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Post by dmc1001 on Sept 21, 2016 6:50:16 GMT
Here's my major flaw with the ending. When I first get to the Citadel, I'm in some strange hallway with lots of human corpses and a couple of Keepers. The Keepers seem to be be "harvesting" the corpses, for lack of a better word. Even though I'm able to shoot them, it has no effect. I feel like if I'm able to shoot something that isn't Kai Leng that my shots should count for something. But, no, the Keepers ignore the shots entirely. That's just wrong.
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Post by Deleted on Sept 21, 2016 10:51:09 GMT
And yet the Catalyst warns Shepard that the Crucible would kill all synthetic life an "even you are partly synthetic". So you clearly don't need brain implants to be in danger from the Red wave. But it does indicate that anyone who is dependent on cybernetics, including Shepard, is. So anyone with a pacemaker, a mental implant (like anyone with developed biotics). Etc The Catalyst said that, yes, but it was either wrong or lying. That's implicit in the game since Shepard can survive. So, like I said, the choices are that the Catalyst is lying or just wrong. Which you decide doesn't matter. What matters is that "partly synthetic" isn't a death sentence. ... and the Catalyst doesn't say that Shepard, specifically, would die because he's partly synthetic. The catalyst also does not imply that Shepard is an AI. (ref: Catalyst dialogue below) Shepard: What do you mean? Child: The Crucible changed me, created new… possibilities. But I can’t make them happen. If there is to be a new solutions, you must act. It is now in your power to destroy us. But be warned; others will be destroyed as well. The Crucible will not discriminate. All synthetics will be targeted. Even you are partly synthetic… - Selecting “I want details.” Shepard: What exactly will happen? Child: Your Crucible device appears to be largely intact. However, the effects of the blast will not be constrained to the Reapers. Technology you rely on will be affected, but those who survive should have little difficulty in repairing the damage. There will still be losses, but no more than what has already been lost. - Selecting “It will end the war?” Shepard: But the Reapers will be destroyed? Child: Yes, but the peace won’t last. Soon, your children will create synthetics and then the chaos will come back.
In fact, the Catalyst doesn't even really say that all synthetics would be killed... he says they would be "targeted" and then later says that the "technology you rely on will be affected." As posted above, we know that Shepard's brain is entirely organic (per EDI in ME3). It's never stated whether or not Shepard's lungs contain implants. What the "Shepard lives" ending shows is Shepard breathing... not getting up and walking. So, we don't really know whether the implants attached to his spine and nervous are still working or not. It is a speculation that the Catalyst is "either wrong or lying." In fact, the Catalyst goes on to imply that Shepard would indeed live, when he asks Shepard "Could you imagine your life without them?" One can't "imagine a life without" unless one can possibly live through the event. The Catalyst also says the people will be able to repair the damage and Hackett confirms that they were able to repair the damage... so, again, the Catalyst can also be interpreted as having told the truth. The beam could have still have affected Shepard's cybernetics in some way. If one wants to speculate beyond what is shown... someone could find him shortly after and repair the damaged cybernetics. What's perhaps unrealistic is the short length of time in which the massive damage to the Citadel and relays, etc. was shown to be repaired.
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Post by Deleted on Sept 21, 2016 11:35:12 GMT
Here's my major flaw with the ending. When I first get to the Citadel, I'm in some strange hallway with lots of human corpses and a couple of Keepers. The Keepers seem to be be "harvesting" the corpses, for lack of a better word. Even though I'm able to shoot them, it has no effect. I feel like if I'm able to shoot something that isn't Kai Leng that my shots should count for something. But, no, the Keepers ignore the shots entirely. That's just wrong. Even in ME1, the Keepers are impervious to bullets. When you meet Tali, there is a keeper in that alley that, I'm sure, we've all riddled with bullets at one time or another without affecting it in any way. In ME2, we are told that the keepers run "protein vats" by Bailey, and there are no cemeteries evident on the Citadel. Part of their job maintaining the Citadel then is likely the disposal of the dead. Disposing of already dead bodies and the act of "harvesting" are distinctly different. The Collectors processed living people. What appears to be out of place regarding the keepers is the assertion in ME1 that they "self-destruct" if disturbed. At first, he tells us they "just shut down" and then later it gets mentioned that the "self-distruct." However, no keeper is ever shown either shutting down or self-destructing in the game.
