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Post by themikefest on Jan 23, 2017 18:17:14 GMT
The clone fight and mirror match were good.
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Post by Sanunes on Jan 23, 2017 18:18:16 GMT
It's very simple: Casual/Narrative/Story difficulty should be playable by almost anyone. If you can use a gamepad or keyboard/mouse, you'll be able to experience 98% of the content. Minimal attention to builds is necessary. Insanity/Prepare to Die should require knowledge of the maps, enemy weaknesses, crafting and other aspects of the game to complete, as well as good reflexes (for shooters). That would completely shift the focus of the game for the illusion of being more difficult for some people and there are people that don't want a BioWare game to be hard they want a story to go with their game.
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Post by sjsharp2010 on Jan 23, 2017 18:18:31 GMT
It's very simple: Casual/Narrative/Story difficulty should be playable by almost anyone. If you can use a gamepad or keyboard/mouse, you'll be able to experience 98% of the content. Minimal attention to builds is necessary. Insanity/Prepare to Die should require knowledge of the maps, enemy weaknesses, crafting and other aspects of the game to complete, as well as good reflexes (for shooters). Exactly
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Post by jtav on Jan 23, 2017 18:26:44 GMT
It's very simple: Casual/Narrative/Story difficulty should be playable by almost anyone. If you can use a gamepad or keyboard/mouse, you'll be able to experience 98% of the content. Minimal attention to builds is necessary. Insanity/Prepare to Die should require knowledge of the maps, enemy weaknesses, crafting and other aspects of the game to complete, as well as good reflexes (for shooters). That would completely shift the focus of the game for the illusion of being more difficult for some people and there are people that don't want a BioWare game to be hard they want a story to go with their game. I don't understand what you're saying. I'm horrible at games myself, but enjoy the stories and appreciate Easy mode. But the people who enjoy mastering the game as game should be challenged as well.
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Post by Cyonan on Jan 23, 2017 18:46:28 GMT
I agree with this. While I would like a challenging game, I do understand a decent chunk of the player base cares more about the actual stories that the combat and other things involved in the game. If BW can pull off a game where its almost entirely story for some (with RP elements ofc) and make the game the challenge some crave they have outdone themselves. Yeah well narrative mode I wouldn't asy is required as that pretty much controlled everything even the RPG elements and I like to make some choices for myself so Casual generally worked well enough for me in that I had the ability to choose where the story was headed but without the high levels of difficulty. But yeagh hopefully they can set a level that's good for most of us. I know I'll be playing on Casual but we'll see how it goes from there. Ideally I'd probably want to see the narrative/action modes replaced with options that you can turn on to either largely trivialize combat if you want just the story, reduce RP elements, or both. Then the player can choose what kind of gameplay they'd like to have between the available options. There would also of course remain the normal Mass Effect mode with everything, and a difficult insanity mode. In general I'm a fan of giving players more choice in how they play their own games and really like things like XCOM's second wave options that let you further customize and fine tune the difficulty of the game to your liking.
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Post by Dovahkiin N7 on Jan 23, 2017 19:09:38 GMT
Hopefully, the combat is nothing like DAI. I would prefer ME3 with about a 20% difficulty increase...through actual intelligent enemy design and not simply adding a layer of armor and shields or more weapon damage. I want it to be tactically more challenging, not just grind through more waves of enemies. Mass effect Citadel clone fight is good pointer. I want bosses to scale with you and stack up attack against my defense build and defence against my attack. Nightmare difficulty of Dragon age 2 is also a good pointer.
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Post by sjsharp2010 on Jan 23, 2017 19:24:24 GMT
Yeah well narrative mode I wouldn't asy is required as that pretty much controlled everything even the RPG elements and I like to make some choices for myself so Casual generally worked well enough for me in that I had the ability to choose where the story was headed but without the high levels of difficulty. But yeagh hopefully they can set a level that's good for most of us. I know I'll be playing on Casual but we'll see how it goes from there. Ideally I'd probably want to see the narrative/action modes replaced with options that you can turn on to either largely trivialize combat if you want just the story, reduce RP elements, or both. Then the player can choose what kind of gameplay they'd like to have between the available options. There would also of course remain the normal Mass Effect mode with everything, and a difficult insanity mode. In general I'm a fan of giving players more choice in how they play their own games and really like things like XCOM's second wave options that let you further customize and fine tune the difficulty of the game to your liking. yeah I agree I don't mind the RPG elements as such and now I've learnt how to use them to good effect in both DA and ME I enjoy playing around with them. It's the combat side that can be a bit troublesome. In general terms the casual settings been exactly what I need in that it challenges me and I do get my ass kicked sometimes but it's not a level I can't compete and beat the game on so as long as casual is the same level as in the trilogy then I'll be relatively happy with that.
