. - We made our way through the tunnels, finally getting past a half-dozen geth armatures to get to the Conduit. Now someone could finally say something about my driving because the Mako was trashed after we got to the Presidium (I was right about the destination). In my defense, though, we were shot through a mass relay. There were geth present. Avina said the Council had been evacuated. That meant getting to Saren and to do that I had to walk outside the Citadel to get the the Citadel Tower. That meant fighting a lot of geth and taking out a geth dropship. Not a first for me but still impressive. - Inside the Citadel Tower we made out way to the Master Control Unit. Saren was there. We talked. Saren allowed himself to be implanted by Sovereign. He was lost for good. Saren knew that too, which is why he pulled out his pistol and shot himself in the head. I wasted no time uploading Vigil's program. Sovereign was attacking and we had to stop it from taking control of the Citadel. I got two choices: save the Council on the Destiny Ascension or sacrifice them to focus on Sovereign. Fact was, destroying their government was what disorganized the Protheans, and presumably those of the cycles before them. It didn't make sense to follow that same path, not when we had other options. They were arrogant bastards, all of them, but we needed them. I told them to save the Destiny Ascension from the geth fleet and hoped we still had enough power to take on Sovereign. - Liara and Kaidan went to make sure Saren was dead. She shot him in the head. Brains were everywhere. That seemed to trigger something. Red energy, like what surrounded Sovereign, burst from Saren's body. All flesh was stripped away, leaving only bones and metal that held it together. It looked more like a husk, but turian instead of human. Sovereign was in control. No way I was convincing a Reaper to commit suicide. This was going to be a tough fight. When it was over, Saren turned to ash. Sovereign must have transferred its mind into that body because its shields went down, allowing the Alliance forces to destroy it. And just like that, we were safe. At least for the moment. - The Council recognized the sacrifices humanity made due to the heavy losses of Alliance forces to save both them and the galaxy at large. They offered humanity a seat on the Council since we had proved ourselves able defenders for all races, not just ourselves. They asked for a recommendation from me for a candidate, saying my suggestion would carry great weight. Backstabber was out so I went with the one I knew I could trust: Anderson. I knew he hated politics as much as I did but that just meant he wouldn't put his ambitions ahead of what was right, unlike Udina. They took my suggestion seriously and David Anderson became the first human to serve on the Council.
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Post by RedCaesar97 on May 25, 2017 0:55:06 GMT
I am still lurking in these forums. I just wanted to write and say to dmc1001 that I really enjoyed reading your last few write-ups about Ioan Shepard.
I still have not played Mass Effect: Andromeda (my current PC cannot run it and I have been rather busy the past few months with real life work). I actually have been playing some Jade Empire; I had played it on the original Xbox years ago and I had downloaded the PC edition when it was free on Origin.
But most importantly: I am getting the Mass Effect trilogy itch. I actually want to replay my ME3-version of the Claymore Soldier again. But more urgently, I am getting the urge to play a ME3MP Drell Adept-style Shepard in ME3 (Pull, Reave, and Cluster Grenades). I can always play a NG+ with one of my current Adepts, but I think I want to play a full trilogy playthrough since I have never played an ME2 Adept with Warp Ammo. Of course if I play ME2 with an Adept I will want to start back in ME1 so I have an import which means I want to complete an entire trilogy playthrough with a new Shepard.
Why does this series continue to drag me back in when I want to go play other games?
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Post by olnorton on May 25, 2017 1:40:14 GMT
Anyhow, a strong thumbs up for the MET! Just curious, on BSN, do most ME fans here like Andromeda? I played it for about 3 days, but didn't like it enough to continue. Having said that, I haven't played any other games lately either ( except one day of NWN 1 ), so it might just be a mood thing.
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Post by deadlydwarf on May 25, 2017 2:23:11 GMT
Anyhow, a strong thumbs up for the MET! Just curious, on BSN, do most ME fans here like Andromeda? I played it for about 3 days, but didn't like it enough to continue. Having said that, I haven't played any other games lately either ( except one day of NWN 1 ), so it might just be a mood thing. Hi olnorton! Do you prefer MET or the DA trilogy overall? It's a pity that none of the games in the ME series are as mod-able as Origins.
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Post by deadlydwarf on May 25, 2017 3:05:02 GMT
Yes, you were right again, TMF. In the word of my favorite philosopher, Homer J. Simpson, "Doh!" So the options are Destroy, Control, Synthesize, and the Liara beacon project. What, exactly, did BW change in the ending? For me, Control feels like the US option in DA Origins. It's the most altruistic option. Destroy, OTHO, feels more like the DR option in Origins. However, it requires sacrificing synthetic allies - at minimum, EDI. The Geth, if you brokered peace or favored them over the Quarians. (Does it impact biotics at all?) Synthesize seems to be the developers' preferred option and the preferred option of poli-sci majors who believe in the Hegelian Dialectic. As to the Liara Beacon, I don't see how that one would ultimately defeat the Reapers. Anyhow, a strong thumbs up for the MET! Just curious, on BSN, do most ME fans here like Andromeda?
