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Post by fraggle on May 27, 2017 0:37:06 GMT
Although Infiltrator utilizes mostly tech powers, I chose Lift as her bonus power. (From a game world perspective, does this make any sense? An Infiltrator does not have a biotic amp. So how could they have any biotic powers?) Apparently Shepard does have an L3 implant no matter which class you pick. Kaidan mentions that Shepard has this implant in one of their talks and he even said that to my Soldier. I think all classes have the potential to be a biotic, if you choose to develop it There's also an interesting bit in the timeline of the ME wiki: 2168 CE Kaidan Alenko accidentally kills Commander Vyrnnus after being provoked. The diplomatic fallout with the turians results in BAaT being shut down a year later. Shepard receives secondary exposure to element zero. Permanent biotic inclination manifests.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on May 27, 2017 3:06:17 GMT
Although Infiltrator utilizes mostly tech powers, I chose Lift as her bonus power. (From a game world perspective, does this make any sense? An Infiltrator does not have a biotic amp. So how could they have any biotic powers?) Apparently Shepard does have an L3 implant no matter which class you pick. Kaidan mentions that Shepard has this implant in one of their talks and he even said that to my Soldier. I think all classes have the potential to be a biotic, if you choose to develop it There's also an interesting bit in the timeline of the ME wiki: 2168 CE Kaidan Alenko accidentally kills Commander Vyrnnus after being provoked. The diplomatic fallout with the turians results in BAaT being shut down a year later. Shepard receives secondary exposure to element zero. Permanent biotic inclination manifests.They do have that option considering a Soldier import can still choose a biotic bonus power in ME2.
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Post by Deleted on May 27, 2017 3:07:31 GMT
Apparently Shepard does have an L3 implant no matter which class you pick. Kaidan mentions that Shepard has this implant in one of their talks and he even said that to my Soldier. I think all classes have the potential to be a biotic, if you choose to develop it There's also an interesting bit in the timeline of the ME wiki: 2168 CE Kaidan Alenko accidentally kills Commander Vyrnnus after being provoked. The diplomatic fallout with the turians results in BAaT being shut down a year later. Shepard receives secondary exposure to element zero. Permanent biotic inclination manifests.They do have that option considering a Soldier import can still choose a biotic bonus power in ME2. I always thought that was just something that made no sense tbh
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Post by stephenw32768 on May 27, 2017 7:38:59 GMT
I just started my third ME1 PT with Loredana Shepard, Spacer/Sole Survivor/Infiltrator on Veteran. (For the life of me, I don't know how some of you are able to do this game on Insanity! Even on Normal, I find playing in Real Time to be impossible.) In my case, I'm playing Insanity through a combination of patience, determination and sheer stupidity This is something that is entirely down to how the player wants to RP Shepard, I think. As others have said, there's enough canon evidence for Shepard to have some latent biotic ability that it can be justified. For my current Infiltrator playthrough, I'm headcanoning that Melody Shepard has no biotic ability at all. I didn't get the conversation in which Kaidan mentioned that Shepard is an L3 (or perhaps I did, but skipped through the line; I did skip through a lot of the conversations in ME1); and I'm assuming that any secondary eezo in her body was flushed out as part of the Lazarus reconstruction. So, no biotic bonus powers for me in this playthrough, even if they'd make some missions easier.
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Post by themikefest on May 27, 2017 11:20:07 GMT
Last night I decided to play ME3, but from the point after Shepard is shot by Harbinger. No matter how many times I've played through this part it seems everything is all about speculation. The extended cut left more questions unanswered than answered. I can only speculate how different the game would have been if more time was given.
Anyways. Back to my DA2 playthrough
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Post by Monica21 on May 27, 2017 17:03:02 GMT
Played through the suicide mission and sent Jacob through the vents. (I mean, he does volunteer.) Poor, dead Jacob. Then I played Arrival and finally got the Covert achievement. I'd always managed to go the wrong way and stumble into guards. Yay me!
