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Post by LightningPoodle on Jan 21, 2017 3:34:11 GMT
I started over when it came to the expansion's. I don't like to pick up where I left off if it's been a while since I've played, so I started again when both were out. I found the whole thing very enjoyable on the second run. On my first run, I was playing on the hardest difficulty straight out of the gate. I was doing well, clearing the game of all the quests, finding everything possible but then I just wanted to complete the game so I skipped most of Skellige including Skelliges's main questline. My replay value came when I got to experience all of that for the first time, plus the expansion's. Loads of new content to keep it fresh.
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Post by AnDromedary on Jan 21, 2017 4:14:36 GMT
AnDromedary Gileadan Cool. I'll keep playing blind then. ^^ I don't see this as a game that I'd play more than twice. Once, Blind. 2nd, to get the perfect ending. But even the latter, I may just watch on youtube. Where have you found the replay value so far? NG+ is fun so far if only to feel like a total badass But my plan personally is to do some side quests that I skipped the first time around. Yea, NG+ is fun. I did a pretty completionist playthrough before, so I am totally overpowered but I am offsetting this to some degree by playing on Deathmarch (which for now at least is not so bad). I am now picking a few different dialogue options. Haven't really gotten to anything with big decisions yet really, so so far its only changed a couple of lines of dialogue as far as I can tell. But since my last playthrough is more than 1 and 1/2 years ago, I don't mind. The gameplay itself is still heaps of fun for me. Love the combat and skill system. Also, I didn't have the DLCs the first time around, so I am looking forward to those.
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Post by slimgrin on Jan 21, 2017 4:27:50 GMT
NG+ is fun so far if only to feel like a total badass But my plan personally is to do some side quests that I skipped the first time around. Also, I didn't have the DLCs the first time around, so I am looking forward to those. Both have better writing and pacing than the main quest, and the funnest additions to combat/skill tree, which were badly needed. Hearts of Stone has my favorite slice of life gameplay segment of any game.
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Post by phoray on Jan 21, 2017 5:21:44 GMT
Also, I didn't have the DLCs the first time around, so I am looking forward to those. Both have better writing and pacing than the main quest, and the funnest additions to combat/skill tree, which were badly needed. Hearts of Stone has my favorite slice of life gameplay segment of any game. I'm not certain my access to a free TW3 includes DLCS. Do they just add lore? I hear Shiani is in one of them? are they important to enjoyment? Like, I consider Legacy crucial to DA2, and can't imagine DAO without Shale.
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Post by LightningPoodle on Jan 21, 2017 5:41:49 GMT
They aren't really "necessary" to the game and to the story. What they do do is add a tonne of new content (Heart of Stone = 10+ hours. Blood and Wine = 20+ hours and a nice little ending to Geralts story). Heart of Stone brings back a character you have actually already met which is nice. That whole story goes to some weird places, it's brilliant. Blood and Wine should be completed after the main game ends because it feels like a nice end to Geralts story.
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Post by Ieldra on Jan 21, 2017 7:10:18 GMT
As for the "annoying realism" bits, there is a mod with the slightly misleading name "God Mode mod". It does offer that, as an option, but its real utility lies in turning various game features on or off. You can turn off falling damage, gear durability, boat damage and horse fear, and a few other things.
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Post by dragontartare on Jan 21, 2017 7:12:08 GMT
Both have better writing and pacing than the main quest, and the funnest additions to combat/skill tree, which were badly needed. Hearts of Stone has my favorite slice of life gameplay segment of any game. I'm not certain my access to a free TW3 includes DLCS. Do they just add lore? I hear Shiani is in one of them? are they important to enjoyment? Like, I consider Legacy crucial to DA2, and can't imagine DAO without Shale. Even though they aren't essential, they are both a lot of fun. Blood and Wine happens to have a side quest that is pretty hilarious, and the city of Beauclair has a cheery "Val Royeaux" feel to it. The main quest is ultimately buried in shades of gray (very, very dark gray), but there is some lightness to balance it out. I don't remember any lightness to Heart of Stone...it's just dark...but a great story based around a side character from early in the game that you probably overlooked, if you're like me.