BW changed the kid's dialogue to have more exposition and to add a fourth option; refusal. For reference. original dialogue and changed dialogueThis is the image used to mock the ME3 ending then and is still use now. This guy, who I began to go for game reviews (when deciding whether to buy games or not) I saw his review vid, showed my reaction on playing and completing ME3 back then when it was first launched. I went; shucks, you nailed it. What he said in the vids, made a month or so after game launched, pertain to the original content of ME3 before changes were made and DLCs added (extended cut for free). The DLC ending message for ME3 was removed after the uproar.
As for the second question on whether BSN ME fans like Andro. It's split. Given the general thumbs down outside of this forum, it's not well received. It's considered the weakest game title put out by BW. I'm one of those who have defined MEA not ME and thus have no interest in further sequels. ME ended with MET, for me. Too bad about Andromeda. Taking a moment to think about ME3, in many ways it mirrors DA Origins. The threat of the Reapers is very much like the Blight. And in ME3, Shep is trying to bring the diverse and sometimes warring groups together just as the GWs are trying to bring the diverse groups together to fight the Darkspawn. Where ME 3 falls short is not in its possible endings, but how you get there. Did Shep's grand coalition make any difference? In the end, it seems as if Shepard might as well have stayed on Earth and waited for the Conduit to come to London. Anderson, who never left Earth, was able to make it to the Citadel in the end too and could've faced the Catalyst in place of Shepard if he had been able to resist indoctrination. What difference did the massive armada make? At least the GW was able to utilize his allies in the battle of Denerim. Trying to think too logically, why didn't anyone take the wreckage of Sovereign from ME 1 to study it and develop weapons able to defeat it? Even if they thought Sovereign was a Geth ship, you would think they would see the necessity to study a ship that almost single-handedly defeated the Alliance fleet. During the final battle, it looked like the Reapers were still wiping the floor with the organics. At best, they successfully escorted the Crucible and installed it on the Citadel - and thus, made the three options available to Shepard.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 25, 2017 3:27:17 GMT
ME2 Import: Ioan Shepard (Earthborn/War Hero/Vanguard/Slam bonus power):
- We're out hunting geth. Waste of time. They're not even much of a threat these days, not without Sovereign around to lead them. Problem, though, is that we come under attack from an unknown ship. Does some serious damage to the Normandy. I tell Kaidan the Alliance won't abandon us. Then I hear Joker refuses to abandon ship. I have to go after him. Kaidan wants to come with me but I can't take that chance. I want him to survive. More importantly, I need him to direct the crew to escape pods. Reluctantly, he obeys. Then I head off to find Joker and convince him it's not worth dying for a ship that's destroyed. I get him to an escape pod just as the enemy ship is coming around for another shot. There's no time to get into the pod myself. I manage to shut the hatch to save Joker as I drift away. Worse, my suit has a leak and I'm falling into Alchera's atmosphere. Then everything went black. . . Genesis goes right up until the romance choice. It breaks thanks to the Same Sex Romance mod that let me romance Kaidan. . . - I woke up in pain. A woman with an Australian accent named Miranda spoke over me to a man named Wilson. She made him sedate me because I was dying from pain. Or was that a nightmare? - Woke up again to Miranda's voice. This time she was telling me to wake up, grab a gun from a locker and move. There's was also Onyx armor inside, complete with the N7 logo. But this didn't look like an Alliance facility. Miranda told me the facility was under attack and, even though my scars weren't healed, I had to move. She wasn't kidding. Mechs came in on the attack. Guns changed. No more heat sinks. Now it was thermal clips. That was good and bad. My shotgun wouldn't overheat after one shot anymore but the gun wouldn't work at all without thermal clips. Miranda was tracking me because she always knew where I was, at least until her comms went down. A log suggested that I'm no longer entirely organic, them having used synthetic parts to rebuild me. Another said the cost of fixing me was over four billion credits. No way in hell it was the Alliance. No matter how good I was, they just couldn't afford to spend that kind of money. - Ran into a guy named Jacob Taylor. For some reason he thought I had any idea why I was up and running. Didn't even know where I was. He did confirm it wasn't an Alliance facility but wouldn't say more. And it was no nightmare that the Normandy had been destroyed. Two years ago. I was out for two years. Jesus. He said all the non-Alliance crew survived and most of the Alliance crew. Only Pressly and some lower deck crewmen died. That meant Kaidan was okay. Damn. He believed I've been dead for two years. Probably moved on... - Wilson came over the radio, saying he'd been injured. He was one I remembered from the first time I woke up. Seemed shady. Even Jacob thought so, pointing out that a guy from medical should have access to mechs. That