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Post by spacebeetle on Jan 17, 2017 10:35:24 GMT
I'm thinking there may well be an in game story reason behind why the Tempest and Nomad have no weapons. Maybe the developers decision isn't based on gameplay at all (people who are using that argument, its not like the gun on the Mako added anything spectacular, and we don't get to control the Tempest like that anyway) but there is a reason within the story behind why, and maybe a revelation/twist prompts us to upgrade the Tempest and Nomad. I agree that the decision is a silly one, but its not like we saw the Normandy make much use of the guns it had, both SR-1 and SR-2. Most of the time they just tried to bail, or Joker pull off some pretty tricks to draw enemy fighters then just zoom off. Providing the Tempest is faster than the Normandy, then I don't think this should be a big problem as everyone here is making it out to be. You want hard sci-fi, then Mass Effect for the longest time hasn't been it, its brimming with illogical silliness and space magic from day one. Still think we may get to upgrade and add weapons later, after finding out that maybe the AI deliberately kept weapons off of the Tempest for some insidious reason or whatever. The Tempest being faster than the Normandy seems a little far-fetched though. From lore, we know that Reaper dreadnaught can travel up to 30 light years a day. The SR2 runs a little shy from that, as ME3 showed: we aren’t really able to outrun them in any system, but we’re able to lose them among the stars. Basically, we lose them as robbers do with cops: not necessarily being that faster, but hiding our traces among the buildings (stars). From the briefing viedo, the Tempest reaches a max speed of 13 light years every day. Which is understandable, because it’s civilian built with older tech than the SR2. At this point, we can infer, that the SR1 was a little slower than the SR2, but not much, considering we lost Sovereing after Virmire. Sooo… the Tempest seems to be slower than the SR1 and without some weapons to boot. Ouch.
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Post by Deleted on Jan 17, 2017 10:37:24 GMT
I'm thinking there may well be an in game story reason behind why the Tempest and Nomad have no weapons. Maybe the developers decision isn't based on gameplay at all (people who are using that argument, its not like the gun on the Mako added anything spectacular, and we don't get to control the Tempest like that anyway) but there is a reason within the story behind why, and maybe a revelation/twist prompts us to upgrade the Tempest and Nomad. I agree that the decision is a silly one, but its not like we saw the Normandy make much use of the guns it had, both SR-1 and SR-2. Most of the time they just tried to bail, or Joker pull off some pretty tricks to draw enemy fighters then just zoom off. Providing the Tempest is faster than the Normandy, then I don't think this should be a big problem as everyone here is making it out to be. You want hard sci-fi, then Mass Effect for the longest time hasn't been it, its brimming with illogical silliness and space magic from day one. Still think we may get to upgrade and add weapons later, after finding out that maybe the AI deliberately kept weapons off of the Tempest for some insidious reason or whatever. The Tempest being faster than the Normandy seems a little far-fetched though. From lore, we know that Reaper dreadnaught can travel up to 30 light years a day. The SR2 runs a little shy from that, as ME3 showed: we aren’t really able to outrun them in any system, but we’re able to lose them among the stars. Basically, we lose them as robbers do with cops: not necessarily being that faster, but hiding our traces among the buildings (stars). From the briefing, the Tempest reaches 13 light years every day. Which is understandable, because it’s civilian built with older tech than the SR2. At this point, we can infer, that the SR1 was a little slower than the SR2, but not much, considering we lost Sovereing after Virmire. Sooo… the Tempest seems to be slower than the SR1 and without some weapons to boot. Ouch. Isn't the whole premise of Andromeda and the Andromeda Initiative, within the original trilogy's timeline, a little far-fetched? Honestly the Tempest being a faster ship than the Normandy would be the least far-fetchedy thing about Andromeda at this rate.
