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Post by Element Zero on Aug 4, 2016 5:34:59 GMT
The good thing is, with a new story beginning, they can take all of the lessons learned and apply them to the new game. We can have the "boldly go" exploration feels of the first game, the great characterization of the second, and the addictive mechanics of the third.
There's no impending doom driving us forward anymore, so MEA need not feel rushed, as ME3 felt to me, at times. It made perfect sense, narratively; but it definitely makes it harder for me to enjoy the game as much as I enjoy ME and ME2. Particularly with ME2, where I think the series reached its high point, I really enjoyed just building the team, handling their silly daddy issues, and jumping through the Omega-4 Relay with them. It feels epic every time, no matter how many dozens of times I've previously done it.
capn233 mentioned gibbed above. I admit to using gibbed every time. I abhor planet-scanning. It's my only major gripe with the game.
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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Aug 4, 2016 15:26:59 GMT
Mass Effect 2 is certainly a controversial game among many BioWare fans. It's my favorite in the franchise, though it is kind of the oddly placed one when you think of it. Still, many fans I know of dislike ME2 because they perceive it to not advance the plot. While they do have a point, I feel that it's hardly the game's own fault (save for the SM mechanic), as the game did establish the groundwork for what direction the series would build on, which was largely ignored in ME3. There are a variety of reasons for this disconnect.
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Post by Deleted on Aug 4, 2016 22:14:36 GMT
Mass Effect 2 is certainly a controversial game among many BioWare fans. It's my favorite in the franchise, though it is kind of the oddly placed one when you think of it. Still, many fans I know of dislike ME2 because they perceive it to not advance the plot. While they do have a point, I feel that it's hardly the game's own fault (save for the SM mechanic), as the game did establish the groundwork for what direction the series would build on, which was largely ignored in ME3. There are a variety of reasons for this disconnect. It's sort of how DA2 went. It didn't directly connect to the first game but set us up for the 3rd.
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Post by natureguy85 on Aug 5, 2016 6:01:34 GMT
I'm not sure what makes ME2 stand out the most, but it is definitely my fav! Heck just getting to the suicide mission to hear that amazing score is one of my guilty pleasures! Can't get enough of that moment and no matter how many times I play it, I still feel fear for the survival of my comrades even though I know none of them can die because I have perfected the playthroughs and chose the same options each time lol Dragon Age 2 was my first DA game and despite the negativity I've read about it, I have played all 3 games and 2 is still special to me. Yeah, the cutscenes and presentation were excellent in that game. I hated that they wasted it by resurrecting Shepard immediately and giving the SR-2 shortly after, but the destruction of the Normandy was an awesome and dramatic opening.
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Post by Blast Processor on Aug 5, 2016 6:32:35 GMT
I'm not sure what makes ME2 stand out the most, but it is definitely my fav! Heck just getting to the suicide mission to hear that amazing score is one of my guilty pleasures! Can't get enough of that moment and no matter how many times I play it, I still feel fear for the survival of my comrades even though I know none of them can die because I have perfected the playthroughs and chose the same options each time lol Dragon Age 2 was my first DA game and despite the negativity I've read about it, I have played all 3 games and 2 is still special to me. Yeah, the suicide mission is my favourite mission in the ME Trilogy.
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Post by Pounce de León on Aug 5, 2016 19:07:30 GMT
I thought this was about the dialogue options...
ME2 is probably most polished. But when I compare the combat gameplay to ME3... It falls short.
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Post by The Redhead Commander on Aug 5, 2016 22:55:00 GMT
I love ME2, favourite in the franchise. Best squad, best missions, intriguing enemy. The Suicide Mission is one of the best climaxes in gaming history, IMO. My only real quarrel with the game was how challenging it was to make a good-looking Femshep, which self-resolves in Mass Effect 3. Seriously, here's my character in ME2: d.pr/i/15ULtAnd then here she is in 3, with nothing more than a hair change: d.pr/i/PftQ
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Post by natureguy85 on Aug 6, 2016 4:18:23 GMT
I love ME2, favourite in the franchise. Best squad, best missions, intriguing enemy. The Suicide Mission is one of the best climaxes in gaming history, IMO. My only real quarrel with the game was how challenging it was to make a good-looking Femshep, which self-resolves in Mass Effect 3. Seriously, here's my character in ME2: d.pr/i/15ULtAnd then here she is in 3, with nothing more than a hair change: d.pr/i/PftQWhat was intriguing about the bug men? I didn't find any value in them being Protheans.