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Post by straykat on Sept 21, 2016 13:25:06 GMT
Here's my major flaw with the ending. When I first get to the Citadel, I'm in some strange hallway with lots of human corpses and a couple of Keepers. The Keepers seem to be be "harvesting" the corpses, for lack of a better word. Even though I'm able to shoot them, it has no effect. I feel like if I'm able to shoot something that isn't Kai Leng that my shots should count for something. But, no, the Keepers ignore the shots entirely. That's just wrong. Even in ME1, the Keepers are impervious to bullets. When you meet Tali, there is a keeper in that alley that, I'm sure, we've all riddled with bullets at one time or another without affecting it in any way. In ME2, we are told that the keepers run "protein vats" by Bailey, and there are no cemeteries evident on the Citadel. Part of their job maintaining the Citadel then is likely the disposal of the dead. Disposing of already dead bodies and the act of "harvesting" are distinctly different. The Collectors processed living people. What appears to be out of place regarding the keepers is the assertion in ME1 that they "self-destruct" if disturbed. At first, he tells us they "just shut down" and then later it gets mentioned that the "self-distruct." However, no keeper is ever shown either shutting down or self-destructing in the game. I think that's just gameplay. Because Saren blows away a Keeper when he makes it the Council chambers.. He just has a geth rifle.
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Post by Deleted on Sept 21, 2016 13:37:09 GMT
Even in ME1, the Keepers are impervious to bullets. When you meet Tali, there is a keeper in that alley that, I'm sure, we've all riddled with bullets at one time or another without affecting it in any way. In ME2, we are told that the keepers run "protein vats" by Bailey, and there are no cemeteries evident on the Citadel. Part of their job maintaining the Citadel then is likely the disposal of the dead. Disposing of already dead bodies and the act of "harvesting" are distinctly different. The Collectors processed living people. What appears to be out of place regarding the keepers is the assertion in ME1 that they "self-destruct" if disturbed. At first, he tells us they "just shut down" and then later it gets mentioned that the "self-distruct." However, no keeper is ever shown either shutting down or self-destructing in the game. I think that's just gameplay. Because Saren blows away a Keeper when he makes it the Council chambers.. He just has a geth rifle. I honestly forgot about that cutscene... I would say then that it's not necessarily a flaw with the ME3 ending... but a flaw in that cutscene since that's the only place in all three games where a keeper gets hurt. Gameplay or not, I think it's just "habit" for everyone to just blame the ME3 endings.
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Post by dmc1001 on Sept 21, 2016 13:44:14 GMT
Here's my major flaw with the ending. When I first get to the Citadel, I'm in some strange hallway with lots of human corpses and a couple of Keepers. The Keepers seem to be be "harvesting" the corpses, for lack of a better word. Even though I'm able to shoot them, it has no effect. I feel like if I'm able to shoot something that isn't Kai Leng that my shots should count for something. But, no, the Keepers ignore the shots entirely. That's just wrong. Even in ME1, the Keepers are impervious to bullets. When you meet Tali, there is a keeper in that alley that, I'm sure, we've all riddled with bullets at one time or another without affecting it in any way. In ME2, we are told that the keepers run "protein vats" by Bailey, and there are no cemeteries evident on the Citadel. Part of their job maintaining the Citadel then is likely the disposal of the dead. Disposing of already dead bodies and the act of "harvesting" are distinctly different. The Collectors processed living people. What appears to be out of place regarding the keepers is the assertion in ME1 that they "self-destruct" if disturbed. At first, he tells us they "just shut down" and then later it gets mentioned that the "self-distruct." However, no keeper is ever shown either shutting down or self-destructing in the game. I've never shot the Keeper near Tali in ME1! Something to look forward to. But for the Keepers, I was under the assumption that, since the Reapers had control of the Citadel again, they were also once more in control of the Keepers. Given that the conversation between Shepard and Anderson is something about humans being shipped to the Citadel to have their remains contribute to a new Reaper, I didn't see it as an unreasonable assumption. Also, I only think people who die in unreachable places are taken by the Keepers as a general rule. Nothing indicates that any society gave up funeral rites so that the Keepers could fill their protein vats.
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Post by dmc1001 on Sept 21, 2016 13:46:09 GMT
I think that's just gameplay. Because Saren blows away a Keeper when he makes it the Council chambers.. He just has a geth rifle. I honestly forgot about that cutscene... I would say then that it's not necessarily a flaw with the ME3 ending... but a flaw in that cutscene since that's the only place in all three games where a keeper gets hurt. Gameplay or not, I think it's just "habit" for everyone to just blame the ME3 endings. It was sort of just for fun but I do shoot the Keepers in the Citadel hallway in ME3 every time. And I was kind of making fun of how bitter people are about the endings. No need when I can just choose the one that works for me.