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Post by spacebeetle on Jan 17, 2017 10:39:08 GMT
The Tempest being faster than the Normandy seems a little far-fetched though. From lore, we know that Reaper dreadnaught can travel up to 30 light years a day. The SR2 runs a little shy from that, as ME3 showed: we aren’t really able to outrun them in any system, but we’re able to lose them among the stars. Basically, we lose them as robbers do with cops: not necessarily being that faster, but hiding our traces among the buildings (stars). From the briefing, the Tempest reaches 13 light years every day. Which is understandable, because it’s civilian built with older tech than the SR2. At this point, we can infer, that the SR1 was a little slower than the SR2, but not much, considering we lost Sovereing after Virmire. Sooo… the Tempest seems to be slower than the SR1 and without some weapons to boot. Ouch. Isn't the whole premise of Andromeda and the Andromeda Initiative, within the original trilogy's timeline, a little far-fetched? Honestly the Tempest being a faster ship than the Normandy would be the least far-fetchedy thing about Andromeda at this rate. The point I was trying to make is that at this point, leaving the Nomad and the Tempest both weapon less, seems even more silly.
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Post by Deleted on Jan 17, 2017 10:42:32 GMT
Isn't the whole premise of Andromeda and the Andromeda Initiative, within the original trilogy's timeline, a little far-fetched? Honestly the Tempest being a faster ship than the Normandy would be the least far-fetchedy thing about Andromeda at this rate. The point I was trying to make is that at this point, leaving the Nomad and the Tempest both weapon less, seems even more silly. Yup. There is no getting around it really. They can spout "research" "exploration" and "peace" all they want, if there is absolutely no other in game reasoning or story rationale/motivation behind why the ship has absolutely no weaponry defenses then this is not going to go away anytime soon. Bracing thy girdles.
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Post by Wulfram on Jan 17, 2017 10:49:20 GMT
The Tempest being faster than the Normandy seems a little far-fetched though. From lore, we know that Reaper dreadnaught can travel up to 30 light years a day. The SR2 runs a little shy from that, as ME3 showed: we aren’t really able to outrun them in any system, but we’re able to lose them among the stars. Basically, we lose them as robbers do with cops: not necessarily being that faster, but hiding our traces among the buildings (stars). From the briefing viedo, the Tempest reaches a max speed of 13 light years every day. Which is understandable, because it’s civilian built with older tech than the SR2. At this point, we can infer, that the SR1 was a little slower than the SR2, but not much, considering we lost Sovereing after Virmire. Sooo… the Tempest seems to be slower than the SR1 and without some weapons to boot. Ouch. Any ship can lose any other ship in FTL, because the sensors only work at light speed. It doesn't really say anything about the speed. Though really I don't see how a top speed makes sense given the mechanics of Mass Effect space flight. We should have a maximum acceleration instead.
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Post by spacebeetle on Jan 17, 2017 10:50:51 GMT
The point I was trying to make is that at this point, leaving the Nomad and the Tempest both weapon less, seems even more silly. Yup. There is no getting around it really. They can spout "research" "exploration" and "peace" all they want, if there is absolutely no other in game reasoning or story rationale/motivation behind why the ship has absolutely no weaponry defenses then this is not going to go away anytime soon. Bracing thy girdles. And yet I could even have bought them as explanations for the Tempest, if we have had atmo insertion like the old Mako and weapons on the damn Nomad. And also if the stealth system of the Tempest is always on, like a passive camo, instead of an active one like the Normandy IES (and works better). And we coordinate heavily with the Apex forces for every important mission. AND the Nexus and the Arks have cannons able to bust planet, plus a defensive array the kind of which would make anyone think twice before even looking at them wrong.