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Post by Ieldra on Jan 21, 2017 7:21:59 GMT
Thanks for the feedback guys. Aaaaand that's why I've never been interested in the series. Not respecting anything you did in TW2 must be a huge slap in the face, there I was raging that King Alistair didn't have a big enough part in DA:I but at least BioWare try to acknowledge some things. Also the 'everyone is an asshole and it's all super grim' thing just plain gets me down. I know, right. Inquisition is demonized because King Alistair makes one (conditional) appearance. Yet when Witcher barely bothers to recognize choices from the previous game as ANYHOW relevant, it's still the holy fucking grail? That's some massive double standarts, folks. The holy grail? Of course not. Bioware's games do a few things better than TW, among them character expression through dialogue and game-spanning continuity. The problem, however, is that the latter is often cosmetic. As I've said about the MET a few years back: the narrative impact of decisions made in earlier games is inversely proportional to their importance. While there are many decisions recognized in later games, the *big* ones usually get a line or two in dialogue, but don't result in any real divergence. So I don't feel TW games are very different to Bioware games in that regard.
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Post by Ieldra on Jan 21, 2017 7:31:31 GMT
Serza ArcadiaGrey Is TW3 that grim? I mean, twice or thrice now I've made what I think is the best choice. With the Dwarf and with the grumpy men that turned out to be raping bandits. And then I get smacked with a bad outcome. But if I'd chosen to let the arsonist bribe me and had done battle with the bandits, would the outcomes have STILL been bad? Like, is it "damned if you do, and damned if you don't " the whole game? There are good outcomes, and you can contribute to them in various ways. The world is more *noticeably* grey overall, but especially in the big decisions, you can make the Northern Realms a better place without any downside to you in the end, which contrasts nicely to Bioware's latest games. Also, if you read the Codex entries in DAI there's a lot of pretty grim stuff in DAI's sidequests you can't influence, the game just doesn't show it to you because when you finished them, everyone involved is already dead, and all you get is a note telling you what happened. TW3 shows you much more of that, and thus people get the impression the world is much more grim than Thedas, which it actually isn't. Edit: I've called DAI sanitized because it glosses over or implausibly avoids so much of the bad stuff, and I maintain that statement.
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Post by Ieldra on Jan 21, 2017 7:39:35 GMT
Both have better writing and pacing than the main quest, and the funnest additions to combat/skill tree, which were badly needed. Hearts of Stone has my favorite slice of life gameplay segment of any game. I'm not certain my access to a free TW3 includes DLCS. Do they just add lore? I hear Shiani is in one of them? are they important to enjoyment? Like, I consider Legacy crucial to DA2, and can't imagine DAO without Shale. I remember the expansions mostly for their excessively difficult fights. Heart of Stone adds a few interesting things and a good main quest, and it adds to the game world overall. Blood & Wine adds a completely new area with its own mood, which I like for being different, for a time, but which contrasts very oddly with the rest of the world. All in all, I think the main game is still the best part.
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Post by Ieldra on Jan 21, 2017 7:47:51 GMT
I don't see this as a game that I'd play more than twice. Once, Blind. 2nd, to get the perfect ending. But even the latter, I may just watch on youtube. Where have you found the replay value so far? Two times 150 hours is still significant, I'd say. More replay value could be in NG+, trying different builds, for instance sword-focused or sign-focused (I've heard alchemy-focused doesn't work all that well), trying different romances, playing on different difficulty levels (that's very significant in TW3, especially the switch from "Normal" to "Blood and Broken Bones"), or trying to get different outcomes. I'm on my second PT (NG+, B&BB, trying to get my preferred outcomes) and there might be a third one. In DAI I did five PTs, with two of them refining my first.
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Post by smilesja on Jan 21, 2017 8:40:12 GMT
I know, right. Inquisition is demonized because King Alistair makes one (conditional) appearance. Yet when Witcher barely bothers to recognize choices from the previous game as ANYHOW relevant, it's still the holy fucking grail? That's some massive double standarts, folks. The holy grail? Of course not. Bioware's games do a few things better than TW, among them character expression through dialogue and game-spanning continuity. The problem, however, is that the latter is often cosmetic. As I've said about the MET a few years back: the narrative impact of decisions made in earlier games is inversely proportional to their importance. While there are many decisions recognized in later games, the *big* ones usually get a line or two in dialogue, but don't result in any real divergence. So I don't feel TW games are very different to Bioware games in that regard. [ Have seen the way people praise the game?
