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Post by Deleted on Feb 19, 2017 11:04:20 GMT
I do think Bioware should improve their AI routines. Sigh... You've learned nothing from Casper the Friendly Catalyst, have you? Improving AI is playing with fire.
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Post by The Elder King on Feb 19, 2017 11:07:18 GMT
I do think Bioware should improve their AI routines. Sigh... You've learned nothing from Casper the Friendly Catalyst, have you? Improving AI is playing with fire. Well, I wasn't talking about THAT kind of AI
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Post by projectpatdc on Feb 20, 2017 9:10:33 GMT
It'll be interesting to see how Mass Effect: Andromeda stacks up against what seems to be a big hit with Critics. Oh and it's open world for all those whiney, "I hate open world. It ruins the story," type people
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Post by Deleted on Feb 20, 2017 10:24:16 GMT
^ It's only PS4 game, while MEA is for PC, PS4, and XOne so no worries Looks good either way..
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Post by Element Zero on Feb 20, 2017 12:58:45 GMT
I'm looking forward to playing H:ZD, but it's filler until I can play MEA. They're apples and oranges. H:ZD is pretty clearly an action game with "RPG elements" (some selectable dialogue and an inventory). It looks very well done, and I'm glad to add it to my small, snobbishly selective library; but it's not on par with Mass Effect, in my opinion. I prefer my games with more RPG than H:ZD will offer.
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Post by Sondergaard on Feb 20, 2017 13:13:24 GMT
I'm looking forward to playing H:ZD, but it's filler until I can play MEA. They're apples and oranges. H:ZD is pretty clearly an action game with "RPG elements" (some selectable dialogue and an inventory). It looks very well done, and I'm glad to add it to my small, snobbishly selective library; but it's not on par with Mass Effect, in my opinion. I prefer my games with more RPG than H:ZD will offer. Unfortunately, everything I've seen of ME:A so far makes it look like 'an action game with "RPG elements" (some selectable dialogue and an inventory)'. I want to be wrong.
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Post by Element Zero on Feb 20, 2017 13:16:58 GMT
I'm looking forward to playing H:ZD, but it's filler until I can play MEA. They're apples and oranges. H:ZD is pretty clearly an action game with "RPG elements" (some selectable dialogue and an inventory). It looks very well done, and I'm glad to add it to my small, snobbishly selective library; but it's not on par with Mass Effect, in my opinion. I prefer my games with more RPG than H:ZD will offer. Unfortunately, everything I've seen of ME:A so far makes it look like 'an action game with "RPG elements" (some selectable dialogue and an inventory)'. I want to be wrong. ME3 certainly plays that way, at times; or rather plays like an action game and "Visit the Citadel RPG" mashed together. I'm reasonably confident that this game will be different, though. It's simply too huge to have nothing but fighting, right?
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Post by Sondergaard on Feb 20, 2017 13:22:05 GMT
Unfortunately, everything I've seen of ME:A so far makes it look like 'an action game with "RPG elements" (some selectable dialogue and an inventory)'. I want to be wrong. ME3 certainly plays that way, at times; or rather plays like an action game and "Visit the Citadel RPG" mashed together. I'm reasonably confident that this game will be different, though. It's simply too huge to have nothing but fighting, right? It could just be the focus of the minimal marketing- concentrate on the shooting to bring in the new crowd. Or it could be a change of direction for ME into third-person shooter territory. Who knows? We haven't got enough to go off as BW aren't telling us. So I'm waiting for reviews before I buy (which I can't believe I'm having to do as this was a guaranteed pre-order until the trailers landed).
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Post by Link"Guess"ski on Feb 20, 2017 13:48:03 GMT
It'll be interesting to see how Mass Effect: Andromeda stacks up against what seems to be a big hit with Critics. Oh and it's open world for all those whiney, "I hate open world. It ruins the story," type people I'm definitely interested in Colin's review. Obligatory:
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Post by Iakus on Feb 20, 2017 15:28:33 GMT
Unfortunately, everything I've seen of ME:A so far makes it look like 'an action game with "RPG elements" (some selectable dialogue and an inventory)'. I want to be wrong. I'm reasonably confident that this game will be different, though. It's simply too huge to have nothing but fighting, right?