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Post by Deleted on Sept 21, 2016 13:49:41 GMT
Even in ME1, the Keepers are impervious to bullets. When you meet Tali, there is a keeper in that alley that, I'm sure, we've all riddled with bullets at one time or another without affecting it in any way. In ME2, we are told that the keepers run "protein vats" by Bailey, and there are no cemeteries evident on the Citadel. Part of their job maintaining the Citadel then is likely the disposal of the dead. Disposing of already dead bodies and the act of "harvesting" are distinctly different. The Collectors processed living people. What appears to be out of place regarding the keepers is the assertion in ME1 that they "self-destruct" if disturbed. At first, he tells us they "just shut down" and then later it gets mentioned that the "self-distruct." However, no keeper is ever shown either shutting down or self-destructing in the game. I've never shot the Keeper near Tali in ME1! Something to look forward to. But for the Keepers, I was under the assumption that, since the Reapers had control of the Citadel again, they were also once more in control of the Keepers. Given that the conversation between Shepard and Anderson is something about humans being shipped to the Citadel to have their remains contribute to a new Reaper, I didn't see it as an unreasonable assumption. Also, I only think people who die in unreachable places are taken by the Keepers as a general rule. Nothing indicates that any society gave up funeral rites so that the Keepers could fill their protein vats. Well, there is no urn or coffin at Thane's memorial... could be an indication. I don't think there is space on the Citadel to do anything but process dead bodies into goo for use as a protein. Ashes from cremation could "stack up" over time as well and requires oxygen for burning. Since the Citadel is an artificial environment, oxygen might be in somewhat limited supply. The conversation between Anderson and Shepard is presented as though Shepard is speculating that it makes sense... not that he really believes it to be a fact. He's clearly injured and probably not thinking too clearly... and just forgetting that the Collectors clearly kept the colonists and his crew alive until processing them directly to the Reaper. Now, we don't ever know what the "protein" in the protein vats was ever really used for in all the decades that the Citadel was occupied, but it seems unlikely that it's for building a Reaper. There are no reports of Collectors picking up protein shipments from the Citadel. If processing dead bodies into Reapers was the "norm," it would make the most sense to leave the species reproducing and dying "naturally" (as a secure supply) until the Reaper was complete or nearly complete... and then just kill off the remainder that are not needed to build the Reaper without trying to collect them alive and process them that way.
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Post by themikefest on Sept 21, 2016 13:53:58 GMT
I honestly forgot about that cutscene.. That's what Bioware wanted. People to forget. ME3 is the best place to start playing the trilogy. So whatever happened before that time never did.
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Post by Deleted on Sept 21, 2016 14:04:27 GMT
I honestly forgot about that cutscene.. That's what Bioware wanted. People to forget. ME3 is the best place to start playing the trilogy. So whatever happened before that time never did. Well, as I said, it's the cutscene that is the aberration, not that the player is unable to shoot a keeper on the Citadel. That the player is never able to shoot a keeper on the Citadel is consistent in all three games. You can "speculate" Bioware's motives for that if you wish... It's still speculation.
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Post by themikefest on Sept 21, 2016 14:06:32 GMT
Well, there is no urn or coffin at Thane's memorial... could be an indication. I don't think there is space on the Citadel to do anything but process dead bodies into goo for use as a protein. Ashes from cremation could "stack up" over time as well and requires oxygen for burning. Since the Citadel is an artificial environment, oxygen might be in somewhat limited supply. The next time you play ME3, turn around when walking across the chasm. Look down to the left and right. What appears to be waterfalls, is really bloodfalls can be seen. Imagine how many people have been processed for that to happen? What other reason would there be to have all those bodies on the Citadel? There are large piles of bodies just before Shepard goes up the beam. Yes and no. If Shepard wasn't thinking too clearly, he/she would never of been able to use the power of the voice to convince TIM to shoot himself. For me, I saw no reason to have Shepard injured. But then again, Shepard should be dead after Harbinger fires his beam of doom
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Post by themikefest on Sept 21, 2016 14:10:28 GMT
That's what Bioware wanted. People to forget. ME3 is the best place to start playing the trilogy. So whatever happened before that time never did. Well, as I said, it's the cutscene that is the aberration, not that the player is unable to shoot a keeper on the Citadel. That the player is never able to shoot a keeper on the Citadel is consistent in all three games. You can "speculate" Bioware's motives for that if you wish... It's still speculation. There's no speculation. That's what ME3 was advertised as being the best place to start playing the trilogy. So someone playing ME3, without playing ME1, would not know about Saren being able to kill the keeper
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Post by straykat on Sept 21, 2016 14:11:22 GMT
I don't think it's worth discussing interactivity in the ending. Your ammo/gun is wonky, let alone the ability to shoot Keepers. And I still can't figure out where Anderson or TIM came from.