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Post by spacebeetle on Jan 17, 2017 10:58:55 GMT
The Tempest being faster than the Normandy seems a little far-fetched though. From lore, we know that Reaper dreadnaught can travel up to 30 light years a day. The SR2 runs a little shy from that, as ME3 showed: we aren’t really able to outrun them in any system, but we’re able to lose them among the stars. Basically, we lose them as robbers do with cops: not necessarily being that faster, but hiding our traces among the buildings (stars). From the briefing viedo, the Tempest reaches a max speed of 13 light years every day. Which is understandable, because it’s civilian built with older tech than the SR2. At this point, we can infer, that the SR1 was a little slower than the SR2, but not much, considering we lost Sovereing after Virmire. Sooo… the Tempest seems to be slower than the SR1 and without some weapons to boot. Ouch. Any ship can lose any other ship in FTL, because the sensors only work at light speed. It doesn't really say anything about the speed. Though really I don't see how a top speed makes sense given the mechanics of Mass Effect space flight. We should have a maximum acceleration instead. Yeah, but tracking it's still possible even at FTL speed. I know when and where you jumped, I extrapolate a route based on last known position and I intercept you at the exit point, If I'm faster than you. On short distances jump, it is possible to set up ambushes. This at least is my explanation for why in game we needed to exit a system to effectively lose the reapers in ME3.
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Post by pdusen on Jan 17, 2017 11:22:20 GMT
I think that the only reason we're even having this conversation is because the Mako had guns, so we were able to miss them on the Nomad. Normandy barely ever used it's guns, so I doubt we would have blinked at the Tempest being weaponless if it weren't for the Nomad.
Sure, it makes no sense based on what we currently know, but if it weren't for the Mako I'm pretty sure none of you would have noticed or cared.
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Post by wright1978 on Jan 17, 2017 11:28:42 GMT
I think that the only reason we're even having this conversation is because the Mako had guns, so we were able to miss them on the Nomad. Normandy barely ever used it's guns, so I doubt we would have blinked at the Tempest being weaponless if it weren't for the Nomad. Sure, it makes no sense based on what we currently know, but if it weren't for the Mako I'm pretty sure none of you would have noticed or cared. No i think it's a far bigger thing that the tempest is a completely defenseless lamb. The Normandy did use its weapons across the trilogy & more importantly there was the potential for it to use its weapons. The rover being defenseless is odd but at least while probably just a gameplay decision there are ground forces which can defend a defenceless rover. However the tempest can neither defend itself or defend any assets it has on the ground aerially.
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Post by spacebeetle on Jan 17, 2017 11:30:22 GMT
I think that the only reason we're even having this conversation is because the Mako had guns, so we were able to miss them on the Nomad. Normandy barely ever used it's guns, so I doubt we would have blinked at the Tempest being weaponless if it weren't for the Nomad. Sure, it makes no sense based on what we currently know, but if it weren't for the Mako I'm pretty sure none of you would have noticed or cared. Not really: no guns on a military APC would have made zero sense then as it makes now, especially considering where it was in service.
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Post by pdusen on Jan 17, 2017 11:37:35 GMT
I think that the only reason we're even having this conversation is because the Mako had guns, so we were able to miss them on the Nomad. Normandy barely ever used it's guns, so I doubt we would have blinked at the Tempest being weaponless if it weren't for the Nomad. Sure, it makes no sense based on what we currently know, but if it weren't for the Mako I'm pretty sure none of you would have noticed or cared. Not really: no guns on a military APC would have made zero sense then as it makes now, especially considering where it was in service. Of course it doesn't make sense. I already said it doesn't make sense. But the Nomad's weaponry wouldn't be conspicuous by its absence, so none of the conversation leading up to this thread would have happened.
