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Post by colfoley on Feb 24, 2017 0:35:50 GMT
Well Dragon Age Inquisition was my favorite video game ever so I am very intrigued by this 'like DA I but better' talk. Same. That game gets waaaay more criticism than it deserves. It was criticized when it came out, but the shitting on it reached critical mass when The Witcher 3 came out. But before TW3, the general consensus was it was a good game. I just think for me Witcher 3 and DA I kind of scratched different itches. I said it on the forums recently but to me DA I is a great game with a lot of little flaws and minor annoyances, while Witcher 3 is a great game with one or two pretty major issues.
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Post by Link"Guess"ski on Feb 24, 2017 0:40:50 GMT
Even the very praise-worthy previews that came in are somewhat with a forced smile I found. Giant Bomb were not really impressed but also not completely informed either. News about how certain things work also lowered my expectations a little bit. I mean, here's the skinny:
- In hubs, side-quests are ME3-esque except when you're not using your scanner for "gameplay" or pew-pew to combat. - Even IGN with that fangirl journalist said the facial animations were notably jarring (still!) - PC performance in a week-old build for a game that's basically finished was not at all like in those combat-trailers, in fact it was "choppy". - Giant Bomb's guy noted the writing "wasn't that impressive". He talked about how they literally say stuff like "Yeah, this isn't Milky Way anymore" - Story concept is almost literally "bring the Mass Effect universe to another galaxy and forcibly override the context". There's Mass Effect tech that isn't Mass Effect. We're now 600 years into La-la Land where the sci-fi context is almost completely gone and replaced with fantasy. - The crew is like this token-ME1 cast where you have an Asari, two humans, a Krogan, a Turian and then a new alien. Then you have the Not-Normandy and the Not-Citadel and... is this really all their creativity could muster or are they just shamelessly pandering to us because ME:A is an apology to ME3? Will the writing show just how much talent BioWare lost now that they can't just reuse established features that were well thought-out? (Like the setting, lore) - There's a "camera you can pan around during conversations". So, what? They just imported and tweaked the one from DA:I? Is the pivot and FOV still not as it should be? What was wrong with cinematics?
Even the positive impression leave me with the sense that unless the writing turns out to be really impressive when everything is said and done, I don't think this game is more than a 7-8/10 kinda thing. It's basically DA:I in space but with some bad features improved or removed but also some good features gone (You can call me bob if the writing and isn't worse in this game)
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Post by alanc9 on Feb 24, 2017 0:51:27 GMT
Don't be silly. What shows up in ME3 are a bunch of indoctrinated Reaper slaves. Calling them rachni is like calling Collectors Protheans. If the rachni queen is killed off in either ME1 or ME3, the rachni are extinct. *shrug* The rachni show up in ME3. We can debate semantics if they're true rachni all day. They might be indoctrinated Reaper slaves but it leaves the question of why bothering even the choice when they show up anyways. I made a choice about the rachni and nothing changes beyond the devs slapping a "b-but they're not real Rachni" as if that alleviates the mitigation of the choice. Maybe it's too harsh to simply say no consequences exist from your rachni choices but definitely felt mitigated with the so-called "fake rachni." Exampe: I simply think that if I was given the choice to kill Kaiden in ME1 but he shows up in ME3 but he's "just a clone" and a "indoctrinated Reaper slave". I would still call bullshit that was pulled out of the dev's arse. I'm not a fan even if persuaded that this was a valid consequence to your choices. There's nothing semantic about this. Remember, indoctrinated Reaper slave races die off without the Reapers.(Keepers excepted, of course.) If the queen dies in ME1 or ME3, the rachni haven't just lost their history and culture, they're as extinct as the geth in Destroy. EC slides confirm this.
