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Post by CrutchCricket on Jan 16, 2017 23:32:38 GMT
I realize that the tangent with my last post up there was wasteful. Exploration is besides the point. The point is, we're all alone in the night, away from home in an unknown galaxy with nothing to fall back on if things get screwy. There's no Council, no Alliance, nothing to bail us out if we get into trouble. We absolutely need the best chance to succeed using any options necessary. Therefore we need to defend ourselves at all times, at all levels. This is not negotiable. If you're on foot in hostile or unknown space, you better be armed. If you're in a vehicle, provided it's not improvised/found, it better be armed. Does that mean everyone's packing portable nukes and wave motion guns? Obviously not. A scout, whether it be a person or vehicle will obviously emphasize speed and/or stealth. But that doesn't mean it lacks any ability to damage or destroy an enemy. If it operates in a non-secured space (colony, larger ship or area secured by larger vessels), it better damn well be able to at least secure its own function with some type of offensive measures. There can be no exceptions.
At least not in any reasonable, sane world. In BioWare "art" land it can be whatever they want it to be.
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Post by SofNascimento on Jan 16, 2017 23:45:54 GMT
The true question is: if both the Tempest and the Nomad are weaponless because they are designed for exploration, why is the pathfinder as heavily armed and armored as a Spectre/N7 operative?
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Post by CrutchCricket on Jan 16, 2017 23:51:30 GMT
Just for the hell of it, here's what it would take for the Nomad/Tempest being weaponless to not be completely batshit: Nomad- made of unobtainium, the thing is somehow an indestructible brick, short of falling into a star/black hole. The offensive capability then becomes simply ramming into things. Judging by the looks of the design and of course the lore, I highly doubt this is the case. Could be wrong though, you never know #waitandsee Tempest- escorted by warships and/or FTL-capable fighters at all times. Seems very unlikely given that it's a scout ship. The alternative is esoteric space magic technology that still removes hostile threats without technically going pew pew. Something like super powerful shaping forcefields you could use to move things out of the way or contain them (or break them apart). Or it creates a stasis field that traps enemy ships/ other foreign objects. Usually reserved for more advanced "alien" aliens. Very much doubt it'd be something humans would be toting around after a 600 year old nap. Also with something like that aren't we splitting hairs at this point? Nonlethal weapons are still weapons aren't they?
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Post by Iakus on Jan 16, 2017 23:53:32 GMT
All due respect, but no, you did not. "Legal reasons" is not a logical explanation. I know of no law, ever, that prevented reasonable defensive measures for an expedition into unknown territory, or indeed explorers/pioneers dumb enough to go along with such a law. And note, "running away/FTL" is not the extent of reasonable defensive measures. Another BTW question: do you know of any expedition (without the goal of conquer/war) that went into an exploration mission with armatures at the spearhead? HMS EndeavourAs you can see, it had a number of cannon... Edit: For that matter: HMS Resolution
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Post by Vortex13 on Jan 17, 2017 0:05:19 GMT
Running away and avoiding conflict is certainly a viable strategy, but it won't work every time; as many have said.
I mean just look at another space opera like Star Wars. Almost every scene featuring the Millennium Falcon involve it fleeing combat and running away from the Imperials, but that didn't stop it from having a weapons array. That vessel is even declared to be the fastest ship in the galaxy and yet we can still see Han and Co. making use of the turrets when fleeing just wouldn't work.