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Post by Deleted on Jan 17, 2017 11:40:21 GMT
I think that the only reason we're even having this conversation is because the Mako had guns, so we were able to miss them on the Nomad. Normandy barely ever used it's guns, so I doubt we would have blinked at the Tempest being weaponless if it weren't for the Nomad. Sure, it makes no sense based on what we currently know, but if it weren't for the Mako I'm pretty sure none of you would have noticed or cared. No i think it's a far bigger thing that the tempest is a completely defenseless lamb. The Normandy did use its weapons across the trilogy & more importantly there was the potential for it to use its weapons. The rover being defenseless is odd but at least while probably just a gameplay decision there are ground forces which can defend a defenceless rover. However the tempest can neither defend itself or defend any assets it has on the ground aerially. Barely. As far as I remember, once in ME1 during the Battle of the Citadel, a couple a times during the beginning of the Suicide Mission in ME2, and once in ME3 during the Battle of Earth. Maybe some other time, but so little were they used its hard to even remember. Yeah the potential may have been there, but the Normandy more often than not would try and flee or jump to FTL, or like i mentioned earlier, Joker just lure enemies away before losing them, rather than actually use there guns. The Normandy again was used more as a pickup rather than be used for actual air support. I don't see how this is going to be missed in Andromeda. And EDI had her whole cyberwarfare suite thingy which SAM may well have and use so...
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Post by spacebeetle on Jan 17, 2017 11:41:31 GMT
Not really: no guns on a military APC would have made zero sense then as it makes now, especially considering where it was in service. Of course it doesn't make sense. I already said it doesn't make sense. But the Nomad's weaponry wouldn't be conspicuous by its absence, so none of the conversation leading up to this thread would have happened. I wouldn't be so quick to jump to this conclusion either: this is sci fi we are talkin about, after all. The realm of the possible and the far fetched plausible, but still grounded in reality and a quantifiable logic. Otherwise just strap Drack on the roof of the Nomad and makes him belch "Shoop da Whoop" to emit a wave motion gun to destroy our enemies. At least, my two cents on the matter.
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Post by Deleted on Jan 17, 2017 12:44:29 GMT
Interesting. It is a strange contradiction considering the fact that this game is basically a shooter at its core, and more so considering that the Enterprise, a ship that technically is supposed to be an exploratory vessel has a full complement of weapons that would put any present day battleship to shame. I suppose it won't matter much if space battles aren't part of the story so it'll just be that nagging background detail. With any luck we have a small fighter compliment and Kodiak's with guns (and the what should be obligatory ARK and Nexus defenses): I've now put out the word to Ian Frazier as well as Macdogg to try and gain some clarity on the Fleet and Flotilla armaments.... ...here's hoping we're not left with our fly down with no way to zip it up in Andromeda We'll know that they're rreeeeaaaally going overboard with the romance content if they actually put a fly in the spacesuits.
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Post by spacebeetle on Jan 17, 2017 12:50:02 GMT
With any luck we have a small fighter compliment and Kodiak's with guns (and the what should be obligatory ARK and Nexus defenses): I've now put out the word to Ian Frazier as well as Macdogg to try and gain some clarity on the Fleet and Flotilla armaments.... ...here's hoping we're not left with our fly down with no way to zip it up in Andromeda We'll know that they're rreeeeaaaally going overboard with the romance content if they actually put a fly in the spacesuits. MirandaLawsonromance cough cough...
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Post by Deleted on Jan 17, 2017 12:55:53 GMT
We'll know that they're rreeeeaaaally going overboard with the romance content if they actually put a fly in the spacesuits. MirandaLawsonromance cough cough... Was that a space suit?... I hadn't noticed.
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Post by Deleted on Jan 17, 2017 12:56:05 GMT
Well it does in reality, at least for me: because up until launch we will not have all the pertinent data, what we are crushing together in this thread are opinions based on personal interpretations (convincing or not, but that’s beside the point). So, it’s not facts VS opinions here, it’s interpretations VS interpretations. Personal interpretations of the data at hand to be precise: just as I can’t demonstrate as a fact, that weapons less Nomad and Tempest are silly (but I’m positive about it), at the same time you can’t demonstrate this isn’t a plot hole (even if you’re utterly convinced). This, simply because we lack the facts that will be at our disposal only after the launch of ME:A… Leaks not considered. Hope it's clear enough. No, see, again, I think you've confused the issue. Hypothetically, even if we get all the info and play the game and both vehicles have no weapons and there is no in-game reason, codex or otherwise, to justify such a design, it still wouldn't be a plot hole. This is a problem I'm seeing all over the forum with people claiming that issues they have with the Initiative are plot holes. They are not. A plot hole is a logical inconsistency with a story that cannot be true given earlier, established conditions of characters or events. Now, if the Tempest is said to have no guns for the entire game then at the climax blow something up with a cannon that magically appears beneath its nose, then that's a plot hole. Once again, you interpreting the lack of guns as problematic is not a plot hole. It cannot be. It will never be. I can not have played the game and know that.