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Post by gothpunkboy89 on Sept 21, 2016 14:11:43 GMT
Because 2 of the 4 do not directly address the social and economical problem between races. Principal isn't a very good reason to me because it is based on principal that a lot of bad things still happen in the world because they can't find a rational reason to continue doing them. So they fall back to it is about principle. Reapers never weakened the Geth when they made them mindless slaves. They actually improved them greatly but the price was total removal of individuality. Which was a price to far for Legion to accept. Which leads to Legion willingly assisting Shepard in freeing the Geth. Which has side effect of helping Quarians though that was clearly not it's main objective. Quarians only cared about what would save their own collective asses. Legion only cared what would save the Geth's collective asses. Shepard needs both to take on the Reapers and so shouts to both sides to calm down for 5 seconds. Ok, I'm going back through your posts trying to find the logic here. Because you lost me with that last response. I said: he Catalyst offers options that go directly against all those things, and not only must you accept it, but embrace it as well. The Catalyst is the rational entity that has never evolved, sees everything as inevitable and doesn't understand what Shepard has done to get so far (and the writers probably forgot). And you responded with: 'The Catalyst has also seen countless cycles repeat the same actions but with different faces. Which is also echoed in the game multiple times. They are living in a paradise compared to our current set up. The races of the galaxy have the literal entire galaxy to explore and expand on. No longer are they at a shortage of supplies or limited in space to grow. And yet the same old set ups still follow them. Conflict is rampant in the galaxy not just between races but between similar groups. There are massive multi billion dollar mercenary groups that earn a ton for violence and murder.' The difference is Shepard. And then you respond: 'Here is the thing though the galaxy was already heading down the path to destruction before Shepard was even a factor in the grand scheme of the galaxy. The Quarians created unintentionally I might add an entire race of synthetic life. Their responds to it was sheer fear resulting in them attempting to kill them. Which kick started a war which left their planets damaged and their entire race pushed to the brink of extinction. And in responds to that the Council had all AI's peaceful or not rounded up and killed again out of sheer fear of a repeat happening. How is that even relevant to the point I made? The Catalyst never evolved. It didn't pay attention to the things Shepard achieved. Also: 'ow and why was peace gained between Geth and Quarians. Everyone is so fast to point it out but never examine the reasons and effects behind it. Without Reaper intervention the Quarians would have completely wiped out the Geth. Due to their completely unprovoked attack on Geth controlled space. If the Reapers didn't attempt to completely strip all Geth of any free will they would have effectively wiped out the Quarians. And Legion wouldn't have wanted to assist Shepard because there would be nothing wrong in what they are doing to it.' Like I mentioned before: The Geth almost annihilated the Quarians in the war that led the Quarians to flee to their migrant fleet. But more importantly, I don't really get why brought that up in the first place. I was only stating that synthesism is horrible. And then I said: Yes, and that's where Shepard came in, and mostly fixed it. And your response: But Shepard didn't fix anything. Building the Crucible and attaching it to the Citadel doesn't fix the many social and political issues in the galaxy. The issues with S vs O are far more then that. Social and political issues? Since when is Shepard a politician or did he/she get a degree in social studies? Shepard fights an enemy threatening the galaxy and tries to get people together for a common cause, fixing conflicts if possible, that's it. The scope of the game is limited to what BW dictates, it's not solving every issue in the universe. And then you state: Because 2 of the 4 do not directly address the social and economical problem between races. The games were never about solving everything. They were about uniting people as much as you can as a player, to fight a bigger threat. I don't remember there being economical issues, and if there were, how are they important to the central plot? And I guess we'll disagree on what Control means, and how it affects principals. The Catalyst sees things as an inevitability not because it never evolved or ignores what Shepard has done. But because the society they created and the way it was developed was following down the same path others have followed. The same path that caused the extinction of races that led to the Catalyst being created in the first place. When you are on the path you can not see it's ultimate end point. The Catalyst how ever sits above it watching and analyzing and can see the end point that the current cycle is walking. On that path the Quarians created VI's that evolved into their own form of life. Their reaction was one based on fear in which they attempted to shut down and wipe out the newly awaken Geth. Which resulted in a war that left the Quarian race on the verge of extinction. In responds the rest of the galaxy at order of the Council rounded up all AI's peaceful or not and had them executed. The Krogan got less despite casing 4x the amount of death and damage. The Reapers are invading. Every race is fighting tooth and nail to only be slowly pushed back and yet the Quarians launch an all out attack on the Geth simply because they can. If they were willing to do that when