was a security issue. Then Jacob dropped the bigger bomb. They were Cerberus. Terrorists. I remember that horrific things they'd done, experiments with rachni, thresher maws, thorian creepers and husks. In all of that they must have found something that could revive me. I remember what happened. No way I survived. I didn't have much choice at the moment since my survival was at stake. We made for a shuttle out. No one else was there. Then we opened there door. There stood a dark haired woman in a cat suit with a gun in hand - which she used on Wilson. Then we left for another Cerberus facility. - Met with the Illusive Man (TIM), not so much face-to-face as hologram-to-hologram. He told me he brought be back because aliens called the Collectors were abducting entire human colonies and that he believed they worked for the Reapers. More than that, the Alliance and the Council were doing very little about it. He thought I might be able to change things since they stopped believing in the Reapers as soon as I was declared deceased. The thing that sucked was that my old crew was unavailable and Kaidan was on a classified mission. I meant I had to work with Cerberus. He also thought I stood as a symbol of a Reaper defeat with Sovereign. He sent me to see the proof of abductions with my own eyes - if these eyes were my own and not some synthetic replacements. Freedom's Progress: It was oddly empty. There was still food and drink on tables, as though someone had commanded them to leave the premises. Like the Thorian could do...or a Reaper. Then we came upon mechs that were fighting us. This reminded me of the geth and I wondered if Reapers hadn't somehow given these mechs sentience and sent them on a mission to destroy organics. - Then I did find someone alive: a group of quarians. And this has got to be the most insane coincidence but they're being led by Tali'Zorah nar Rayya. She was sure a sight for sore eyes. But they recognized us as being with Cerberus. It had to be the logo those two were wearing. Must have become popular in the last two years because it sure wasn't around when I was fighting them. Wish it had been. Would've made my job easier. They were looking for a quarian named Veetor who was there on pilgrimage. Tali agreed to draw the fire of the mechs while we went for Veetor. Of course, those idiots (except Tali) ran ahead to grab Veetor before we got there. They paid for what they did in blood when an Atlas mech tore into them. Found Veetor in front of a display screen. Had to shut those down to get his attention. He mentioned swarms taking people away. On video, we saw bat-sized flying creatures and Collectors hauling people away in some kind of organic pods. He'd also taken readings of what was going on. He said there was dark energy. Miranda wanted to take him to TIM but I was with Tali - we only needed his data, not Veetor himself. I wanted Tali to come with me. I don't think she knew how badly I needed someone to trust. But she had a mission of her own. - TIM: He was okay with my decisions. Not that it mattered. He already suspected the Collectors but didn't have proof until now. I understood the threat was real so I said I'd do his mission. Here's what he said of my old team: Garrus was missing, Kaidan was promoted and his file was classified, Wrex was on Tuchanka, he didn't trust Tali yet, and he thought Liara might be working for the Shadow Broker. He also thought the Council might not believe in me after two years. Thinks just sucked all around. Looked like I was going with his suggested team. Then he did shock me with my new pilot: Joker. He'd been grounded by the Alliance and when Cerberus said they'd saved me and rebuilt a bigger and better Normandy, he joined up. I at least felt like I wasn't completely alone. Joker could be an ass, but he was an ass I could trust. It was a start. Normandy SR2: Miranda was my XO, which didn't appeal to me, but there it was. Jacob was weapons. Kelly Chambers was a yeoman who flagged my messages. And....EDI was the ship's AI. Dammit all! First thing I did was ditch the Cerberus uniform and dress myself up like an Alliance man. Couldn't have it any other way. My cabin, though. It was huge. Private bath, comfortable bed, a freaking wall-length fish tank! It also had a picture of Kaidan on the desk which I found curious. Two ex-Alliance engineers who left over what they considered whitewashing of my old mission were on the lower decks. Not Adams but still. And Dr. Chakwas was in the med bay which was astounding. She was there for me. Miranda seemed less bitchy here and Jacob more agreeable. Joker loved the ship but hated the AI. Understood that.
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Post by dragontartare on May 25, 2017 3:39:33 GMT
BW changed the kid's dialogue to have more exposition and to add a fourth option; refusal. For reference. original dialogue and changed dialogueThis is the image used to mock the ME3 ending then and is still use now. This guy, who I began to go for game reviews (when deciding whether to buy games or not) I saw his review vid, showed my reaction on playing and completing ME3 back then when it was first launched. I went; shucks, you nailed it. What he said in the vids, made a month or so after game launched, pertain to the original content of ME3 before changes were made and DLCs added (extended cut for free). The DLC ending message for ME3 was removed after the uproar.
