inherit
911
0
Aug 25, 2016 13:55:05 GMT
5
urdnotshepard
2
Aug 11, 2016 22:10:28 GMT
August 2016
urdnotshepard
|
Post by urdnotshepard on Aug 11, 2016 22:16:03 GMT
Anyone else think they should remove paragon/renegade options in dialogue? In a way, the current ME games force you to be exclusively one or the other, because if you're not, you won't have enough points in either in order to choose the special dialogue options. I want each decision I make to stand on its own, with my own reasoning, without labels. This can lead to making paragon options some days and renegade options on others. What do you think?
|
|
inherit
10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
|
Post by SalMasRac on Aug 11, 2016 22:18:20 GMT
On one hand, I agree that nobody is purely black or white, and your reasoning for choosing whatever option is your own. On the other hand, I think the special options were more of a "reputation option" meaning that if you hadn't have had such a strong reputation one way or the other, that option simply would not have worked.
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Aug 11, 2016 22:20:09 GMT
They need to re-work them at the very least. "Top left = win" got old after ME2.
|
|
inherit
35
0
7,697
crashsuit
1,753
August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
crashsuit
crashsuit
2,140
2,789
|
Post by crashsuit on Aug 11, 2016 23:05:35 GMT
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Aug 11, 2016 23:05:43 GMT
<<<<<<<<<<(0)>>>>>>>>>>
Bio has strongly hinted that they moved away from this format in ME:A, imo
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
622
0
Nov 26, 2024 10:50:22 GMT
Deleted
0
Nov 26, 2024 10:50:22 GMT
January 1970
Deleted
|
Post by Deleted on Aug 11, 2016 23:08:30 GMT
They could be always enabled but only successful based on in game elements such as decisions/attributes/skills
|
|
inherit
303
0
Dec 26, 2017 16:36:01 GMT
6,009
dalinne
Vanguard of your destruction
1,724
August 2016
dalinne
|
Post by dalinne on Aug 11, 2016 23:19:24 GMT
If I'm honest, I would like they keep it. BUT, paragon/renegade choices should be mixed: sometimes the paragon choice is on the top, other times in the middle, or down. You don't know what are you choosing after you see the points. Or maybe you don't get to see the points (only your reputation meter). That way you are forced to roleplay and actually think your answers.
Also, sometimes being a paragon can backfired you, i.e. Elnora the Merc from Samara's recruitment in ME2: she killed the volus and you know that AFTER let her go. Or rewritting the Geth in ME2 (bad news in ME3), or saving Rana Thanoptis in ME1 (she is indoctrinated and kills people in ME3). The problem was backfiring was not pretty habitual in paragon route.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Aug 11, 2016 23:27:40 GMT
It would be nice if there weren't any kind of hint about which one was the "good" or "evil" choice.
Hope bioware follows with their plan about the paragon/renegade system.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 493 Likes: 856
inherit
692
0
Nov 23, 2024 23:01:54 GMT
856
Wulfram
493
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Aug 12, 2016 9:11:07 GMT
ME3 didn't force you to focus on one or another, persuade checks were based on total reputation.
|
|
BountyhunterGER
N2
Trying to be more active.. We'll see how this goes. - This went well..
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: BountyhunterGER
PSN: BountyhunterGER
Posts: 231 Likes: 456
inherit
51
0
Feb 23, 2019 12:03:02 GMT
456
BountyhunterGER
Trying to be more active.. We'll see how this goes. - This went well..
231
August 2016
bountyhunterger
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
BountyhunterGER
BountyhunterGER
|
Post by BountyhunterGER on Aug 12, 2016 9:32:02 GMT
ME3 didn't force you to focus on one or another, persuade checks were based on total reputation. Interesting, I just finished a playthrough with a full total reputation bar (I did everything.. it was full) and renegade a good chunk above the last "checkpoint" on the reputation bar. Yet I was unable to persuade TIM to shoot himself. In fact, even though I limit myself to one reputation normally (because of persuade checks) and do almost everything I can I was never able to not fail the persuade check. Yes I'm glad that it seems like they are throwing renegade and paragon out the airlock.. to hell with them.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Aug 12, 2016 9:36:52 GMT
I'd rather they not. It needs some tweaks absolutely, like not locking you out of options though ME3 changed that already, but as a whole I liked the Paragon and Renegade system.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Aug 12, 2016 10:21:10 GMT
You are a bit late to the party, OP. They are already dropping it. I'll miss these icons though. Gotta build a temple with them and Shepard mosaic. It'll be very tasteful.
