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Post by Mickymax69 on Aug 9, 2016 10:31:22 GMT
ME2 Gameplay is awesome, it brings more dynamics in fighting phases, increasing when you play it on "Hardcore" & up. ME2 erases minor defaults in combat mechanical compared to ME1. I like playing it without using soldier abilities, like a FPS/TPS. Totally diabolic.
Even if I find ME3 A.I more accurate & dynamics too. The clear objectives: "Recruit the crew" period and going on a suicidal mission, no need to talk about the delicious DLCs whom are excellent and confirm the choice the Devs made regarding combat phases.
It really makes me think about Star Wars V. Thefact we're not at the beginning of the story , nor in the final outcome, feels somehow comfortable. And Miranda...
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Post by natureguy85 on Aug 9, 2016 10:54:08 GMT
ME2 Gameplay is awesome, it brings more dynamics in fighting phases, increasing when you play it on "Hardcore" & up. ME2 erases minor defaults in combat mechanical compared to ME1. I like playing it without using soldier abilities, like a FPS/TPS. Totally diabolic. Even if I find ME3 A.I more accurate & dynamics too. The clear objectives: "Recruit the crew" period and going on a suicidal mission, no need to talk about the delicious DLCs whom are excellent and confirm the choice the Devs made regarding combat phases. It really makes me think about Star Wars IV. Thefact we're not at the beginning of the story , nor in the final outcome, feels somehow comfortable. And Miranda... Did you mean Star Wars V, Empire Strikes Back? But both are awesome and Mass Effect 2 is... not. However, there is one good comparison in that Mass Effect 2 cements Mass Effect as a character focused series, which is what Star Wars was. But Star Wars put work into the plot too.
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Post by Mickymax69 on Aug 9, 2016 12:06:43 GMT
ME2 Gameplay is awesome, it brings more dynamics in fighting phases, increasing when you play it on "Hardcore" & up. ME2 erases minor defaults in combat mechanical compared to ME1. I like playing it without using soldier abilities, like a FPS/TPS. Totally diabolic. Even if I find ME3 A.I more accurate & dynamics too. The clear objectives: "Recruit the crew" period and going on a suicidal mission, no need to talk about the delicious DLCs whom are excellent and confirm the choice the Devs made regarding combat phases. It really makes me think about Star Wars IV. Thefact we're not at the beginning of the story , nor in the final outcome, feels somehow comfortable. And Miranda... Did you mean Star Wars V, Empire Strikes Back? But both are awesome and Mass Effect 2 is... not. However, there is one good comparison in that Mass Effect 2 cements Mass Effect as a character focused series, which is what Star Wars was. But Star Wars put work into the plot too. Damn!you're right! I run to correct it... Yes I wanted to say SW V. But as you relieve it, Star war IV does the job too. I appreciate ME2 for one thing : No brain overheating, just a good run & rush (colletors force us to).I really like it for that. That beeing said, I love when it goes for more complexity, cornelian choices. I take ME2 more like a "steam-venting" game, it's in that way I find it "awesome". I really enjoy Fighting sessions in which I concentrate more. p.s: I have no word for: "défouloir " in french. so sorry for my : me...read...you.My english level doesn't allow me to develop as I would wish, but I'm learning.
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Post by capn233 on Aug 9, 2016 23:11:22 GMT
I think ME3 was responsible for most of ME3's problems.
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Post by Hanako Ikezawa on Aug 10, 2016 1:14:53 GMT
I think ME3 was responsible for most of ME3's problems. Mass Effect 3 really needed to be two games.
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Post by opuspace on Aug 10, 2016 4:32:20 GMT
I think ME3 was responsible for most of ME3's problems. Mass Effect 3 really needed to be two games. It'd be fitting actually. The time span of two games would have given players a pseudosense of fatigue, sharing a sense of exhaustion with the characters at the desperation of the war as it dragged on. Resolving it in ME3 felt like it was too short for something as brutal as galactic wide extinction.
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Post by SalMasRac on Aug 10, 2016 6:57:12 GMT
Mass Effect and Dragon Age are both games where the second game is by far the best. However, it is well known that I have the worst taste in games in the known world. Stop being a guest and join already!
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Post by natureguy85 on Aug 10, 2016 10:28:25 GMT
Mass Effect 3 really needed to be two games. It'd be fitting actually. The time span of two games would have given players a pseudosense of fatigue, sharing a sense of exhaustion with the characters at the desperation of the war as it dragged on. Resolving it in ME3 felt like it was too short for something as brutal as galactic wide extinction. Only because ME2 did nothing to advance the plot. It was a side story.