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Post by themikefest on Aug 6, 2016 4:36:48 GMT
My biggest issue with the game, for me, is the number of squadmates. Why use 12 when 8 can get the job done? The majority of my playthroughs I only recruit 8.
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Post by Element Zero on Aug 6, 2016 4:46:15 GMT
I love ME2, favourite in the franchise. Best squad, best missions, intriguing enemy. The Suicide Mission is one of the best climaxes in gaming history, IMO. My only real quarrel with the game was how challenging it was to make a good-looking Femshep, which self-resolves in Mass Effect 3. Seriously, here's my character in ME2: d.pr/i/15ULtAnd then here she is in 3, with nothing more than a hair change: d.pr/i/PftQI had the opposite experience, in terms of creating an attractive female Shepard. I never had a problem creating an attractive character in any of the games. The changes in the lighting, though, effectively "whitewashed" the darker skin tones as the series progressed. (I'm not trying to make that sound racially charged. It's just an excellent description.) Really, I believe whether or not you are a fan of the changes in the character creator largely depends upon the individual character you are trying to create/recreate. Some are easier in a given game, while others are more difficult in the same. I can still create some beautiful characters in the original game that I just can't replicate in the later games. (That's still disappointing to this day, because the particular face I'm picturing absolutely was Commander Shepard for me, in the early years. She probably always will be, I guess, alongside the Femshep that evolved from her and Sheploo.)
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Post by natureguy85 on Aug 6, 2016 7:25:05 GMT
My biggest issue with the game, for me, is the number of squadmates. Why use 12 when 8 can get the job done? The majority of my playthroughs I only recruit 8. Well because the characters are the best part of the game My question is why I need some of them in particular. Why hire an assassin and a thief?
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Post by themikefest on Aug 6, 2016 11:23:54 GMT
My biggest issue with the game, for me, is the number of squadmates. Why use 12 when 8 can get the job done? The majority of my playthroughs I only recruit 8. Well because the characters are the best part of the game My question is why I need some of them in particular. Why hire an assassin and a thief? Yep. The moment Thane mentions 'I;m dying', I wanted to say, "Nice meeting you, but you're not what I want for my team". Why is it that squadmates have upgrades for the ship? In order to have everyone survive I have to recruit Tali because she has the shields even though she's an option. Like I've said before, I only recruit 8, in most of my playthroughs, meaning that Tali never gets recruited in those playthroughs. So someone dies
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Post by natureguy85 on Aug 6, 2016 16:43:41 GMT
Well because the characters are the best part of the game My question is why I need some of them in particular. Why hire an assassin and a thief? Yep. The moment Thane mentions 'I;m dying', I wanted to say, "Nice meeting you, but you're not what I want for my team". Why is it that squadmates have upgrades for the ship? In order to have everyone survive I have to recruit Tali because she has the shields even though she's an option. Like I've said before, I only recruit 8, in most of my playthroughs, meaning that Tali never gets recruited in those playthroughs. So someone dies I don't mind that. It's something she actually contributes. She knows a guy who knows a guy or something. The bigger question is why the brand new ship is so inadequate lol.
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docsteely
N6
Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Aug 6, 2016 20:06:35 GMT
I throw in my vote for best of the series for ME2. ME2 develops all the NPCs, you connect to most of them, but not Shepard - he feels impersonal despite some of the best Paragon/Renegade interrupts in the series ("Got nothing to say to you" - "How about Good Bye..."). It also has an excellent crescendo in the action culminating with the Suicide Mission, which is epic.
I see nobody mentioned the Lair of the Shadow Broker, which for me remains the best DLC of the series, closely followed by Citadel (because party). Up to that point I found Liara kind of bland in ME1.
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Post by Hanako Ikezawa on Aug 6, 2016 20:22:57 GMT
Mass Effect 2 actually overall is easily my least favorite and in my opinion the worst of the Shepard Trilogy.
