kino
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Post by kino on Jan 21, 2017 19:40:08 GMT
Depends on it's usage. I like the concept a lot, but I don't want to have to hit it every few seconds while playing for fear of missing something.
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deebo305
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Post by deebo305 on Jan 21, 2017 19:45:18 GMT
Depends on its use and how long before it starts to feel tedious like the Mako sections in ME1 or Planet Scanning in ME2
The investigation bit shown does seem cool though
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Post by Deleted on Jan 21, 2017 20:16:06 GMT
A thought.
First time through, yeah, probably scan all the things. But subsequent plays? Would rather not scan all the things.
Make it like the "Golden Nug" and get credit for previous runs ... for the trivial or repetitive stuff that you gathered. Leave the significant stuff ... relevant for subsequent plays (like scanning a crime scene) ... but various codex entries, schematics ... save those for the "Golden Pyjack" ... so I do it once, not over and over and over and ...
Really, really don't want the ME:A equivalent of "elf root eternal" or "shards ad nauseam" to bog down the game.
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Post by Kappa Neko on Jan 21, 2017 20:55:13 GMT
As for the mechanic itself, I'll just have to see, but it looks cool in theory. But the main thing I would be excited about is the idea of my Ryder getting to geek out about scanning things and exploring/learning new things, possibly more if you put points into upgrading scanning (which I think you can). We'll see if that is possible. Ouuuuh, I would LOVE that! Imagine there were class-based responses to scanning. Something like this: Engineer Ryder: Wow, LOOK at this mineral here. [Insert scientific speech.] I can't wait to get back to the Tempest and do a proper analysis. I bet we can make fuel for the Nomad out of it! Isn't this exciting, Drack?
Drack: U-huh.
Engineer Ryder: Liam?
Liam: Whatever... my feet are cold. Can we please move on? We've been out here for HOURS.
Engigneer Ryder: FINE!
---- Peebee: We should probably scan this. Might be useful?
Soldier Ryder: Ugh, again? I just put the damn scanner away! *grumbles* ...oh look, it's another useless ROCK! What a surprise...
Peebee: It's not just ANY rock. This one is green! And shiny. Come on, Ryder. Look at it. It's pretty, right?
Soldier Ryder: U-huh.And before somebody starts crying "But my Ryder wouldn't be like that", I don't care. I want it. And now I'm sad we'll never get it.
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Post by colfoley on Jan 21, 2017 21:44:16 GMT
I mean here is the point though I think it all comes down to balance and how you do things. DA I gets panned a lot of times for the quality of its side quests and the quality of its exploration content and for the content of its story. And I...disagree really. DA I had a lot of good side quests in it. And a lot of DA Is side quests were fun. The issue is one of balance and reptition. I did not mind doing the side quests but I minded doing six side quests involving the rings. I did ot mind doing the rifts, I minded doing it seventy times, I did not mind even doing the Shards really...I minded doing it over and over and over again. The more you repeat something, the more boring it gets. Yeah it's not so much the mechanics itself is a problem it's how repetitive it has the danger to become that might be the problem.Although personally I didn't mind the scanning and probing in ME2 though in fact I found it kind of relaxing in between missions especially the tougher ones. We'll just have to wait and see how it's managed. Its kind of funny though because people bitch and moan and complain about the DA I collecting of the materials and stuff, and I did not mind it. But I did mind the ME 2 planet scanning, and even the scanning in ME 1. For DA I the picking up crafting materials was usually on the way to a quest. So you could go out questing and collecting materials at the same time. And plus doing the more collecting of the stuff alllowed you to craft better more awesome gear. But in ME 1 and 2 the game came to a halt while doing it, questing/ mineral collection was usually seperate. Sure you could also find quests when you were out scanning planets but again usually they were entirely seperate things. I had to stop doing, entirely, what I wanted to do, to do something I didn't.
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Post by unofficialgreycolor on Jan 21, 2017 21:59:59 GMT
Really, really don't want the ME:A equivalent of "elf root eternal" or "shards ad nauseam" to bog down the game. I didn't mind it too much, but you did give me a chuckle there m8.