As for the second question on whether BSN ME fans like Andro. It's split. Given the general thumbs down outside of this forum, it's not well received. It's considered the weakest game title put out by BW. I'm one of those who have defined MEA not ME and thus have no interest in further sequels. ME ended with MET, for me. Too bad about Andromeda. Taking a moment to think about ME3, in many ways it mirrors DA Origins. The threat of the Reapers is very much like the Blight. And in ME3, Shep is trying to bring the diverse and sometimes warring groups together just as the GWs are trying to bring the diverse groups together to fight the Darkspawn. Where ME 3 falls short is not in its possible endings, but how you get there. Did Shep's grand coalition make any difference? In the end, it seems as if Shepard might as well have stayed on Earth and waited for the Conduit to come to London. Anderson, who never left Earth, was able to make it to the Citadel in the end too and could've faced the Catalyst in place of Shepard if he had been able to resist indoctrination. What difference did the massive armada make? At least the GW was able to utilize his allies in the battle of Denerim. Trying to think too logically, why didn't anyone take the wreckage of Sovereign from ME 1 to study it and develop weapons able to defeat it? Even if they thought Sovereign was a Geth ship, you would think they would see the necessity to study a ship that almost single-handedly defeated the Alliance fleet. During the final battle, it looked like the Reapers were still wiping the floor with the organics. At best, they successfully escorted the Crucible and installed it on the Citadel - and thus, made the three options available to Shepard. I think low EMS endings show the reapers destroying the fleet even faster...? Maybe it would have been better if a really low EMS ending had Shepard not even make it to the beam at all, or making it to the beam but the beam is unable to fire because the Crucible wasn't truly finished. I see what you're saying, though. I guess I don't have a problem headcanoning that all those allies actually made a difference in completing the Crucible, and holding off the reapers long enough for the Crucible to fire.
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Post by themikefest on May 25, 2017 4:09:38 GMT
I think low EMS endings show the reapers destroying the fleet even faster...? That does happen. The reapers should be destroying the fleets very easily regardless of ems Here's what happens when heading to Earth if ems is too low and on the beam run and when on the Citadel There was a thread on the old BSN mentioning if ems was too low, the game would end with a critical mission failure screen before starting Cronos. It would be interesting if that did happen. How low would ems have to be causing Shepard not to make it to the beam? Or another way is the crucible won't fire. Maybe instead of not firing, it explodes.
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Post by olnorton on May 25, 2017 4:09:48 GMT
Hi olnorton! Do you prefer MET or the DA trilogy overall? It's a pity that none of the games in the ME series are as mod-able as Origins. As a Trilogy I prefer MET. Individually I like DA Origins more that any Mass Effect game, but I like all three games in the MET equally, DA2 only so so, and I don't like DAI at all. Yes, Origins being made for PC, and having a Toolset makes it far easier to mod.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on May 25, 2017 4:16:23 GMT
MET may not be as moddable as DAO but what it did mod transferred into the next game. For example, if I did the gender swap console and romanced an otherwise romanceable character, ME2 and ME3 acknowledged the romance, even though ME1 didn't allow it. But if I use the Bi Alistair mod in DAO, Dragon Age Keep will simply say it's impossible. I felt, generally speaking, that any modifications you did to DAO would not transfer over in any way. So while there may have been more mods they had limited use for a trilogy of games.
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Post by Obsidian Gryphon on May 25, 2017 4:18:11 GMT
Too bad about Andromeda. Taking a moment to think about ME3, in many ways it mirrors DA Origins. The threat of the Reapers is very much like the Blight. And in ME3, Shep is trying to bring the diverse and sometimes warring groups together just as the GWs are trying to bring the diverse groups together to fight the Darkspawn. Where ME 3 falls short is not in its possible endings, but how you get there. Did Shep's grand coalition make any difference? In the end, it seems as if Shepard might as well have stayed on Earth and waited for the Conduit to come to London. Anderson, who never left Earth, was able to make it to the Citadel in the end too and could've faced the Catalyst in place of Shepard if he had been able to resist indoctrination. What difference did the massive armada make? At least the GW was able to utilize his allies in the battle of Denerim. Trying to think too logically, why didn't anyone take the wreckage of Sovereign from ME 1 to study it and develop weapons able to defeat it? Even if they thought Sovereign was a Geth ship, you would think they would see the necessity to study a ship that almost single-handedly defeated the Alliance fleet. During the final battle, it looked like the Reapers were still wiping the floor with the organics. At best, they successfully escorted the Crucible and installed it on the Citadel - and thus, made the three options available to Shepard. There was talk about unknown scavengers making off with parts of Sovereign. The thanix cannon (mounted on Normandy SR2) came about because the turians reversed engineer Sovereign's weaponry. I'm not sure about the SR2 armor upgrade, Jacob only said the Alliance made improvements so whether this also came out of Sovereign is unknown. If Shep stayed on Earth, the question is whether Liara would be able to survive to retrieve and send the Crucible info to Hackett. I never went through that nonsense again after the first PT. I didn't touch ME3 SP again until the MEHEM mod came out.
