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Post by degs29 on Feb 23, 2017 19:57:29 GMT
Well, I give them kudos for making it available, considering the obviously ridicule it would get. The sense you get from reading the whole thing is that they 100% expected people to love the endings, that they genuinely thought the open-ended artsy-fartsy conclusion would appeal to their fans. Needless to say, they didn't know their fans as well as they thought they did. Which is what focus testing is for. To be fair, you can see their logic. Give the player the choice at the end for three drastically different outcomes; and they are drastic, even if the cinematic doesn't show it. Kill all synthetics, control all synthetics, become symbiotic. I can see why they thought that would lead to speculation and conversation. Of course, that's not what players wanted. They wanted their actions over the course of the trilogy to play a larger role in the outcome.
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Post by vanillah on Feb 23, 2017 19:59:56 GMT
Looks like they really did use DA:I as a template with few tweaks. Oh well, I myself don't really mind DA:I. As long as it will not repeat DA:I launch state.
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Post by azarhal on Feb 23, 2017 20:03:22 GMT
This has me worried (no spoiler) - from IGN's preview today. "Despite all of that, I couldn’t shake the feeling that the Ryders, and some of the supporting human characters, look a whole lot more like they walked out of The Sims 3, rather than walking out of a game releasing in 2017. Their eyes, eyelashes, and mouths specifically look particularly cartoony, with some awkward dialogue animations." HOW CAN THIS BE POSSIBLE? ITS BEEN IN DEVELOPMENT FOR YEARS!!! What does years in development has to do with that? Some people have issues with facial animation when they believe they are exaggerated (aka cartoony) because they don't believe real person would do such facial animations (MEA facial animations are mocapped, so someone did them). In other word, people should go outside more often to talk to real people instead of playing games with emotionless stoic characters...
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Post by vanguarddoken on Feb 23, 2017 20:04:13 GMT
The sense you get from reading the whole thing is that they 100% expected people to love the endings, that they genuinely thought the open-ended artsy-fartsy conclusion would appeal to their fans. Needless to say, they didn't know their fans as well as they thought they did. Which is what focus testing is for. To be fair, you can see their logic. Give the player the choice at the end for three drastically different outcomes; and they are drastic, even if the cinematic doesn't show it. Kill all synthetics, control all synthetics, become symbiotic. I can see why they thought that would lead to speculation and conversation. Of course, that's not what players wanted. They wanted their actions over the course of the trilogy to play a larger role in the outcome. See, that's what the other 99% of the game was spent doing. It's you people who shove your head up your backsides and pretend only five minutes of a 30+-hour game exist just for the sake of whining about things that were even reiterated in the last half-hour of the game. But your choices don't have consequences unless we have a slideshow that repeats information that people who were actually paying attention and caring about the game already knew.
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Post by alanc9 on Feb 23, 2017 20:05:13 GMT
To be fair, you can see their logic. Give the player the choice at the end for three drastically different outcomes; and they are drastic, even if the cinematic doesn't show it. Kill all synthetics, control all synthetics, become symbiotic. I can see why they thought that would lead to speculation and conversation. Of course, that's not what players wanted. They wanted their actions over the course of the trilogy to play a larger role in the outcome. An understandable mistake, since nobody complained that the final choices in ME1 and ME2 had nothing to do with earlier choices. And of course, earlier choices have plenty of role in the outcome. Destroyed quarians don't magically resurrect in the ending, no matter what you pick.
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Post by Kian on Feb 23, 2017 20:22:30 GMT
The sense you get from reading the whole thing is that they 100% expected people to love the endings, that they genuinely thought the open-ended artsy-fartsy conclusion would appeal to their fans. Needless to say, they didn't know their fans as well as they thought they did. Which is what focus testing is for. To be fair, you can see their logic. Give the player the choice at the end for three drastically different outcomes; and they are drastic, even if the cinematic doesn't show it. Kill all synthetics, control all synthetics, become symbiotic. I can see why they thought that would lead to speculation and conversation. Of course, that's not what players wanted. They wanted their actions over the course of the trilogy to play a larger role in the outcome. Speaking for myself here, but I also wanted an ending that made sense within the established story, not an idiotic out-of-bum-plot-device because for some reason the writers were dead at the time and couldn't finish or they were simply incapable of doing so. It's basically 3 games spent building a story, and then instead of finishing it with a proper end, they just weren't smart enough to come up with a solution so they just went with "a fk it, just put in a magic juju and say that it was IT who did it all along, you just couldn't see it".