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Post by Ieldra on Jan 21, 2017 10:09:51 GMT
Have seen the way people praise the game? Yes. Not so much in this thread, though, and when this was most prevalent, in the times when people were still playing DAI and TW3 was new, well, you have to admit that TW3 did the whole open(er) world thing significantly better than DAI, and its various mods of movements made TW3 much more immersive. There were, and still are, many things where one could legitimately wish that DAI had been more like TW3, without going into areas where TW3 was necessarily different because it features a different style of roleplaying. Meanwhile, apart from the effects of the less defined protagonist, which are intrinsic to the core design, the only thing where I feel DAI is significantly better (I explained why I don't feel the differences in the implementations of decisions from earlier games is significant) is that its areas have a stronger identity - there's nothing like the Storm Coast or the Emerald Greaves in TW3.
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Post by smilesja on Jan 21, 2017 10:29:31 GMT
Have seen the way people praise the game? Yes. Not so much in this thread, though, and when this was most prevalent, in the times when people were still playing DAI and TW3 was new, well, you have to admit that TW3 did the whole open(er) world thing significantly better than DAI, and its various mods of movements made TW3 much more immersive. There were, and still are, many things where one could legitimately wish that DAI had been more like TW3, without going into areas where TW3 was necessarily different because it features a different style of roleplaying. Meanwhile, apart from the effects of the less defined protagonist, which are intrinsic to the core design, the only thing where I feel DAI is significantly better (I explained why I don't feel the differences in the implementations of decisions from earlier games is significant) is that its areas have a stronger identity - there's nothing like the Storm Coast or the Emerald Greaves in TW3. Not really as listed by others there are many things that they felt that Dragon Age Inquisition did better than the Witcher 3. And to be honest why should I have to admit that The Witcher 3 did open world better when it's really subjective?
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Post by Serza on Jan 21, 2017 10:37:42 GMT
They aren't really "necessary" to the game and to the story. What they do do is add a tonne of new content (Heart of Stone = 10+ hours. Blood and Wine = 20+ hours and a nice little ending to Geralts story). Heart of Stone brings back a character you have actually already met which is nice. That whole story goes to some weird places, it's brilliant. Blood and Wine should be completed after the main game ends because it feels like a nice end to Geralts story. ...Master... Mirror... Allow me to shudder.
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Post by smilesja on Jan 21, 2017 10:48:10 GMT
Yeah Master Mirror is..... fascinating.
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Post by adrianbc on Jan 21, 2017 11:17:41 GMT
I'm ridiculously picky about games. At least the Witcher has had a strong enough story to keep me interested. Last two games I "tried" were Kingdoms of Amalur and Mass Effect one. I probably managed 6 hours of each before I abandoned them. The Walking Dead, I'm on the fence about abandoning after Season 3. And I'm intrigued by that Being Human AI robot game that's touted to have lots of branching storyline and not be lying like everyone else was. That's it. I don't have a pile of games waiting for me to play. Got 8+ more PTs planned of Dragon Age replays though. I am also extremely selective about games. For me, a good RPG needs an immersive story - something I am able to relate with, also consistent and with a main plot unfolding through the game, not just dropped on me out of nowhere. Scattered clues slowly revealing plots details helps. Also, well written complex and credible characters and companions. And a consistent and credible world, with customs and culture bits. I have read Andrzej Sapkowski`s books about Geralt (the short stories collection and the novels) and tried to play W1 & W2 several times. Unsuccessfully. The books are good and based on East European Middle Ages lore and stories, including some humorous and crazy retelling of old fairy tales (which was part of Stanislaw Lem`s style in Cyberiad). But the games were a bit too brutal for my taste, with not enough degree of freedom for roleplaying. I have played Pillars of Eternity recently (well, actually finished the game again in order to play its DLC White March). You might like it. In my case it was easy to like PoE since I liked both Icewind Dale games a lot. There is a good and strange story in PoE , based on an idea of soul persistence (people has souls which departs after death and are "reshuffled" (elements from different souls are remixed) before they enter newborn bodies. And ... a god was killed before PoE events. There are well written companions, some with dialogue - based personal quests about their past. No romance, but that is understandable considering the main plot. Combat is a bit similar to DA:O and much harder, even on "normal" difficulty. But there is a "Story Mode" with much easier combat. And it has an intriguing end. For me, the only drawback was the choice to make "The White March" a DLC instead an extension like DA:Awakening.
