unofficialgreycolor
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Post by unofficialgreycolor on Jan 21, 2017 3:04:47 GMT
Yeah, looks like fun to me to play as an "explorer" and scan absolutely everything. There will prolly be a lot of repeats, but that doesn't deter me too much.
I am actually looking forward to a vast expansive game. Anyone else?
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Post by colfoley on Jan 21, 2017 3:07:53 GMT
I am too but I fear they could over use it like the Witcher 3 over used it but for less reason. In the gameplay trailer in December we saw them going over a crime scene and using the scanner. Something Geralt of Rivia does a lot. Now I do not mind. A murder myster in the ME universe with the scanner might be really cool and unique, something I do not think we've seen before. But, the Ryder's aren't Witchers. So it should be used sparingly, and specifically.
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Post by lilyenachaos on Jan 21, 2017 3:07:58 GMT
The first time through scanning won't bother me at all. After that? I will have to see how it works.
Can't wait to explore though.
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Post by Cyonan on Jan 21, 2017 3:08:19 GMT
It'll be nice if it's just a little thing to get a codex entry on the item you scanned as well as maybe some other small benefit.
It will be annoying if the game expects me to spam it all the time.
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Post by derrame on Jan 21, 2017 3:14:29 GMT
no, i don't want another boring expansion that we never get to see and just walking acros huge boring maps to scavenge tousands of shards or materials i want a good interesting story, just like ME1 or ME2 i don't care about exploring huge maps a litle bit of exploration when arriving a new planet to see if an outpost or lab or civilization can be built there but nothing more
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Post by majesticjazz on Jan 21, 2017 3:33:33 GMT
no, i don't want another boring expansion that we never get to see and just walking acros huge boring maps to scavenge tousands of shards or materials i want a good interesting story, just like ME1 or ME2 i don't care about exploring huge maps a litle bit of exploration when arriving a new planet to see if an outpost or lab or civilization can be built there but nothing more I hope Bioware ignores your advice.
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Post by colfoley on Jan 21, 2017 3:42:24 GMT
no, i don't want another boring expansion that we never get to see and just walking acros huge boring maps to scavenge tousands of shards or materials i want a good interesting story, just like ME1 or ME2 i don't care about exploring huge maps a litle bit of exploration when arriving a new planet to see if an outpost or lab or civilization can be built there but nothing more I hope Bioware ignores your advice. I mean here is the point though I think it all comes down to balance and how you do things. DA I gets panned a lot of times for the quality of its side quests and the quality of its exploration content and for the content of its story. And I...disagree really. DA I had a lot of good side quests in it. And a lot of DA Is side quests were fun. The issue is one of balance and reptition. I did not mind doing the side quests but I minded doing six side quests involving the rings. I did ot mind doing the rifts, I minded doing it seventy times, I did not mind even doing the Shards really...I minded doing it over and over and over again. The more you repeat something, the more boring it gets.
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Post by Heroicmass on Jan 21, 2017 3:44:34 GMT
I just hope it isn't intrusive enough to hurt replay value
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glitch89
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Post by glitch89 on Jan 21, 2017 3:50:50 GMT
I'm looking forward to it a little, but like someone else said I hope we aren't forced to spam it through the whole game.
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Post by sgtreed24 on Jan 21, 2017 3:59:12 GMT
I think it looks pretty cool. I, for one, am looking forward to it.
My Engineer Ryder will be all over it. My biotic ryder will love it as well...
My subsequent soldier/infiltrator ryders won't give two shits.
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Post by BansheeOwnage on Jan 21, 2017 4:03:42 GMT
As for the mechanic itself, I'll just have to see, but it looks cool in theory.
But the main thing I would be excited about is the idea of my Ryder getting to geek out about scanning things and exploring/learning new things, possibly more if you put points into upgrading scanning (which I think you can). We'll see if that is possible.
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Post by Qui-Gon GlenN7 on Jan 21, 2017 4:19:51 GMT
I enjoyed scanning, sorry not sorry.
I got into ME for the sci-fi CRPG, and the scanning in 1&2 were interesting provided you enjoy reading in the slightest.