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Post by Obsidian Gryphon on May 25, 2017 5:20:27 GMT
So, I remember TIM will send Shep to a supposedly derelict Collector ship after three missions, after the event of Horizon. I can't recall if side quests counted.
Landed on a toxic planet where a bloodpack signal was picked up. Garrus is in full combat suit. Katsumi. *shrug*
Found a mercenary base. Was surprised to find that they escorted civilians to safety. Maybe it's not a honorable gesture on their part, those civilians probably are worth some credits to them. Thing is, Shep never found out.
Landed on Illium where Shep was reunited with Liara. Felt kind of cold after the kiss. Business as usual. Next stop. Samara.
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Post by stephenw32768 on May 25, 2017 6:27:45 GMT
So, I remember TIM will send Shep to a supposedly derelict Collector ship after three missions, after the event of Horizon. I can't recall if side quests counted. Five missions, not three; in my current playthrough, I've done four of the five. N7 missions count, but the 50XP non-combat assignments on hub worlds don't.
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Post by fraggle on May 25, 2017 7:18:56 GMT
Too bad about Andromeda. Taking a moment to think about ME3, in many ways it mirrors DA Origins. The threat of the Reapers is very much like the Blight. And in ME3, Shep is trying to bring the diverse and sometimes warring groups together just as the GWs are trying to bring the diverse groups together to fight the Darkspawn. Where ME 3 falls short is not in its possible endings, but how you get there. Did Shep's grand coalition make any difference? In the end, it seems as if Shepard might as well have stayed on Earth and waited for the Conduit to come to London. Anderson, who never left Earth, was able to make it to the Citadel in the end too and could've faced the Catalyst in place of Shepard if he had been able to resist indoctrination. What difference did the massive armada make? At least the GW was able to utilize his allies in the battle of Denerim. Some in here have already said something about the grand coalition, but I also wanted to add that it's very likely that the Citadel wouldn't have been moved to Earth hadn't Shepard chased down TIM and the Prothean VI Vendetta. I think it was Vendetta that told Shepard TIM got to the Citadel to tell the Reapers about Shepard's plan to destroy them (at that time anyway), so they moved the Citadel to Earth to protect it with their forces there. And it's also correct that the Crucible is less damaged at the end if there's more fleets/EMS for Shepard available, as some have said. The execution of the ending is something that was heavily debated for years, and actually still is. People have good points when they say they would've liked to have their assets shown during the end run. That would've been really cool. But I also think there was really not enough time to implement everything, I think the devs only had around 16 months to make ME3 and had to cut a lot (someone correct me if I'm wrong)?
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Post by Tonymac on May 25, 2017 10:47:39 GMT
I started another ME1 playthrough - this time as a Vanguard. So far it is quite fun, but I have discovered/remembered a very valuable lesson. Krogan Battlemasters are absolutely deadly at close range. If they get within melee distance it might as well be a synch kill.
The game is very well designed - if you don't respect that big assed Krogan and put them down quickly, they will curbstomp your ass into dust with a vengeance. I was both pissed off and laughing as I got my critical mission failure(s).