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sjsharp2010
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Post by sjsharp2010 on Jan 21, 2017 22:15:35 GMT
Yeah it's not so much the mechanics itself is a problem it's how repetitive it has the danger to become that might be the problem.Although personally I didn't mind the scanning and probing in ME2 though in fact I found it kind of relaxing in between missions especially the tougher ones. We'll just have to wait and see how it's managed. Its kind of funny though because people bitch and moan and complain about the DA I collecting of the materials and stuff, and I did not mind it. But I did mind the ME 2 planet scanning, and even the scanning in ME 1. For DA I the picking up crafting materials was usually on the way to a quest. So you could go out questing and collecting materials at the same time. And plus doing the more collecting of the stuff alllowed you to craft better more awesome gear. But in ME 1 and 2 the game came to a halt while doing it, questing/ mineral collection was usually seperate. Sure you could also find quests when you were out scanning planets but again usually they were entirely seperate things. I had to stop doing, entirely, what I wanted to do, to do something I didn't. Yeah I don't mind any of the probing scanning part of it in fact I find it quite relaxing as I said. I've always been a person who prefers a tough puzzle than a tough button mashing type fight. I don't mind the picking up of materials and such either but then most of the time in DAI I tend to do it on the way to doing one of the quests in my journal that way it dosen't get to repetitive. I usually end up picking up enough in the end to do what I need/want to do. If I do fall short of one thing in the end then occasionally I'll just got o a merchant that sells it and byu it as more often than not even if I don't have the materials I want I have the money to get it.
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Post by DalishRanger on Jan 22, 2017 0:15:11 GMT
I think the scanner's neat in basic concept, and I like it for things like solving mysteries, tracking, etc (I actually liked the Witcher Sense ), but if it's a glorified radar ala the pinging from DAI... eh. I don't even mind if it's used to help find materials in general, I just hope it has more uses than finding crafting materials. As most have said, please no space elfroot or shards.
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Post by sjsharp2010 on Jan 22, 2017 0:49:25 GMT
I think the scanner's neat in basic concept, and I like it for things like solving mysteries, tracking, etc (I actually liked the Witcher Sense ), but if it's a glorified radar ala the pinging from DAI... eh. I don't even mind if it's used to help find materials in general, I just hope it has more uses than finding crafting materials. As most have said, please no space elfroot or shards. Will Lithium do instead?
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Post by colfoley on Jan 22, 2017 1:00:37 GMT
It does occur to me as increasingly likely that the crafting system MAY work like DA 2s or even DAIs alchemy then anything. Granted in DA I I did not really appreciate it but given how much crap they got over constant resource collection. The idea being that you unlock certain things from scanning, and then you have to have resources to build that thing, but...that's it. Once you build it you have access to it and any additional resource collection goes into upgrading that thing to the next level.
i kind of...have mixed feelings about this. I didn't like it so much in DA 2, in DA I it was better, but I just really liked having control over the stats I put into my gear...and if I am right with this theory...I do not think we will have control over our stats exactly and won't be able to really recraft something if we find something better.
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Post by sjsharp2010 on Jan 22, 2017 1:16:03 GMT
It does occur to me as increasingly likely that the crafting system MAY work like DA 2s or even DAIs alchemy then anything. Granted in DA I I did not really appreciate it but given how much crap they got over constant resource collection. The idea being that you unlock certain things from scanning, and then you have to have resources to build that thing, but...that's it. Once you build it you have access to it and any additional resource collection goes into upgrading that thing to the next level. i kind of...have mixed feelings about this. I didn't like it so much in DA 2, in DA I it was better, but I just really liked having control over the stats I put into my gear...and if I am right with this theory...I do not think we will have control over our stats exactly and won't be able to really recraft something if we find something better. maybe but I think i tshows we dson't really know much about the game yet but I think most of th eelements an dstats will largely come from our powers and abillities rather than the weapons which will largely just be generic damage dealers. The only time that might change is if your using a specific type of ammo such as Inciendary or disrupter ammo
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Post by colfoley on Jan 22, 2017 1:20:04 GMT
I mean, to expand, we know in MEA that resources deplete, there is a finite number of resources in the game. Now in DA I they made the consious design decision to not make resources finite. Resources could 're grow'. And for DA I this worked because it gave people flexibility in what they could craft and how many times you could craft it. That, as long as you have resources available to you, you can craft the same armor, with a new fade touched material if you liked it just a little more The fact that resource gathering is finite in ME A, that it can deplete, is indicitive that BioWare also does not expect you to be able to craft as many different things this time as you want. THere is a limit.