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Post by Deleted on Feb 24, 2017 2:14:24 GMT
Even the very praise-worthy previews that came in are somewhat with a forced smile I found. Giant Bomb were not really impressed but also not completely informed either. News about how certain things work also lowered my expectations a little bit. I mean, here's the skinny: - In hubs, side-quests are ME3-esque except when you're not using your scanner for "gameplay" or pew-pew to combat. - Even IGN with that fangirl journalist said the facial animations were notably jarring (still!) - PC performance in a week-old build for a game that's basically finished was not at all like in those combat-trailers, in fact it was "choppy". - Giant Bomb's guy noted the writing "wasn't that impressive". He talked about how they literally say stuff like "Yeah, this isn't Milky Way anymore"
This seems like an incredibly petty complaint, and not just as far as Mass Effect is considered. Are we going to pretend that literally every movie and game in history isn't riddled with some cliche lines like this? People actually, really, truly say things like this in the real world. So there's a generic line in a game that probably comes close to 100 hours. That shouldn't be surprising, and it really shouldn't be all that concerning either, in my honest opinion. I don't really understand what he means by this. Or you. I'm unclear as to who is talking here. Anyway, how does one "forcibly override the context"? Also, how is the sci-fi gone? It was my understanding that they had the full Codex from the previous series, implying that technology still being around, including a lot of new stuff being added in. This statement just straight up bothers me because the developers have been marketing this game as a return to the roots of Mass Effect since the very beginning. I was under the impression that it would be very similar to the first game since it was first teased. They've been extremely transparent on where they're taking their inspiration from, and after ME2 got some minor complaints, and ME3 had a huge backlash, taking ideas from ME1 is the most logical thing to do. Besides, every story has been done before. Including Mass Effect's. Having two humans and a weird alien thrown in doesn't make it a rehashed story. That's like saying every story two white people and a black person is the same story. It's completely moronic logic. There's a difference between returning to form and reusing the same script. I still have my share of worries for Andromeda, but I think all the blatant cynicism and pessimism has been getting to me lately. Hope this doesn't seem like I'm picking on you specifically. It just seems like there are a lot of very small details being blown way out of proportion.
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Post by colfoley on Feb 24, 2017 2:40:15 GMT
Even the very praise-worthy previews that came in are somewhat with a forced smile I found. Giant Bomb were not really impressed but also not completely informed either. News about how certain things work also lowered my expectations a little bit. I mean, here's the skinny: - In hubs, side-quests are ME3-esque except when you're not using your scanner for "gameplay" or pew-pew to combat. - Even IGN with that fangirl journalist said the facial animations were notably jarring (still!) - PC performance in a week-old build for a game that's basically finished was not at all like in those combat-trailers, in fact it was "choppy". - Giant Bomb's guy noted the writing "wasn't that impressive". He talked about how they literally say stuff like "Yeah, this isn't Milky Way anymore"
This seems like an incredibly petty complaint, and not just as far as Mass Effect is considered. Are we going to pretend that literally every movie and game in history isn't riddled with some cliche lines like this? People actually, really, truly say things like this in the real world. So there's a generic line in a game that probably comes close to 100 hours. That shouldn't be surprising, and it really shouldn't be all that concerning either, in my honest opinion. I don't really understand what he means by this. Or you. I'm unclear as to who is talking here. Anyway, how does one "forcibly override the context"? Also, how is the sci-fi gone? It was my understanding that they had the full Codex from the previous series, implying that technology still being around, including a lot of new stuff being added in. This statement just straight up bothers me because the developers have been marketing this game as a return to the roots of Mass Effect since the very beginning. I was under the impression that it would be very similar to the first game since it was first teased. They've been extremely transparent on where they're taking their inspiration from, and after ME2 got some minor complaints, and ME3 had a huge backlash, taking ideas from ME1 is the most logical thing to do. Besides, every story has been done before. Including Mass Effect's. Having two humans and a weird alien thrown in doesn't make it a rehashed story. That's like saying every story two white people and a black person is the same story. It's completely moronic logic. There's a difference between returning to form and reusing the same script. I still have my share of worries for Andromeda, but I think all the blatant cynicism and pessimism has been getting to me lately. Hope this doesn't seem like I'm picking on you specifically. It just seems like there are a lot of very small details being blown way out of proportion. Not to mention the whole Tempest/ Citadel thing could be more of a gaming thing then a story thing. Pretty much every RPG needs at least some kind of home base(s).
