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Post by sjsharp2010 on Dec 7, 2016 22:42:40 GMT
Have to admit though I'm looking forward to taking command of the Tempest and taking her out for a spin.
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Post by Hanako Ikezawa on Dec 8, 2016 20:17:24 GMT
I would like if we were able to participate in space battles in the Mass Effect franchise, yes. Unfortunately I don't think it will be happening in MEA. After all our ground vehicle doesn't have weapons so its clear vehicle combat isn't something they worked on.
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Post by Beerfish on Dec 8, 2016 20:32:31 GMT
They already said no to this but also said they were thinking about if for future games.
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Post by KirkyX on Dec 8, 2016 20:34:11 GMT
I'm just gonna quote myself from a previous thread on this topic: I still like the idea of us taking part in a cutscene/dialogue-driven space battle at some point. Think the opening battle of the Suicide Mission, except instead of it changing based on how well-prepared you are, you're prompted to make command decisions as Ryder - 'Auxiliary power to aft kinetic barriers!'/'Full-axis rotation to starboard, fire all ventral GARDIAN lasers!'/whatever fits the actual situation - and the actual battle scenes, then ultimately the outcome of the battle, change based on those decisions. Basically, you'd be simulating your average Star Trek space battle, cutting between the bridge and the actual action. (also moar space battles plz this is what i live for) I'm into this idea for a few different reasons. (Even past the obvious Trek-influences. ) First off, as games go it'd be unique to Mass Effect, moreso than a standard space dogfighting sequence anyway--I've been waiting to see a mainstream game capture the feeling of a good Star Trek space battle forever. The closest we've come is probably Bridge Commander, and even that didn't quite do it. Beyond that, it'd also probably be less resource-intensive to implement than a full on space combat system.
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Post by kumazan on Dec 8, 2016 21:15:21 GMT
I was going to say no, but after seeing KirkyX 's post (including the mandatory Star Trek video/gif ) I think a dialogue driven space battle would actually be pretty cool. I certainly don't want Mass Effect to become a space flying simulator, and that's why I was reluctant initially, but a more tactical approach like that could work well. What I wouldn't like is something like the battles in Elite: Dangerous, though.
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Post by javeart on Dec 8, 2016 21:49:40 GMT
I was going to say no, but after seeing KirkyX 's post (including the mandatory Star Trek video/gif ) I think a dialogue driven space battle would actually be pretty cool. I certainly don't want Mass Effect to become a space flying simulator, and that's why I was reluctant initially, but a more tactical approach like that could work well. What I wouldn't like is something like the battles in Elite: Dangerous, though. Me too. I found the idea of driving the ship terribly off putting, but something like this sounds good
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Post by Element Zero on Dec 8, 2016 23:40:02 GMT
I would like if we were able to participate in space battles in the Mass Effect franchise, yes. Unfortunately I don't think it will be happening in MEA. After all our ground vehicle doesn't have weapons so its clear vehicle combat isn't something they worked on. They already said no to this but also said they were thinking about if for future games. Yep. They even had an early, functional build, if I understand correctly, before deciding "not this time".
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Post by warbaby2 on Dec 8, 2016 23:48:04 GMT
I'm just gonna quote myself from a previous thread on this topic: I still like the idea of us taking part in a cutscene/dialogue-driven space battle at some point. Think the opening battle of the Suicide Mission, except instead of it changing based on how well-prepared you are, you're prompted to make command decisions as Ryder - 'Auxiliary power to aft kinetic barriers!'/'Full-axis rotation to starboard, fire all ventral GARDIAN lasers!'/whatever fits the actual situation - and the actual battle scenes, then ultimately the outcome of the battle, change based on those decisions. *snip* Basically, you'd be simulating your average Star Trek space battle, cutting between the bridge and the actual action. (also moar space battles plz this is what i live for) I'm into this idea for a few different reasons. (Even past the obvious Trek-influences. ) First off, as games go it'd be unique to Mass Effect, moreso than a standard space dogfighting sequence anyway--I've been waiting to see a mainstream game capture the feeling of a good Star Trek space battle forever. The closest we've come is probably Bridge Commander, and even that didn't quite do it. Beyond that, it'd also probably be less resource-intensive to implement than a full on space combat system. Definitely... Yea, that's another long time dream of mine too... I mean, we got a little bit of that in the ending of ME2, but not really. The mechanics of "realistic" space battle also would lent themself very well to such an approach, since it's all about maneuvers, ranges and detection.
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Post by Ivory Samoan on Jan 15, 2017 17:08:50 GMT
Personally, I'm 100% fine with this: I'm sure there are ships in the AI fleet with some decent weaponry, the Tempest is a specialist scout and research vessel, feels legit enough: thanks Mac for answering in a speedy fashion!
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Post by Andrew Lucas on Jan 15, 2017 17:11:05 GMT
Mac Walters is hot.