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Post by sjsharp2010 on Jan 23, 2017 19:29:16 GMT
That would completely shift the focus of the game for the illusion of being more difficult for some people and there are people that don't want a BioWare game to be hard they want a story to go with their game. I don't understand what you're saying. I'm horrible at games myself, but enjoy the stories and appreciate Easy mode. But the people who enjoy mastering the game as game should be challenged as well. Yea that's why I love Bioware's games in that they're great stories with well written characters not so much because they'er hard or challenging because if they were I don't think I'd have become as big a fan of ME and DA as I have. As I generally hate games and don't play ones that are generally too hard.
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Post by Pon.ee on Jan 23, 2017 19:57:14 GMT
Aaah I love challenging myself with ridiculous difficulties. Tbh it's gotten to the point where playing DAI on nightmare with all the Trials on is just.... like playing on normal XD haha gets pretty easy once you get into the swing of it. I plan to play ME:A on the hardest difficulty available at the start and I recall a dev mentioned an entire melee build would be really difficult so that is definitely something I want to try. It would be fun if they added things like the trials though. Rub some dirt on it
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Post by Deleted on Jan 23, 2017 20:06:34 GMT
I've read in the twitter discussion thread ... don't remember which dev said it ... that insanity difficulty level in ME:A will fall between ME2 and ME3 ...
Other posts in the same thread hint that the AI will be a lot smarter (at least in MP ... hope it's true for SP).
For narrative (I never played it, just going on what others have said), I guess my idea of it is different than BioWare's idea ... to me, narrative should have focused on the story, but allowed the player to have choices in how the story unfolded. Instead, I guess ... narrative was a linear story, where you got (mostly) one version of how things could unfold. That seems like a mistake. As others have said, casual should provide an environment for the person who doesn't want high end combat, but wants to focus on the story ... or in same cases, can't do the higher end combat, but still wants more than just the story.
Insanity ... should be tough combat ... on par with at least Silver in ME3MP.
I like the notion that enemies scale, based on the level you are at, when you encounter them ... as well as the idea that on higher difficulty levels, the enemy is not just some giant bullet sponge, but instead is smarter, tougher. The clone and mirror challenge were good examples of what a smart AI could be in ME:A ... I hope the dev comments I've read turn out to be accurate, in that respect.
Bottom line ... the five game play levels should span a wide enough spectrum to give the person looking for a story what they want, the person looking for reasonable combat something ... and for those looking for much tougher challenges ... make those exist, but in ways that are not tedious (like ME1 insanity) and instead provide legit challenges ... plus levels that fall in between.
Easy to do, right BioWare?
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Post by themikefest on Jan 23, 2017 20:14:04 GMT
If the difficulty isn't as hard or challenging, or I like to make it more challenging, I don't put points into the character that will make him/her stronger. Don't upgrade a weapon and don't use powers
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Post by Deleted on Jan 23, 2017 21:13:57 GMT
Ideally I'd probably want to see the narrative/action modes replaced with options that you can turn on to either largely trivialize combat if you want just the story, reduce RP elements, or both. Then the player can choose what kind of gameplay they'd like to have between the available options. There would also of course remain the normal Mass Effect mode with everything, and a difficult insanity mode. In general I'm a fan of giving players more choice in how they play their own games and really like things like XCOM's second wave options that let you further customize and fine tune the difficulty of the game to your liking. Weird idea, I suppose, but I've always wondered what it might be like to have the AI manage the PC during combat. That'd be a true "Narrative" mode, where the player doesn't have to do any combat at all. Another option for "Narrative" mode is to design every battle to be winnable by squadmates, with little to no assistance required from the player/PC. Yeah, I know it's bizarre. It first occurred to me with the DA games, because the player can take control of any follower and the AI will manage the PC. I had a lot of fun setting up tactics in DAO & DA2, and always thought it would be fun to be able to set up tactics for all 4 members of the group and then watch them play out...
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Post by MarilynRobert on Jan 23, 2017 21:32:37 GMT
Anything but being more bullet spongey. And just from currently replaying ME2... could we please get some animations that aren't the waddle, waddle, waddle, with their gun out when not in cover? Like, idk actually have running animations and rolling/jetpacking or what have you for the humanoid enemies. Unless they are in cover, literally all they do is waddle back and forth lol
I'd prefer them to have some actual tactics too. I'm playing ME2 for the first time now and I was wondering if I was doing something wrong with Shep, for her to be doing that waddle walk, with her gun out.