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Post by Gileadan on Jan 17, 2017 12:59:11 GMT
I think that the only reason we're even having this conversation is because the Mako had guns, so we were able to miss them on the Nomad. Normandy barely ever used it's guns, so I doubt we would have blinked at the Tempest being weaponless if it weren't for the Nomad. Sure, it makes no sense based on what we currently know, but if it weren't for the Mako I'm pretty sure none of you would have noticed or cared. Heh, you have a point. Without the Mako, the Nomad would probably just be MEA's version of the DAI horse to me - a transportation method and nothing else. BioWare doesn't do vehicle/mounted combat all that often, after all. I'd still frown at the unarmed Tempest though. An ship without any guns at all seems odd in a game where the infantry is so busy shooting aliens (imported and indigenous).
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Post by Deleted on Jan 17, 2017 13:19:37 GMT
Well it does in reality, at least for me: because up until launch we will not have all the pertinent data, what we are crushing together in this thread are opinions based on personal interpretations (convincing or not, but that’s beside the point). So, it’s not facts VS opinions here, it’s interpretations VS interpretations. Personal interpretations of the data at hand to be precise: just as I can’t demonstrate as a fact, that weapons less Nomad and Tempest are silly (but I’m positive about it), at the same time you can’t demonstrate this isn’t a plot hole (even if you’re utterly convinced). This, simply because we lack the facts that will be at our disposal only after the launch of ME:A… Leaks not considered. Hope it's clear enough. No, see, again, I think you've confused the issue. Hypothetically, even if we get all the info and play the game and both vehicles have no weapons and there is no in-game reason, codex or otherwise, to justify such a design, it still wouldn't be a plot hole. This is a problem I'm seeing all over the forum with people claiming that issues they have with the Initiative are plot holes. They are not. A plot hole is a logical inconsistency with a story that cannot be true given earlier, established conditions of characters or events. Now, if the Tempest is said to have no guns for the entire game then at the climax blow something up with a cannon that magically appears beneath its nose, then that's a plot hole. Once again, you interpreting the lack of guns as problematic is not a plot hole. It cannot be. It will never be. I can not have played the game and know that. I agree that the lack of guns on either the Nomad class or the Tempest class vessels cannot be, in and of itself, a plot hole, since neither class of vessel was revealed in the ME Trilogy, so there is no lore established specifically regarding those vessels and there is actually no lore that has been really established in the Trilogy regarding the deep-space exploration practices undertaken by private companies.
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Post by Sartoz on Jan 17, 2017 13:56:58 GMT
No, see, again, I think you've confused the issue. Hypothetically, even if we get all the info and play the game and both vehicles have no weapons and there is no in-game reason, codex or otherwise, to justify such a design, it still wouldn't be a plot hole. This is a problem I'm seeing all over the forum with people claiming that issues they have with the Initiative are plot holes. They are not. A plot hole is a logical inconsistency with a story that cannot be true given earlier, established conditions of characters or events. Now, if the Tempest is said to have no guns for the entire game then at the climax blow something up with a cannon that magically appears beneath its nose, then that's a plot hole. Once again, you interpreting the lack of guns as problematic is not a plot hole. It cannot be. It will never be. I can not have played the game and know that. I agree that the lack of guns on either the Nomad class or the Tempest class vessels cannot be, in and of itself, a plot hole, since neither class of vessel was revealed in the ME Trilogy, so there is no lore established specifically regarding those vessels and there is actually no lore that has been really established in the Trilogy regarding the deep-space exploration practices undertaken by private companies. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... Somehow Lore is not written in stone. Take a naval vessel. As you indicated the Tempest is designed as a scout only vessel with a "hide and seek" objectives. However, the is nothing preventing the ship from being upgraded to include weapon(s). Navies upgrade their ships all the time. I give you the USS Ponce. A 43 year old amphibious transport vessel, as an example: www.theguardian.com/us-news/2014/dec/10/us-navy-test-laser-weapon-persian-gulfIn Andromeda, the game design is for the Tempest to be just a glorified scout and science ship with on board "recreational facilities" to avoid boredom. The need for a Tempest pilot is a plot device, in my mind, to simply include a Salarian as the Pathfinder has total control over the NAV system.
