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Post by dutchsghost7 on Jan 16, 2017 22:49:18 GMT
Seems like the drought of Bioware games is so that they can develop systems and teams to launch a new Bioware game every year similar to the yearly releases we had between 2009-2012.
2017 - MEA 2018 - New IP (in dev by ME Edmonton team since me3) 2019 - Dragon Age 4 (5 years after DAI) 2020 - Bioware Austin game 2021 - MEA 2 2022 - New IP sequel 2023 - Dragon Age 5
Thoughts?
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Post by pdusen on Jan 16, 2017 22:51:32 GMT
Hi, Dutch.
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Post by dutchsghost7 on Jan 16, 2017 22:54:33 GMT
.....so are you going to contribute to the thread instead of trolling?
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Post by themikefest on Jan 16, 2017 22:59:18 GMT
2017 - MEA 2018 - new IP or DA4 2019 - DA4 or new IP 2020 - ME4 - Shepard returns 2021 - MEA2: Nomad has weapons 2022- New IP2 or DA5 2023 - DA5 or new IP2 2024- ME5: After Shepard 2025 - MEA3: Tempest gets weapons
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Legion Rebuilt
An interesting update has occurred. More data must be accumulated...
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Post by lightdrago3 on Jan 16, 2017 23:12:03 GMT
Seems like the drought of Bioware games is so that they can develop systems and teams to launch a new Bioware game every year similar to the yearly releases we had between 2009-2012. 2017 - MEA 2018 - New IP (in dev by ME Edmonton team since me3) 2019 - Dragon Age 4 (5 years after DAI) 2020 - Bioware Austin game 2021 - MEA 2 2022 - New IP sequel 2023 - Dragon Age 5Thoughts? Were any of these bolded release date confirmed?
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Post by Hanako Ikezawa on Jan 16, 2017 23:16:31 GMT
I see nothing wrong with this supposed timeline. It gives Bioware 4 years to work on each game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: JayKay91939
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Post by JayKay on Jan 16, 2017 23:20:16 GMT
As long as they still got time to make the games, and they don't run any of the franchises into the dirt, I'd have no problem with that.
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Ianamus
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Post by Ianamus on Jan 16, 2017 23:21:20 GMT
Inquisition and ME:A took longer because they were working with a new engine. I doubt MEA:2 and DA:4 will take as long to produce, because of all the assets they can take from the previous game. I'd guess around 3.5 years for each, maximum.
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Post by smilesja on Jan 16, 2017 23:23:07 GMT
If the game is good, I don't care about how long it takes for the game to be made.
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Post by SofaJockey on Jan 16, 2017 23:24:34 GMT
This is a fairly sensible thought, and attractive to an owner like EA who would want regular cash flow/revenue streams. I would not be upset to see even close to annual releases, games and engine changes permitting.
The 'drought' (or freeze) I would put down to Frostbite which I get the vibe is very pretty but was much harder to attune to BioWare games than they would wish to get into in public.
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Post by SofNascimento on Jan 16, 2017 23:39:09 GMT
This thread isn't subtle at all.
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Post by Cyonan on Jan 17, 2017 0:06:52 GMT
Assuming that you have the number of studios to handle it, releasing a game every year isn't really a bad thing.
What Activision(and I'm going to throw Ubisoft under the bus here too) was doing that was problematic was they were releasing the same game on a yearly basis. Mainly Call of Duty and Assassin's Creed. You start to run into franchise fatigue as players just get tired of playing the same game over and over again, and your development teams aren't given much time to incorporate feedback into the next iteration so the games start to feel really pretty much the same.
When you've got about 3-5 years between each game franchise getting a new installment that's not a bad development cycle. Again, assuming that each franchise has its own development team.
It's possible they can even speed things up a bit(though they shouldn't rush it) as they get to know the engine better. It also is beneficial that DICE is the developer of the Frostbite Engine. Being another EA studio, that's a pretty solid advantage when you need to get the engine doing stuff it wasn't originally designed to do.
Just over 2 years ago Frostbite reportedly couldn't handle quadruped animals like Horses. Now Battlefield 1 has them, and I'm guessing BioWare was very instrumental in that happening since they got it working first in Inquisition. That sort of stuff works both ways, and things that the other studios get working BioWare can benefit from.