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N2
Plotting to take over the Wendish Empire >:D
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by vroomvroom on Aug 6, 2016 21:16:14 GMT
Mass Effect 2 actually overall is easily my least favorite and in my opinion the worst of the Shepard Trilogy. Same, it's mostly about recruiting and even when you get to the suicide mission, you realize that it's filler because you aren't really dealing with the Reapers, but rather a proxy. 1 is easily my favorite, none of the choices ever hit me as hard as having to choose who to sacrifice.
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Post by Element Zero on Aug 7, 2016 4:46:54 GMT
Mass Effect 2 actually overall is easily my least favorite and in my opinion the worst of the Shepard Trilogy. Same, it's mostly about recruiting and even when you get to the suicide mission, you realize that it's filler because you aren't really dealing with the Reapers, but rather a proxy. 1 is easily my favorite, none of the choices ever hit me as hard as having to choose who to sacrifice. The choice on Virmire meant the most the first time, and the time I specifically went for the "Soldier Ally" and "Sentinel Ally" achievement during the same playthrough. (It can be done.) After ME2, the choice became cheapened a bit, since I knew neither character would play much of a role in the sequel. I simply sidelined the character predestined to die. I at least felt a bit sorry for the one who died in a given game. (I usually rotated, Kaidan -> Ash -> Kaidan -> etc...) It got worse after ME3. Kaidan was now a combat badass, and still had his same great personality. Ash, meanwhile, was no longer the crewmate we'd once known. Her look and personality were altered, and not for the better. She also featured bugged files and a bugged power, and was mildly redundant with James and Garrus in the part. There was no longer any decision to be made on Virmire. Ash always dies a hero now, which means I barely use her. It's metagaming, but I barely used her previously. She does nothing Wrex can't do while also bringing some biotics to the table, along with his unique voice, look and charm. While Virmire is still the best two hours in gaming, the choice has lost most of its pop for me.
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Post by Hanako Ikezawa on Aug 7, 2016 7:19:50 GMT
Same, it's mostly about recruiting and even when you get to the suicide mission, you realize that it's filler because you aren't really dealing with the Reapers, but rather a proxy. 1 is easily my favorite, none of the choices ever hit me as hard as having to choose who to sacrifice. The choice on Virmire meant the most the first time, and the time I specifically went for the "Soldier Ally" and "Sentinel Ally" achievement during the same playthrough. (It can be done.) After ME2, the choice became cheapened a bit, since I knew neither character would play much of a role in the sequel. I simply sidelined the character predestined to die. I at least felt a bit sorry for the one who died in a given game. (I usually rotated, Kaidan -> Ash -> Kaidan -> etc...) It got worse after ME3. Kaidan was now a combat badass, and still had his same great personality. Ash, meanwhile, was no longer the crewmate we'd once known. Her look and personality were altered, and not for the better. She also featured bugged files and a bugged power, and was mildly redundant with James and Garrus in the part. There was no longer any decision to be made on Virmire. Ash always dies a hero now, which means I barely use her. It's metagaming, but I barely used her previously. She does nothing Wrex can't do while also bringing some biotics to the table, along with his unique voice, look and charm. While Virmire is still the best two hours in gaming, the choice has lost most of its pop for me. After playing Mass Effect 2 and Mass Effect 3, I actually go the opposite way and always save Ashley. Kaidan's story just doesn't go anywhere past Mass Effect 1, whereas Ashley's does in that her efforts lead to her family name being restored. Likewise in terms of what their deaths do Kaidan is a better choice from that perspective, since his death helps biotics whereas Ashley's doesn't do anything unique. Finally, in terms of character Ashley evolves much more as a person in my opinion whereas Kaidan stays stagnant.
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Post by Darth Dennis on Aug 7, 2016 16:12:42 GMT
To me, my favourite is ME1 because I am boring and like world building. I just wish ME2 had an actual plot (without Cerberus in it) and world-build-y, non-linear missions like Noveria.
Also, A New Hope is better.
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Post by capn233 on Aug 7, 2016 17:21:24 GMT
Yeah I don't think the Virmire choice mattered. Then again it was never really a choice for me.
"Sorry Kaidan, I had to make a choice. It's been a long dry spell."
"I understand Commander, I wouldn't change a thing."