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Post by dmc1001 on May 27, 2017 17:50:53 GMT
Played through the suicide mission and sent Jacob through the vents. (I mean, he does volunteer.) Poor, dead Jacob. Then I played Arrival and finally got the Covert achievement. I'd always managed to go the wrong way and stumble into guards. Yay me! I had no idea there was a way to avoid the guards!
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Post by Monica21 on May 27, 2017 18:07:12 GMT
Played through the suicide mission and sent Jacob through the vents. (I mean, he does volunteer.) Poor, dead Jacob. Then I played Arrival and finally got the Covert achievement. I'd always managed to go the wrong way and stumble into guards. Yay me! I had no idea there was a way to avoid the guards! Yep. It actually ends up being faster. Not sure if it's because you're avoiding combat or because the path is shorter, but it, at least, felt faster.
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Post by themikefest on May 27, 2017 18:08:17 GMT
Played through the suicide mission and sent Jacob through the vents. (I mean, he does volunteer.) Poor, dead Jacob. Then I played Arrival and finally got the Covert achievement. I'd always managed to go the wrong way and stumble into guards. Yay me! What bothers me is that if there is a tech on the squad, why that character doesn't step up and say they can do the job since they have the skill? Of course Jacob should know better since he doesn't have the skill.
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Post by deadlydwarf on May 27, 2017 18:21:24 GMT
Last night I decided to play ME3, but from the point after Shepard is shot by Harbinger. No matter how many times I've played through this part it seems everything is all about speculation. The extended cut left more questions unanswered than answered. I can only speculate how different the game would have been if more time was given. Anyways. Back to my DA2 playthrough Dumb question...who was the David Gaider of MET, if there was one? Between this trilogy and the DA trilogy, I keep wondering whether problems are the result of "too many cooks..." or a lead writer being overruled or replaced. After rescuing Liara in Artemas Tau cluster, Loredana led the Normandy and its crew to Noveria, where Liara's mother, Matriarch Benezia, was reported to have gone to the labs of Binary Helixn - a corporation controlled by Saren - to deal with some sort of crisis at the labs. After dealing with some bureaucratic obstacles to going to Binary Helix's labs, Loredana decided to take Liara and Ashley with her to deal with the lab and Benezia. Loredana trusted Liara, feeling a strange attraction to her that appeared to be reciprocal. But just in case, Ashley was there... On the road to Peak 15, the location of BH's labs, they encounter numerous geth - part of Benezia's entourage no doubt. Once they arrive at Peak 15, they find devastation and strange, large insect-like monsters. Apparently, some of Saren's experiments had gone terribly wrong! After restoring power and getting the tram working, they make it to the rift station where they find Binary Helix's surviving staff and security forces. After providing some humanitarian assistance, they find a backdoor way to get to the restricted labs where Benezia was believed to have gone. The confront not only Benezia, but also her entourage of geth and asari commandoes. The presence of Liara does not persuade her away from her deadly purpose. When most of her allies have been destroyed and her power weakened, she speaks to them. They find she is under the spell of Saren - indoctrination - and has little real control of her actions. She provides important information about Saren's plans before she is overcome once again by the spell of indoctrination and must be killed. They then see what was being guarded in the lab - a giant version of the monsters they killed previously. It speaks to them through one of the fallen asari commandoes. It is an arachni Queen - a species long thought dead. It warns them that her children - the ones they encountered earlier - had been raised separately from her and were likely violent and insane and would have to be killed. She harbored no violent intentions and did not know why her ancestors had become violent during the war 2000 years earlier. If released, she promised to settle to remain peaceful and raise her offspring to do likewise. Loredana believes her and lets her go free. Though a warrior, she believes exterminating one's enemies goes too far. Ashley disapproves of her action while Liara is supportive. She has no doubt that the Council will also disapprove...