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Post by sjsharp2010 on Jan 23, 2017 21:41:45 GMT
I've read in the twitter discussion thread ... don't remember which dev said it ... that insanity difficulty level in ME:A will fall between ME2 and ME3 ...
Other posts in the same thread hint that the AI will be a lot smarter (at least in MP ... hope it's true for SP).
For narrative (I never played it, just going on what others have said), I guess my idea of it is different than BioWare's idea ... to me, narrative should have focused on the story, but allowed the player to have choices in how the story unfolded. Instead, I guess ... narrative was a linear story, where you got (mostly) one version of how things could unfold. That seems like a mistake. As others have said, casual should provide an environment for the person who doesn't want high end combat, but wants to focus on the story ... or in same cases, can't do the higher end combat, but still wants more than just the story.
Insanity ... should be tough combat ... on par with at least Silver in ME3MP.
I like the notion that enemies scale, based on the level you are at, when you encounter them ... as well as the idea that on higher difficulty levels, the enemy is not just some giant bullet sponge, but instead is smarter, tougher. The clone and mirror challenge were good examples of what a smart AI could be in ME:A ... I hope the dev comments I've read turn out to be accurate, in that respect.
Bottom line ... the five game play levels should span a wide enough spectrum to give the person looking for a story what they want, the person looking for reasonable combat something ... and for those looking for much tougher challenges ... make those exist, but in ways that are not tedious (like ME1 insanity) and instead provide legit challenges ... plus levels that fall in between.
Easy to do, right BioWare? Yeah that's why I play on Casual as I want the chioces but not the difficulty. Casual in the trilogy gave me both it does in DAI as well so as long as |Casual/easy whatever they choose to call it in MEA does the same I'll be happy.
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Post by Deleted on Jan 23, 2017 21:42:22 GMT
I agree with this. While I would like a challenging game, I do understand a decent chunk of the player base cares more about the actual stories that the combat and other things involved in the game. If BW can pull off a game where its almost entirely story for some (with RP elements ofc) and make the game the challenge some crave they have outdone themselves. Yeah well narrative mode I wouldn't asy is required as that pretty much controlled everything even the RPG elements and I like to make some choices for myself so Casual generally worked well enough for me in that I had the ability to choose where the story was headed but without the high levels of difficulty. But yeagh hopefully they can set a level that's good for most of us. I know I'll be playing on Casual but we'll see how it goes from there. You could flip to "Full Decisions" after starting ME3 in Action Mode (which is the mode that defaulted to allowing for no decisions and normal difficulty combat). I've never started a game in Story Mode, but I would think if would defualt to "Full Decisions" and "Casual Combat" and that you could probably go into the menu and make changes later. The issue, as I saw it, was that it was only available when starting an absolutely new Shepard in ME3. I never go the option to choose a mode like that if I was importing a file from ME2. However, a player could still go into the menu and manually set for either "No Decisions" or "Casual Combat." I would like to see the combat difficulty range increased... that is, the addition of a totally combat-less mode (which is unlikely, I'm sure) AND the addition of a higher-than-insanity difficulty level. Regardless, I would like to see increased options to change various individual features of the combat - e.g. extra layers of shields, etc., smarter AI... but I fear that the computing resources needed to make something like that happen would ultimately take away from the resources needed to present more complex story choices and more varied dialogue. If push comes to shove, I'd rather have the computing power go towards more story elements than more and more advanced combat features. There are lots of Sci-Fi shooters out there... Sci-Fi RPGs, not so much.
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Post by Deleted on Jan 23, 2017 21:43:46 GMT
If the difficulty isn't as hard or challenging, or I like to make it more challenging, I don't put points into the character that will make him/her stronger. Don't upgrade a weapon and don't use powers Heh, I did not realize you could buy gear upgrades in ME3 till before the final battle, because of course, it changed again from ME2. The difficulty, which to that point felt fairly even, suddenly just dropped like a stone for that last hour of the game... (sheepish). I think I should not have been able to play the game without upgrading my gear a single time on Normal. I think that contrast I have experienced when I did upgrade sort of emphasize that game starts out as fairly challenging, but does not sufficiently build up to keep it at the same level of challenge throughout (no matter which one it is). That would be something I hope they can rectify, though if it is an Open World, I assume it is hard to do, because you can go wherever any time you want?