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 21, 2017 11:22:37 GMT
AnDromedary Gileadan Cool. I'll keep playing blind then. ^^ I don't see this as a game that I'd play more than twice. Once, Blind. 2nd, to get the perfect ending. But even the latter, I may just watch on youtube. Where have you found the replay value so far? I replay games for a mix of different reasons - sometimes to explore all the alternatives, sometimes because I just enjoy the gameplay so much, and sometimes because I want to experience all its awesome moments again, like re-watching a favorite movie. It's mostly the last reason that makes me replay the entire Witcher trilogy regularly, because I like the story and characters, and after my first play through, I know I'm headed for a satisfying ending. (I do the same with BioWare games, admittedly. Even when replaying, I often play the same class, make mostly the same decisions, romance the same character. I just happen to like that particular way of the story unfolding.)
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Wildfire on Jan 21, 2017 13:06:52 GMT
Heh, my list is me3 x2, full MET run for Garrus, Andromeda and DA2. Plus, lots and lots of MP. So, yeah 2 or so years.... I was also curious about tides of numenoria and pillars of... and the cyberpunk 2077. And, that witches thing since everyone is in uproar how good it is. Undecided on it and Inquisition. For Garrus? I watched ME3 romance of Garus on youtube and I couldn't get past the...pincers and the space suit he still wears in his sex scenes. I'm thinking of doing a Text Only Let's play for ME3 like I did for Witcher 3 because I hated ME1 and thought I'd hate TW3. For the latter, I guess I technically don't know yet. MP means multiplayer, right? pillars of? "withches" thing? In case it gives you some extra incentive to play Mass Effect, I can say from personal experience that although I considered Mass Effect 1 to be really boring, the next two games are considerably better. ME2 was a good game in its own right; it had more creative ideas, a better plot, good humour and some great moments with NPCs. There's a bartender in the game who's simply the best Moreover, in ME2 you begin to see the impacts of your choices, and this also serves to make the story feel more like your own. ME3 suffered from some typical problems of trilogy-ending instalments, but at this point I started feeling really involved in the whole mess because it felt like everything I've done in the past was coming back to influence the ending of the story and it was a great to know that everything I've done in the past had been meaningful. And so many of the old characters were coming back and it was like reuniting with old friends, sorta. So although ME3 at times felt like a mad scramble to wrap up all the loose ends, I think it managed to deliver a satisfactory ending to the series.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Wildfire on Jan 21, 2017 13:38:32 GMT
Serza ArcadiaGrey Is TW3 that grim? I mean, twice or thrice now I've made what I think is the best choice. With the Dwarf and with the grumpy men that turned out to be raping bandits. And then I get smacked with a bad outcome. But if I'd chosen to let the arsonist bribe me and had done battle with the bandits, would the outcomes have STILL been bad? Like, is it "damned if you do, and damned if you don't " the whole game? Haven't played it yet, as I said I did play part of TW1 and I also started watching TW2 3 different times on YT then gave up. It just has this grim edge to it that I'd describe as 'Game of Thrones-y'. I freaking hate that, if I wanna be depressed I'll go watch the news, but when I'm immersed in a game world I'd rather everyone not be living unendingly miserable lives and I've always gotten that impression from TW. I'm fine with Deus Ex, Dishonored, ME, DA, WoW, Half Life, but TW is too far down that road for me, hence why I've been dithering about whether to play it or not. For me, the issue with the Witcher universe (and possibly GoT, can't say for sure since I've avoided it the best I can) is not the grim stuff per se - instead, it's the apparent lack of meaning of it. I mean, it feels like as if people are killed, raped, subjected to torture and racism and whatnot just because - it feels too gratuitous and devoid of any purpose. Sure, if the point is to emulate the dark Middle Ages, then I guess it's justified, but I've got to ask one question: What's the point? Why would anyone want to recreate the Middle Ages when humanity has (fortunately) moved on?? It's simply not relevant anymore. There's a lot of grim stuff in Thedas as well, but in my view Bioware gives the grim stuff more purpose; in other words, the folks there have actually thought about why they've included the nasty stuff. For example, in the case of mage-templar rivalry, a lot of attention is paid to the question of justice and morality of the conflict, and in DAI an opportunity is presented to fix this prevailing injustice. I guess in general Bioware gives the player more power to influence the events and make the world a better place, whereas I always feel that the moral of TW is to say that "world is a shitty place, deal with it". In contrast, the focus of Dragon Age isn't on creating some magical version of the Middle Ages. It tells the story of heroes who try their best to make the world better, and I like that in an escapist fantasy RPG. Despite what might lurk beneath the surface of Thedas, I appreciate that it is more restrained in its depiction of controversial issues, whereas TW seems to revel in unabashed spam of racism and sexual violence, among others. Personally I believe that if you want to show nasty stuff, there's got to be a purpose for doing so. Too many times TW makes me feel that there's no purpose at all.