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Post by cloud9 on Feb 20, 2017 16:16:32 GMT
As someone who is almost "straight outta school" this is disheartening to read from someone who left BW Edmonton in December I know Montreal is working on this game primarily, but I hope BioWare can pick up themselves and stop being... like the way this guy describes them. I hope to god Montreal has a better management than this or else that's probably why some of Andromeda's sneak peeks have been so strangely underwhelming. I'm almost certain this is not the way BioWare has always been and somehow I don't think this fellow youngster employee is expecting too much of a reknowned AAA company to be saying these things, let alone giving them bottom-ranking score. For pros: 1: So that's how Mac Walters is now Creative Director. I always wondered how that came about after... you know what. 3: The regular employees are great people? Good to know... For cons: 1: I now understand the previous emphasis. Anyone who isn't regular is "part of the BW family" that drink beers together and share pictures of lolcats while their subordinates work because they're friends outside of the company. Great company structure, good for morale, would love not to work there. 2: Oh, and Mark Darrah plays games and gets money for it too. Nice to know. 3: Oh you don't say? Because, I didn't get that impression at all from interviews with Aaryn Flynn. 4: Mac Walters's real agenda for being so high up whilist not doing a solid job since he became lead writer. 5: Manveer Heir, oh how have you not been told to leave yet? I was supposed to be talking about the team making ME:A though wasn't I? Oh yeah... about that... - Posted July 27, 2016 - "VFX Artist"Former Employee - Anonymous Employee in Montreal, QC (Canada) - Doesn't Recommend
- Negative Outlook
- No opinion of CEO
I worked at BioWare full-time (More than 5 years) Pros- Used to be a great environment filled with great amount of world class creative talents. - Work on a great AAA IP. - Great location downtown Montreal. Cons- Bioware Edmonton and Montreal symbiosis is broken. Lots of conflicts and bro culture.
- Lost over 13 leads (game design, art, audio, prog, senior core leads, etc) in 5 years at Bioware Montreal on Mass Effect. Edmonton lost only 3. It is clear that Edmonton has the bigger part of the stick when it comes to purge Leads and Producers who are not aligned with their leadership style. - Putting people on performance improvement program (PIP Program) is the new tactics to get rid of people. Once again more than 10 people in Montreal got slammed with this bureaucratic uppercut to let go people that are not bending to Edmonton leadership styles in the last revision cycle. This approach is used by the Montreal Leadership to purge the mess from the lack of vision cause by upper management in the last 4 years (throwing people under the bus to protect bad core management).- Renaming crunch to Finaling mode. Which means company pays for your lunch but you have only 30 minutes to eat and then getting back on the keyboard. Was lasting for over 2 months and was a real catastrophy. - Retaliation and harassment is sadly a reality. If you talk and ask questions you will be tag as a trouble maker and end up in a bad position.- HR won't help you out. They will deny the current harassment from Monreal management by ignoring and not documenting the facts. In other words if you leave don't talk. Just let it go... - Many benifits got cut due to too much time extension to get the game done.Advice to ManagementNot going to waste my breath on this one... Sadly they won't listen anyway.This perfectly matches the problems with DAI. The biggest problem were a direct result of the people that envisioned the game having no idea of what they were doing. it would seem that way
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Post by Element Zero on Feb 20, 2017 16:20:29 GMT
I'm reasonably confident that this game will be different, though. It's simply too huge to have nothing but fighting, right? I jest, my friend. I jest. I do think it will have more RP than ME3, but I'm definitely afraid of DAI in space.
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Post by Link"Guess"ski on Feb 20, 2017 16:31:40 GMT
I'm also slightly worried Multiplayer will have some problem that unexpectedly ruins the fun. Halo 4 was so hype until I played multiplayer and realized the new game designers had added in things that broke the balancing.
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Post by The Elder King on Feb 20, 2017 16:41:41 GMT
I'm also slightly worried Multiplayer will have some problem that unexpectedly ruins the fun. Halo 4 was so hype until I played multiplayer and realized the new game designers had added in things that broke the balancing. Things might change (for better or worse), but the main team is still Montreal, so I wouldn't be too worried.
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Post by Element Zero on Feb 20, 2017 16:49:25 GMT
I'm also slightly worried Multiplayer will have some problem that unexpectedly ruins the fun. Halo 4 was so hype until I played multiplayer and realized the new game designers had added in things that broke the balancing. That haven't told us very much about MP, yet. It sounds like it is retaining most of ME3MP's traits. They are adding permanent, passive bonuses, earned via gameplay/accomplishment (not sure which, likely the former). I've not heard too much else that sounded drastically different. I've read quite a bit about ME3MP, over the years, but don't feel like I can truly speak intelligently about it, given my "first hand ignorance". I certainly hope MEA is an improvement in every way, and not a corruption of a good thing, as you mention. I guess this is another case of, "I'll feel better when I see it."
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Post by lastpawn on Feb 20, 2017 17:17:23 GMT
It'll be interesting to see how Mass Effect: Andromeda stacks up against what seems to be a big hit with Critics. Oh and it's open world for all those whiney, "I hate open world. It ruins the story," type people I'm definitely interested in Colin's review. Obligatory: First time seeing that, how embarrassing.
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Post by alanc9 on Feb 20, 2017 17:21:53 GMT
Unfortunately, everything I've seen of ME:A so far makes it look like 'an action game with "RPG elements" (some selectable dialogue and an inventory)'. I want to be wrong. ME3 certainly plays that way, at times; or rather plays like an action game and "Visit the Citadel RPG" mashed together. I'm reasonably confident that this game will be different, though. It's simply too huge to have nothing but fighting, right? I'm a little confused by this; what's the definition of "RPG" in play, and how does ME3 differ from ME2 in this regard? Just about all of the choices happen during missions, for instance. There is a difference between ME1 and subsequent games in this regard. ME1's more linear design integrated dialogue-heavy missions into the critical path for the main missions, while the later games broke the content down into smaller chunks. I don't have strong feelings about either approach, myself.