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Post by Serza on Jan 15, 2017 17:17:55 GMT
Cool. Mind explaining how they do stealth without the Tantalus drive, since Cerberus is supposedly too busy rebuilding Shep and the Normandy during this timeframe?
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Post by spacebeetle on Jan 15, 2017 17:17:56 GMT
So it's like an SR71 in space? With focus on small scale operation, quick insertions, ghost extractions, data analysis, R&D, brutal rapping, atmo diving, ludicrous speed traveling, hard partying, probes awaying, Nomad deploying and also ride and Ryde pimping? Me Gusta. And it also shows what kind of role the Pathfinder is meant: deep recon and intelligence. It makes sense, considering AI is a civilian kind of initiative. We go in Andromeda more with shovels than guns. To build instead of kill.
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Post by Deleted on Jan 15, 2017 17:23:35 GMT
Thank you for making the query. Do you mind explaining why you started a whole new thread, though? I was honestly expecting Mac's answer to be posted on the other thread already discussing this... and I hate that I always seem to wind up having to bounce around multiple threads to continue with discussions on topics introduced on earlier threads. It just gets pretty confusing.
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Post by NRieh on Jan 15, 2017 17:24:14 GMT
...and arming Systems Alliance Space Vehicle Normandy Stealth Reconnaissance- 1 had been a mistake, apparently. Scouts do not need any weaponary. Because..why would they need it anyway?.. ps: found the quote with the exact specs: "Like all frigates, the Normandy is equipped with GARDIAN point defense lasers, kinetic barriers, and a spinal mass accelerator cannon. It may also be equipped with advanced Javelin dual disruptor torpedoes." Never stopped them from stealthing and being one of the fastest ships on the fleet. Yes I know - she's the 'cutting-edge' tech, but she's the perfect case of stealthy AND armed ship of her size-factor. Somehow I dont' think that scouting around the unknown galaxy is any less dangerous than patrolling the Traverse. So - no, sorry, Mac. It still does not make any fucking sense.
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Post by spacebeetle on Jan 15, 2017 17:25:45 GMT
Cool. Mind explaining how they do stealth without the Tantalus drive, since Cerberus is supposedly too busy rebuilding Shep and the Normandy during this timeframe? It wasn't necessarily the Tantalus drive core that gave stealth: from the what I remember, the Normandy stealth was based on internalization of heat emission, coupled (I suppose) with radar/ladar absorbing materials. The Tantalus was what gave the Normandy superior agility and speed in both its incarnation. So, the AI could have recreated a similar system with a completely different functioning mechanism for the Tempest. I dunno… a drive core tweaked by default to leave as few emissions as possible behind. Heat absorption hulls, energy recycling mechanism that drain on the emission to power lights on board, and so on. A little like the transition to clips system in ME2&3: the Normandy has more kicks than the Tempest, like a clipped gun, while the Tempest is more like baseline weapons in ME1, with integrated cooling system. It doesn’t have the same punch (ergo, no weapons), but it can shoot disregarding clips and has no need to refuel until it is kept cool.
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Post by Ivory Samoan on Jan 15, 2017 17:26:48 GMT
Thank you for making the query. Do you mind explaining why you started a whole new thread, though? I was honestly expecting Mac's answer to be posted on the other thread already discussing this... and I hate that I always seem to wind up having to bounce around multiple threads to continue with discussions on topics introduced on earlier threads. It just gets pretty confusing. I figured it was worth it's own thread since there are a lot of people talking about this at the moment here, GAF, Reddit etc...so why not, etc
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Post by Serza on Jan 15, 2017 17:30:23 GMT
Cool. Mind explaining how they do stealth without the Tantalus drive, since Cerberus is supposedly too busy rebuilding Shep and the Normandy during this timeframe? It wasn't necessarily the Tantalus drive core that gave stealth: from the what I remember, the Normandy stealth was based on internalization of heat emission, coupled (I suppose) with radar/ladar absorbing materials. The Tantalus was what gave the Normandy superior agility and speed in both its incarnation. So, the AI could have recreated a similar system with a completely different functioning mechanism for the Tempest. I dunno… a drive core tweaked by default to leave as few emissions as possible behind. Heat absorption hulls, energy recycling mechanism that drain on the emission to power lights on board, and so on. A little like the transition to clips system in ME2&3: the Normandy has more kicks than the Tempest, like a clipped gun, while the Tempest is more like baseline weapons in ME1, with integrated cooling system. It doesn’t have the same punch (ergo, no weapons), but it can shoot disregarding clips and has no need to refuel until it is kept cool. The Tantalus drive is what allows for no heat-emitting thrusters in the first place. As long as you have heat-emitting thrusters in the back, you can have any amount of IES in your hull, but you're vulnerable to thermal, thus easy to find.
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Post by Iakus on Jan 15, 2017 17:31:59 GMT
Well that's...dumb.