Though personally I am hoping Masterworks does make a return, or an ME quivalent, it would be really awesome if you could give your weapon/ armor additional abilities to help flesh out the 'three ability limit' thing.
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Post by DalishRanger on Jan 22, 2017 1:34:36 GMT
I think the scanner's neat in basic concept, and I like it for things like solving mysteries, tracking, etc (I actually liked the Witcher Sense ), but if it's a glorified radar ala the pinging from DAI... eh. I don't even mind if it's used to help find materials in general, I just hope it has more uses than finding crafting materials. As most have said, please no space elfroot or shards. Will Lithium do instead?
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Post by majesticjazz on Jan 22, 2017 1:39:00 GMT
Yeah, looks like fun to me to play as an "explorer" and scan absolutely everything. There will prolly be a lot of repeats, but that doesn't deter me too much. I am actually looking forward to a vast expansive game. Anyone else? No, you are not the only one. Yes, exploring in DAI sucked, but MEA fits perfectly with exploration so it makes sense for such a huge emphasis be placed in it. I know we are in the minority as most people here just wants to pew pew, but actually exploring, not combat (or romances) is what I am mostly looking forward to.
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Post by DalishRanger on Jan 22, 2017 1:49:23 GMT
Yeah, looks like fun to me to play as an "explorer" and scan absolutely everything. There will prolly be a lot of repeats, but that doesn't deter me too much. I am actually looking forward to a vast expansive game. Anyone else? No, you are not the only one. Yes, exploring in DAI sucked, but MEA fits perfectly with exploration so it makes sense for such a huge emphasis be placed in it. I know we are in the minority as most people here just wants to pew pew, but actually exploring, not combat (or romances) is what I am mostly looking forward to. I like exploring, more than pew pewing at times if it's done right. I just enjoy exploring the most when the world I'm exploring feels alive. I'm not opposed to lots of objects or items to find, it just needs to not feel like a grind, which DAI's elfroots/shards/etc leaned towards. Whereas I'm sure between Morrowind through Skyrim and the Fallout series, I've hoarded thousands more various junk and items; it's the ambiance around the collecting and gathering that made it more engaging than just "find these 22 shards scattered about the Hinterlands" I do hope the scanner is used for more exploratory and investigative purposes.
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Post by sgtreed24 on Jan 22, 2017 1:57:16 GMT
As for the mechanic itself, I'll just have to see, but it looks cool in theory. But the main thing I would be excited about is the idea of my Ryder getting to geek out about scanning things and exploring/learning new things, possibly more if you put points into upgrading scanning (which I think you can). We'll see if that is possible. Ouuuuh, I would LOVE that! Imagine there were class-based responses to scanning. Something like this: Engineer Ryder: Wow, LOOK at this mineral here. [Insert scientific speech.] I can't wait to get back to the Tempest and do a proper analysis. I bet we can make fuel for the Nomad out of it! Isn't this exciting, Drack?
Drack: U-huh.
Engineer Ryder: Liam?
Liam: Whatever... my feet are cold. Can we please move on? We've been out here for HOURS.
Engigneer Ryder: FINE!
---- Peebee: We should probably scan this. Might be useful?
Soldier Ryder: Ugh, again? I just put the damn scanner away! *grumbles* ...oh look, it's another useless ROCK! What a surprise...
Peebee: It's not just ANY rock. This one is green! And shiny. Come on, Ryder. Look at it. It's pretty, right?
Soldier Ryder: U-huh.And before somebody starts crying "But my Ryder wouldn't be like that", I don't care. I want it. And now I'm sad we'll never get it. Bioware, Sign this fine person up as a writer for squadmate banter. This was so good. I NEED THIS IN MY GAME!!!
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Post by Nightlife on Jan 22, 2017 3:39:30 GMT
This scanning seems more interesting than the old planet scanning (I didn't hate that btw.) Looking forward to it!