|
|
Wulfram
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: wulfram77
Posts: 493 Likes: 856
inherit
692
0
Nov 23, 2024 23:01:54 GMT
856
Wulfram
493
August 2016
wulfram
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
wulfram77
|
Post by Wulfram on Aug 12, 2016 10:38:41 GMT
ME3 didn't force you to focus on one or another, persuade checks were based on total reputation. Interesting, I just finished a playthrough with a full total reputation bar (I did everything.. it was full) and renegade a good chunk above the last "checkpoint" on the reputation bar. Yet I was unable to persuade TIM to shoot himself. In fact, even though I limit myself to one reputation normally (because of persuade checks) and do almost everything I can I was never able to not fail the persuade check. Yes I'm glad that it seems like they are throwing renegade and paragon out the airlock.. to hell with them. My understanding is that TIM's persuasion check just requires you pick a coloured option whenever possible in all the previous conversations
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Aug 12, 2016 11:16:01 GMT
Remove, no, revamp yes. And there should be 3 distinct "personality" types. P/R where oft just silly. Mister nice guy/gal or complete douche bag with no real consequences for either. Each should pose clear advantages situation to situation with potential long term ramifications. For a 3rd option I'd like a humorous Hawke worked into the system. Some of the most fun playthroughs I've had were playing a more sarcastic, humor-based role.
|
|
Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,833 Likes: 13,498
inherit
∯ Interjector in Chief
279
0
1
13,498
Heimdall
5,833
August 2016
heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
HeimdallX
|
Post by Heimdall on Aug 12, 2016 11:18:59 GMT
Paragon and Renegade were always holdovers from KoTOR and Jade Empire that never really made that much sense in Mass Effect. They put in a morality bar because they thought they needed a morality bar.
What we know so far seems to hint at them dropping it.
|
|
KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Aug 12, 2016 11:20:21 GMT
I'm hoping they introduce some variation on Dragon Age II's 'personality' system--it remains my favourite implementation of the whole 'dialogue wheel' concept. You got more roleplaying latitude than was really possible with P/R, and the middle options weren't basically pointless. Oh, and I loved the way your 'dominant' personality choice would influence your ambient dialogue--though, that said, I'd also love them to nick and expand upon DA: I's 'join in with companion banter' in-world dialogue wheel thingy.
Combine all that with some dialogue-based skill-check stuff - like the Engineer interrupt in Omega, and the old Charm/Intimidate stuff from ME1 (but without the link to morality) - and an actual reputation system - say, you've pissed off the Ark's C-Sec equivalent in the past, so they're less likely to want to help you now, and so on - and you've pretty much put together my ideal dialogue wheel.
Failing that, I'd at least like the option to see exactly what my character's going to say before she says it; I've never quite gotten to grips with the paraphrases. Or, at least, give us slightly more involved paraphrases, with some obvious means of determining tone--that is, sarcastic, angry and so on (this is another area where DA2's personality system really shone).
Finally, here's a quote from the big leak: So, whatever else they're doing, it sounds like the interrupt system's back, and substantially expanded. I'm curious about how they'll adapt it to work without the Paragon/Renegade divide.
|
|
BountyhunterGER
N2
Trying to be more active.. We'll see how this goes. - This went well..
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: BountyhunterGER
PSN: BountyhunterGER
Posts: 231 Likes: 456
inherit
51
0
Feb 23, 2019 12:03:02 GMT
456
BountyhunterGER
Trying to be more active.. We'll see how this goes. - This went well..
231
August 2016
bountyhunterger
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
BountyhunterGER
BountyhunterGER
|
Post by BountyhunterGER on Aug 12, 2016 11:57:46 GMT
Interesting, I just finished a playthrough with a full total reputation bar (I did everything.. it was full) and renegade a good chunk above the last "checkpoint" on the reputation bar. Yet I was unable to persuade TIM to shoot himself. In fact, even though I limit myself to one reputation normally (because of persuade checks) and do almost everything I can I was never able to not fail the persuade check. Yes I'm glad that it seems like they are throwing renegade and paragon out the airlock.. to hell with them. My understanding is that TIM's persuasion check just requires you pick a coloured option whenever possible in all the previous conversations Hm, could have sworn I did that.. Anyway doesn't change that I'm happy with moving away from paragon/renegade.
|
|
Command0rk
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 158 Likes: 315
inherit
711
0
315
Command0rk
158
August 2016
command0rk
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by Command0rk on Aug 12, 2016 13:09:16 GMT
The Mass Effect approach to morality with this white knight / jerkass system has always been a bit awkward. Renegade in particular was all over the place. Remove? Maybe. Rework? As others have said , definitely.