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Post by Darth Dennis on Aug 10, 2016 10:30:52 GMT
It'd be fitting actually. The time span of two games would have given players a pseudosense of fatigue, sharing a sense of exhaustion with the characters at the desperation of the war as it dragged on. Resolving it in ME3 felt like it was too short for something as brutal as galactic wide extinction. Only because ME2 did nothing to advance the plot. It was a side story. With a load of side stories branching off. With small side stories branching of those. Side storception.
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Post by opuspace on Aug 10, 2016 11:17:31 GMT
It'd be fitting actually. The time span of two games would have given players a pseudosense of fatigue, sharing a sense of exhaustion with the characters at the desperation of the war as it dragged on. Resolving it in ME3 felt like it was too short for something as brutal as galactic wide extinction. Only because ME2 did nothing to advance the plot. It was a side story. Right, I've heard suggestions that ME2 would have been better served as a plot about gathering resources like what was done with the Crucible, blackmailing and making deals and alliances with entire governments. Kinda wish I could see a more detailed suggestion as to how the sequence could go. Was that what you had in mind?
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Post by Rifneno on Aug 10, 2016 11:49:58 GMT
As the series went on, gameplay got better and storytelling got worse. ME1's gameplay is less fun than a handjob from Edward Scissorhands and ME3's storytelling is like being being beaten to death with a shovel made of solidified stupidity.
ME2 is a happy medium between the two extremes. It's the Goldielocks one.
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Post by straykat on Aug 10, 2016 12:10:59 GMT
I think so. Maybe the gameplay is better in 3 and the story more "digestible" in 1, but I like ME2's whole package the most. I don't know what one thing it is.. the characters, the darker atmosphere, etc..
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Post by Mickymax69 on Aug 10, 2016 13:32:16 GMT
I think so. Maybe the gameplay is better in 3 and the story more "digestible" in 1, but I like ME2's whole package the most. I don't know what one thing it is.. the characters, the darker atmosphere, etc.. "The darker atmosphere": makes me think of one point : the fact Sheploo is hired by force by Cerberus, thus in a shitty position... I would have liked to see more interactions between Shepard and the Alliance, to develop more the dilemma aspect, likee having one footin each camp more perceptible.
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Post by Rifneno on Aug 10, 2016 13:46:24 GMT
I think so. Maybe the gameplay is better in 3 and the story more "digestible" in 1, but I like ME2's whole package the most. I don't know what one thing it is.. the characters, the darker atmosphere, etc.. "The darker atmosphere": makes me think of one point : the fact Sheploo is hired by force by Cerberus, thus in a shitty position... I would have liked to see more interactions between Shepard and the Alliance, to develop more the dilemma aspect, likee having one footin each camp more perceptible. When people initially complained that ME2 was so much darker and depressing than the first, BW promised ME3 would go back to ME1's cheerier tone. ME3 lies. They're the gift that never stops giving. Anyways, I'm fine with Shepard being forced to work for Cerberus. That was the whole point: the Council and the Alliance aren't doing anything about the Reapers so Cerberus is literally the only option to work against the Reapers. You can go to the Council and see first hand they're stupid jackasses but I do think there should have been a similar scene with the Alliance. Shepard goes to the Alliance, pleads his case, and they treat him/her like a crazy person or imposter. Maybe Hackett sticks up for Shepard but is ultimately outvoted. That's really all the more I wanted as far as Alliance content. The game lets you make a genuine effort with the Council and get refuted but the Alliance we're just told second-hand that they're ignoring the threat and won't help. It'd have been nice to personally confirm it.
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Post by themikefest on Aug 10, 2016 13:54:29 GMT
Right, I've heard suggestions that ME2 would have been better served as a plot about gathering resources like what was done with the Crucible, blackmailing and making deals and alliances with entire governments. Kinda wish I could see a more detailed suggestion as to how the sequence could go. Was that what you had in mind? I've read a few posts saying the same. I've even suggested, once or twice, that the Collectors could've been a long side mission with the main mission taking Shepard to darkspace
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Post by straykat on Aug 10, 2016 16:41:28 GMT
I think so. Maybe the gameplay is better in 3 and the story more "digestible" in 1, but I like ME2's whole package the most. I don't know what one thing it is.. the characters, the darker atmosphere, etc.. "The darker atmosphere": makes me think of one point : the fact Sheploo is hired by force by Cerberus, thus in a shitty position... I would have liked to see more interactions between Shepard and the Alliance, to develop more the dilemma aspect, likee having one footin each camp more perceptible. I'd like that too. I end up crafting my own story workarounds to fill in the gaps, but it'd be better if there were more explicit conflicts about that. My personal way of dealing with the Alliance is/has been through the romances. lol. Especially being torn on Jack and Miranda. But it works anywhere really. Also quest order helps. if you metagame. Like not doing Overlord or getting Jack right away. I also just mean darker as in literally darker too. It's a moody looking game, lighting wise. I love this about it.