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Post by keiji on Jan 17, 2017 0:09:01 GMT
Whether you think building the Tempest without weapons was smart or not there was undoubtedly a reason for it. The dangers of unknown space are obvious to anyone, most of all people who's job it is to think of things like it. I have to imagine it was a calculated risk taken by the project designers. They must have figured that arming every ship, especially scout ships, would more than likely be seen as an aggressive action. We'd be seen as an invading army. Conquerors. I highly doubt we're bringing a huge standing military force. The bulk of the Andromeda Initiative is probably scientists and civilians, with a minimum to moderate military force only as a protective measure. We're not outfitting to fight a war in Andromeda, no way we'd have the resources for that. Since we're flying into the unknown who knows how long it would take for us to get those resources. That leaves us with two realistic options for survival should we run into a hostile alien force. Running away, or diplomacy. Both of which the Tempest is perfectly designed to do. No weapons means less mass and a more agile ship for running away. No weapons also means we appear non-threatening enough to make diplomacy much easier. At the end of the day maybe it is a stupid design decision. Maybe it will bite us in the ass. Regardless, it was a decision that was made by the people who put AI together. No one is forced into the Andromeda Initiative, if you choose to join, if you choose to abide by the parameters of the mission, then you choose to assume the risks. It's not going to change at this point. It's not a bad answer. I like it.
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Post by shaqfu on Jan 17, 2017 0:34:48 GMT
Meh overall this doesn't bother me much. When you look back at the Mass Effect trilogy in Mass Effect 1 you had the one scene of the Normandy using its gun. In 2 only during the suicide mission and 3 i don't remember it being used at all, maybe when the reaper was targeted on Ranoch? So as long as the ship is used well in the story/cutscenes I think it'll be fine.
Also who knows, maybe we might come across some cool new tech out there in this new galaxy that allows us to augment the Tempest with some great stuff.
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Post by General Mahad on Jan 17, 2017 1:32:29 GMT
Okay, the Nomad being unarmed was stupid but somewhat understandable, but the Tempest not being armed? Are you kidding me? Even the bloody Enterprise was armed when Diplomacy was not an option. Also, what about pirates and bandits?
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Post by keiji on Jan 17, 2017 2:40:31 GMT
Okay, the Nomad being unarmed was stupid but somewhat understandable, but the Tempest not being armed? Are you kidding me? Even the bloody Enterprise was armed when Diplomacy was not an option. Also, what about pirates and bandits? The Tempest is too fast for them.
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Post by Tarkus on Jan 17, 2017 3:02:24 GMT
No weapons? Aww, I was really hoping those were turrets on the nose-wings(?), ah well.
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Post by maximusarael020 on Jan 17, 2017 3:16:27 GMT
Just for the hell of it, here's what it would take for the Nomad/Tempest being weaponless to not be completely batshit: Nomad- made of unobtainium, the thing is somehow an indestructible brick, short of falling into a star/black hole. The offensive capability then becomes simply ramming into things. Judging by the looks of the design and of course the lore, I highly doubt this is the case. Could be wrong though, you never know #waitandsee Tempest- escorted by warships and/or FTL-capable fighters at all times. Seems very unlikely given that it's a scout ship. The alternative is esoteric space magic technology that still removes hostile threats without technically going pew pew. Something like super powerful shaping forcefields you could use to move things out of the way or contain them (or break them apart). Or it creates a stasis field that traps enemy ships/ other foreign objects. Usually reserved for more advanced "alien" aliens. Very much doubt it'd be something humans would be toting around after a 600 year old nap. Also with something like that aren't we splitting hairs at this point? Nonlethal weapons are still weapons aren't they? That's basically all I did with the Mako anyway. Geth Armature? BAM! Taste my 6 wheels, scrub! Here's the thing about the Tempest, though. Patrol vessels need to be able to detect a ship to engage. Space is HUGE! If the Tempest can mask its heat and has anti-radar skin, it'll be almost impossible to detect unless you are right on top of it. I know the Collector ship detected it, but I'm guessing that has more to do with the Normandy using Mass Effect technology and the Reapers invented it, so they have a way to track it (really it's just because the writers needed the SR1 destroyed, but ya know). And anyone with tech advanced enough to detect the Tempest and approach it undetected so that the Tempest can't go to FTL probably has weapons or armour good enough that the weapons on a ship half the size of the SR1 are ineffective. Ground support is an issue, I agree. But as for space combat, there's no reason the Tempest should have to enter into it. And there is NOTHING saying that other ships in the AI don't have weapons. It's just not the Pathfinder's job to be a forward strike team. Do I agree there are some issues with not having weapons? Of course. Are they issues that make having no weapons the most immersion-breaking lore-breaking this-writing-is-going-to-be-crap moronic decision ever? No. The very fact this argument has gone on for like 19 pages with GOOD arguments on each side should show that it's at least plausible that intelligent people might have come to the same conclusion.
