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Post by Vall on Jan 5, 2017 10:46:20 GMT
Andromeda is having a similar marketing to Dragon Age 2. That game also was very afraid to show gameplay and we all saw how it turned out. Andromeda can follow the very same road. I don't know...so far, gameplay is almost the ONLY thing we've seen of Andromeda (They seem to be more reluctant showing characters than gameplay)
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danielhungary
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Games: Dragon Age: Origins, Dragon Age Inquisition, Jade Empire, Mass Effect Legendary Edition, Dragon Age The Veilguard
PSN: CountofHell_HUN
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CountofHell_HUN
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Post by danielhungary on Jan 5, 2017 10:49:58 GMT
Reason ? I don't see any. The only letdown in the latest gameplays was the faceanimation. Everything else is 100% pure Mass Effect. :-)
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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Post by 10k on Jan 5, 2017 10:53:26 GMT
I don't know. So far it looks like it will be fun to play, but still combat looks weird. Like there is no "impact" while shooting or doing anything else.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
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Post by helios969 on Jan 5, 2017 10:55:09 GMT
I'm tired of the fucking Witcher 3 if I'm honest Best get used to it. Until Bioware crafts something on par or better than the TW3 you will continue to hear about it over and over and over...
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Playing a lot of Divinity Original Sin 2
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Post by Kantr on Jan 5, 2017 10:55:16 GMT
You can trust Dutch to dislike everything Bioware makes. I don't know why he bothers spending time on this forum. I'm tired of the fucking Witcher 3 if I'm honest Best get used to it. Until Bioware crafts something on par or better than the TW3 you will continue to hear about it over and over and over... Not even the Bioware that spent seven years on the first Dragon Age could make a game like The Witcher 3. Nor can the Bioware of today I don't understand why they are held to such a high standard. The Pre-Alpha version of DAI looked like it was close to Witcher 3 quality, despite that I enjoyed the game we got.
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Post by SofNascimento on Jan 5, 2017 10:57:55 GMT
I'm tired of the fucking Witcher 3 if I'm honest Best get used to it. Until Bioware crafts something on par or better than the TW3 you will continue to hear about it over and over and over... From a technical and world building perspective, I don't know if Bioware is even capable of that.
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Post by The Elder King on Jan 5, 2017 10:59:18 GMT
I'm tired of the fucking Witcher 3 if I'm honest Best get used to it. Until Bioware crafts something on par or better than the TW3 you will continue to hear about it over and over and over... Nah, we can just wait for the next rpg to the TW3's throne. It happened between Skyrim and TW3 already. I disagree with that notion though. Just because a game isn't on par with TW3, it doesn't mean it can't be good or great.
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The Elder King
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Post by The Elder King on Jan 5, 2017 11:01:23 GMT
Best get used to it. Until Bioware crafts something on par or better than the TW3 you will continue to hear about it over and over and over... From a technical and world building perspective, I don't know if Bioware is even capable of that. I'd be fine with a better world building then DAI, which so far it seems MEA will achieve. Andromeda will have in any case some advantages compared to DAI that will soften some of Bioware's problems in world building.