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Post by themikefest on May 27, 2017 20:04:37 GMT
Dumb question...who was the David Gaider of MET, if there was one? Between this trilogy and the DA trilogy, I keep wondering whether problems are the result of "too many cooks..." or a lead writer being overruled or replaced. Drew was lead writer for ME1 and ME2 until he left. Mac Walters took over as lead writer. If given more time for ME3, would the writing have been different? No idea since that time has come and gone. All I know is the ending to ME3, with the extended cut, left a lot of questions unanswered. The one question I like to ask Casey Hudson, when he was working on ME1, if the ending to the trilogy and Shepard's story is what he had in mind?
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Post by stephenw32768 on May 27, 2017 21:13:00 GMT
Melody Shepard, Colonist/Sole Survivor/Infiltrator, ME2 Insanity:
Jack had used Cerberus' database to locate the facility in which she was raised, before she got loose and killed all their guys. She asked Melody to help her blow it up, so the Normandy was ordered to Pragia in the Nubian Expanse.
Melody and Jack took a shuttle to Pragia's humid surface under dead of night, with Grunt as backup (for Squad Incendiary Ammo). The facility was derelict, apparently inhabited only by packs of varren, which Melody had no trouble dispatching with her newly-acquired shotgun.
As they passed through areas like a makeshift arena and the cells in which the other biotic children were kept, Jack described her experiences as she recalled them. Some still-active security logs filled in the gaps and revealed the unpleasant truth: the project's aim was to develop Jack into a superhumanly-powerful biotic; the other children were expendable lab-rats. It was clear from the logs that although the Illusive Man knew about the project, he did not condone the methods. Melody felt privately reassured; it fit with Miranda's explanation of rogue Cerberus cells being responsible for the atrocities involving creepers and rachni.
The squad were surprised to find the inner parts of the facility under Blood Pack control; they put up surprisingly fierce resistance (two player deaths in the first battle; one day, it will finally sink in that soft cover, right-hand advantage and health gate are not things in ME2. Also, non-geth shotguns are worthless at anything longer than extreme close range). The merc leader, Kureck, was a biotic krogan battlemaster, but Melody had no difficulty in dealing with him from sniping range. His bodyguards didn't last much longer than their boss.
The mercs had been hired by a human named Aresh. Also a survivor from the facility, he was suffering from extreme PTSD; he had hired the mercs to assist with a half-baked plan to restart the facility in an attempt to find meaning in what had happened to him. Jack would have shot him for that, but Melody talked her down; Aresh was a victim like her, not a villain.
After a moment to look around her cell and reminisce about unhappy times, Jack placed a Big Friendly Bomb in the middle of the room, detonating it from the safety of the shuttle and achieving closure.
Back aboard the Normandy, Melody found herself having to referee a biotic altercation between Jack and Miranda. Jack demanded that Miranda recognize Cerberus' culpability; Miranda would have nothing of it. Refusing to take either side, Melody lost her temper and chewed both of them out, ordering them to concentrate on hating the Collectors, not each other; there'd be plenty of time to rip each other to shreds after the crisis was over.
Am I doing something wrong, or are shotguns really very situational weapons in this game? In my vanguard playthrough, I used the geth plasma shotgun because it was the only one that seemed to do anything from further than three feet away. This is in stark contrast to ME3MP, where a CLAYMOAR with a smart choke is practically a scopeless sniper rifle by comparison. The Eviscerator was very useful against the varren though, and I can see myself using it a lot against husks.
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Post by Obsidian Gryphon on May 27, 2017 23:43:37 GMT
Dumb question...who was the David Gaider of MET, if there was one? Between this trilogy and the DA trilogy, I keep wondering whether problems are the result of "too many cooks..." or a lead writer being overruled or replaced. Drew was lead writer for ME1 and ME2 until he left. Mac Walters took over as lead writer. If given more time for ME3, would the writing have been different? No idea since that time has come and gone. All I know is the ending to ME3, with the extended cut, left a lot of questions unanswered. The one question I like to ask Casey Hudson, when he was working on ME1, if the ending to the trilogy and Shepard's story is what he had in mind? I'm thinking maybe not? Wasn't it mentioned somewhere, I forgot where, probably in a interview some years later, that he was discussing the conclusion to ME3 with MW who eventually convinced him that his idea was the better one. * * * OT. On a side note, MEA is getting airing over Twitch channels, none complimentary. The most common comments; this game has better facial animations than MEA and "my face is tired", his face is so tired, he can't do * any more.