I'm telling ya, the AI is being set up to fail!
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Post by Deleted on Jan 15, 2017 17:32:39 GMT
Thank you for making the query. Do you mind explaining why you started a whole new thread, though? I was honestly expecting Mac's answer to be posted on the other thread already discussing this... and I hate that I always seem to wind up having to bounce around multiple threads to continue with discussions on topics introduced on earlier threads. It just gets pretty confusing. I figured it was worth it's own thread since there are a lot of people talking about this at the moment here, GAF, Reddit etc...so why not, etc Can't as many people who want to post on a single thread? All this is going to do is cause a bunch of people to repeat post what they've been saying on the other thread... not to mention the fact that the tweet will also be likely posted on the Twitter thread and a discussion erupt there as well. I'd actually like to see the mods here stitch this thread onto the other one before too much repeat discussion happens.
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Post by themikefest on Jan 15, 2017 17:34:15 GMT
So why are Ryder and squadmates carrying weapons?
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Post by maximusarael020 on Jan 15, 2017 17:37:11 GMT
This is good to know! Thanks for making a new thread! I had pretty much given up on the other one discussing this content, since it just became back and forth arguing about whether a scout ship needs weapons or not.
Although I'm sure that's what this will become, as well.
I, for one, am not worried about it. With it's small profile and stealth system, as well as the REALITY of space combat in the Mass Effect universe (where a ship going to FTL cannot be tracked or fired upon) speed and mobility are all it needs. Not to mention that adding weapons takes away from that, and so instead of being really good at one thing (stealth scouting) it could be poor at two things (combat and stealth scouting).
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Post by spacebeetle on Jan 15, 2017 17:37:37 GMT
It wasn't necessarily the Tantalus drive core that gave stealth: from the what I remember, the Normandy stealth was based on internalization of heat emission, coupled (I suppose) with radar/ladar absorbing materials. The Tantalus was what gave the Normandy superior agility and speed in both its incarnation. So, the AI could have recreated a similar system with a completely different functioning mechanism for the Tempest. I dunno… a drive core tweaked by default to leave as few emissions as possible behind. Heat absorption hulls, energy recycling mechanism that drain on the emission to power lights on board, and so on. A little like the transition to clips system in ME2&3: the Normandy has more kicks than the Tempest, like a clipped gun, while the Tempest is more like baseline weapons in ME1, with integrated cooling system. It doesn’t have the same punch (ergo, no weapons), but it can shoot disregarding clips and has no need to refuel until it is kept cool. The Tantalus drive is what allows for no heat-emitting thrusters in the first place. As long as you have heat-emitting thrusters in the back, you can have any amount of IES in your hull, but you're vulnerable to thermal, thus easy to find. From the wiki it doesn't exactly seem like this: the IES (internal emission sink) and the Tantalus drive core seem to be 2 separated piece of hardware. To function properly in ME the IES is dependent on the Tantalus Drive core, which is a custom made engine true, but it is still the IES that gives stealth. So to achieve stealth in ME, it appears that Tantalus and IES are both needed: I suppose the IES is only able to suppress “quantum” of emissions with precise energy signatures and the Tantalus the only core able to generate this kind of emissions.
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Post by Serza on Jan 15, 2017 17:39:20 GMT
The Tantalus drive is what allows for no heat-emitting thrusters in the first place. As long as you have heat-emitting thrusters in the back, you can have any amount of IES in your hull, but you're vulnerable to thermal, thus easy to find. From the wiki it doesn't exactly seem like this: the IES (internal emission sink) and the Tantalus drive core seem to be 2 separated piece of hardware. To function properly in ME the IES is dependent on the Tantalus Drive core, which is a custom made engine true, but it is still the IES that gives stealth. So to achieve stealth in ME, it appears that Tantalus and IES are both needed: I suppose the IES is only able to suppress “quantum” of emissions with precise energy signatures and the Tantalus the only core able to generate this kind of emissions. Yes. Which means that without Tantalus, they're busted, unless they also use ODSY on the Tempest, and ODSY is a derivative.
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Post by Ivory Samoan on Jan 15, 2017 17:42:36 GMT
I figured it was worth it's own thread since there are a lot of people talking about this at the moment here, GAF, Reddit etc...so why not, etc Can't as many people who want to post on a single thread? All this is going to do is cause a bunch of people to repeat post what they've been saying on the other thread... not to mention the fact that the tweet will also be likely posted on the Twitter thread and a discussion erupt there as well. I'd actually like to see the mods here stitch this thread onto the other one before too much repeat discussion happens. Fresh starts can sometimes do wonders for a relationship. Think of this as an island getaway from the other thread, a Love Boat of sorts (or Scouting and Research Boat, as it turns out).
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Post by Deleted on Jan 15, 2017 17:43:47 GMT
What Tempest is Mac talking about? The ship we saw in the trailer certainly didn't look like it was geared very much towards scouting and research.
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