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Post by Deleted on Jan 17, 2017 4:19:22 GMT
Exactly, there won't be combat situations that will need weapons attached to the ship to advance the story unless it's written in and the option provided. Something came to mind while thinking about these complaints: Underlying the grievances is an overwhelming sense of vulnerability for some potential players both within and outside the game. While this fear is irrational(as fear often is) this design choice could be(should be) intentional to tap into and exploit this tension. Something that could both immerse the player and be explored by character actions within the story. It's not a deal breaker for me either, I'm intrigued to see how this is handled in game. Nope. Meta-gaming away a nonsensical decision breaks immersion, pure and simple. It makes no sense for the Tempest to be unarmed in-game. The fact we'll never need them is irrelevant. Also, the fact that such a decision was made in the first place does not bode well for the story, my main reason for wanting this game. And being concerned that not having pretend weapons on my pretend space-magic powered ship does not mean I have deep seated psychological problems relating to my vulnerabilities. It means I expect rational, in-game reasons for the choices made by the AI. I have yet to see anything explaining the lack of weapons or the pathfinder's shag palace. As there is no in-game information provided by BioWare yet for this decision the only thing that can be spoken to reliably is to look from outside the game. Simply put, there cannot be a situation where the apparent lack of vehicle mounted weapons will prevent the player from finishing the game. While I do agree that it appears nonsensical given the nature of the ME universe to not have vehicle mounted weapons there could be story line reasons that it would be so. My personal opinion at the moment is that it's a control tactic of Jien's disguised behind a political maneuver. Where small arms are allowed for the majority of colonists but all vehicle mounted weapons are forbidden. Any needed protection beyond small arms security forces will be provided by Jien's contingent. This could politically be presented as a means to prevent hostilities between MW species getting out of hand and threatening the expedition. I'm not saying there aren't holes in this premise but there isn't much to go on.
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Post by Ivory Samoan on Jan 17, 2017 4:21:50 GMT
Another BTW question: do you know of any expedition (without the goal of conquer/war) that went into an exploration mission with armatures at the spearhead? HMS EndeavourAs you can see, it had a number of cannon... Edit: For that matter: HMS ResolutionI agree, a ship of discovery should have guns: but wouldn't the Tempest be more likened to a rowboat in this situation? The ARK ships and Nexus are The Endeavour here, The Pathfinder is James Cook and the Kett our my Maori and Samoan brethren, getting shot up by the small arms fire between trading trinkets and biotic gel....we got a raw deal there XD = Now, the question really is, are there well armed ships within the AI fleet, since the rowboat that is the Tempest is relying on fast paddling? I've put the question to Mac via twitter yesterday, waiting on that response though... Also, large canons on intermediary scout vessels look a bit funny sometimes (I'm reaching here, I know lol).
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Post by themikefest on Jan 17, 2017 4:36:05 GMT
If the car has a weapon, like the M134 gatling gun, it can be used for defense purposes. While Ryder is driving along listening to some Ozzy, excellent, she/he comes under attack from an unknown hostile. If they're firing missiles or something else the radar detects it activating the lift system for the gun to exit the top rear of the car and automatically fire on the incoming missile or whatever giving Ryder that little bit of time to get out of range and out of danger So the car doesn't have to be weaponless. Have it hidden in the car itself. The personnel sits in the front half of the car and the weapon is in the back half.
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Post by Iakus on Jan 17, 2017 4:56:23 GMT
I agree, a ship of discovery should have guns: but wouldn't the Tempest be more likened to a rowboat in this situation? The ARK ships and Nexus are The Endeavour here, The Pathfinder is James Cook and the Kett our my Maori and Samoan brethren, getting shot up by the small arms fire between trading trinkets and biotic gel....we got a raw deal there XD Eh, not really. The Hyperion and the other Ark ships are bog ol' colony vessels and prison ships that ended up settling Botany Bay and such in this comparison. I suspect there are not. The AI got a fighter escort out of the MW. IF they had their own armed vessels, why would they need an escort?