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sjsharp2010
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Post by sjsharp2010 on Jan 23, 2017 21:53:05 GMT
Yeah well narrative mode I wouldn't asy is required as that pretty much controlled everything even the RPG elements and I like to make some choices for myself so Casual generally worked well enough for me in that I had the ability to choose where the story was headed but without the high levels of difficulty. But yeagh hopefully they can set a level that's good for most of us. I know I'll be playing on Casual but we'll see how it goes from there. You could flip to "Full Decisions" after starting ME3 in Action Mode (which is the mode that defaulted to allowing for no decisions and normal difficulty combat). I've never started a game in Story Mode, but I would think if would defualt to "Full Decisions" and "Casual Combat" and that you could probably go into the menu and make changes later. The issue, as I saw it, was that it was only available when starting an absolutely new Shepard in ME3. I never go the option to choose a mode like that if I was importing a file from ME2. However, a player could still go into the menu and manually set for either "No Decisions" or "Casual Combat." I would like to see the combat difficulty range increased... that is, the addition of a totally combat-less mode (which is unlikely, I'm sure) AND the addition of a higher-than-insanity difficulty level. Regardless, I would like to see increased options to change various individual features of the combat - e.g. extra layers of shields, etc., smarter AI... but I fear that the computing resources needed to make something like that happen would ultimately take away from the resources needed to present more complex story choices and more varied dialogue. If push comes to shove, I'd rather have the computing power go towards more story elements than more and more advanced combat features. There are lots of Sci-Fi shooters out there... Sci-Fi RPGs, not so much.Indeed I can only think of 2 myself and ME happens t ob one of them the other being Deus Ex other than that I don't know of any other sci fi RPG's I generally import my Shep's into ME3 I don't really play ME3 as a standalone game I treat it as part of the trilogy. But I do know that you d ohave those optoins as I looked at them myself when the game came out but I've generally never used them I've only really worked the game with Shepard's I've had in play. Plus you can only I think access that menu once you are given conrtol of your Shep in ME3 after the opening cutscene with you James and Anderson.
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Post by Deleted on Jan 23, 2017 22:05:04 GMT
You could flip to "Full Decisions" after starting ME3 in Action Mode (which is the mode that defaulted to allowing for no decisions and normal difficulty combat). I've never started a game in Story Mode, but I would think if would defualt to "Full Decisions" and "Casual Combat" and that you could probably go into the menu and make changes later. The issue, as I saw it, was that it was only available when starting an absolutely new Shepard in ME3. I never go the option to choose a mode like that if I was importing a file from ME2. However, a player could still go into the menu and manually set for either "No Decisions" or "Casual Combat." I would like to see the combat difficulty range increased... that is, the addition of a totally combat-less mode (which is unlikely, I'm sure) AND the addition of a higher-than-insanity difficulty level. Regardless, I would like to see increased options to change various individual features of the combat - e.g. extra layers of shields, etc., smarter AI... but I fear that the computing resources needed to make something like that happen would ultimately take away from the resources needed to present more complex story choices and more varied dialogue. If push comes to shove, I'd rather have the computing power go towards more story elements than more and more advanced combat features. There are lots of Sci-Fi shooters out there... Sci-Fi RPGs, not so much.Indeed I can only think of 2 myself and ME happens t ob one of them the other being Deus Ex other than that I don't know of any other sci fi RPG's I generally import my Shep's into ME3 I don't really play ME3 as a standalone game I treat it as part of the trilogy. But I do know that you d ohave those optoins as I looked at them myself when the game came out but I've generally never used them I've only really worked the game with Shepard's I've had in play. Plus you can only I think access that menu once you are given conrtol of your Shep in ME3 after the opening cutscene with you James and Anderson. That's true, you can't make the change from "Full Decision" to "No Decisions" with an imported game until after you've had to make a few decisions (I think - in the conversation with Anderson, with Kaidan/Ashley, and when speaking to the defense committee). You first get control after the Reaper blows up the committee chambers... that is before any combat though. In truth, there really doesn't seem to be much interest from people in playing the game without making any decisions. I was curious and went looking for a "no decision" playthrough on YouTube just a week or so ago. The most I found was one guy who had made 3 videos and then seemed to just quit the playthrough.
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Post by unofficialgreycolor on Jan 23, 2017 23:24:08 GMT
Yeah well narrative mode I wouldn't asy is required as that pretty much controlled everything even the RPG elements and I like to make some choices for myself so Casual generally worked well enough for me in that I had the ability to choose where the story was headed but without the high levels of difficulty. But yeagh hopefully they can set a level that's good for most of us. I know I'll be playing on Casual but we'll see how it goes from there. Ideally I'd probably want to see the narrative/action modes replaced with options that you can turn on to either largely trivialize combat if you want just the story, reduce RP elements, or both. Then the player can choose what kind of gameplay they'd like to have between the available options. There would also of course remain the normal Mass Effect mode with everything, and a difficult insanity mode. In general I'm a fan of giving players more choice in how they play their own games and really like things like XCOM's second wave options that let you further customize and fine tune the difficulty of the game to your liking. LOL, talk about difficult games! Xcom 2 is the most difficult game I have ever played! And there are people who can run through that game easy on legend with Ironman. Those people are ridiculously smart.