There are also things that can carry between BioWare games. The dialogue systems both use the dialogue wheel now, so they don't need to re-create that code for Mass Effect: Andromeda. It was already done in Inquisition.
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Post by Saboru on Jan 17, 2017 0:17:24 GMT
I'm deducting points for missing the secondary snark potential there by not slotting Austin in for releasing a new SWTOR operation every 4 years.
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Post by FireAndBlood on Jan 17, 2017 0:44:30 GMT
You used to be better at this Dutch.
#MakeTrollingGreatAgain
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Post by Andrew Waples on Jan 17, 2017 1:07:28 GMT
You do realize BioWare is a developer not a publisher right? At the end of the day, EA has the ultimate say on release dates. That being said, depending on the success of MEA, it wouldn't surprise me to see BioWare have a game every year.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Jan 17, 2017 2:36:31 GMT
Assuming that you have the number of studios to handle it, releasing a game every year isn't really a bad thing. What Activision(and I'm going to throw Ubisoft under the bus here too) was doing that was problematic was they were releasing the same game on a yearly basis. Mainly Call of Duty and Assassin's Creed. You start to run into franchise fatigue as players just get tired of playing the same game over and over again, and your development teams aren't given much time to incorporate feedback into the next iteration so the games start to feel really pretty much the same. When you've got about 3-5 years between each game franchise getting a new installment that's not a bad development cycle. Again, assuming that each franchise has its own development team. It's possible they can even speed things up a bit(though they shouldn't rush it) as they get to know the engine better. It also is beneficial that DICE is the developer of the Frostbite Engine. Being another EA studio, that's a pretty solid advantage when you need to get the engine doing stuff it wasn't originally designed to do. Just over 2 years ago Frostbite reportedly couldn't handle quadruped animals like Horses. Now Battlefield 1 has them, and I'm guessing BioWare was very instrumental in that happening since they got it working first in Inquisition. That sort of stuff works both ways, and things that the other studios get working BioWare can benefit from. There are also things that can carry between BioWare games. The dialogue systems both use the dialogue wheel now, so they don't need to re-create that code for Mass Effect: Andromeda. It was already done in Inquisition. AssCreed is Ubisoft, not Activision. Anyway, Them alternating between games, but those timelines are way off. It'd be unnecessary for any succeeding game to take four years with Bioware using the same base engine and technology in all of their games. The next Mass Effect game wouldn't need four years to cook; the standard two and a half years would suffice since they already have the base mechanics and need only supply line and gameplay improvements and refinements from there. Not to mention, there wouldn't be a need to release a game every year, especially if the new Edmonton game and the Austin game are in differing genres than Mass Effect and Dragon Age. Realistically, a 7 months to a year and a half between each Bioware release makes far more sense. One game in the beginning of the year, one in the EOY holiday season with cycling through IPs from there. For example, if the games were to finish within this year, it'd be Andromeda in March, Austin's title in November/December, DA4 next spring, Edmonton's game in the fall, Mass Effect 5 the following spring, etc. The gap between ME3 and Andromeda and the gap between DA2 to Inquisition was due to the transition to a new game engine and getting all of their custom stuff working with Frostbite. Now that they don't have to make engine transitions, the pipeline is refined and dev times are streamlined, which means they can push games out faster. The problem with Call of Duty doing this every year is because the base gameplay is the same. That, plus there's three CoD franchises at this point doing different things, there's fall off each year as people wait for their next CoD line. Assassin's Creed's problem isn't just an Assassins Creed problem and moreso the fact that every Ubisoft game uses the same open world mission and side-mission design, so regardless of if you're playing Far Cry or Assassin's Creed, you could essentially be playing the same "go climb this tower to unlock this area" three times in the same year. Even though they're both RPGs with dialog choices, Mass Effect and Dragon Age are different gameplay experiences, so there needn't be a massive gap between their releases. And if the other games are in different genres or thematically different if they're both action games, that avoid this issue even further.
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Post by Andrew Lucas on Jan 17, 2017 3:35:01 GMT
Reported for hate speech.