the Reapers are invading then they would be willing to do that in peace time. All of this adds up. Were another race in say Traverse create a race of Synthetic beings and they found out about the history of how they have been treated by the rest of the galaxy it would be more then enough reason to go to war and wipe out organics. Because they wouldn't be safe until organics were wiped out. Any unity gained from the war was only gained because of the war. The Quarians would have happily blown the Geth into oblivion. The Turians and Krogan would have stayed blood enemies and would have no reason to cure the genophage. The Batarians would still happily be engaging in slave raids and rendering people broken shells of their former self due to their treatment. Nothing would have changed and they would have continued to walk down that path. Salarians would still be meddling in the affairs of lesser species fucking them up much like Krogan. This is all basic cause and effect happening. The entire reason the Catalyst and by extension the Reapers exist is because society is set up in a way that causes inevitable conflict between organic and synthetic life. Which due to the advantages synthetic life has committed genocide on the race that created them. And there are more then enough echos of that in the game world. And that is the thing only Control and Synthesis at least attempts to address the issue. Destroy removes the Reapers and certainly increased the unity among organic races that wouldn't have existed before. But doesn't really change the landscape of society in regards to synthetic life. And as technology advances set ups like the Geth become more and more possible. Though with much higher intelligence obviously. Eventually there would need to be a technological stagnation or deal with a series of conflicts resulting in the loss of millions if not more lives. Which only enforces the negative view of them. Which in turn enforces the view of newly awakened synthetic life that they can't trust organic and their very existence is in danger as long as organic life exists.
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Post by dmc1001 on Sept 21, 2016 14:23:24 GMT
Good point. Not proof, but evidence. I guess I had some assumption that bodies went to the homeworld. Then again, with some exceptions, overcrowding may have generally removed the burial process completely. We do know Samesh Bhatia wanted to reclaim his wife's body, and that no one thought it unusual that he would do so, but he could easily have lived on Earth and just came to the Citadel for Nirali's body.
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Post by Deleted on Sept 21, 2016 14:24:03 GMT
Well, there is no urn or coffin at Thane's memorial... could be an indication. I don't think there is space on the Citadel to do anything but process dead bodies into goo for use as a protein. Ashes from cremation could "stack up" over time as well and requires oxygen for burning. Since the Citadel is an artificial environment, oxygen might be in somewhat limited supply. The next time you play ME3, turn around when walking across the chasm. Look down to the left and right. What appears to be waterfalls, is really bloodfalls can be seen. Imagine how many people have been processed for that to happen? What other reason would there be to have all those bodies on the Citadel? There are large piles of bodies just before Shepard goes up the beam. Yes and no. If Shepard wasn't thinking too clearly, he/she would never of been able to use the power of the voice to convince TIM to shoot himself. For me, I saw no reason to have Shepard injured. But then again, Shepard should be dead after Harbinger fires his beam of doom There were reportedly millions of people living on the Citadel alone... most are assuredly dead/killed as the Citadel is taken over and moved to the Sol system. Blood waterfalls of significant size would about be expected and bodies lying around would also be expected. As for the last, I'm saying it is not presented as a "fact" but a speculation... both on Anderson's part and on Shepard's part. People can agree with it or not... but it IS still speculation... not "proof" of anything. The "alternative" speculation - that Reapers are built from living specimens also has "evidence" to support it in the game. That has been my point all along... there are things that support different positions in the game. The player "chooses" what details they attach importance to and which ones they do not. The game is written to allow for as much of this "bi-polar" interpretation of things as possible... it doesn't often give us HARD FACT proof in a singular direction. Statements are written in vague ways that, upon close examination, don't always actually say what people assume that was said. (e.g. as above The Catalyst actually says synthetics will be "targeted," not "killed") There is no "PROOF" that the Catalyst is "LYING" and no "PROOF" that he's not... BOTH interpretations, therefore, are valid. There is also the fact that the game dialogue changes depending on what the player has already chosen to do. (for example - Renegade Control Shep is told he will no longer be organic. The Catalyst does not say that to Paragon Shep... This difference is, no doubt, intentional by Bioware. Why? Well, we can speculate on their motives, but we don't know them for sure. It can, therefore, be interpreted that Paragon Shep would not be turned into a "Reaper" by taking control of them... or it can be speculated that he just didn't know he would be turned into a Reaper, etc. In all cases, the player is choosing an "INTERPRETATION" of an ending... so choose one (or do what I do... choose them all at different times depending on what I think "fits" that Shepard's personality the best in that moment... and don't overly get stressed out about it... It's just a game.)