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Post by RedCaesar97 on May 27, 2017 23:49:08 GMT
Am I doing something wrong, or are shotguns really very situational weapons in this game? In my vanguard playthrough, I used the geth plasma shotgun because it was the only one that seemed to do anything from further than three feet away. This is in stark contrast to ME3MP, where a CLAYMOAR with a smart choke is practically a scopeless sniper rifle by comparison. The Eviscerator was very useful against the varren though, and I can see myself using it a lot against husks. Shotguns in ME2 are meant to be close-range (close quarters combat, or CQC for short) weapons. They tend to have a wide spread. Also, all weapons except sniper rifles get damage bonuses the closer you get to an enemy. Pistols: anti-armor SMGS: anti-shield/barrier Assault Rifles: anti-armor/shield/barrier Shotguns: anti-shield/barrier + close-range specialization Sniper rifles: anti-armor + long-range specialization The Geth Plasma Shotgun (GPS) mechanics allow it to be used at much longer ranges. The Eviscerator has a lower spread than the other shotguns.
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Post by dmc1001 on May 28, 2017 3:07:35 GMT
From the Journal of Ioan Shepard: Omega Quarantine Zone: Now inside, I was worked that the Blue Suns and the vorcha were who I had to watch out for. Most I came across were dead, burned in piles rather than risk them infecting others. Some had been locked in their quarters, dying there instead. One dying batarian accused humans of creating the plague. I gave him some medi-gel, which convinced him I was sincere. However, the evidence did point toward humans as the culprits. I promised I'd send him help if Mordin had found a cure. - Found Mordin in his clinic. Just overhearing him, it's obvious he won't find a cure that's potentially lethal to anyone - even humans, who are immune. So he might put a bullet in the head of an attacking mercenary but he really does seem to be out for the innocent. Sounds like we he and I might get along. When I told him I was going after the Collectors he suggested they were behind the plague. He said he had a cure but needed someone to disperse it at the environmental control center, which was being guarded by vorcha. They were obviously in the league with the Collectors. I agreed to take care of it. Fought my way there, rescuing Mordin's assistant, Daniel, along the way. Inserted the cure and then made my way back to the clinic. - Normandy: With Mordin around, I was finally able to upgrade some weapons and armor. Dr. Chakwas also found a way to permanently heal my scars other than "positive outlook". Then we got drunk on Serrice Brandy. I also won 500 credits from Donnelly and Daniels in a game of Skyllian-Five. Omega, Archangel's Base: Archangel was next up. Since he was also on Omega, I went for him, but he had pissed off every merc on the station. Seemed he was disrupting all of their shady operations and they teamed up to go after him. Me, Zaeed and Mordin posed as a freelance band seeking - get this - 500 credits each to go after Archangel. That's what I won at poker. Anyway, we just needed to get close before turning the tables and helping Archangel. No one actually knew who he was so it was going to be interesting. Along the way, reconfigured an YMIR mech to shoot at anyone near it, which meant it would be of no help to the mercs. Also took out Sgt. Cathka, preventing him from completing repairs on a gunship. Then we were off to find Archangel. - When I got to Archangel, he removed his helmet. He was none other than Garrus Vakarian! Then the attacks came. The YMIR mech was brought out and immediately started fighting the mercs. Once it went down, Jaroth, leader of the Eclipse, showed up. Then he went down. Garm also attacked, but he also didn't last. Finally, Tarak camwe with his gunship. It was already in bad shape but still good enough to hurt Garrus. Thanks to the missile launcher I was carrying, that also went down. Then we hauled Garrus to the Normandy for medical attention. - Citadel: Recruited thief Kasumi Goto. Then visited Anderson and had a meeting with the Council. They reinstated my Spectre status but were unhappy I was working with Cerberus. Join the club. However, given that they were unwilling to get involved, and human colonies were going missing, why would they expect I do nothing? Still, the Reapers were coming at some point in the future and I would need their support then. Don't want to have to reestablish ties in the midst of an invasion. - Bought an Illium Skald fish and a space hamster. - Bekenstein: Infiltrated a party to Donovan Hock as part of Kasumi's price for working with Cerberus. We had to steal back a graybox that contained some sensitive information but which also held memories of her former partner. We had to crack his vault first, which took some doing, but eventually we got in. Hock had been expecting us. Though we got the graybox it was a hell of a fight to get out, including taking down another gunship like I'd done on Omega. Kasumi is loyal.