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Post by phoray on Jan 21, 2017 16:50:02 GMT
AnDromedary Gileadan Cool. I'll keep playing blind then. ^^ I don't see this as a game that I'd play more than twice. Once, Blind. 2nd, to get the perfect ending. But even the latter, I may just watch on youtube. Where have you found the replay value so far? NG+ is fun so far if only to feel like a total badass But my plan personally is to do some side quests that I skipped the first time around. The only context I have for the meaning of Ng is "no good" so what does it mean in this context? Also, how does one know if it's a side quest vs main quest? Are contracts always side quests?
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Post by dragontartare on Jan 21, 2017 16:57:55 GMT
NG+ is fun so far if only to feel like a total badass But my plan personally is to do some side quests that I skipped the first time around. The only context I have for the meaning of Ng is "no good" so what does it mean in this context? Also, how does one know if it's a side quest vs main quest? Are contracts always side quests? Yes, plus the other little question marks scattered across the countryside, finding crafting diagrams, favors for NPCs, etc. NG+ means new game plus. After one complete playthrough, you can start a new game with all of Geralt's skills, all alchemy items you'd brewed, and most of your endgame inventory. You only lose special quest items and crafting diagrams. All monsters and loot scale up to accommodate your new starting level, hence feeling badass
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Post by phoray on Jan 21, 2017 17:39:26 GMT
dragontartare At what point is the end game to which I should begin to meta? I dunno. I kinda want to keep spoiler free. Maybe make a save at the point you suggest, play through blind, then reload to the crucial point and THEN meta. If there isn't an ending you want, then just play and don't worry about metagaming. But if you end up like me and accidentally find out about some things that could happen and refuse to have them happen in your game, then that's a different story The things I'm thinking of don't occur until after you've finished all the main quests in Velen, Novigrad, and Skellige, so you don't have to decide any time soon. I don't know what kind of endings I want because I'm so close to the start. The "issues" I'm aware of are thus. The Nilfgardiens empire expansionism reminds me of Orlais before their recent age of stable ish borders and one side of the Civil War Faction in Skyrim. It's unfortunate that Valen has been abandoned by both sides at the moment, so it's full of raping pillaging bandits. Either side taking responsibility would improve the situation. But the Nilfgardiens caused the death of Foltest and I liked that bugger for the whole half hour of watching on YouTube that I saw (even if he was incestuous?). I'm also Against Gaspard in DAI. As I recall from watching TW1 on YouTube, the entrenched racism against non humans is never going to budge. And I don't currently know if that's going to be a significant part of TW3 either. I don't know if the Nilfgardiens are being "nice" to the dwarf merchant and don't care that he's a dwarf or only care that he's useful and are just as racist as the Northern Kingdoms have been. But the Nilfgardiens also apparently illegalized Witchers and have been executing them. So, regardless of their maybe? Acceptance of non humans, as a Witcher I'm in danger by the Nilfgardiens taking over. Other issue is finding my ward. Which is apparently also a princess. Why a Princess was training with Witchers, I have no idea. Seems odd and dangerous choice. I don't super love Ciri as a player because I got one dream sequence tutorial with her. So, the emotional connection to this quest is tenuous. Not like Clementine where I spent 20+ hours with her as her parent fogure in TWD. The other matter on the table is the romance option. I currently like the Herbalist in White Orchard better than either Yennifer or Triss. So... I don't know. If I like neither I could go for that threesome that leaves me single. Or go for Yennifer just because she's not Triss. I like content, and I'm trying to make a true comparison to DAI, so I don't want to skip romance altogether.
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Post by phoray on Jan 21, 2017 17:45:22 GMT
They aren't really "necessary" to the game and to the story. What they do do is add a tonne of new content (Heart of Stone = 10+ hours. Blood and Wine = 20+ hours and a nice little ending to Geralts story). Heart of Stone brings back a character you have actually already met which is nice. That whole story goes to some weird places, it's brilliant. Blood and Wine should be completed after the main game ends because it feels like a nice end to Geralts story. Brings back a character I already met from TW1 or TW2? Because if it's that, I can skip, I never played either of those games. Is Blood and Wine to Witcher like Trespasser was to DAI?
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Post by Serza on Jan 21, 2017 18:09:32 GMT
An accurate description. Blood and Wine is a send off for Geralt, much like Citadel was for Shepard and Trespasser for Inky.
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