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Post by Deleted on Feb 24, 2017 2:43:53 GMT
This seems like an incredibly petty complaint, and not just as far as Mass Effect is considered. Are we going to pretend that literally every movie and game in history isn't riddled with some cliche lines like this? People actually, really, truly say things like this in the real world. So there's a generic line in a game that probably comes close to 100 hours. That shouldn't be surprising, and it really shouldn't be all that concerning either, in my honest opinion. I don't really understand what he means by this. Or you. I'm unclear as to who is talking here. Anyway, how does one "forcibly override the context"? Also, how is the sci-fi gone? It was my understanding that they had the full Codex from the previous series, implying that technology still being around, including a lot of new stuff being added in. This statement just straight up bothers me because the developers have been marketing this game as a return to the roots of Mass Effect since the very beginning. I was under the impression that it would be very similar to the first game since it was first teased. They've been extremely transparent on where they're taking their inspiration from, and after ME2 got some minor complaints, and ME3 had a huge backlash, taking ideas from ME1 is the most logical thing to do. Besides, every story has been done before. Including Mass Effect's. Having two humans and a weird alien thrown in doesn't make it a rehashed story. That's like saying every story two white people and a black person is the same story. It's completely moronic logic. There's a difference between returning to form and reusing the same script. I still have my share of worries for Andromeda, but I think all the blatant cynicism and pessimism has been getting to me lately. Hope this doesn't seem like I'm picking on you specifically. It just seems like there are a lot of very small details being blown way out of proportion. Not to mention the whole Tempest/ Citadel thing could be more of a gaming thing then a story thing. Pretty much every RPG needs at least some kind of home base(s). Especially Bioware RPGs, now that you mention it. Normandy (three times), party camp, Haven, Skyhold, Hawke's estate, Tempest...
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Post by colfoley on Feb 24, 2017 2:47:12 GMT
Not to mention the whole Tempest/ Citadel thing could be more of a gaming thing then a story thing. Pretty much every RPG needs at least some kind of home base(s). Especially Bioware RPGs, now that you mention it. Normandy (three times), party camp, Haven, Skyhold, Hawke's estate, Tempest... Or Bethesda RPGs too. With the houses in Skyrim or if you don't want to invest in them then the guild halls. Or the houses/ settlements in Fallout 4.
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Post by Madflavor on Feb 24, 2017 2:53:07 GMT
I didn't wanna say it before because I didn't want to be Captain Defensive again, but yea, my first thought about the writing complaint was that did seem kinda petty. I don't know what people consider good dialogue these days, because that didn't seem bad to me at all. Do people just want these characters to talk like The Architect from the Matrix?
The dialogue I've seen so far sounds really....human to me. As in relatable. I like it so far.
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Post by Deleted on Feb 24, 2017 2:53:38 GMT
Especially Bioware RPGs, now that you mention it. Normandy (three times), party camp, Haven, Skyhold, Hawke's estate, Tempest... Or Bethesda RPGs too. With the houses in Skyrim or if you don't want to invest in them then the guild halls. Or the houses/ settlements in Fallout 4. Those areas are effectively the same thing as the Citadel, I agree, but Bioware is the main developer I can think of off the top of my head that has a real "home" location. Like, you can buy houses in Skyrim, but you're never going to get a Normandy level of quality interaction. I also think the ability to freely walk in and out of towns in Skyrim effectively distances itself from the more modular style of the Citadel in ME2 and 3, especially, but also 1 to a lesser extent. My main point was simply that I was very much expecting another Normandy. Unlike Dragon Age, that changes every game, the Normandy is a huge part of Mass Effect as a whole, and I really wanted some kind of equivalent. Especially as an explorer leading a team. Why would you not have your own ship to walk around in and interact with your coworkers? That's just silly.