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Post by crom on Feb 20, 2017 17:44:23 GMT
I always thought people where being big cry babies about me3 ending. It's science fiction get over it
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Post by Sondergaard on Feb 20, 2017 18:00:47 GMT
I always thought people where being big cry babies about me3 ending. It's science fiction get over it Science fiction is fine. Bullshit is something else.
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Post by Link"Guess"ski on Feb 20, 2017 18:06:24 GMT
I'm definitely interested in Colin's review. Obligatory: First time seeing that, how embarrassing. I think the funniest thing is that he mentions it being "Drew Karpyshyn's vision" and then some editor had to tie in a little blip in the corner reading "Drew Kaypyshyn - former Lead Writer". Like, ugh. Get your facts straight before making such a ballsy video. Doesn't help he disrespected whatever the complaints actually were. He just assumed fans were complete morons.
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Post by Link"Guess"ski on Feb 20, 2017 18:07:12 GMT
I always thought people where being big cry babies about me3 ending. It's science fiction get over it Are you really a fan or just someone who likes to see aliens show their tits and ass in 3D graphics?
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Post by crom on Feb 20, 2017 18:08:44 GMT
Oh I'm a fan but it's not us making the story the professional developers are. The ending being so harsh I thought was great.
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Post by Element Zero on Feb 20, 2017 18:14:48 GMT
ME3 certainly plays that way, at times; or rather plays like an action game and "Visit the Citadel RPG" mashed together. I'm reasonably confident that this game will be different, though. It's simply too huge to have nothing but fighting, right? I'm a little confused by this; what's the definition of "RPG" in play, and how does ME3 differ from ME2 in this regard? Just about all of the choices happen during missions, for instance. There is a difference between ME1 and subsequent games in this regard. ME1's more linear design integrated dialogue-heavy missions into the critical path for the main missions, while the later games broke the content down into smaller chunks. I don't have strong feelings about either approach, myself. I feel like you and I went over this the other day. I don't recall if it was in this thread or another. In my opinion, too much of the non-combat, RP content of ME3 was segregated into the Citadel hub. There were virtually no non-combat missions in ME3. It's fun game, but I definitely feel it's a weakness. The pacing of the game was somewhat dictated by the storyline; but a number of creative, plot-appropriate interactions could've been worked into the game. ME2 suffered from this same issue, to a lesser degree, since it had additional hubs. Loyalty missions also encouraged some interaction with the world, by taking us back to these places at different times. Realistically, the bulk of ME was its main missions and the UNC empty worlds, but it also had a few engaging, interactive side quests, unlike any we saw in its sequels. Finding the ExoGeni scientists who'd tried to use Thorian Creepers; doing those assorted missions for Hackett, like the one with "Father Kyle"; that's good stuff. ME2/3 lacked this, and ME3 lacked even loyalty missions to fill the void, reasonable though the basic reasons might've been. I'd like to see some variety and depth return to the side quests and regions we visit. With their ditching loading screens, and allowing us to go straight from the stars to Nomad to groundside, seamlessly, I think we're already headed in a good direction. The open world concept could be amazing in space. They just have to make sure they put worthwhile, interactive content amongst all that space.
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Post by Sondergaard on Feb 20, 2017 18:22:08 GMT
Oh, and Cora's butt window. Couldn't believe that design choice and, like so many other choices the developers appear to have made, it leaves me disappointed. It's 2017 FFS.
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Post by Link"Guess"ski on Feb 20, 2017 18:51:03 GMT
Oh I'm a fan but it's not us making the story the professional developers are. The ending being so harsh I thought was great. You're right, it's their story. That's why it's extra disappointing they fucked it up and decided to release it, then patch it up multiple times via DLC and still not address the most fundamental issue because they were stubborn and didn't see that there was an error in it in terms of continuity, narrative 101 (like dramatic structure, 3-act structural plot-design) logical flow of events and thematically relevant reveals. It's much more their response to the ending-reactions that ended up bothering me than the actual content itself. That they couldn't see what was wrong with it or at least give us a reasonable account on their part of the way it turned out or why they won't change it in a way that was more respectful than "We're good friends with industry-press and we got 75 perfect scores, we're proud of what we made but let's not go into that not even when you ask hardball questions at cons". I get it's sensitive for them too but... it stings and there ended up being losers on both ends, both fans and BioWare and the journalists, but apparently it has led to discussions about what's proper internally at BioWare and it also generated certain interesting movements in the press. I personally learned a lot about narrative and writing as a biproduct of being so frustrated about ME3. That, I'm thankful for. It's so bad that other writers from other industries have taken notice of how bad it is and slammed it publically, not to mention at least a hundred thousand passionate fans. If the controversy is that big it's not just becuase people have a stick up their butt about it, it's because there's something the developers didn't make properly.
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