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JokeDealer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
XBL Gamertag: JokeDealer
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Post by JokeDealer on Jan 17, 2017 3:41:53 GMT
For those interested, no games beyond Mass Effect Andromeda have any sort of solid release date. Another Dragon Age is expected, but we have no idea when it will be properly announced. To address Dutch directly, none of what you're proposing is necessarily bad or really similar to Activision. There are now multiple game development teams at Bioware, but, I'll admit, they do reuse a few key individuals as needed. Unlike Destiny, which uses Bungies year after year, or Call of Duty, which alternates between Treyarch and Infinity Ward. Aside from that, even Bioware's actions do not support your misguided post. Dragon Age Inquisition came out in 2014 and Mass Effect 3 came out in 2012.
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Post by derrame on Jan 17, 2017 3:44:27 GMT
why becoming activision?
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Post by Cyonan on Jan 17, 2017 3:51:44 GMT
AssCreed is Ubisoft, not Activision. Anyway, Them alternating between games, but those timelines are way off. It'd be unnecessary for any succeeding game to take four years with Bioware using the same base engine and technology in all of their games. The next Mass Effect game wouldn't need four years to cook; the standard two and a half years would suffice since they already have the base mechanics and need only supply line and gameplay improvements and refinements from there. Not to mention, there wouldn't be a need to release a game every year, especially if the new Edmonton game and the Austin game are in differing genres than Mass Effect and Dragon Age. Realistically, a 7 months to a year and a half between each Bioware release makes far more sense. One game in the beginning of the year, one in the EOY holiday season with cycling through IPs from there. For example, if the games were to finish within this year, it'd be Andromeda in March, Austin's title in November/December, DA4 next spring, Edmonton's game in the fall, Mass Effect 5 the following spring, etc. The gap between ME3 and Andromeda and the gap between DA2 to Inquisition was due to the transition to a new game engine and getting all of their custom stuff working with Frostbite. Now that they don't have to make engine transitions, the pipeline is refined and dev times are streamlined, which means they can push games out faster. The problem with Call of Duty doing this every year is because the base gameplay is the same. That, plus there's three CoD franchises at this point doing different things, there's fall off each year as people wait for their next CoD line. Assassin's Creed's problem isn't just an Assassins Creed problem and moreso the fact that every Ubisoft game uses the same open world mission and side-mission design, so regardless of if you're playing Far Cry or Assassin's Creed, you could essentially be playing the same "go climb this tower to unlock this area" three times in the same year. Even though they're both RPGs with dialog choices, Mass Effect and Dragon Age are different gameplay experiences, so there needn't be a massive gap between their releases. And if the other games are in different genres or thematically different if they're both action games, that avoid this issue even further. That's why I mentioned Ubisoft in my post =P I'd say about a year between BioWare releases should be sufficient with the new IP so you'd get a new Mass Effect game in 2017, New IP in 2018, Dragon Age 4 in 2019, and Mass Effect 5 in 2020. A year between releases but about 3 years between each game in any given franchise. That's what I was going for with my previous post. You might be able to get it down to about 2.5 but I'd be hesitant about trying to go much faster than that(especially if they want to push this exploration of huge wide open zones, which requires a bit more content than the previous games had). Ubisoft's problem is trying to rush out games on a mass scale. They don't have the time to change anything because they want every franchise to be a yearly release, so it all must have very little iteration between games in the franchise. As a result their games all start having the same core formula because they're trying to rush everything using what they have. The last new interesting thing they had for me was the naval combat in Assassin's Creed which they made 1 game based around and then ignored it ever existed. Somebody could make a really good open world pirate game with those mechanics. A proper one that isn't tied to needing to also be an Assassin's Creed game.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 17, 2017 3:53:47 GMT