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Post by themikefest on Sept 21, 2016 14:45:09 GMT
There were reportedly millions of people living on the Citadel alone... most are assuredly dead/killed as the Citadel is taken over and moved to the Sol system. Blood waterfalls of significant size would about be expected and bodies lying around would also be expected. According to Patrick Weekes, a lot of people survived. He didn't give a number, but I'm sure it wasn't most. How do you explain all the bodies seen at the beam just before Shepard uses it? Anderson did say, before heading to Earth, that the reapers use the beam to transport people alive and dead up the beam.
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Post by Deleted on Sept 21, 2016 18:04:25 GMT
There were reportedly millions of people living on the Citadel alone... most are assuredly dead/killed as the Citadel is taken over and moved to the Sol system. Blood waterfalls of significant size would about be expected and bodies lying around would also be expected. According to Patrick Weekes, a lot of people survived. He didn't give a number, but I'm sure it wasn't most. How do you explain all the bodies seen at the beam just before Shepard uses it? Anderson did say, before heading to Earth, that the reapers use the beam to transport people alive and dead up the beam. Yes, he did... and it CAN BE speculated that they are building a reaper (just as Anderson did); but it IS still a speculation. Anderson doesn't know, Shepard doesn't know... and the player, ultimately, doesn't know. The "evidence' presented in the game is vague at best... leaving room for multiple interpretations to exist. That is, Bioware doesn't actually show us a Reaper larva being built on the Citadel. If they wanted to make it definitive, they might have shown us one as a wall hanging in the area where Shepard and Anderson confront TIM. Maybe it just goes into protein goo for making the burgers that are not real cows (per Joker's mention of having a hankering for real beef). Could be Shepard hallucinating after being hit by a Reaper's laser (no indoctrination required). At any rate, maybe it's just Bioware's way of making us visually more aware of the horrible body count of such a war.
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Post by themikefest on Sept 21, 2016 20:18:48 GMT
Yes, he did... and it CAN BE speculated that they are building a reaper (just as Anderson did); but it IS still a speculation. Anderson doesn't know, Shepard doesn't know... and the player, ultimately, doesn't know. The "evidence' presented in the game is vague at best... leaving room for multiple interpretations to exist. That is, Bioware doesn't actually show us a Reaper larva being built on the Citadel. If they wanted to make it definitive, they might have shown us one as a wall hanging in the area where Shepard and Anderson confront TIM. There's nothing to suggest otherwise. What multiple interpretations are there? If that's the case, it can also be applied when Shepard is talking to the thing. That wasn't necessary, if that's what their intention was. Or it could be Bioware was rushed or they didn't plan ahead. Most likely both.
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Post by Deleted on Sept 21, 2016 21:52:46 GMT
Yes, he did... and it CAN BE speculated that they are building a reaper (just as Anderson did); but it IS still a speculation. Anderson doesn't know, Shepard doesn't know... and the player, ultimately, doesn't know. The "evidence' presented in the game is vague at best... leaving room for multiple interpretations to exist. That is, Bioware doesn't actually show us a Reaper larva being built on the Citadel. If they wanted to make it definitive, they might have shown us one as a wall hanging in the area where Shepard and Anderson confront TIM. There's nothing to suggest otherwise. What multiple interpretations are there? If that's the case, it can also be applied when Shepard is talking to the thing. That wasn't necessary, if that's what their intention was. Or it could be Bioware was rushed or they didn't plan ahead. Most likely both. There is something to suggest others - i.e. the "burgers" mentioned by Joker. It is still a speculation because it's open for Bioware to "insert" even a different specific explanation at any point in time. If they had been definitive, they couldn't do something like that. We were not shown a reaper being made on the citadel or any other definitive proof... so it is speculation that one was being made. Yes, if Shepard hallucinated the bodies outside the Citadel, he could hallucinate everything else... no indoctrination required. I've never denied that. Still, he could also hallucinate when just waking up from the blast and gain a clearer head over the time it takes him to reach TIM. Every been near a dying person who hallucinates? They can be right out of it one minute and relatively clear headed the nexxt. Yes, you could speculate that it was because Bioware was rushed. I'm never said you're speculations are "wrong." I've said they are speculations. If you can speculate one way... I can speculate the other. We're BOTH still speculating.