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Post by themikefest on May 25, 2017 13:23:02 GMT
If Shep stayed on Earth, the question is whether Liara would be able to survive to retrieve and send the Crucible info to Hackett. When Shepard shows up, Liara says I discovered plans for a device, one that could destroy the reapers. For her to say that, she had to have seen the plans. Why didn't she send a copy to Hackett right away? Unless she never found them, but was just getting her hopes up. It ended up being she only found clues and never actually found the plans even though she had access to the archives. If Shepard never showed up, Cerberus would have caught up to her and killed her. They would be the ones with the plans to the device. Five missions, not three; in my current playthrough, I've done four of the five. N7 missions count, but the 50XP non-combat assignments on hub worlds don't. That's true. Though you can do 6 if the player has completed 4 missions and chooses to go to Tuchanka to complete Grunt's and Mordin's loyalty mission. Once one is completed, don't go back to the Normandy. Complete the other mission. I've done that numerous times. Another way is to complete 4 missions, then complete Miranda's loyalty mission. Shepard stays on Illium. Go recruit Thane or Samara. Another way to complete as many missions as possible is to not have 8 squadmates recruited. If 8 aren't recruited, the collector ship mission will never happen
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Post by dmc1001 on May 26, 2017 3:28:54 GMT
From the Journal of the Recently Resurrected Ioan Shepard:
- Alchera: It had been suggested that the first thing I do was head to Omega and recruit Mordin Solus so he could craft a defense against those swarms that paralyzed human victims. And I would do that except that I owed a debt to those who had perished aboard the original Normandy. I flew to Alchera, to the crash site, to find the dog tags of those lost to us. I would pass them on to Councilor Anderson, who would in turn give them to their families. Also, at Anderson's suggestion, I planted a memorial. I also found my old helmet. Not sure how it survived planetfall any better than I understand how I did. Pressly's logs were illuminating, showing his transformation from anti-alien to staunch supporter of my eclectic crew. Seeing the Mako here - funny this is that it almost looked in better shape than it was in after taking it through the Conduit. Afterward, Admiral Hackett sent me a message of thanks for this service. - Lorek: Cerberus encryption detected here, as well as those of Eclipse mercs. Though I don't give a damn about the safety of Cerberus operatives you never know when I might uncover something useful. An undercover Cerberus operative had been tortured to death by Eclipse and given up secrets that could be damaging to Cerberus. I could have forward it to Cerberus or just kept it for myself. Instead, I passed it along to the Alliance. If I couldn't work with them directly I could at least pass along some useful intel. Even though it would take time to decrypt, the Alliance appreciated that I'd sent it to them. - Omega: "You'll never find a more wretched hive of scum and villainy." Obi-Wan would rethink things if he'd ever seen Omega. I had a greeting committee right off telling me to see Aria T'Loak in the Afterlife club immediately. Seems she was concerned given that things tend to blow up around me. Valid. As I headed in, I ran across a mercenary named Zaeed Massani. Though not a part of the initial dossiers provided, Massani had been hired to help out. He was being paid a lot of money and told I would help him with a special mission of his. - Afterlife was quite the place. Put Chora's Den to shame. Lots more asari dancing on poles. Multiple bars. Better music. Met with Aria, an asari who ruled Omega and who had all the information. She told me that Mordin Solus was former STG (like Kirrahe and his team on Virmire) and that Archangel had pissed off all the local merc groups. Sounded like I might like both of these guys. - Ran into Helena Blake, who had hired me to take out her two cohorts in a mercenary organization before I convinced her to retire from that self-same business. Now she was here, turning things around to become a social worker of all things. Surprising, since she had only done so to save her life. While I was dead she could easily have restarted her organization. Very impressive that she actually changed. - A batarian bartender in the lower bar poisoned me. That poison killed every other human who took it. Must have been the new implants that saved me. Anyway, I caught up with him again. I made sure everyone knew what he had done. A drunk and enraged turian put an end to him. - Convinced a turian guard to let me in to the quarantine zone since humans were immune to the plague. Naturally, everyone thought humans were behind it.
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Post by fylimar on May 26, 2017 17:00:51 GMT
Just a short lifesign from me. I haven't played ME2 any further (so still on that archangel mission), because I don't play games, I don't know, when I can't concentrate on them properly and the last and the next two week are very stressy at work, so I won't play much and Garrus will have to wait a bit longer to be rescued. For the time being, I'm replaying games, I already know, mostly DA all parts and ME1 as a Sentinel - great class. I don't know, how I ended up with Vanguard, but in retrospect, I think a friend told me, that playing a Vanguard the first time would make the game easier. But since I never played warrior classes ever in DA, BG, KOTOR or other games, I think, I'm better off with the Sentinel or maybe the adept. Both classes look very promising. So I'm fiddling with the Sentinel a bit and am having fun on Citadel station. And I think, I might have a problem with my ME2 installation. I did buy the edition with the DLCs, but I can't choose one of them. Or can you only play the dlcs in some parts of the game (like returing to Ostagar or Trespasser or so)? Not that I want to play the dlcs that soon (I have to master the controls in the main game first), but I'm getting a little paranoid with Bioware and their dlcs, because I can't get them to work anymore in DAO and I had a lot of problems, installing Jaws of Hakkon in DAI.
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Post by stephenw32768 on May 26, 2017 17:28:53 GMT
I think, I might have a problem with my ME2 installation. I did buy the edition with the DLCs, but I can't choose one of them. Or can you only play the dlcs in some parts of the game The Firewalker and Overlord DLCs are available as soon as Shepard has control of the Normandy. The missions are added to your journal and are visible on the Galaxy Map. Kasumi: Stealing Memory is available as soon as you recruit Kasumi, which can be done the first time you visit the Citadel. Lair of the Shadow Broker and Arrival are not available at the beginning. They unlock after a major plot event.