AssCreed is Ubisoft, not Activision. Anyway, Them alternating between games, but those timelines are way off. It'd be unnecessary for any succeeding game to take four years with Bioware using the same base engine and technology in all of their games. The next Mass Effect game wouldn't need four years to cook; the standard two and a half years would suffice since they already have the base mechanics and need only supply line and gameplay improvements and refinements from there. Not to mention, there wouldn't be a need to release a game every year, especially if the new Edmonton game and the Austin game are in differing genres than Mass Effect and Dragon Age. Realistically, a 7 months to a year and a half between each Bioware release makes far more sense. One game in the beginning of the year, one in the EOY holiday season with cycling through IPs from there. For example, if the games were to finish within this year, it'd be Andromeda in March, Austin's title in November/December, DA4 next spring, Edmonton's game in the fall, Mass Effect 5 the following spring, etc. The gap between ME3 and Andromeda and the gap between DA2 to Inquisition was due to the transition to a new game engine and getting all of their custom stuff working with Frostbite. Now that they don't have to make engine transitions, the pipeline is refined and dev times are streamlined, which means they can push games out faster. The problem with Call of Duty doing this every year is because the base gameplay is the same. That, plus there's three CoD franchises at this point doing different things, there's fall off each year as people wait for their next CoD line. Assassin's Creed's problem isn't just an Assassins Creed problem and moreso the fact that every Ubisoft game uses the same open world mission and side-mission design, so regardless of if you're playing Far Cry or Assassin's Creed, you could essentially be playing the same "go climb this tower to unlock this area" three times in the same year. Even though they're both RPGs with dialog choices, Mass Effect and Dragon Age are different gameplay experiences, so there needn't be a massive gap between their releases. And if the other games are in different genres or thematically different if they're both action games, that avoid this issue even further. That's why I mentioned Ubisoft in my post =P I'd say about a year between BioWare releases should be sufficient with the new IP so you'd get a new Mass Effect game in 2017, New IP in 2018, Dragon Age 4 in 2019, and Mass Effect 5 in 2020. A year between releases but about 3 years between each game in any given franchise. That's what I was going for with my previous post. You might be able to get it down to about 2.5 but I'd be hesitant about trying to go much faster than that(especially if they want to push this exploration of huge wide open zones, which requires a bit more content than the previous games had). Ubisoft's problem is trying to rush out games on a mass scale. They don't have the time to change anything because they want every franchise to be a yearly release, so it all must have very little iteration between games in the franchise. As a result their games all start having the same core formula because they're trying to rush everything using what they have. The last new interesting thing they had for me was the naval combat in Assassin's Creed which they made 1 game based around and then ignored it ever existed. Somebody could make a really good open world pirate game with those mechanics. A proper one that isn't tied to needing to also be an Assassin's Creed game. lol my bad, I read your post too fast to notice that you mentioned Ubisoft.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
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Post by Atemporal Vanguardian-Debugger on Jan 17, 2017 5:56:59 GMT
Seems like the drought of Bioware games is so that they can develop systems and teams to launch a new Bioware game every year similar to the yearly releases we had between 2009-2012. 2017 - MEA 2018 - New IP (in dev by ME Edmonton team since me3) 2019 - Dragon Age 4 (5 years after DAI) 2020 - Bioware Austin game 2021 - MEA 2 2022 - New IP sequel 2023 - Dragon Age 5 Thoughts? 2017 Yep. 2018 Announcement of KOTOR3 PLEASE!!!!!!!! 2019 Possible. 2020 Probably not... More then likely another SWTOR expansion. 2021 Teaser of ME:A2 2022 ME:A2 2023 Possible.
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Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
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Post by Ivory Samoan on Jan 17, 2017 6:02:05 GMT
That looks like an excellent line up of releases and if they stick to it, will mean BioWare goodness annually #delightful I think you're trying to say "Is BioWare becoming Call of Duty?" since Activision releases a fuckton more than one game annually
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 17, 2017 6:22:01 GMT
Seems like the drought of Bioware games is so that they can develop systems and teams to launch a new Bioware game every year similar to the yearly releases we had between 2009-2012. 2017 - MEA 2018 - New IP (in dev by ME Edmonton team since me3) 2019 - Dragon Age 4 (5 years after DAI) 2020 - Bioware Austin game 2021 - MEA 2 2022 - New IP sequel 2023 - Dragon Age 5 Thoughts? 2017 Yep. 2018 Announcement of KOTOR3 PLEASE!!!!!!!! 2019 Possible. 2020 Probably not... More then likely another SWTOR expansion. 2021 Teaser of ME:A2 2022 ME:A2 2023 Possible. Now that they have the exclusive license, I expect EA has at least one Bioware studio on a Star Wars game. KOTOR3 better happen.
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CursedPanther
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Post by CursedPanther on Jan 17, 2017 6:25:39 GMT
I thought MEA was planned as a standalone. Do we even get to have a sequel?
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