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Post by unofficialgreycolor on Jan 21, 2017 4:28:28 GMT
Something I was thinking about is that I think BW may have learned from all the crap they got from fans about not liking having to gather/mine/kill animals/kill people for mats. Tinfoil hat theory here but I really think we are going to be scanning a lot of different things rather than the synonym of picking up every elfroot we can find. Like I am thinking that the way to look at it is that once we know where the material is, we have access to it. Like I think that there will be fewer things to scan, but what we do scan will be more substantial. Another theory is that when we scan X amount of a certain thing then a pod drops giving us access to resources of that thing - we gain knowledge of that things properties and learn from it to allow us to create something new... or something..
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Post by sgtreed24 on Jan 21, 2017 4:47:22 GMT
Something I was thinking about is that I think BW may have learned from all the crap they got from fans about not liking having to gather/mine/kill animals/kill people for mats. Tinfoil hat theory here but I really think we are going to be scanning a lot of different things rather than the synonym of picking up every elfroot we can find. Like I am thinking that the way to look at it is that once we know where the material is, we have access to it. Like I think that there will be fewer things to scan, but what we do scan will be more substantial. Another theory is that when we scan X amount of a certain thing then a pod drops giving us access to resources of that thing - we gain knowledge of that things properties and learn from it to allow us to create something new... or something.. Kind of like, say, you scan a certain plant and upload the data to the nexus and the scientists figure out that some sort of combat steroid or medigel or what have you can be created from it and then you no longer scan those unique plants? Or maybe you scan that plant, but later on you scan some form of dead wildlife and determine that that can be used to enhance the properties of the materials you gained from the plant. I'm bad at explaining, but I like where you were going haha
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Post by Shinobu on Jan 21, 2017 6:54:11 GMT
Something I was thinking about is that I think BW may have learned from all the crap they got from fans about not liking having to gather/mine/kill animals/kill people for mats. Tinfoil hat theory here but I really think we are going to be scanning a lot of different things rather than the synonym of picking up every elfroot we can find. Like I am thinking that the way to look at it is that once we know where the material is, we have access to it. Like I think that there will be fewer things to scan, but what we do scan will be more substantial. Another theory is that when we scan X amount of a certain thing then a pod drops giving us access to resources of that thing - we gain knowledge of that things properties and learn from it to allow us to create something new... or something.. From your lips to devs' ears, amen.
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Post by BadgerladDK on Jan 21, 2017 9:02:08 GMT
They're basically handing me a tricorder and telling me to go nuts? Yeah, I'll take it.
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Post by helios969 on Jan 21, 2017 10:10:50 GMT
I could do without it...or less of it. If it's actually used to trigger story with real cutscenes, no issue there. However, the scanning lithium from the gameplay trailer screams elfroot to me, and that is the very definition of tedium. IMO it should be something that we have to use infrequently with the reward primarily being story content. Not so interested in scouring the planet side for an hour just to craft those nifty +1 butt straps.
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Post by coldsteelblue on Jan 21, 2017 11:20:23 GMT
I can see how it can be a pain in the arse if you have to use it all the time, but it can also be a really interesting tool for learning lore, solving crimes, hope get that more than once.
In short, to me it all depends on how it is implemented.
Just my thoughts.
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Post by SofaJockey on Jan 21, 2017 11:47:27 GMT
It's going to be like Elfroot isn't it?
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Post by Deleted on Jan 21, 2017 11:47:53 GMT
Well, I'm looking forward to scanning my enemies's heads through the scope.