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Post by Deleted on Sept 21, 2016 21:56:35 GMT
Yes, he did... and it CAN BE speculated that they are building a reaper (just as Anderson did); but it IS still a speculation. Anderson doesn't know, Shepard doesn't know... and the player, ultimately, doesn't know. The "evidence' presented in the game is vague at best... leaving room for multiple interpretations to exist. That is, Bioware doesn't actually show us a Reaper larva being built on the Citadel. If they wanted to make it definitive, they might have shown us one as a wall hanging in the area where Shepard and Anderson confront TIM. There's nothing to suggest otherwise. What multiple interpretations are there? If that's the case, it can also be applied when Shepard is talking to the thing. That wasn't necessary, if that's what their intention was. Or it could be Bioware was rushed or they didn't plan ahead. Most likely both. It is STILL a speculation... presented as such. Anderson doesn't know, Shepard doesn't know, and the player doesn't know. That it was presented in the game AS A SPECULATION is fact. You can interpret from that whatever you like... and so can I. If you can't acknowledge that people are able to speculate on things differently, then there is absolutely no point in my laying out all the different "multiple interpretations" I've made. I've never said that it's impossible for Shepard to be hallucinating when talking to the catalyst. That he/she is halluncinating is ONE interpretation. That he/she is not hallucinating is ANOTHER interpretation. That the Catalyst is lying is ONE INTERPRETATION; that the Catalyst is not lying is ANOTHER interpretation. Just how many multiple interpretations do you want me to spell out for you before you'll acknowledge that multiple interpretations of these endings are possible?
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Post by dmc1001 on Sept 21, 2016 22:14:35 GMT
The speculation is also based on the Prothean VI. It said that the Reapers were on Earth to harvest humans. The whole point of harvesting is to create new Reapers. So, sure, it may still be speculation in the sense that we don't see a proto-Reaper but the Reapers are harvesting humans. Also, I'd say the "human" Reaper was meant only to terrorize humanity. There are zero other examples of Reapers even remotely like it. The rest are pretty similar in design.
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Post by Deleted on Sept 21, 2016 22:21:25 GMT
The speculation is also based on the Prothean VI. It said that the Reapers were on Earth to harvest humans. The whole point of harvesting is to create new Reapers. So, sure, it may still be speculation in the sense that we don't see a proto-Reaper but the Reapers are harvesting humans. Also, I'd say the "human" Reaper was meant only to terrorize humanity. There are zero other examples of Reapers even remotely like it. The rest are pretty similar in design. Possibly... I've never said anyone else's speculations on this were wrong. My speculation about why the human proto-reaper looks like a human is that it was incomplete. I think it's still possible that they put a "finish" coat on the Reapers to make them all look like Leviathans. I also speculate that there are some miscommunications between the games... new ideas (perhaps from new members on the team) that didn't quite mesh with the old ones. That is, I don't think the Reaper as it was conceived of in ME1 was the exact same Reaper idea as eventually conceived in ME3 Leviathan... a pitfall of developing a trilogy over many years. One is my "in game" head canon and the other is my "real world" of business speculation. Both are still speculation.
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Post by Natashina on Sept 22, 2016 0:57:43 GMT
The speculation is also based on the Prothean VI. It said that the Reapers were on Earth to harvest humans. The whole point of harvesting is to create new Reapers. So, sure, it may still be speculation in the sense that we don't see a proto-Reaper but the Reapers are harvesting humans. Also, I'd say the "human" Reaper was meant only to terrorize humanity. There are zero other examples of Reapers even remotely like it. The rest are pretty similar in design. I could be mistaken, but I thought EDI said something about the baby Reaper being the internal part of the a new Reaper ship. So Shep and CO sees the way the Reaper would look before they put on the Leviathan shell over it. I also thought that at some point during the same conversation it was mentioned that Reapers take on the shape of the race they are harvested from. I'm honestly not sure on that front. I do like the idea that the baby Reaper was meant to be used to terrify others. Come to think of it, since this was Harbinger's doing, it could have been there to specifically screw with Shepard's head and freak him/her out. Sadly for Harbinger, most Shepards are a walking and talking one person armory.