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Post by unofficialgreycolor on Jan 23, 2017 23:26:11 GMT
BTW, that's a big plus that we can talk about other games here. I remember on the official forums I got a warning for making a thread about XCOM 2.
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Post by sjsharp2010 on Jan 23, 2017 23:36:57 GMT
Ideally I'd probably want to see the narrative/action modes replaced with options that you can turn on to either largely trivialize combat if you want just the story, reduce RP elements, or both. Then the player can choose what kind of gameplay they'd like to have between the available options. There would also of course remain the normal Mass Effect mode with everything, and a difficult insanity mode. In general I'm a fan of giving players more choice in how they play their own games and really like things like XCOM's second wave options that let you further customize and fine tune the difficulty of the game to your liking. LOL, talk about difficult games! Xcom 2 is the most difficult game I have ever played! And there are people who can run through that game easy on legend with Ironman. Those people are ridiculously smart. yeah any game that requires super fast rections or can one shot you kind of enemy is hard for me to deal with it's one of the main reasons why I'm not such a big fan of QTE's like you get in Tomb Raider for example. I like the game in general and the puzzles as well as the stories tbh. But the QTE's in TR can be a pain in the ass. I'm just glad that moments where things like that can happen in Bioware's games are generally covered by cinematics instead like for example that scene where the Thresher maw and reaper were fighting at the end of the Genophage missoin of ME3. It's completely done cinematically instead of you having to press a few buttons to dodge them which had it been a TR game we would have to.
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Post by unofficialgreycolor on Jan 23, 2017 23:37:38 GMT
Also, while we're on the topic of stories...
I recently booted up DA:I and wanted to load up an old save (one of my first that I never finished) and had just gotten to Skyhold at level 9 or something. Anyways, i was think it would be really cool if there was a way to recap the story I had gone to up until that point in the game. I had to settle for second best by looking through my journal and then my strategy guide. It wasn't very interactive so it didn't really keep my attention. Would be amazing if we could play back cut scenes or something, that would be swell.
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Post by hipi07 on Jan 23, 2017 23:45:16 GMT
Then do an Insanity run as a Vanguard in ME2 and ME3. Vanguards are easily the most challenging class to play.
Christ those platforms in the Collector Ship. I still have nightmares.
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Post by sjsharp2010 on Jan 24, 2017 1:17:38 GMT
Then do an Insanity run as a Vanguard in ME2 and ME3. Vanguards are easily the most challenging class to play. Christ those platforms in the Collector Ship. I still have nightmares. yeah vanguards are tough not my favourite clas was thinking of playing one myself again soon as it's been a while since I last played one. Just finished DAI so I'm starting my ME run now but I've got a soldier planned first.
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Post by Cyonan on Jan 24, 2017 1:35:52 GMT
Weird idea, I suppose, but I've always wondered what it might be like to have the AI manage the PC during combat. That'd be a true "Narrative" mode, where the player doesn't have to do any combat at all. Another option for "Narrative" mode is to design every battle to be winnable by squadmates, with little to no assistance required from the player/PC. Yeah, I know it's bizarre. It first occurred to me with the DA games, because the player can take control of any follower and the AI will manage the PC. I had a lot of fun setting up tactics in DAO & DA2, and always thought it would be fun to be able to set up tactics for all 4 members of the group and then watch them play out... I once had an idea for unique AI scripts based on the character's personality rather than them essentially being puppets in combat. So a character like Grunt would be really powerful, but dangerously reckless and you couldn't stop him from charging in during combat. Somebody like Tali wouldn't run in like a berserker simply because she is using "Generic AI Squaddie armed with a shotgun" AI routines that tell her to run up into close combat. She'd fight like she's worried about tearing a hole in her suit. Not sure how well it would actually play out in reality, but it's another weird idea of mine =P LOL, talk about difficult games! Xcom 2 is the most difficult game I have ever played! And there are people who can run through that game easy on legend with Ironman. Those people are ridiculously smart. I started a recent new XCOM game with the new Long War 2 mod. It makes base XCOM 2 seems like a game for casuals =P
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