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Post by Deleted on Feb 24, 2017 3:00:39 GMT
I didn't wanna say it before because I didn't want to be Captain Defensive again, but yea, my first thought about the writing complaint was that did seem kinda petty. I don't know what people consider good dialogue these days, because that didn't seem bad to me at all. Do people just want these characters to talk like The Architect from the Matrix? The dialogue I've seen so far sounds really....human to me. As in relatable. I like it so far. It also bothers me because we have no idea the context the line is used in. It might be an ironic or sarcastic reply to something. Being cliche could literally be the point. We have no way of knowing. But I think my point still stands in the sense that western society, especially Americans, are heavily influenced by pop culture. Movie lines are some of the most iconic things we can go to when defining who we are as a culture. We say dumb cliche shit like that every single day. It's a very natural thing to us. I've noticed a few moments like this from the cinematic trailers for Andromeda, but it never really bothered me, because I can't think of any reason as to why people coming from our universe wouldn't say things like that. Especially young people, which Scott and Sara are.
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Post by alanc9 on Feb 24, 2017 3:14:24 GMT
Agreed. What's the alternative to having a ship?
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Post by Deleted on Feb 24, 2017 3:18:20 GMT
Agreed. What's the alternative to having a ship? Having a central base on a specific planet, I guess. Or on the Nexus itself. But that last one would still technically be a ship. I dunno. A ship just seems logical, and fun. I like owning a ship.
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Post by slimgrin on Feb 24, 2017 3:21:56 GMT
@26:39 "It was very, very buggy" She's talking about the PC version. This is why we don't pre-order.
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Post by colfoley on Feb 24, 2017 3:23:57 GMT
@26:39 "It was very, very buggy" She's talking about the PC version. This is why we don't pre-order. They also noted it was an older build and the game isn't finished yet.
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Post by alanc9 on Feb 24, 2017 3:39:41 GMT
Yeah, I never try to play a Bio game before patch 1 at the earliest.
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Post by Link"Guess"ski on Feb 24, 2017 3:50:30 GMT
@26:39 "It was very, very buggy" She's talking about the PC version. This is why we don't pre-order. They also noted it was an older build and the game isn't finished yet. And then you look at the calendar and scratch your head they can even say that when the game is supposed to be going through cert as we speak. Microsoft in particular have up to one month of certification, but I guess that's only for new developers maybe? All ME3 DLCs had to be finished a month ahead of release for MS Cert. so chances are, they've made improvements since the Press build and then there's the day-1, and further patches coming. Also, I think they've made those Gameplay series videos using incomprehensible expensive machines. I bet the game will end up having less than decent optimization.
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Post by vanguarddoken on Feb 24, 2017 3:53:16 GMT
Also, I think they've made those Gameplay series videos using incomprehensible expensive machines. I bet the game will end up having less than decent optimization. The best part of saying something like this is that you have absolutely nothing to actually indicate that's the case, and literally the only reason you want to think this is the case is so you can whine about it.
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Post by colfoley on Feb 24, 2017 3:54:31 GMT
They also noted it was an older build and the game isn't finished yet. And then you look at the calendar and scratch your head they can even say that when the game is supposed to be going through cert as we speak. Microsoft in particular have up to one month of certification, but I guess that's only for new developers maybe? All ME3 DLCs had to be finished a month ahead of release for MS Cert. so chances are, they've made improvements since the Press build and then there's the day-1, and further patches coming. Also, I think they've made those Gameplay series videos using incomprehensible expensive machines. I bet the game will end up having less than decent optimization. *shrugs* I don't know the game industry enough to comment but maybe things are changing. I mean the one month window for release has already passed so something is different whether MS is just relaxing their policy or making an exception, who knows. They did say, I think more then once, that they aren't going to 'finish' the game until they take it from their cold, dead, hands so we could still be talking about them going Gold...well as close as they can get to release as they possibly get and then you have that day 1 patch...stuff.