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Post by Mickymax69 on Aug 10, 2016 23:38:45 GMT
Rifneno & Straykat (I don't think there is multiquote)Personally I like the moment when we hear the piano playing, this strong sensation of solitude...and when you wake up between these clinical walls, you feel alone and without landmarks, all of your members vanished. I really like how the game makes you feel. This crossing increases the joy of seeing Joker's return, first to be seen, and the Normandy. I agree, but I found ME3 oppresive and it hasn't bothered me at all. Each game has its proper atmosphere, and I like it that way, because if not, you would have a too constant scenario. I recognize perhaps some people wanted ME3 be realized more like the Return of the Jedi. The romances...because of the catfight between Jack Vs Miranda, I "paragon" a lot before and, wait to solve jack request. I'm waiting to have the hot event downstairs with her before I had to choose, when they scratch each other's eyes out. I don't know if it's Jack's personal quest, or the fact we heavily flirt with her that triggers the catfight. Anyways I planned to go to Illium before, cause if you sleep with jack before Liara's meeting, she'll blame you for having "hot time" with a tattooed woman... (don't have dialogue option : "Liara, It has been over two years since I don't get hugs!") I won the medal of the best attican traverse's total coward ... Then I resolve the shadow broker's lair mission, just to hear Liara be undecided concerning our relationship, so I have a free hand to flirt with Miranda. Yeepee! In another hand, I understand why they didn't go that way, leading to more interactions with the council and the Alliance, I think of the Vega's event : paragon Lost. (I don't know the chronology too much, nor the details, but it seems the Alliance has its little secrets.)So in a way to optimize the chances of success, Let it be a competition between Ashley/Vega/Alliance or Shepard/Cerberus, they didn't blame Shepard not to come back, because they didn't really wanted him to. Shepard became the link between the Alliance and Cerberus temporarily. It was better for them through Anderson mediation. It's hypothetical. When Ashley meets Shepard on Horizon, she makes him feel guilty, or at least try, and I liked Shepard's reaction. That's the spirit in which I would like to see more snags.
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Post by Qui-Gon GlenN7 on Aug 11, 2016 0:51:56 GMT
Great responses, great thread which I didn't expect. Somehow the title led me to believe it would be full of shitpost.
Personally, and a bit of rehash from what many have said, ME3 does have for me far and away the best control (despite omnibar) and combat of the series. It is also an excellent game, from every perspective that mattered to me, engrossing, from start until Anderson dies. The latter events have been discussed to death and I have mourned and moved on. Being forced to choose Synthesis was a bitter fucking pill though.
Anywho, ME2 wins because of the Suicide Mission. What many hate, many more love, and I am in the big boner love crowd.
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Post by Zemgus on Aug 11, 2016 14:00:54 GMT
ME3 is probably my favorite, then ME1 and ME2 is the last. It's not a bad game, but I think ME3&1 have a better plot. ME2 is almost all about recruiting and loyalty missions. It didn't have enough main missions. Or Cerberus related stuff. Would have been cool to really get to work with Cerberus and get to know their organization better. Now it was just all about the Collectors.
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Post by Qui-Gon GlenN7 on Aug 12, 2016 0:54:11 GMT
So, since the topic still interests me, I will go a little further. To me, ME2 Suicide Mission is the best of gaming. Still fun every time I do it, until the ridiculous Human Reaper. Still, it is so satisfying, and watching Garrus die in my first playthrough was so painful... Overall though, ME3 would have taken the cake by a mile, cruising to victory, had the ending pleased me more. Since it pleased me negatively, it is not ny favorite ME game. It is my second. I rate the OG ME as the best of the series, and an all time classic. It established a new game, a new universe that was familiar but evolved and exciting. Great character development, some difficult choices, and having to actually aim in a "RPG" that was actually still pretty RPG, was a blast. The gameplay is so dull compared to the following games that it is not great for replay anymore, even though I have found the nostalgia sufficient each time to win me over and enjoy again. I like the Mako... Although I do mod it's vertical jump limit substantially ME is a complete game, and though it leaves a ton of unanswered questions (until the latter games of course) the ending is satisfying, the Boss is a fearsome threat, as is his mook Saren. *** So, overall best: ME Best ending sequence of any game I like to play: ME2 Best overall gameplay: ME3 *** Great games. Hope it continues.