I see what they were trying to do in DA:I, but it didn't quite work out. If they could get a DA:I-like system to work, that would be ideal. Definitely appreciated the wider range of dialogue choices / emotion. tbh I think DA2 was one of their best games for RP elements - love or hate it. Overall, Dragon Age has always had a better approach to dialogue from a 'RPG' perspective. Spectrum is definitely better than a sliding scale.
Then again, Mass Effect has it's own style, too. It doesn't need to adopt the DA approach to be good, necessarily, it just needs more flexibility.
|
|
luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,782 Likes: 6,195
inherit
328
0
6,195
luketrevelyan
1,782
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by luketrevelyan on Aug 12, 2016 16:45:00 GMT
I always felt like they had renegade/paragon options as a leftover from Kotor, where the LS/DS actually made sense. They never made good use out of it IMO and I'm glad they are changing it for Andromeda.
|
|
Monk
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MonkMcMueller
PSN: Monk_McMueller
Prime Posts: 600, something, something
Posts: 1,074 Likes: 1,370
inherit
347
0
1,370
Monk
1,074
August 2016
monkmcmueller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
MonkMcMueller
Monk_McMueller
600, something, something
|
Post by Monk on Aug 12, 2016 17:33:05 GMT
Seeing as they're shooting for dismissing the color scheme, if i've read the previous news about this correctly, i wouldn't mind if this meant simply more choices without the distinct "this is good" / "this is bad, bad" labels. I recall they aren't completely getting rid of the labels since they're doing interrupts… unless of course the interrupts are simply that and which one you choose determines how your reputation fairs.
It'll be interesting to see how this works out.
|
|
Nashimura
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 139 Likes: 213
inherit
647
0
Apr 18, 2017 13:10:06 GMT
213
Nashimura
139
August 2016
nashimura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
|
Post by Nashimura on Aug 13, 2016 13:06:11 GMT
I am glad they are changing it, i always felt held back when i came to a persuade option i couldn't use because i had been "To neutral" when really all i was doing was reaction to the situations in front of me, some good, some bad, felt like it undermined the choices, like you were pushed into being one or the other.
|
|
inherit
535
0
4,337
clips7
MiNd...ExPaNsIoN....
1,829
August 2016
clips7
Blackgas7
|
Post by clips7 on Aug 14, 2016 9:45:14 GMT
I agree with others here that maybe they need to be revamped or tweaked. I liked making those last minute decisions and for the most part i choose the Paragon route. I also agree that the decisions you make shouldn't be black and white.....make a decision and own it...
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Aug 14, 2016 12:31:16 GMT
I agree with others here that maybe they need to be revamped or tweaked. I liked making those last minute decisions and for the most part i choose the Paragon route. I also agree that the decisions you make shouldn't be black and white.....make a decision and own it... <<<<<<<<<<(0)>>>>>>>>>> That's the interesting thing. Bio mentioned there will be more opportunities for grey areas. My problem is in its implementation, when faced with choices. In other words, does it take five "good" grey area choices to be the equivalent of one Pragon choice? And, if I vacillate between the "good" and "bad" I'm basically in Neutral. Is that sufficient to influence the game down the road? With this system, what does it take to actually trigger a different game path? Note: Game chars will respond on your choices and how you approach a conversation.
|
|
Queen_Angel
N2
No one can hide from my sights
Games: Mass Effect Trilogy
Posts: 125 Likes: 187
inherit
1423
0
Sept 6, 2016 17:53:59 GMT
187
Queen_Angel
No one can hide from my sights
125
September 2016
alluringmystique
Mass Effect Trilogy
|
Post by Queen_Angel on Sept 5, 2016 2:33:13 GMT
Not sure if this has been posted or if snyone mentioned this already but Mass Effect Andromeda wont be including the Paragon and Renegade system nor will it include the interruptions. Its supposed to be something else that is taking it place. However they said the replacement will be something better. It will include a "shades of grey" system where things wont just be black and white with the Good and Bad morality system. Instead there will be inbetweens which will give us more of a sense of choice. I remember in Mass Effect 2 it was like you either had to be all renegade or all paragon. You couldnt really be both in one playthrough because it was a point system that opened up dialogue choices and if you didnt have enough points you couldnt solved certain conflicts. So that kind of forced people to feel like they had to stick to either para or rene even if you didnt really want to pick something else. So maybe this is a good thing Source www.gamesradar.com/mass-effect-andromeda-moving-away-from-the-paragonrenegade-system-for-shades-of-grey/
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Sept 5, 2016 2:44:10 GMT
It was always like that in all the 3 games. ME3 I believe was a bit more forgiving and you could mix paragon/renegade a bit. ME1 was a nightmare at times with that system. I'm thinking something like DA:I? in which you could choose whatever you want in each conversation (if the options were available that is).
|
|