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Post by empirex on Feb 23, 2017 20:30:50 GMT
Which is what focus testing is for. To be fair, you can see their logic. Give the player the choice at the end for three drastically different outcomes; and they are drastic, even if the cinematic doesn't show it. Kill all synthetics, control all synthetics, become symbiotic. I can see why they thought that would lead to speculation and conversation. Of course, that's not what players wanted. They wanted their actions over the course of the trilogy to play a larger role in the outcome. See, that's what the other 99% of the game was spent doing. It's you people who shove your head up your backsides and pretend only five minutes of a 30+-hour game exist just for the sake of whining about things that were even reiterated in the last half-hour of the game. But your choices don't have consequences unless we have a slideshow that repeats information that people who were actually paying attention and caring about the game already knew. Sure. I still remember how saving the Rachni queen impa- Oh wait. It was just a bunch of number on a progress bar. Try rereading his comments. He stated that " They wanted their actions over the course of the trilogy to play a larger role in the outcome" not that there were no consequences. In the end, your choices are numbers that help unlock two extra endings (not including Refuse). Some would have preferred a larger role. I would love to see the consequences of my choices in play in the Battle for Earth. I do love how you lump everyone together though but I guess it is easier to do that rather than actually considering the points made.
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Post by Deleted on Feb 23, 2017 20:30:51 GMT
You're very easy to please then. Skepticism is definitely about being militantly against polishing a preexisting formula that was successful. Oh, wait, that's not what it is? Shit. I think you're in the wrong thread, dude.
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Post by vanguarddoken on Feb 23, 2017 20:32:38 GMT
See, that's what the other 99% of the game was spent doing. It's you people who shove your head up your backsides and pretend only five minutes of a 30+-hour game exist just for the sake of whining about things that were even reiterated in the last half-hour of the game. But your choices don't have consequences unless we have a slideshow that repeats information that people who were actually paying attention and caring about the game already knew. Sure. I still remember how saving the Rachni queen impa- Oh wait. It was just a bunch of number on a progress bar. Yes, I remember how the fate of the rachni is dependent on the choices you made in the previous games and in ME3. You decide the fate of a species through your choices. Oh wait, unless it shows up in a slideshow at the end of the game, it didn't mean anything at all.
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Post by empirex on Feb 23, 2017 20:38:47 GMT
Sure. I still remember how saving the Rachni queen impa- Oh wait. It was just a bunch of number on a progress bar. Yes, I remember how the fate of the rachni is dependent on the choices you made in the previous games and in ME3. You decide the fate of a species through your choices. Oh wait, unless it shows up in a slideshow at the end of the game, it didn't mean anything at all. Yet the rachni still show up regardless if you kill the Rachni queen in ME1. I sure decided the fate of that species. Great analogy. Also the slideshow does shit when developers just simply retcon events in the next game so I'm not a fan but great job still generalizing these comments.
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Post by alanc9 on Feb 23, 2017 20:43:40 GMT
Don't be silly. What shows up in ME3 are a bunch of indoctrinated Reaper slaves. Calling them rachni is like calling Collectors Protheans.
If the rachni queen is killed off in either ME1 or ME3, the rachni are extinct.
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Post by empirex on Feb 23, 2017 21:03:13 GMT
Don't be silly. What shows up in ME3 are a bunch of indoctrinated Reaper slaves. Calling them rachni is like calling Collectors Protheans. If the rachni queen is killed off in either ME1 or ME3, the rachni are extinct. *shrug* The rachni show up in ME3. We can debate semantics if they're true rachni all day. They might be indoctrinated Reaper slaves but it leaves the question of why bothering even the choice when they show up anyways. I made a choice about the rachni and nothing changes beyond the devs slapping a "b-but they're not real Rachni" as if that alleviates the mitigation of the choice. Maybe it's too harsh to simply say no consequences exist from your rachni choices but definitely felt mitigated with the so-called "fake rachni." Exampe: I simply think that if I was given the choice to kill Kaiden in ME1 but he shows up in ME3 but he's "just a clone" and a "indoctrinated Reaper slave". I would still call bullshit that was pulled out of the dev's arse. I'm not a fan even if persuaded that this was a valid consequence to your choices.