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Post by sgtreed24 on Jan 17, 2017 13:59:16 GMT
All due respect, but no, you did not. "Legal reasons" is not a logical explanation. I know of no law, ever, that prevented reasonable defensive measures for an expedition into unknown territory, or indeed explorers/pioneers dumb enough to go along with such a law. And note, "running away/FTL" is not the extent of reasonable defensive measures. Another BTW question: do you know of any expedition (without the goal of conquer/war) that went into an exploration mission with armatures at the spearhead? The Enterprise. Wasn't their whole mission about exploration and finding/making contact with new species. To boldly go where no one has gone before? (Kinda like what the species from the Milky Way are doing when going to Andromeda...) They had phaser banks and photon torpedoes.
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Post by spacebeetle on Jan 17, 2017 14:09:07 GMT
Well it does in reality, at least for me: because up until launch we will not have all the pertinent data, what we are crushing together in this thread are opinions based on personal interpretations (convincing or not, but that’s beside the point). So, it’s not facts VS opinions here, it’s interpretations VS interpretations. Personal interpretations of the data at hand to be precise: just as I can’t demonstrate as a fact, that weapons less Nomad and Tempest are silly (but I’m positive about it), at the same time you can’t demonstrate this isn’t a plot hole (even if you’re utterly convinced). This, simply because we lack the facts that will be at our disposal only after the launch of ME:A… Leaks not considered. Hope it's clear enough. No, see, again, I think you've confused the issue. Hypothetically, even if we get all the info and play the game and both vehicles have no weapons and there is no in-game reason, codex or otherwise, to justify such a design, it still wouldn't be a plot hole. This is a problem I'm seeing all over the forum with people claiming that issues they have with the Initiative are plot holes. They are not. A plot hole is a logical inconsistency with a story that cannot be true given earlier, established conditions of characters or events. Now, if the Tempest is said to have no guns for the entire game then at the climax blow something up with a cannon that magically appears beneath its nose, then that's a plot hole. Once again, you interpreting the lack of guns as problematic is not a plot hole. It cannot be. It will never be. I can not have played the game and know that. Then I suppose we disagree on the definition of plot hole, here. A lack of a basic explanation to define a missing element in a bigger scheme, that logically should be there, it still is a plot hole, for me. I could agree IF ME:A were the first game of the Mass Effect series and as a general rule no one put weapons on its scout ships/ ground vehicle before: it would be just silly at that point. BUT because it is not so and it is not like that, ME:A should conform to the previous installations to be coherent at least. EDIT: Now, inconsistencies with the established lore I can accept IF they are plausibly explained. Show me the Tempest does atmo deployment, show me that in game the Apex Forces are ready to cover our asses on the important mission, the Nexus and the Arks are heavily armoured and armed, the Tempest and the Nomad both have stealth tech and the NOMAD tac cloak too and that we have quantum communication available thanks to a group of Asari jeeks that studied the matter during the trip to Andromeda, and I’ll be happy as a tornado in a trailer park even if we don't have weapons on our vehicles.