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Post by BansheeOwnage on Jan 22, 2017 3:47:28 GMT
As for the mechanic itself, I'll just have to see, but it looks cool in theory. But the main thing I would be excited about is the idea of my Ryder getting to geek out about scanning things and exploring/learning new things, possibly more if you put points into upgrading scanning (which I think you can). We'll see if that is possible. Ouuuuh, I would LOVE that! Imagine there were class-based responses to scanning. Something like this: Engineer Ryder: Wow, LOOK at this mineral here. [Insert scientific speech.] I can't wait to get back to the Tempest and do a proper analysis. I bet we can make fuel for the Nomad out of it! Isn't this exciting, Drack?
Drack: U-huh.
Engineer Ryder: Liam?
Liam: Whatever... my feet are cold. Can we please move on? We've been out here for HOURS.
Engigneer Ryder: FINE!
---- Peebee: We should probably scan this. Might be useful?
Soldier Ryder: Ugh, again? I just put the damn scanner away! *grumbles* ...oh look, it's another useless ROCK! What a surprise...
Peebee: It's not just ANY rock. This one is green! And shiny. Come on, Ryder. Look at it. It's pretty, right?
Soldier Ryder: U-huh.And before somebody starts crying "But my Ryder wouldn't be like that", I don't care. I want it. And now I'm sad we'll never get it. Well, that's why I suggested it be related to how much you upgrade the scanning rather than class. At least upgrading scanning implies you're interested, even if it's not perfect. Other than that, they could let us either geek out or not in specific instances. Yeah, looks like fun to me to play as an "explorer" and scan absolutely everything. There will prolly be a lot of repeats, but that doesn't deter me too much. I am actually looking forward to a vast expansive game. Anyone else? No, you are not the only one. Yes, exploring in DAI sucked, but MEA fits perfectly with exploration so it makes sense for such a huge emphasis be placed in it. I know we are in the minority as most people here just wants to pew pew, but actually exploring, not combat (or romances) is what I am mostly looking forward to. Lots of people here love exploring, including me, we just hope that ME:A exploring won't be tedious or grindy, and we hope we'll get rewarded for exploring with meaningful content. That's all.
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Post by unofficialgreycolor on Jan 22, 2017 5:33:46 GMT
No, you are not the only one. Yes, exploring in DAI sucked, but MEA fits perfectly with exploration so it makes sense for such a huge emphasis be placed in it. I know we are in the minority as most people here just wants to pew pew, but actually exploring, not combat (or romances) is what I am mostly looking forward to. I like exploring, more than pew pewing at times if it's done right. I just enjoy exploring the most when the world I'm exploring feels alive. I'm not opposed to lots of objects or items to find, it just needs to not feel like a grind, which DAI's elfroots/shards/etc leaned towards. Whereas I'm sure between Morrowind through Skyrim and the Fallout series, I've hoarded thousands more various junk and items; it's the ambiance around the collecting and gathering that made it more engaging than just "find these 22 shards scattered about the Hinterlands" I do hope the scanner is used for more exploratory and investigative purposes. Interesting. I have a third perspective. I actually enjoy crafting the most. The whole process is pretty fun for me. I also enjoyed unlocking stuff with the shards.
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Post by Kappa Neko on Jan 22, 2017 9:03:48 GMT
Well, that's why I suggested it be related to how much you upgrade the scanning rather than class. At least upgrading scanning implies you're interested, even if it's not perfect. Other than that, they could let use either geek out or not in specific instances. Sometimes I think a personality quiz of sorts during character creation would be a cool thing. You could tick off interest in stuff like scanning, relationship with sibling, maybe even general demeanor and sexuality. Auto-dialogue could feel more personal then. Of course that would increase the word count of any game dramatically, so it's not feasible. But as an idea I like it. Or they could make this into interactive banter like in DAI? As for scanning itself, I'm looking forward to it. As long as only new things will be properly scanned. I do not want to have to scan space elfroot every time I pick it up. That's stupid. The pinging was annoying. I don't like things lighting up in general. Feels lazy. I want to look for things naturally. It should suffice for an item name to pop up when you get close. I liked planet scanning in ME2 at first. But after a while it just got annoying. Everything you gather becomes a chore at some point, I guess. It cannot be avoided. Every game mechanic is repetitive. It's fine as long it's not designed as necessary to "win" the game. It's ok if you have to spend maybe 20min in total doing something to have enough resources for a plot relevant upgrade. Anything beyond that should be optional so you can craft things you don't really need. But these things will marginally make the game easier. Like better armor stats or gun mods. But even then, it shouldn't take dozens of hours to gather resources.