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Post by SofNascimento on Jan 5, 2017 11:11:18 GMT
From a technical and world building perspective, I don't know if Bioware is even capable of that. I'd be fine with a better world building then DAI, which so far it seems MEA will achieve. Andromeda will have in any case some advantages compared to DAI that will soften some of Bioware's problems in world building. That's is not hard. DAI was very strong when the area was pure nature like the Forbidden Oasis. They were beautiful and exciting to explore, but the quality of an area declined with how much civilization it had. To the point that the worst area in DAI by far is Val Royeaux. One problem with Inquisition that I hope Andromeda doesn't have is trying to build a word through texts and not creating the spaces and events in the game itself. Back to Val Royeaux, most places there were very generic looking and lifeless but you could be sure you would find multiple codex entries saying how that space was beautiful and glorious and full of life. That's for me if very low quality world building in a AAA RPG.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Jan 5, 2017 11:13:06 GMT
Best get used to it. Until Bioware crafts something on par or better than the TW3 you will continue to hear about it over and over and over... Nah, we can just wait for the next rpg to the TW3's throne. It happened between Skyrim and TW3 already. I disagree with that notion though. Just because a game isn't on par with TW3, it doesn't mean it can't be good or great. I tend to agree, if MEA comes even remotely close to TW3's world building and attention to detail I'll be doing cartwheels. But regardless, you know the comparisons will continue even if they manage to surpass it, so it was more advice to a poster than any kind of criticism.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Jan 5, 2017 11:20:22 GMT
I'd be fine with a better world building then DAI, which so far it seems MEA will achieve. Andromeda will have in any case some advantages compared to DAI that will soften some of Bioware's problems in world building. That's is not hard. DAI was very strong when the area was pure nature like the Forbidden Oasis. They were beautiful and exciting to explore, but the quality of an area declined with how much civilization it had. To the point that the worst area in DAI by far is Val Royeaux. One problem with Inquisition that I hope Andromeda doesn't have is trying to build a word through texts and not creating the spaces and events in the game itself. Back to Val Royeaux, most places there were very generic looking and lifeless but you could be sure you would find multiple codex entries saying how that space was beautiful and glorious and full of life. That's for me if very low quality world building in a AAA RPG. That's why I said I think MEA will managed to be better then DAI. Between the Nexus and Kadara we already have two cities/hubs, and others were mentioned in other articles. Plus the Tempest. While I won't expect them to on par with TW3, Ithink they'll handle this part much better then DAI. Nah, we can just wait for the next rpg to the TW3's throne. It happened between Skyrim and TW3 already. I disagree with that notion though. Just because a game isn't on par with TW3, it doesn't mean it can't be good or great. I tend to agree, if MEA comes even remotely close to TW3's world building and attention to detail I'll be doing cartwheels. But regardless, you know the comparisons will continue even if they manage to surpass it, so it was more advice to a poster than any kind of criticism. Fair enough.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Go Team!
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Post by sjsharp2010 on Jan 5, 2017 11:20:41 GMT
I'm tired of the fucking Witcher 3 if I'm honest I am so tired of hearing about that game... Agreed I'd never compare |ME to th ewitcher they're 2 seperatr storiesw in 2 differnt universes with the exception that they're both RPG's the similarities begin AND END there. Especially given the fact ME is a sci fi game not set in a medieval setting. Admittedly I was hoping for more than what we got but I'll take what I can get was nice to see the respeccing screen though kind of reminds me a little of ME3's in a wayin that there's 6 levels of power to an ability it looks lik eand you get to choose how it goes up. Personally I don't think it will fail and while yes DAI probably did have a few too many fetch quests it was still a solid game in general and I hope for more from this and judging by what I'm seeing I think I might just get it.
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Post by Pearl on Jan 5, 2017 11:21:37 GMT
m8 wot the fuck are you talking about I am going to simplify it for you,since you are a simple person. Lets say Pepsi is an independent company and it is enjoying immense success on it's own ( Bioware after Mass Effect 1)....But, Pepsi has gotten into financial problems and has decided it is necessary to sell the company to someone so the brand may live on...aka..lets sell this company to Coca-Cola ( <--EA in this case ) so Pepsi may live on.....EA ( Coca Cola) decided to strip Pepsi of all its managers and makers and has decided to run with it's own formula for Pepsi........What do you think is the worst thing that can happen? oh i get it now, this is 4d shitposting. carry on
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Post by SofNascimento on Jan 5, 2017 11:25:42 GMT
You know, I wouldn't be surprised if no world in Andromeda looks prettier than this:
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Jan 5, 2017 11:29:55 GMT
I don't think the game will be a total bomb, it still says Mass Effect on the tin and many fans are invested in the universe. We might get some fun, exciting companions that we will enjoy spending time with. We know nearly nothing about most of them anyway.
But on the other hand, I still haven't seen any good gameplay. That recent trailer - ugh. A turkey shoot where Ryder runs past a bunch of barely moving generic enemies and blasts them as he passes. Sparkly but unexciting.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Jan 5, 2017 11:30:09 GMT
As to this thread, it really depends on your criteria for "failing hard." To me that would mean something like No Man's Sky or a buggy mess that crashes every 5 minutes. Despite any misgivings I have about the game, that's a bit of a stretch. I would say at worst it ends up being another mediocre game like Inquisition, which by all accounts was a critical (weak year I know) and financial success (which we don't actually know those numbers compared to other modern AAA RPG's). My biggest fear(s) are a 30 hour story buried beneath a 100 hours of inane exploration and crafting and a combat system that ends up being a grind fest (see SWTOR and DAI) over continuous enjoyment (ME3).