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Post by Deleted on Jan 17, 2017 14:09:33 GMT
I agree that the lack of guns on either the Nomad class or the Tempest class vessels cannot be, in and of itself, a plot hole, since neither class of vessel was revealed in the ME Trilogy, so there is no lore established specifically regarding those vessels and there is actually no lore that has been really established in the Trilogy regarding the deep-space exploration practices undertaken by private companies. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... Somehow Lore is not written in stone. Take a naval vessel. As you indicated the Tempest is designed as a scout only vessel with a "hide and seek" objectives. However, the is nothing preventing the ship from being upgraded to include weapon(s). Navies upgrade their ships all the time. I give you the USS Ponce. A 43 year old amphibious transport vessel, as an example: www.theguardian.com/us-news/2014/dec/10/us-navy-test-laser-weapon-persian-gulfIn Andromeda, the game design is for the Tempest to be just a glorified scout and science ship with on board "recreational facilities" to avoid boredom. The need for a Tempest pilot is a plot device, in my mind, to simply include a Salarian as the Pathfinder has total control over the NAV system. Hmm... I don't believe I've said anywhere that the "Tempest is designed as a scout only vessel." I've only said previously that Bioware's decision to make it unarmed could be a plot device with some sort of reasoning behind it... i.e. some way in which the absence of those weapons advances their story direction (for better or worse). In the above post, I was only agreeing with the semantics... it's not a plot hole because no lore in the ME universe regarding such classes of vessels has, to the best of my knowledge, ever been introduced by Bioware. Perhaps is it that Bioware have said that Tempest is designed as a scout only vessel? Like many others, I think it's possible that we might be able to upgrade the Nomad and Tempest with weapons at some point... if not in this game, perhaps in a future installment. I don't have a crystal ball, though. It's also possible that we won't. I don't think anyone here has a monopoly on crystal balls either... So, other than that, I've only said that I'm going to just wait to find out from them before deciding about it either way. EDIT: What many people seem to be doing here is attempting to apply "logic" to the situation. As a plot device (regardless of whether it is a bad plot device or a good one), the decision may be meant to be intentionally illogical and that illogic used somehow within the plot to advance the story itself. However, we just won't know until after we know the plot.
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Post by sgtreed24 on Jan 17, 2017 14:16:44 GMT
Meh overall this doesn't bother me much. When you look back at the Mass Effect trilogy in Mass Effect 1 you had the one scene of the Normandy using its gun. In 2 only during the suicide mission and 3 i don't remember it being used at all, maybe when the reaper was targeted on Ranoch? So as long as the ship is used well in the story/cutscenes I think it'll be fine. Also who knows, maybe we might come across some cool new tech out there in this new galaxy that allows us to augment the Tempest with some great stuff. In ME3 at the very beginning in the reaper attack on earth, joker and the virmire survivor show up in the Normandy to pick up Shepard and Anderson with Joker exclaiming, "the cavalry is here" (or something like that), as they bomb the cannibals you're fighting. Technically not a gun, but it was a weapon nonetheless.
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spacebeetle
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Post by spacebeetle on Jan 17, 2017 14:20:44 GMT
Meh overall this doesn't bother me much. When you look back at the Mass Effect trilogy in Mass Effect 1 you had the one scene of the Normandy using its gun. In 2 only during the suicide mission and 3 i don't remember it being used at all, maybe when the reaper was targeted on Ranoch? So as long as the ship is used well in the story/cutscenes I think it'll be fine. Also who knows, maybe we might come across some cool new tech out there in this new galaxy that allows us to augment the Tempest with some great stuff. In ME3 at the very beginning in the reaper attack on earth, joker and the virmire survivor show up in the Normandy to pick up Shepard and Anderson with Joker exclaiming, "the cavalry is here" (or something like that), as they bomb the cannibals you're fighting. Technically not a gun, but it was a weapon nonetheless. I thought they used the ventral and frontal GARDIANs in that scene…
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