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Post by Monica21 on May 28, 2017 3:13:11 GMT
What bothers me is that if there is a tech on the squad, why that character doesn't step up and say they can do the job since they have the skill? Of course Jacob should know better since he doesn't have the skill. Miranda does say, "Eh, no. You can't do it." But it's easy to take it as her just being kinda bitchy instead of giving an accurate assessment of his skills.
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Post by Obsidian Gryphon on May 28, 2017 4:05:24 GMT
dmc1001 , can you change the colour for the indent of paragraphs? Something pastel like light green or light yellow. I'm finding the blue hard to see since I chose a dark background.
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Post by dmc1001 on May 28, 2017 4:08:05 GMT
dmc1001 , can you change the colour for the indent of paragraphs? Something pastel like light green or light yellow. I'm finding the blue hard to see. Sure, I guess. I had tried one other blue that I thought was difficult to read and switched to this one, which is the "default" color option (it's the choice there when I go to colors). I used to bold things but didn't think they stood out enough so was trying colors. Maybe boldface would be better in the end if colors are difficult to read. I found green to be hard on my eyes.
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Post by dragontartare on May 28, 2017 5:00:25 GMT
Laura Shepard, Colonist, Sole Survivor Shepard took Ashley and Garrus with her to investigate Sanctuary, a supposed safe haven for refugees of the war. Except the place was devoid of any refugees. It soon became clear that that the "refuge" was a front for a secret Cerberus lab, turning desperate refugees of all species into husks. It was obvious now that TIM -- and possibly all of Cerberus -- had been indoctrinated. Miranda got there before Shepard did, looking for Oriana and her father. Long story short, Shepard saved Oriana and Miranda killed their father. Hooray! Back on the Normandy, Javik was contemplating a prothean relic that could remind him of everything he'd forgotten...and everything he would miss again if he remembered. Having suffered her own losses -- first her family and the entire colony she knew growing up, and then her entire unit on Akuze -- Shepard advised him not to look, and not to remember. Surprisingly, he took her advice. With the ship sputtering and creaking ominously, Shepard knew she could no longer avoid taking the Normandy back to dry dock on the Citadel for repairs, even if it delayed the mission for a week or two. The crew went their separate ways -- with plans to meet up for some fun -- and Shepard took Garrus with her to Anderson's apartment. The first crew member to invite Shepard out was Joker, who wanted to meet at a very popular sushi place where it was practically impossible to get a table. How Joker managed to do so, Shepard had no idea. So here are two human/turian couples who are apparently sharing appetizers from the same platter. Thrill-seekers, or death-wishers? Shepard and Joker sat down for a nice meal, but quickly realized that neither had actually booked the table, nor invited the other. However, they had little time to think about the implications before a frantic young marine came up to them, babbling about Shepard being in danger. Naturally, this is when the shooting started. Shepard grabbed a pistol and sought cover to shoot back. Joker "volunteered" to be the bait. Joker was able to get away safely, but before Shepard could follow with Brooks, the gunmen shot the restaurant's fishtank floor out from under her, and she fell through. I found this part of the DLC much more difficult this time, playing on normal instead of casual. Pathetic I died once or twice. Anyway, first Garrus showed up to help out, but not before stopping to admire Shepard's outfit (and possibly her butt, as he appears to be doing here). Then Wrex arrived to lend a hand. And I have to say, he really...get ready for it... wrecks these goons. So here's Wrex and goons. Next time, Vega orders pizza, Shepard wears a dress, and the mastermind behind the attacks is revealed.