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Post by Deleted on Feb 24, 2017 4:01:44 GMT
It sucks that the game might be buggy at launch, but I don't find that particularly worrying. Many games are, nowadays. It's an annoying inconvenience, but overall, the game is still playable, and I'm careful with making saves. If a save is corrupted and I have to start over, I'll just do that when I'm ready. Might take a month or so, depending on how far I was, but I digress...
Bugs are totally fixable. I have pretty good luck with bugs, anyway. The worst game I've ever played is Fallout New Vegas, and even though it was almost unplayable at times, it was a damn good game, and well worth the 4 or 5 times I've bought it just to play it again. Especially since it's only been like $10 for the last few years, and it comes with all the DLC (on-disk. I'm looking at you Inquisition).
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Post by Deleted on Feb 24, 2017 4:06:58 GMT
I'm listening to the ME soundtracks on Spotify. I actually own ME2's OST on iTunes. Bought it when the game came out.
Is anyone else super bummed out by the fact that "EA Games Soundtrack" is written under the author along with the composers for all three games? Like, fuck off, EA. We get it. You own Bioware. You don't have to take credit for the music you had no part in writing. It honestly breaks my heart to see a company logo crammed in there alongside an artist's name. It feels really sleazy, and legitimately a bit demeaning.
It's such a Konami thing to do. #FucKonami
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Post by simsimillia on Feb 24, 2017 4:09:02 GMT
I don't get the complaints about the writing. Mass Effect always had some cheesy and weird dialogue and one liners. Want an examples?
"Look at thiiis...like sneaking into the captain's quarters. Heavy risk, but the priiize"
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Post by colfoley on Feb 24, 2017 4:14:27 GMT
I don't get the complaints about the writing. Mass Effect always had some cheesy and weird dialogue and one liners. Want an examples? "Look at thiiis...like sneaking into the captain's quarters. Heavy risk, but the priiize" Or the big stupid jellyfish lines.
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Post by Deleted on Feb 24, 2017 4:17:40 GMT
To be fair, both of those lines are memes. The jellyfish one was probably intentionally stupid. The one from Jacob, on the other hand...
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Post by fiannawolf on Feb 24, 2017 4:21:41 GMT
I don't get the complaints about the writing. Mass Effect always had some cheesy and weird dialogue and one liners. Want an examples? "Look at thiiis...like sneaking into the captain's quarters. Heavy risk, but the priiize" For Science!
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Post by Pearl on Feb 24, 2017 4:22:47 GMT
Also, I think they've made those Gameplay series videos using incomprehensible expensive machines. I bet the game will end up having less than decent optimization. The best part of saying something like this is that you have absolutely nothing to actually indicate that's the case, and literally the only reason you want to think this is the case is so you can whine about it. I could say the same about you. It looks like you this to be why Link said what he did, so you can chastise him for it. Explain why you believe that Bioware would not showcase the game in the best light they possibly could for marketing materials like this. Let's take a look at some things we already know: - Nvidia provided Bioware with a bunch of high-end cards (can't remember if they were 1080s or Titans) late last year. This was likely part of a deal that lead to there being an Andromeda presentation at Nvidia's CES keynote, but that speculation is not really relevant for this discussion. - The video is recorded in-engine, and is rendered at 1080p60. Maintaining a stable 60fps during action sequences with a fair amount of particle effects, while recording 1080p at a high bitrate, is not something that can be easily done on lower-end systems. It's not impossible, and there are ways that Bioware could get around this (such as using an HDMI capture device connected to a second system), but they are needlessly complicated and not reflective of the typical use-case for PC players recording gameplay. - Dragon Age Inquisition, Bioware's last full release, was horribly optimized on PC when it launched. Some PC users here on this very forum were unable to play the game at all until after patches had rolled out. Additionally, from what I remember, it had some issues similar to those described in the press event with audio cutting out, dialogue/plot triggers not being recognized by the game, frequent crashing, etc. There are reasons to assume that Bioware records these videos on high-end hardware, although likely not "incomprehensibly expensive" as was initially claimed; and there is reason to fear that the game will not be optimized particularly well for PC when it launches.
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