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Post by fylimar on May 26, 2017 17:45:29 GMT
I think, I might have a problem with my ME2 installation. I did buy the edition with the DLCs, but I can't choose one of them. Or can you only play the dlcs in some parts of the game The Firewalker and Overlord DLCs are available as soon as Shepard has control of the Normandy. The missions are added to your journal and are visible on the Galaxy Map. Kasumi: Stealing Memory is available as soon as you recruit Kasumi, which can be done the first time you visit the Citadel. Lair of the Shadow Broker and Arrival are not available at the beginning. They unlock after a major plot event. Ah ok, I'll have to check my journal. Thank you
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Post by stephenw32768 on May 26, 2017 18:38:28 GMT
Melody Shepard, Colonist/Sole Survivor/Infiltrator, ME2 Insanity: Melody ordered the Normandy to 2175 Aeia in the Rosetta Nebula to follow a lead regarding the MSV Hugo Gernsback, a private ship on which Jacob's father had served before he went missing. She passed the flight time by chatting with Thane about drell history and the Compact with the hanar. The shuttle deposited Melody, Jacob and Thane near the Gernsback crash site. The planet was a jungle paradise that reminded Melody a little of Virmire. There was no time for to admire the scenery though; they all came under fire from some berserk crash survivors who were apparently hunting a woman. Proceeding past the crash site and through a camp, the party gradually pieced together what had happened: food prepared from the local flora caused mental degeneration in humans. Ronald Taylor had been ruling the incapacitated crew like a king, hoarding the ship's food stocks for himself. After destroying the security mechs and defeating Taylor's personal guards, the squad confronted Jacob's estranged father. Melody would have gladly executed him on the spot, but Jacob preferred to let his father own his mistake, leaving him a pistol with which to do the decent thing. Acting on intel from the Illusive Man, the Normandy rendezvoused with a disabled Collector ship, apparently crippled by a turian patrol. EM signature evidence indicated that it was the same one that attacked both Horizon and the Normandy SR-1. Melody took Miranda and Thane to investigate. Cautiously advancing through the ship, the squad observed enough stasis pods to harvest the entire human population of the Terminus systems, and more besides. They found piles of colonist bodies, experimented on and then left to rot. Some of the colonists had been armed when they were captured; Melody recovered a functioning S-22b Lieberschaft "Eviscerator" shotgun. And the squad obtained evidence of the Collectors' origin: Prothean husks, repurposed by the Reapers as thralls. As EDI connected with the Collector vessel to mine its databases, it sprung back into life. The squad were ambushed by Collector troops and Scion gestalts. The fighting was intense; Melody told her squad to use their powers freely without waiting for instructions. Some of the Collectors got a bit chatty; Melody took great pleasure in cloaking and blowing one of the talkative ones' heads off from close range with her new shotgun. The party fled the ship before the weapons came back online, stopping periodically to neutralize squads of Collector guards. They encountered another Praetorian gestalt; like its brother on Horizon, it succumbed to a good Caining. The final stretch leading to the shuttle was blocked by swarms of husks; Melody engaged her cloak and legged it, her team-mates close behind. Analysis of the Collector vessel's communications system indicated that there had been no turian patrol; the broadcast had been a trap, and Mr Illusive had known it. Melody expressed her disappointment at not being told the whole story, but stopped short of criticizing her benefactor's tactics: having been abandoned by the Alliance and the Council, she feared Cerberus' leader turning his back on her as well. Whew, I made it! I decided to go for the heavy pistol upgrade in preparation for the Collector ship. Having done Jacob's mission, pistols were upgraded to X-c to help with killing the nasty armoured things. I took Thane on Jacob's mission so he and Jacob could use Pull and Warp for biotic explosions, and finally got the Tactician achievement. One player death: stood in front of a LOKI for a second too long. I went into the Collector mission with seven squad points to spend, so I took Cryo Ammo up to rank 2. Disruptor is useless against Collectors, Cryo is better than nothing; and indeed it did take some drones out of commission, and set up some satisfying shatter-y deaths. I also took Flashbang Grenade to rank 4 (Improved) in the hope that it would lock down husks and Harbinger for a few seconds; as it turned out, I didn't use it much. Thane and Miranda were chosen for double Warp, and very useful it was too. The bit with the platforms took three or four attempts, as did the Praetorian. I managed to avoid dying in any of the other combat sections, which was pleasing (and surprising). Not a bad play session, despite my aiming being even derpier than usual, if you can believe that If anything, I found this a bit easier than when I did the mission in my Hardcore vanguard playthrough, though I was a lot better prepared this time.
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Post by stephenw32768 on May 26, 2017 19:10:44 GMT
^^^ I forgot to confess my deaths on the Collector ship. The initial ambush on the moving platforms took three or four goes, as did the Praetorian. I avoided deaths everywhere else, though my progress was very slow and cautious.