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Post by gkonone on Sept 22, 2016 1:43:51 GMT
Ok, I'm going back through your posts trying to find the logic here. Because you lost me with that last response. I said: he Catalyst offers options that go directly against all those things, and not only must you accept it, but embrace it as well. The Catalyst is the rational entity that has never evolved, sees everything as inevitable and doesn't understand what Shepard has done to get so far (and the writers probably forgot). And you responded with: 'The Catalyst has also seen countless cycles repeat the same actions but with different faces. Which is also echoed in the game multiple times. They are living in a paradise compared to our current set up. The races of the galaxy have the literal entire galaxy to explore and expand on. No longer are they at a shortage of supplies or limited in space to grow. And yet the same old set ups still follow them. Conflict is rampant in the galaxy not just between races but between similar groups. There are massive multi billion dollar mercenary groups that earn a ton for violence and murder.' The difference is Shepard. And then you respond: 'Here is the thing though the galaxy was already heading down the path to destruction before Shepard was even a factor in the grand scheme of the galaxy. The Quarians created unintentionally I might add an entire race of synthetic life. Their responds to it was sheer fear resulting in them attempting to kill them. Which kick started a war which left their planets damaged and their entire race pushed to the brink of extinction. And in responds to that the Council had all AI's peaceful or not rounded up and killed again out of sheer fear of a repeat happening. How is that even relevant to the point I made? The Catalyst never evolved. It didn't pay attention to the things Shepard achieved. Also: 'ow and why was peace gained between Geth and Quarians. Everyone is so fast to point it out but never examine the reasons and effects behind it. Without Reaper intervention the Quarians would have completely wiped out the Geth. Due to their completely unprovoked attack on Geth controlled space. If the Reapers didn't attempt to completely strip all Geth of any free will they would have effectively wiped out the Quarians. And Legion wouldn't have wanted to assist Shepard because there would be nothing wrong in what they are doing to it.' Like I mentioned before: The Geth almost annihilated the Quarians in the war that led the Quarians to flee to their migrant fleet. But more importantly, I don't really get why brought that up in the first place. I was only stating that synthesism is horrible. And then I said: Yes, and that's where Shepard came in, and mostly fixed it. And your response: But Shepard didn't fix anything. Building the Crucible and attaching it to the Citadel doesn't fix the many social and political issues in the galaxy. The issues with S vs O are far more then that. Social and political issues? Since when is Shepard a politician or did he/she get a degree in social studies? Shepard fights an enemy threatening the galaxy and tries to get people together for a common cause, fixing conflicts if possible, that's it. The scope of the game is limited to what BW dictates, it's not solving every issue in the universe. And then you state: Because 2 of the 4 do not directly address the social and economical problem between races. The games were never about solving everything. They were about uniting people as much as you can as a player, to fight a bigger threat. I don't remember there being economical issues, and if there were, how are they important to the central plot? And I guess we'll disagree on what Control means, and how it affects principals. The Catalyst sees things as an inevitability not because it never evolved or ignores what Shepard has done. But because the society they created and the way it was developed was following down the same path others have followed. The same path that caused the extinction of races that led to the Catalyst being created in the first place. When you are on the path you can not see it's ultimate end point. The Catalyst how ever sits above it watching and analyzing and can see the end point that the current cycle is walking. On that path the Quarians created VI's that evolved into their own form of life. Their reaction was one based on fear in which they attempted to shut down and wipe out the newly awaken Geth. Which resulted in a war that left the Quarian race on the verge of extinction. In responds the rest of the galaxy at order of the Council rounded up all AI's peaceful or not and had them executed. The Krogan got less despite casing 4x the amount of death and damage. The Reapers are invading. Every race is fighting tooth and nail to only be slowly pushed back and yet the Quarians launch an all out attack on the Geth simply because they can. If they were willing to do that when the Reapers are invading then they would be willing to do that in peace time. All of this adds up. Were another race in say Traverse create a race of Synthetic beings and they found out about the history of how they have been treated by the rest of the galaxy it would be more then enough reason to go to war and wipe out organics. Because they wouldn't be safe until organics were wiped out. Any unity gained from the war was only gained because of the war. The Quarians would have happily blown the Geth into oblivion. The Turians and Krogan would have stayed blood enemies and would have no reason to cure the genophage. The Batarians would still happily be engaging in slave raids and rendering people broken shells of their former self due to their treatment. Nothing would have changed and they would have continued to walk down that path. Salarians would still be meddling in the affairs of lesser species fucking them up much like Krogan. This is all basic cause and effect happening. The entire reason the Catalyst and by extension the Reapers exist is because society is set up in a way that causes inevitable conflict between organic and synthetic life. Which due to the advantages synthetic life has committed genocide on the race that created them. And there are more then enough echos of that in the game world. And that is the thing only Control and Synthesis at least attempts to address the issue. Destroy removes the Reapers and certainly increased the unity among organic races that wouldn't have existed before. But doesn't really change the landscape of society in regards to synthetic life. And as technology advances set ups like the Geth become more and more possible. Though with much higher intelligence obviously. Eventually there would need to be a technological stagnation or deal with a series of conflicts resulting in the loss of millions if not more lives. Which only enforces the negative view of them. Which in turn enforces the view of newly awakened synthetic life that they can't trust organic and their very existence is in danger as long as organic life exists. The universe did not evolve the same way, because Shepard made sure of that. I've stated that several times and for some reason you ignore that or well, you disagree. But it's quite obvious Shepard made a big change. And then you state 'This is all basic cause and effect happening'. No it's not! There is a reason this game is centered around Shepard. And you're not really addressing anything I brought up in my last post, or my first for that matter. Are we even in the same discussion here? But we're not getting anywhere, so lets leave it at this.
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