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Post by maximusarael020 on Jan 17, 2017 5:10:09 GMT
I agree, a ship of discovery should have guns: but wouldn't the Tempest be more likened to a rowboat in this situation? The ARK ships and Nexus are The Endeavour here, The Pathfinder is James Cook and the Kett our my Maori and Samoan brethren, getting shot up by the small arms fire between trading trinkets and biotic gel....we got a raw deal there XD Eh, not really. The Hyperion and the other Ark ships are bog ol' colony vessels and prison ships that ended up settling Botany Bay and such in this comparison. I suspect there are not. The AI got a fighter escort out of the MW. IF they had their own armed vessels, why would they need an escort? Because they are packed onto the Arks and Nexus? I mean, the Tempest isn't flying alongside them. It's on board. Packed away to save space. Same with potential armed fighters and frigates.
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Post by Ivory Samoan on Jan 17, 2017 5:23:18 GMT
I agree, a ship of discovery should have guns: but wouldn't the Tempest be more likened to a rowboat in this situation? The ARK ships and Nexus are The Endeavour here, The Pathfinder is James Cook and the Kett our my Maori and Samoan brethren, getting shot up by the small arms fire between trading trinkets and biotic gel....we got a raw deal there XD Eh, not really. The Hyperion and the other Ark ships are bog ol' colony vessels and prison ships that ended up settling Botany Bay and such in this comparison. I suspect there are not. The AI got a fighter escort out of the MW. IF they had their own armed vessels, why would they need an escort? It's hard to know re: the ARK ships and Nexus without more information, Hyperion might be able to twerk with the best of them....it's hard to say Also, any fighters/corvettes would be packed into the Nexus/ARK ships for transportation I would think.
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Post by spacebeetle on Jan 17, 2017 7:07:17 GMT
Just for the hell of it, here's what it would take for the Nomad/Tempest being weaponless to not be completely batshit: Nomad- made of unobtainium, the thing is somehow an indestructible brick, short of falling into a star/black hole. The offensive capability then becomes simply ramming into things. Judging by the looks of the design and of course the lore, I highly doubt this is the case. Could be wrong though, you never know #waitandsee Tempest- escorted by warships and/or FTL-capable fighters at all times. Seems very unlikely given that it's a scout ship. The alternative is esoteric space magic technology that still removes hostile threats without technically going pew pew. Something like super powerful shaping forcefields you could use to move things out of the way or contain them (or break them apart). Or it creates a stasis field that traps enemy ships/ other foreign objects. Usually reserved for more advanced "alien" aliens. Very much doubt it'd be something humans would be toting around after a 600 year old nap. Also with something like that aren't we splitting hairs at this point? Nonlethal weapons are still weapons aren't they? You're surely on point here. I would just add another case where the Nomad would work: if it could go fully invisible. But at that point, I believe by Pathfinder contract we would need to rename ourselves as Ryder, James Ryder.
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Post by Sondergaard on Jan 17, 2017 7:10:25 GMT
Nope. Meta-gaming away a nonsensical decision breaks immersion, pure and simple. It makes no sense for the Tempest to be unarmed in-game. The fact we'll never need them is irrelevant. Also, the fact that such a decision was made in the first place does not bode well for the story, my main reason for wanting this game. And being concerned that not having pretend weapons on my pretend space-magic powered ship does not mean I have deep seated psychological problems relating to my vulnerabilities. It means I expect rational, in-game reasons for the choices made by the AI. I have yet to see anything explaining the lack of weapons or the pathfinder's shag palace. As there is no in-game information provided by BioWare yet for this decision the only thing that can be spoken to reliably is to look from outside the game. Simply put, there cannot be a situation where the apparent lack of vehicle mounted weapons will prevent the player from finishing the game. While I do agree that it appears nonsensical given the nature of the ME universe to not have vehicle mounted weapons there could be story line reasons that it would be so. My personal opinion at the moment is that it's a control tactic of Jien's disguised behind a political maneuver. Where small arms are allowed for the majority of colonists but all vehicle mounted weapons are forbidden. Any needed protection beyond small arms security forces will be provided by Jien's contingent. This could politically be presented as a means to prevent hostilities between MW species getting out of hand and threatening the expedition. I'm not saying there aren't holes in this premise but there isn't much to go on. That's not half bad reasoning. Still makes little to no sense but it provides an in game reason that I would roll my eyes at rather than throw my controller across the room. Unfortunately, given Bioware's track record you've probably given it more thought than they have.