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 11:35:32 GMT
As to this thread, it really depends on your criteria for "failing hard." To me that would mean something like No Man's Sky or a buggy mess that crashes every 5 minutes. Despite any misgivings I have about the game, that's a bit of a stretch. I would say at worst it ends up being another mediocre game like Inquisition, which by all accounts was a critical (weak year I know) and financial success (which we don't actually know those numbers compared to other modern AAA RPG's). My biggest fear(s) are a 30 hour story buried beneath a 100 hours of inane exploration and crafting and a combat system that ends up being a grind fest (see SWTOR and DAI) over continuous enjoyment (ME3). I don't think it's relevant in terms of financial success, the comparison with other rpgs. It depends mostly on the budgets and previsions EA made about it. While I get your point, and I do think they have to find a better balance compared to DAI, the outright told us, many times, that the major/one of the major focuses of the game is exploration. The idea itself about the Initiative is about exploration. You should know if you buy the game that a good or large part of the game will be around it.
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Post by javeart on Jan 5, 2017 11:45:46 GMT
As to this thread, it really depends on your criteria for "failing hard." To me that would mean something like No Man's Sky or a buggy mess that crashes every 5 minutes. Despite any misgivings I have about the game, that's a bit of a stretch. I would say at worst it ends up being another mediocre game like Inquisition, which by all accounts was a critical (weak year I know) and financial success (which we don't actually know those numbers compared to other modern AAA RPG's). My biggest fear(s) are a 30 hour story buried beneath a 100 hours of inane exploration and crafting and a combat system that ends up being a grind fest (see SWTOR and DAI) over continuous enjoyment (ME3). 30 hours of story it's a lot though, that's as much as every ME and DA (except DAI) had, I think? My last ME3 pt, without DLC or scanning but n7 missions included, was definitely under 30 hours. So as long as we're not forced to go through the others 50-70 hours of exploration, crafting and such if we don't want to, I'd be perfectly fine with your worst scenario. Of course, I'd still prefer that resources were spent in the main story etc, but I have to say that at least in MEA the exploration part makes sense... Also, I'm kind of optimistic about resource gathering and side-missions, I have the feeling I'm going to enjoy more completionist pts this time (maybe this is just the hype talking, I don't know )
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Post by Pearl on Jan 5, 2017 11:49:43 GMT
You know, I wouldn't be surprised if no world in Andromeda looks prettier than this: TW3 was undoubtedly a very good looking game. Shame the majority of it's maps were all shine and no substance.
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" A wise man once said, forgiveness is divine but never pay full price for a late pizza. "
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Post by Nightman on Jan 5, 2017 11:49:43 GMT
I am going to simplify it for you,since you are a simple person. Lets say Pepsi is an independent company and it is enjoying immense success on it's own ( Bioware after Mass Effect 1)....But, Pepsi has gotten into financial problems and has decided it is necessary to sell the company to someone so the brand may live on...aka..lets sell this company to Coca-Cola ( <--EA in this case ) so Pepsi may live on.....EA ( Coca Cola) decided to strip Pepsi of all its managers and makers and has decided to run with it's own formula for Pepsi........What do you think is the worst thing that can happen? oh i get it now, this is 4d shitposting. carry on Nope, it's not you, it's me. This is what I get for thinking maybe 1 single one of you might actually understand how business actually works in the real world. My bad. I will never make this assumption ever again. My problem is I always credit people with having knowledge that they actually don't possess.
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Post by amleth on Jan 5, 2017 11:50:59 GMT
Oh wow, so much anti Witcher 3 salt. I really don't understand why people here love to bash it so much. Witcher 3 was great and bioware can stand to learn alot from it.