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Post by vanguarddoken on Feb 23, 2017 21:07:58 GMT
Yet the rachni still show up regardless if you kill the Rachni queen in ME1. I sure decided the fate of that species. Great analogy. Also the slideshow does shit when developers just simply retcon events in the next game so I'm not a fan but great job still generalizing these comments. Seeing as you clearly have never seen the consequence of killing the rachni queen in ME1, allow me to educate you. If you killed the rachni queen, the Reapers create an artificial rachni breeder to create Ravagers. When you encounter the artificial rachni breeder, its dialogue makes it clear that it is quite deranged. It tells Shepard to rescue it, even becoming outright hostile to Shepard if they choose for Aralakh Company to withdraw instead of saving the rachni breeder.
Needless to say, rescuing the artificial rachni breeder backfires horribly—after some time, the rachni that joined the war effort will go berserk, meaning you not only lose the rachni War Asset but also lose a significant amount of points from the Alliance engineering assets.
Tl;dr, you kill the rachni queen in ME1, the rachni are done for. Leave the true rachni queen to die in ME3, they're done for. Kill the queen in ME1 and rescue the breeder in ME3...then you're pretty much an idiot and deserve the hit to your War Assets, and the rachni are still killed off.
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Post by empirex on Feb 23, 2017 21:23:18 GMT
Yet the rachni still show up regardless if you kill the Rachni queen in ME1. I sure decided the fate of that species. Great analogy. Also the slideshow does shit when developers just simply retcon events in the next game so I'm not a fan but great job still generalizing these comments. Seeing as you clearly have never seen the consequence of killing the rachni queen in ME1, allow me to educate you. If you killed the rachni queen, the Reapers create an artificial rachni breeder to create Ravagers. When you encounter the artificial rachni breeder, its dialogue makes it clear that it is quite deranged. It tells Shepard to rescue it, even becoming outright hostile to Shepard if they choose for Aralakh Company to withdraw instead of saving the rachni breeder.
Needless to say, rescuing the artificial rachni breeder backfires horribly—after some time, the rachni that joined the war effort will go berserk, meaning you not only lose the rachni War Asset but also lose a significant amount of points from the Alliance engineering assets.
Tl;dr, you kill the rachni queen in ME1, the rachni are done for. Leave the true rachni queen to die in ME3, they're done. Kill the queen in ME1 and rescue the breeder in ME3...well, that's a stupid decision. Mhm. So the rachni are brought back (artificial or not) in ME3 despite killing the last queen in ME1. I already addressed this in my previous post so I am not repeating myself again. Besides it's obvious that you're not interested in an actual discussion since you seem to dismiss and lump the skepticism here as whining. In summary, Me: I wished the rachni choice had a bigger outcome in the ending as opposed to being just points on the war score. You: You just want slideshows! Me: No I want my choices to matter more from ME to ME3. I wanted them to have a greater impact (e.g. maybe showing up in Battle for Earth) You: It did matter! Look at Rachni choice in ME1! You killed the queen! Me: But they still show up in ME3. You: They're artificial so it doesn't count. Me: ... You can talk about how they were consequences to your choices all day but I'm saying they were poorly written shit with debatable impact.
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Post by vanguarddoken on Feb 23, 2017 21:27:50 GMT
Mhm. So the rachni are brought back (artificial or not) in ME3 despite killing the last queen in ME1. I already addressed this in my previous post so I am not repeating myself again. Besides it's obvious that you're not interested in an actual discussion since anything that is discussed gets pretty generalized by yourself. So in other words, there is a huge difference in the fate of the rachni in ME3 based on whether or not you saved them in ME1. But there's rachni in ME3, so despite the major differences in the rachni in ME3 based on your choice in ME1, your choice didn't matter. You know you're full of it but all you care about is complaining, whether or not anything you say has even the slightest basis in reality. That might have a small reason as to why BioWare never gave a crap about your whining and the rest of the whining about ME3.