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Post by themikefest on Aug 12, 2016 1:02:42 GMT
Mass Effect 3 really needed to be two games. The amount of stuff put in the game and the time they had for developement, I would've made it two games.
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Post by nikkolas on Aug 12, 2016 8:16:05 GMT
There's a reason Mass Effect 2 has an entire Wikipedia page dedicated to how great it was.
I used to wonder, before I played the ME Trilogy, why it was that I always heard about how great ME2 was and how infamously terrible ME3's ending was but never heard a peep about ME1 beyond "lol elevators."
After playing the games, I found out why this is. Mass Effect 2 is a masterpiece of writing. It injects life into the utterly sterile and uninteresting setting ME created. Seriously, consider the Citadel in 1 vs. 2. In 1, it's huge...and empty. This is the hub of the galaxy? In 2, there are people everywhere, always talking, always moving. Everything feels alive and real.
And the fact they salvaged Cerberus from that one-off squad of goons in a side mission and made them a legitimate and interesting orgaorganization is another testament to ME2's writing. TIM is a great character and between him, Miranda and the new crew of the Normandy, it really makes Cerberus look appealing and reasonable.
And then of course there are the squadmates. ME1 squadmates largely existed to vomit exposition about their races and kaidan was just a Carth clone and Wrex was just a Canderous clone. ME2 delivered so much more with pretty much every last squadmate being highly sympathetic and likable. Better voice-acting, too.
Oh and then there's the music! Egad, the music!
The last part is particularly special to me. I still remember first time I played the game, I had Jack do the Long Walk, and the music and her voice-acting and animation just combine to make something that is nothing short of perfect. When you are near the end, and she is all but spent, and you can see she can barely walk and you can hear the strain in her voice, and she makes that final desperate sprint for the exit... Fuckin' chills, man. I love you, Jack.
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Post by Hanako Ikezawa on Aug 12, 2016 9:27:17 GMT
And the fact they salvaged Cerberus from that one-off squad of goons in a side mission and made them a legitimate and interesting orgaorganization is another testament to ME2's writing. TIM is a great character and between him, Miranda and the new crew of the Normandy, it really makes Cerberus look appealing and reasonable. And then of course there are the squadmates. ME1 squadmates largely existed to vomit exposition about their races and kaidan was just a Carth clone and Wrex was just a Canderous clone. ME2 delivered so much more with pretty much every last squadmate being highly sympathetic and likable. Better voice-acting, too. I disagree on ME2 being a masterpiece of writing for plenty of reasons, but in your post I disagree with these two things. I hated what they did with Cerberus, and it was only a sign of things to come. They were established as a former Alliance black ops group that went rogue and thus were all but impossible to find. Yet in Mass Effect 2 they are this huge enterprise that it seems everyone knows about, and for a group so skilled in secrecy they don't really show it with things like them literally slapping their logo on every single piece of equipment they had. As for all the squadmates being highly sympathetic and likable and overall better than the ME1 companions, that is subjective. I couldn't care less for the majority of our squad mates in ME2. I liked our crew more than most of our squadmates. Plus ME2 lessened my opinion about more than one of our ME1 squadmates with what Bioware did with them.
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Post by IllustriousT on Aug 12, 2016 10:42:11 GMT
ME2 is my favorite from the trilogy Mass Effect. Dragon Age 2 on the other hand, while still a blast to play (for me), DAI has that honor.
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Post by Mickymax69 on Aug 12, 2016 10:44:56 GMT
After playing the games, I found out why this is. Mass Effect 2 is a masterpiece of writing. It injects life into the utterly sterile and uninteresting setting ME created. Seriously, consider the Citadel in 1 vs. 2. In 1, it's huge...and empty. This is the hub of the galaxy? In 2, there are people everywhere, always talking, always moving. Everything feels alive and real. I agree, this point deserves to be highlighted, I have come to the same comment about the citadel in ME1, perhaps the CPU power was not sufficient at this point of time, but I played Hitman Blood money (2006) where, during a mission "Birds with 1 switch", lots of people walk in the street without tearing my CPU, and de facto, i wish I had the same kind of crowd (reacting more like Absolution) in ME. Indeed, ME2 is in this way more alive, even if it's less open space in return, but better.
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