As for Andromeda, I'm really unconvinced. We haven't been told/shown anything significant, what has been shown so far looks fairly generic and frankly, like a reskinned ME3. I'm starting to fear that it's going to fall into the far cry 4/primal trap of beating the same dead horse to oblivion.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Jan 5, 2017 11:54:04 GMT
As to this thread, it really depends on your criteria for "failing hard." To me that would mean something like No Man's Sky or a buggy mess that crashes every 5 minutes. Despite any misgivings I have about the game, that's a bit of a stretch. I would say at worst it ends up being another mediocre game like Inquisition, which by all accounts was a critical (weak year I know) and financial success (which we don't actually know those numbers compared to other modern AAA RPG's). My biggest fear(s) are a 30 hour story buried beneath a 100 hours of inane exploration and crafting and a combat system that ends up being a grind fest (see SWTOR and DAI) over continuous enjoyment (ME3). I don't think it's relevant in terms of financial success, the comparison with other rpgs. It depends mostly on the budgets and previsions EA made about it. While I get your point, and I do think they have to find a better balance compared to DAI, the outright told us, many times, that the major/one of the major focuses of the game is exploration. The idea itself about the Initiative is about exploration. You should know if you buy the game that a good or large part of the game will be around it. Understood, but I see no reason exploration can't be made interesting if they incorporate a story/mystery, strategically use cutscenes throughout, provide agency to the player, and have interesting and meaningful combat engagements (which doesn't include fighting that damn "space bear" 50 times across a dozen different worlds. Now if exploration means some kind of ME1/DAI hybrid of collectibles and minerals with an occasional merc base thrown in, it means they didn't learn or correct anything from previous mistakes...no thank you. I'll wait for the game to drop in price or buy a used copy. The only real power I have as a consumer is my wallet...and I reward game developers with full price purchases (and subsequent DLC support) if they make a great product. Conversely, I see no reason to reward them if they cannot deliver a start-to-finish immersive experience.
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The Elder King
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Post by The Elder King on Jan 5, 2017 11:57:06 GMT
I don't think it's relevant in terms of financial success, the comparison with other rpgs. It depends mostly on the budgets and previsions EA made about it. While I get your point, and I do think they have to find a better balance compared to DAI, the outright told us, many times, that the major/one of the major focuses of the game is exploration. The idea itself about the Initiative is about exploration. You should know if you buy the game that a good or large part of the game will be around it. Understood, but I see no reason exploration can't be made interesting if they incorporate a story/mystery, strategically use cutscenes throughout, provide agency to the player, and have interesting and meaningful combat engagements (which doesn't include fighting that damn "space bear" 50 times across a dozen different worlds. Now if exploration means some kind of ME1/DAI hybrid of collectibles and minerals with an occasional merc base thrown in, it means they didn't learn or correct anything from previous mistakes...no thank you. I'll wait for the game to drop in price or buy a used copy. The only real power I have as a consumer is my wallet...and I reward game developers with full price purchases (and subsequent DLC support) if they make a great product. Conversely, I see no reason to reward them if they cannot deliver a start-to-finish immersive experience. I agree that they should improve from DAI. What I meant is that they gave enough info and they talked enough about exploration, that you can decide to hold off to buy the game until you're sure you'll be satisfied by your purchase.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Jan 5, 2017 12:02:55 GMT
Understood, but I see no reason exploration can't be made interesting if they incorporate a story/mystery, strategically use cutscenes throughout, provide agency to the player, and have interesting and meaningful combat engagements (which doesn't include fighting that damn "space bear" 50 times across a dozen different worlds. Now if exploration means some kind of ME1/DAI hybrid of collectibles and minerals with an occasional merc base thrown in, it means they didn't learn or correct anything from previous mistakes...no thank you. I'll wait for the game to drop in price or buy a used copy. The only real power I have as a consumer is my wallet...and I reward game developers with full price purchases (and subsequent DLC support) if they make a great product. Conversely, I see no reason to reward them if they cannot deliver a start-to-finish immersive experience. I agree that they should improve from DAI. What I meant is that they gave enough info and they talked enough about exploration, that you can decide to hold off to buy the game until you're sure you'll be satisfied by your purchase. Agreed, I'm really just kind of in a holding pattern. I really do want to be enticed into a day 1 purchase, but I need to see much more of how the exploration mechanic will work...which probably waiting for gameplay reviews by peoples opinion I respect.
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Nov 23, 2024 11:57:59 GMT
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Jan 5, 2017 12:11:57 GMT
Andromeda is having a similar marketing to Dragon Age 2. That game also was very afraid to show gameplay and we all saw how it turned out. Andromeda can follow the very same road. I don't know...so far, gameplay is almost the ONLY thing we've seen of Andromeda (They seem to be more reluctant showing characters than gameplay) ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Gameplay is critical. It's your bread and butter.
Bio took a page from Microsoft. They changed the UIs and combat mechanics and menu navigation again. Now you need to learn a new set of complex skills to do the same job as before. (DA:O, DA2) -> DA:I as an example.
Besides the story, this is a KEY component that can turn off gamers.
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