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Post by Obsidian Gryphon on May 28, 2017 5:39:18 GMT
dmc1001 , can you change the colour for the indent of paragraphs? Something pastel like light green or light yellow. I'm finding the blue hard to see. Sure, I guess. I had tried one other blue that I thought was difficult to read and switched to this one, which is the "default" color option (it's the choice there when I go to colors). I used to bold things but didn't think they stood out enough so was trying colors. Maybe boldface would be better in the end if colors are difficult to read. I found green to be hard on my eyes. Or maybe just white? Just put in bold / italic.
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gplayer
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I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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Post by gplayer on May 28, 2017 8:42:31 GMT
Just finished the Quarian quest in ME3, but this is the first time I did it with an ME2 import in which I did not recruit Tali. Tali does not show up, and there are no dialogue options available to find out what happened to her. My guess is she and the rest of her squad died on Haelstrom. What I found interesting is that Tali's name does not show on the Normandy's fallen soldiers plaque before the quest, but after the quest (sided with Geth) her name (incorrectly) shows up. I am assuming its a bug.
This was a new experience for me - without Tali ever being recruited the Quarian admirals are in full douchebag mode. Koris is the only decent guy but he is not enough, and the others show no inclination of listening to Shepard. So I began to realize that without Tali, Quarians really don't know much about Shep or how effective he can be, in this case to their detriment. When I am in a playthrough where I don't get all the options, I will always side with the faction that wants peaceful coexistence. The conversation with Garrus about the cruel calculus of war afterwards was new to me as well.
After this playthrough is over my next one will be one where Wrex was never recruited and Maelon's data was deleted.
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stephenw32768
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Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
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Post by stephenw32768 on May 28, 2017 9:46:29 GMT
Garrus showed up to help out, but not before stopping to admire Shepard's outfit I was also admiring Laura's outfit, that N7 jacket looks very nice. Is it from a mod, DLC or special edition of the game?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on May 28, 2017 11:01:53 GMT
Joker was able to get away safely, but before Shepard could follow with Brooks, the gunmen shot the restaurant's fishtank floor out from under her, and she fell through. I always cringe at this because I always think of the bits and pieces of glass, metal and other stuff Shep was zipping through in her civvies, arms bare. I always go "ow, ow" for her.
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Post by themikefest on May 28, 2017 11:45:31 GMT
Just finished the Quarian quest in ME3, but this is the first time I did it with an ME2 import in which I did not recruit Tali. Tali does not show up, and there are no dialogue options available to find out what happened to her. My guess is she and the rest of her squad died on Haelstrom. What I found interesting is that Tali's name does not show on the Normandy's fallen soldiers plaque before the quest, but after the quest (sided with Geth) her name (incorrectly) shows up. I am assuming its a bug. That has to be a bug. That never happened to me I'm sure you got the line of dialogue on the IFF where Shepard says "A quarian once told me that a fully functioned geth has never been captured" right after the drive core was destroyed. I prefer not having her in the game. I like Xen's dialogue while on the dreadnought. Plus not having her on that mission, the player can get some interesting dialogue from the squadmates. My favorite is between Liara and James for that mission excellent. I've done that numerous times
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stephenw32768
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Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
Prime Posts: 433
Prime Likes: 679
Posts: 646 Likes: 3,000
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Post by stephenw32768 on May 28, 2017 12:00:50 GMT
After this playthrough is over my next one will be one where Wrex was never recruited and Maelon's data was deleted. excellent. I've done that numerous times I've been umm'ing and ahh'ing about doing that in my current playthrough, given that I left Wrex unrecruited. The thing that puts me off deleting the data is that... it means throwing Eve under the bus in ME3, and she's a particular favourite NPC of mine. On the other hand, it'd give me the opportunity to see the funeral scene.
After this playthrough, I don't intend to play Paragade again, and never intend to play full Renegade, so this is likely my one chance to try things that way.
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