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Post by KirkyX on Jan 22, 2017 9:13:36 GMT
It really depends on the implementation, for me. I like the concept, but if it just ends up feeling like busywork, I'll get bored pretty quickly... If, on the other hand, they manage to capture that feeling of beaming down to a new world, tricorder in hand... Yeah, I think I'd be pretty into that! As for the mechanic itself, I'll just have to see, but it looks cool in theory. But the main thing I would be excited about is the idea of my Ryder getting to geek out about scanning things and exploring/learning new things, possibly more if you put points into upgrading scanning (which I think you can). We'll see if that is possible. Ouuuuh, I would LOVE that! Imagine there were class-based responses to scanning. Something like this: Engineer Ryder: Wow, LOOK at this mineral here. [Insert scientific speech.] I can't wait to get back to the Tempest and do a proper analysis. I bet we can make fuel for the Nomad out of it! Isn't this exciting, Drack?
Drack: U-huh.
Engineer Ryder: Liam?
Liam: Whatever... my feet are cold. Can we please move on? We've been out here for HOURS.
Engigneer Ryder: FINE!
---- Peebee: We should probably scan this. Might be useful?
Soldier Ryder: Ugh, again? I just put the damn scanner away! *grumbles* ...oh look, it's another useless ROCK! What a surprise...
Peebee: It's not just ANY rock. This one is green! And shiny. Come on, Ryder. Look at it. It's pretty, right?
Soldier Ryder: U-huh.And before somebody starts crying "But my Ryder wouldn't be like that", I don't care. I want it. And now I'm sad we'll never get it. ^^^ All this, basically.
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Post by Link"Guess"ski on Jan 22, 2017 9:55:21 GMT
I don't look forward to it. It seems like an excuse to make barebones quests objectives and time-consuming collectathons.
Also I expect the tone to be all over. Apparently we're going to have one-off CSI stories with it and Ryder must be some sort of jack of all trades everything & nothing character who becomes whatever the writer wants her to at any given point.
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Post by PillarBiter on Jan 22, 2017 10:43:38 GMT
the scanner reminded me a lot of the metroid prime series scanning. That was done pretty well. I hope it's like that. Witcher 3 overused the witcher senses unfortunately (although i was never annoyed by it or anything...), so I hope they dont go scan crazy.
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BadgerladDK
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda
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Post by BadgerladDK on Jan 22, 2017 10:47:19 GMT
It really depends on the implementation, for me. I like the concept, but if it just ends up feeling like busywork, I'll get bored pretty quickly... If, on the other hand, they manage to capture that feeling of beaming down to a new world, tricorder in hand... Yeah, I think I'd be pretty into that! Ouuuuh, I would LOVE that! Imagine there were class-based responses to scanning. Something like this: Engineer Ryder: Wow, LOOK at this mineral here. [Insert scientific speech.] I can't wait to get back to the Tempest and do a proper analysis. I bet we can make fuel for the Nomad out of it! Isn't this exciting, Drack?
Drack: U-huh.
Engineer Ryder: Liam?
Liam: Whatever... my feet are cold. Can we please move on? We've been out here for HOURS.
Engigneer Ryder: FINE!
---- Peebee: We should probably scan this. Might be useful?
Soldier Ryder: Ugh, again? I just put the damn scanner away! *grumbles* ...oh look, it's another useless ROCK! What a surprise...
Peebee: It's not just ANY rock. This one is green! And shiny. Come on, Ryder. Look at it. It's pretty, right?
Soldier Ryder: U-huh.And before somebody starts crying "But my Ryder wouldn't be like that", I don't care. I want it. And now I'm sad we'll never get it. ^^^ All this, basically. Impressive loot collection there. Is that a Dalek on the right? I recommend some model stairs to keep it in line.
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Muddy Boots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Muddy Boots on Jan 22, 2017 12:06:10 GMT
The more I read about it, the more I'm looking forward to it. Yes, you read that right. Landing on a new planet and finding stuff. That's what exploration is about. A little mystery to discover with each step. Yep, I'm in. I like combat. But having time to relax and pick up stuff in between times is great. It's all about the stuff. I hate having limited inventory space because I have to get rid of something. But I'm with a few of the folks here who liked taking time out between missions to scan and explore planets. Probe away!
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