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N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Pillemarisk on Aug 7, 2016 17:48:53 GMT
To me, my favourite is ME1 because I am boring and like world building. I just wish ME2 had an actual plot (without Cerberus in it) and world-build-y, non-linear missions like Noveria. Agreed. The story falls apart pretty quickly. The whole mood of the game feels very different from ME1, almost like an entirely different series. I still find myself liking ME2 though. Gameplay-wise it's the most fun to me. It's just not the sequel I wanted. Spara
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Post by Element Zero on Aug 8, 2016 4:01:41 GMT
The choice on Virmire meant the most the first time, and the time I specifically went for the "Soldier Ally" and "Sentinel Ally" achievement during the same playthrough. (It can be done.) After ME2, the choice became cheapened a bit, since I knew neither character would play much of a role in the sequel. I simply sidelined the character predestined to die. I at least felt a bit sorry for the one who died in a given game. (I usually rotated, Kaidan -> Ash -> Kaidan -> etc...) It got worse after ME3. Kaidan was now a combat badass, and still had his same great personality. Ash, meanwhile, was no longer the crewmate we'd once known. Her look and personality were altered, and not for the better. She also featured bugged files and a bugged power, and was mildly redundant with James and Garrus in the part. There was no longer any decision to be made on Virmire. Ash always dies a hero now, which means I barely use her. It's metagaming, but I barely used her previously. She does nothing Wrex can't do while also bringing some biotics to the table, along with his unique voice, look and charm. While Virmire is still the best two hours in gaming, the choice has lost most of its pop for me. After playing Mass Effect 2 and Mass Effect 3, I actually go the opposite way and always save Ashley. Kaidan's story just doesn't go anywhere past Mass Effect 1, whereas Ashley's does in that her efforts lead to her family name being restored. Likewise in terms of what their deaths do Kaidan is a better choice from that perspective, since his death helps biotics whereas Ashley's doesn't do anything unique. Finally, in terms of character Ashley evolves much more as a person in my opinion whereas Kaidan stays stagnant. I disagree, in terms of Kaidan "not evolving", and Ashley displaying positive character development. I felt like Kaidan followed a logical, believable path. His character evolved both in terms of its writing and its mechanics. It was pretty cool, because the one acknowledged the other. The team seemed to have a coherent plan for Kaidan. Meanwhile, Ash's story and new look made my brain hurt; the first because it defies logic, the second because I hated the makeover. Her family subplot was okay, but I wasn't really drawn in by it. It just felt like her writer (and visual designers) and I had very different ideas about who Ashley is. It made it hard to get into her character. It was disappointing, since I really like her in ME1, and even her letter in ME2.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by llandwynwyn on Aug 8, 2016 12:35:59 GMT
Nah, ME2 is a good game but failed as the middle, i.e. the bridge, and it was what really caused most of ME3 problems. I love the gameplay, loved the characters and most missions but it was Recruit Your Party: The Game. The main plot was just nonsense, when it should've been preparing the ground for ME3.
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On holiday on Dantooine. This whole "vengeance on the Jedi" thing gets very tiring after a while.
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Post by Darth Dennis on Aug 8, 2016 16:03:52 GMT
I love ME2, favourite in the franchise. Best squad, best missions, intriguing enemy. The Suicide Mission is one of the best climaxes in gaming history, IMO. My only real quarrel with the game was how challenging it was to make a good-looking Femshep, which self-resolves in Mass Effect 3. Seriously, here's my character in ME2: d.pr/i/15ULtAnd then here she is in 3, with nothing more than a hair change: d.pr/i/PftQWhat was intriguing about the bug men? I didn't find any value in them being Protheans. Also, they don't wear clothes.
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Aug 8, 2016 20:16:23 GMT
While I enjoyed playing it, Mass Effect 2 is definitely my least favorite of the series. I do enjoy missions, fun dialogue and interupts, and the Suicide Mission is one of the best sequences ever, but something was just off for me. I know I didn't care too much for a lot of the new combat mechanics coming directly from the prior game, but I got used to it by the next game. I actually wasn't super impressed with the majority of the squad choices. On the other hand, my second favorite character is Kasumi, so that argument isn't the most compelling. Now that I think about it, I guess I have a harder time pinpointing it. Maybe it gives a subconscious signal of treading water, and I don't recognize it. Other minor things have been touched on by others, but it doesn't impress me the same way the bookends do.
My favorites are definitely a tie between the first and third of the series. I lean slightly to Mass Effect 3, simply because it has the benefit of all of the story and progression leading up to it. My favorite DLC is definitely Leviathan though.
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