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Post by Ianamus on Jan 21, 2017 12:18:28 GMT
I hope Bioware ignores your advice. I mean here is the point though I think it all comes down to balance and how you do things. DA I gets panned a lot of times for the quality of its side quests and the quality of its exploration content and for the content of its story. And I...disagree really. DA I had a lot of good side quests in it. And a lot of DA Is side quests were fun. The issue is one of balance and reptition. I did not mind doing the side quests but I minded doing six side quests involving the rings. I did ot mind doing the rifts, I minded doing it seventy times, I did not mind even doing the Shards really...I minded doing it over and over and over again. The more you repeat something, the more boring it gets. I agree with those criticisms... to an extent. DAI had huge, beautiful areas, but they felt very shallow. 90% of the time all you were actually doing were the same four quests (find the shards, collect stuff, kill x, close rifts). Some areas had cool side missions, like Crestwood, the Dalish had a cool mission where you had to catch a golden Halla and Dragon fights were fun. But ultimately none of it reached the strength of, say, the poetic treant we met in Origins, the political side-missions of Orzammar, finding a pet Nug for Leliana or guiding the blind templar through the ruined alienage building. Those missions stuck with me all these years later. Basically, there were few fun and interesting NPC's or situations in the side content. Or, at least, finding them required sifting through hours of dull fetch quests. I remember excitedly discovering those ruins in the Oasis in Inquisition... only to find out that to progress through it you had to collect rift shards. So even what seemed like a fun exploration mission required tedious grinding. The main story missions were good, but the storyline felt too short considering the absurd size of the open world and hundreds of dull and repetitive quests. The game would have been much better if there were 2-3 less zones, more interesting content in the remaining zones, and an extra storyline mission. Another issue is that the main storyline and companion quests were oftentimes too detached from the open world. The most memorable missions: The Winter Palace, the Mages/Templars, the Elven Ruins, the final battle... none of them took place in or near the open world zones but in unique instances. Usually side quests are something you do alongside the main story, but Inquisitions didn't even take place in the same area. Many areas literally existed for no other purpose than side missions and had no relevance to the main storyline at all, which was very strange.
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Post by Muddy Boots on Jan 21, 2017 12:58:11 GMT
I'm looking forward to using it. I'm sure at first I'll be constantly spamming the thing like I did the "v" key out of fear I'll miss something important, but in time will settle down and be more selective.
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Post by Fogg on Jan 21, 2017 13:33:01 GMT
Witcher Sense, Detective Mode, Eagle Vision, Survival Instinct, Whatever Quantum Break Called It, 'Sonar' or something in DA:I? It's getting old
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Post by sjsharp2010 on Jan 21, 2017 14:32:17 GMT
I hope Bioware ignores your advice. I mean here is the point though I think it all comes down to balance and how you do things. DA I gets panned a lot of times for the quality of its side quests and the quality of its exploration content and for the content of its story. And I...disagree really. DA I had a lot of good side quests in it. And a lot of DA Is side quests were fun. The issue is one of balance and reptition. I did not mind doing the side quests but I minded doing six side quests involving the rings. I did ot mind doing the rifts, I minded doing it seventy times, I did not mind even doing the Shards really...I minded doing it over and over and over again. The more you repeat something, the more boring it gets. Yeah it's not so much the mechanics itself is a problem it's how repetitive it has the danger to become that might be the problem.Although personally I didn't mind the scanning and probing in ME2 though in fact I found it kind of relaxing in between missions especially the tougher ones. We'll just have to wait and see how it's managed.
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Post by Deleted on Jan 21, 2017 16:34:30 GMT
Something I was thinking about is that I think BW may have learned from all the crap they got from fans about not liking having to gather/mine/kill animals/kill people for mats. Tinfoil hat theory here but I really think we are going to be scanning a lot of different things rather than the synonym of picking up every elfroot we can find. Like I am thinking that the way to look at it is that once we know where the material is, we have access to it. Like I think that there will be fewer things to scan, but what we do scan will be more substantial. Another theory is that when we scan X amount of a certain thing then a pod drops giving us access to resources of that thing - we gain knowledge of that things properties and learn from it to allow us to create something new... or something.. I like the idea of scanning for a resources, finding it, then establishing a "mine" in that location to supply your requirements for that item for the rest of the game. In the case of plants... establishing a garden in one location that grows those plants, harvests them and also supplies your requirements for that plant for the rest of the game. I don't think, however, that the game should necessarily prevent the player from voluntarily scanning the same items elsewhere on the map and potentially establishing additional mines or gardens for those items... perhaps because the location would be closer to where they are establishing a new colony or base... but it shouldn't go down like go out and scan for 20 or 30 of X and bring it back to the hub to craft.
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