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Post by KaiserShep on Jan 17, 2017 8:24:40 GMT
I need a little help. I've looked around and perhaps it's staring me in the face and I just don't see it, but while the Nomad clearly doesn't have a turret on it, where does it say that the Tempest lacks any kind of weaponry? I mean, as a spaceship and a home base, it would really be nothing at all for it to simply exist and never be used, much like armed guards patrolling the perimeter of a home base that is ultimately never attacked directly.
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Post by KaiserShep on Jan 17, 2017 8:54:23 GMT
Interesting. It is a strange contradiction considering the fact that this game is basically a shooter at its core, and more so considering that the Enterprise, a ship that technically is supposed to be an exploratory vessel has a full complement of weapons that would put any present day battleship to shame. I suppose it won't matter much if space battles aren't part of the story so it'll just be that nagging background detail.
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Post by Ivory Samoan on Jan 17, 2017 9:41:54 GMT
Interesting. It is a strange contradiction considering the fact that this game is basically a shooter at its core, and more so considering that the Enterprise, a ship that technically is supposed to be an exploratory vessel has a full complement of weapons that would put any present day battleship to shame. I suppose it won't matter much if space battles aren't part of the story so it'll just be that nagging background detail. With any luck we have a small fighter compliment and Kodiak's with guns (and the what should be obligatory ARK and Nexus defenses): I've now put out the word to Ian Frazier as well as Macdogg to try and gain some clarity on the Fleet and Flotilla armaments.... ...here's hoping we're not left with our fly down with no way to zip it up in Andromeda
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Post by spacebeetle on Jan 17, 2017 9:48:37 GMT
Interesting. It is a strange contradiction considering the fact that this game is basically a shooter at its core, and more so considering that the Enterprise, a ship that technically is supposed to be an exploratory vessel has a full complement of weapons that would put any present day battleship to shame. I suppose it won't matter much if space battles aren't part of the story so it'll just be that nagging background detail. With any luck we have a small fighter compliment and Kodiak's with guns (and the what should be obligatory ARK and Nexus defenses): I've now put out the word to Ian Frazier as well as Macdogg to try and gain some clarity on the Fleet and Flotilla armaments.... ...here's hoping we're not left with our fly down with no way to zip it up in Andromeda Implications... sniff... disturbing otherwise.
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Post by Deleted on Jan 17, 2017 9:53:13 GMT
I'm thinking there may well be an in game story reason behind why the Tempest and Nomad have no weapons.
Maybe the developers decision isn't based on gameplay at all (people who are using that argument, its not like the gun on the Mako added anything spectacular, and we don't get to control the Tempest like that anyway) but there is a reason within the story behind why, and maybe a revelation/twist prompts us to upgrade the Tempest and Nomad.
I agree that the decision is a silly one, but its not like we saw the Normandy make much use of the guns it had, both SR-1 and SR-2. Most of the time they just tried to bail, or Joker pull off some pretty tricks to draw enemy fighters then just zoom off.
Providing the Tempest is faster than the Normandy, then I don't think this should be a big problem as everyone here is making it out to be. You want hard sci-fi, then Mass Effect for the longest time hasn't been it, its brimming with illogical silliness and space magic from day one.
Still think we may get to upgrade and add weapons later, after finding out that maybe the AI deliberately kept weapons off of the Tempest for some insidious reason or whatever.
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