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Post by fraggle on May 26, 2017 20:10:38 GMT
"Mom? Mom?" "Mh? Oh... Sorry, I must've dozed off." "Glad you were able to rest a bit as well. So... you ready for another round?" "Like you wouldn't believe." "Okay. Well, so we were off to find Liara. We located her on Therum, and I remember there were lots of geth, so it was a good thing we looked for her. She was inside a prothean ruin, which was on an active volcano... Liara had trapped herself inside a prothean safety device when the geth arrived. I was able to blast the way through to her and we managed to get her out. That damn volcano almost cost us our lives though. Joker picked us up with the Normandy just moments before the whole place went down. I really have no idea how Liara could enjoy such things. We didn't learn a lot of new things from Liara unfortunately, so the plan was to follow more geth activity once we had another stop on the Citadel. But before arriving at the Citadel, Kaidan, Tali and I dealt with some batarian terrorists that had hijacked an asteroid and planned to smash it into Terra Nova with the help of fusion torches. We had an inside contact as soon as we landed, and we took care of all batarians we could find, shutting down the fusion torches along the way as well. In their main base, we met their leader. He tried to save himself by threatening to kill the 3 hostages they had inside. Their lives in exchange for letting him go. But I couldn't let him leave, mom. He probably had killed so many innocents already, and would've continued to do so. The bomb went off, but I ended that batarian's life on this very day. Bastard. We went to where the bomb exploded. Our contact... Kate, had been inside that room too. I opened the door, three burned bodies on the floor. I forced myself to look, to honor them. Wasn't easy and I kept thinking about them for some time. But it was done. And we took off. I believe around that time I made contact with Admiral Kahoku on the Citadel. We had found some of his men out on one planet when we looked for Liara. Lured in by an Alliance distress beacon, killed by a thresher maw. I'd have been content to never see one of these again." "Oh, I know, sweetie... I'm so sorry." "It's fine, ma. It's been a long time since Akuze. I feel like I'm okay now, really." "I'm glad to hear it. After Dan and Kieran, and everything else that happened... you seem much better overall. Not so withdrawn anymore. I think I know who I have to thank for that." "Yeah. But it was not just her. Still, it was a long and difficult road until that point. Anyway... let's continue later. Looks like it's dinner time. I'm starving." "Nice to see your appetite back as well. I'm sure you'll be on your feet again in no time." "Yeah, let's hope so." Pics! (Spoilers for BDtS) The first time I played BDtS, I let Balak go. But now... And then this happened. Poor Simon. I really liked that dialogue though. That krogan on Therum!!! I usually have trouble with this guy when going there early, but this time it took 6 tries to finally beat him Then it didn't go better for Bring Down the Sky, which I played for the first time since my very first ME1 run 3 years ago, so it was the first time on Insanity. Died inside the Mako a couple times thanks to the turrets, died a few times when trying to kill Charn and his men, but fortunately, Balak and his goons went down on the 2nd try. I didn't play this DLC for such a long time because I remember I was so annoyed by the blasting cap section, but it wasn't actually that bad around this time and it isn't even a particularly long section, so maybe I'll play it more often from now on.
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Post by deadlydwarf on May 27, 2017 0:05:51 GMT
I just started my third ME1 PT with Loredana Shepard, Spacer/Sole Survivor/Infiltrator on Veteran. (For the life of me, I don't know how some of you are able to do this game on Insanity! Even on Normal, I find playing in Real Time to be impossible.) Although Infiltrator utilizes mostly tech powers, I chose Lift as her bonus power. (From a game world perspective, does this make any sense? An Infiltrator does not have a biotic amp. So how could they have any biotic powers?) After the disastrous mission on Eden Prime, Loredana successfully unmasks Saren as having been behind the attack with the help of alien allies she made on the Citadel. After being appointed a Spectre and given command of the Normandy, she heads to Artemas Tau to see if she can locate Liara T'soni, the daughter of Matriarch Benezia, an asari accomplice of Saren. Liara is an archaeologist specializing in the Protheans. After rescuing her from the geth who were also pursuing her, they find she has no knowledge of her mother's collaboration with Saren. Loredana decides to recruit her anyhow because her knowledge of the Protheans might help Loredana make sense of the intense vision she had after her encounter with Prothean Beacon on Eden Prime. They then pursue a former Alliance soldier, Major Kyle, to a compound where he is hold up with biotic fugitives who follow him in a strange cult. Two Alliance officers who pursued Kyle were killed by his followers. Loredana tries to reason with Major Kyle, but he attacks them and is killed. Thereafter, Loredana's team is forced to kill all of Kyle's followers. (In my first two PTs, my fem Sheps were able to peacefully resolve the situation. Loredana apparently hadn't spent enough time in charm school. ) In my previous two PTs, I played Sentinel or some other biotic based class. As Infiltrator, all of a sudden I find I may feel compelled to sacrifice Ashley rather than Kaiden this time. Looks like I'll finally get to know Kaiden (currently intend to romance Liara).
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