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Post by amleth on Feb 23, 2017 21:36:03 GMT
Mhm. So the rachni are brought back (artificial or not) in ME3 despite killing the last queen in ME1. I already addressed this in my previous post so I am not repeating myself again. Besides it's obvious that you're not interested in an actual discussion since anything that is discussed gets pretty generalized by yourself. So in other words, there is a huge difference in the fate of the rachni in ME3 based on whether or not you saved them in ME1. But there's rachni in ME3, so despite the major differences in the rachni in ME3 based on your choice in ME1, your choice didn't matter. You know you're full of it but all you care about is complaining, whether or not anything you say has even the slightest basis in reality. That might have a small reason as to why BioWare never gave a crap about your whining and the rest of the whining about ME3. And not giving a crap about the whining, especially the legitimate ones is why Bioware produces mediocre games these days
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Post by empirex on Feb 23, 2017 21:47:48 GMT
Mhm. So the rachni are brought back (artificial or not) in ME3 despite killing the last queen in ME1. I already addressed this in my previous post so I am not repeating myself again. Besides it's obvious that you're not interested in an actual discussion since anything that is discussed gets pretty generalized by yourself. So in other words, there is a huge difference in the fate of the rachni in ME3 based on whether or not you saved them in ME1. But there's rachni in ME3, so despite the major differences in the rachni in ME3 based on your choice in ME1, your choice didn't matter. You know you're full of it but all you care about is complaining, whether or not anything you say has even the slightest basis in reality. That might have a small reason as to why BioWare never gave a crap about your whining and the rest of the whining about ME3. Never said choices didn't matter but I guess twisting words makes it easier than acknowledging them.
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Post by dutchsghost7 on Feb 23, 2017 22:10:58 GMT
You're very easy to please then. Skepticism is definitely about being militantly against polishing a preexisting formula that was successful. Oh, wait, that's not what it is? Shit. I think you're in the wrong thread, dude. >DAI >successful formula What cave have you been living in?
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Post by Deleted on Feb 23, 2017 22:19:59 GMT
On the other hand, check out the Eurogamer.net article, The sub-heading of the article is literally "Far more than just Dragon Age Inquisition in space." so I wouldn't take that gamespot video too much to heart. The single point of criticism that I've seen that seems fairly universal is that the facial animations aren't that great, but that's not exactly make or break for me personally.
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Post by Deleted on Feb 23, 2017 22:26:53 GMT
Skepticism is definitely about being militantly against polishing a preexisting formula that was successful. Oh, wait, that's not what it is? Shit. I think you're in the wrong thread, dude. >DAI >successful formula What cave have you been living in? DAI was successful.
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Post by Deleted on Feb 23, 2017 22:37:58 GMT
On the other hand, check out the Eurogamer.net article, The sub-heading of the article is literally "Far more than just Dragon Age Inquisition in space." so I wouldn't take that gamespot video too much to heart. The single point of criticism that I've seen that seems fairly universal is that the facial animations aren't that great, but that's not exactly make or break for me personally. I don't even know how he came to conclusion that it felt like Inquisition in the first place. That statement came completely out of left field, and had nothing to do with anything he was talking about at the time. There was next to no explanation as to why he felt that way. He said something about technical hiccups, and the fact that the game felt like it lacked any kind of vague "wow factor" that made it feel like a standalone experience. Nothing in that statement correlates with Inquisition at all. Unless the implication is that Inquisition doesn't feel like it has any "wow factor" itself, which I would disagree with. It's not one of my favorite games, but it certainly beats DAII by quite a ways. All-in-all, the comparison was completely useless because he offered no explanation for it.
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Post by fiannawolf on Feb 24, 2017 0:14:16 GMT
Seems like he has valid concerns. Again, mostly looking to "Lets Plays" and a redbox rental or two in order to test this thing out. Heck, I'm about to do that with FF15. Got an idea from youtube but still need to test run it.
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Post by Madflavor on Feb 24, 2017 0:24:34 GMT
Help me out here though. How is "improved" DA:I a bad thing, as oppose to it because just like DA:I?
Gamer: "So is ME:A like DA:I?"
Press: "Well yes, but it's better."
Gamer: "NOOOOOOOOooooooooooooooo!"
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Post by colfoley on Feb 24, 2017 0:29:45 GMT
Help me out here though. How is "improved" DA:I a bad thing, as oppose to it because just like DA:I? Gamer: "So is ME:A like DA:I?" Press: "Well yes, but it's better." Gamer: "NOOOOOOOOooooooooooooooo!" Well Dragon Age Inquisition was my favorite video game ever so I am very intrigued by this 'like DA I but better' talk.
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Post by Madflavor on Feb 24, 2017 0:33:15 GMT
Help me out here though. How is "improved" DA:I a bad thing, as oppose to it because just like DA:I? Gamer: "So is ME:A like DA:I?" Press: "Well yes, but it's better." Gamer: "NOOOOOOOOooooooooooooooo!" Well Dragon Age Inquisition was my favorite video game ever so I am very intrigued by this 'like DA I but better' talk. Same. That game gets waaaay more criticism than it deserves. It was criticized when it came out, but the shitting on it reached critical mass when The Witcher 3 came out. But before TW3, the general consensus was it was a good game.
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