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Post by colfoley on Jan 28, 2017 22:13:53 GMT
I like it. Always thought it made more sense than enemies happening to drop the ammo/thermal clips I need. It'll make even more sense in Andromeda since the alien enemies shouldn't be using the same sort of thermal clip system. Oh that could be nasty. You are in an area fighting Khett or Angorans or Remnant (maybe all three at once) and you are running low on clips because they are so scarce.
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Post by sgtreed24 on Jan 28, 2017 22:15:14 GMT
This is excellent.
I never liked the idea of going from overheating guns with infinite ammo to guns that required ammo. Seemed like such a downgrade.
Hopefully we'll be able to access this early on so that I can go the majority of the game with the overheating version rather than ammo clips.
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Post by colfoley on Jan 28, 2017 22:16:46 GMT
This is excellent. I never liked the idea of going from overheating guns with infinite ammo to guns that required ammo. Seemed like such a downgrade. Hopefully we'll be able to access this early on so that I can go the majority of the game with the overheating version rather than ammo clips. The kicker is ME 1 weapons did have ammo. They had ammo blocks which could run out and you had to change them out on the ship. Just the idea was, they were so hick that you never ran out of them in the field. But the original series did have 'ammo'.
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Post by sgtreed24 on Jan 28, 2017 22:26:45 GMT
This is excellent. I never liked the idea of going from overheating guns with infinite ammo to guns that required ammo. Seemed like such a downgrade. Hopefully we'll be able to access this early on so that I can go the majority of the game with the overheating version rather than ammo clips. The kicker is ME 1 weapons did have ammo. They had ammo blocks which could run out and you had to change them out on the ship. Just the idea was, they were so hick that you never ran out of them in the field. But the original series did have 'ammo'. Oh, I know. But I vastly prefer that style for the guns. Plus, to me, the description of how guns worked in ME1 sounds way cooler than ME2 and 3. Shaving a tiny piece of metal from a metal block housed inside the weapon and then accelerating it to great velocity by decreasing it's mass is cool af. Whereas, all ME2 said was... hey guys we can fire more projectiles if we constantly reload so our gun doesn't overheat. Have some clips. Geth made them... or something.
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Post by DayusMakhina on Jan 28, 2017 22:31:47 GMT
So, let's say that I craft a Mattock with some "full auto" mod and said vintage heat-sink, and basically get an infinite ammo Harrier? Oh God, this cheese is sooooooooo delicious! I'd expect something like that to overheat pretty damn quick to balance it out. Though i'm hoping there's no such thing as a 'full auto' mod in the game. There's really no need for it and something like that only leads to a bigger opportunity to have game breaking guns.
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Post by Deleted on Jan 28, 2017 22:56:14 GMT
I'll probably swim against the crowd... I like the tactical challenges running low on ammo can provide... so I may never use it. I'll just wait patiently to see what you've done with it; but it looks like you've made some brownie points amongst the "troops" with this one. ... (and it certainly wasn't what I expected to see when I opened up this thread).
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Post by colfoley on Jan 28, 2017 23:01:00 GMT
I'll probably swim against the crowd... I like the tactical challenges running low on ammo can provide... so I may never use it. I'll just wait patiently to see what you've done with it; but it looks like you've made some brownie points amongst the "troops" with this one. ... (and it certainly wasn't what I expected to see when I opened up this thread). I prefer the thermal clips to heat sinks actually but I do appreciate the tactical advantages of having that one 'just in case' weapon, or maybe even your favorite primary weapon, that will never run out of ammo. This will also really help out the 'casters' who don't want to use weapons as much so they don't have to pack a lot of heat into battle and instead can just go in firing powers off left and right. I mean hell can you imagine the advantages for a Vanguard of having just one shot gun that does not bare the need to 'reload'.
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crossngen
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Post by crossngen on Jan 28, 2017 23:03:09 GMT
Can this apply to MP weapons too?
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Jan 28, 2017 23:46:31 GMT
I'll probably swim against the crowd... I like the tactical challenges running low on ammo can provide... so I may never use it. I'll just wait patiently to see what you've done with it; but it looks like you've made some brownie points amongst the "troops" with this one. ... (and it certainly wasn't what I expected to see when I opened up this thread). I prefer the thermal clips to heat sinks actually but I do appreciate the tactical advantages of having that one 'just in case' weapon, or maybe even your favorite primary weapon, that will never run out of ammo. This will also really help out the 'casters' who don't want to use weapons as much so they don't have to pack a lot of heat into battle and instead can just go in firing powers off left and right. I mean hell can you imagine the advantages for a Vanguard of having just one shot gun that does not bare the need to 'reload'. yeah it could also help those(like myself) with issues over no pause to aim for our powers as we'll be able to rely more on our guns as well especially if we can carry one that won't run out of ammo. Either way I think this could be a good move.
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setecastronomy
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Post by setecastronomy on Jan 29, 2017 0:30:55 GMT
I'll probably swim against the crowd... I like the tactical challenges running low on ammo can provide... so I may never use it. I'll just wait patiently to see what you've done with it; but it looks like you've made some brownie points amongst the "troops" with this one. ... (and it certainly wasn't what I expected to see when I opened up this thread). This, pretty much. I'll use the "classic" overheat version on shotguns and keep the "modern" thermal clips on my SMGs and ARs. Haven't decided yet on heavy pistols, which is my preferred weapon of choice in any given Mass Effect game.
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coldsteelblue
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Post by coldsteelblue on Jan 29, 2017 0:41:39 GMT
Yes, yes, yes, yes, yes, yes, yes!!!!!! I'm quite pleased about this.
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Post by CrutchCricket on Jan 29, 2017 0:46:16 GMT
That's great to hear! Now a bit of logic nitpicking- wouldn't it make sense for the Vintage Heat system to be the default since we're going to a new galaxy where we don't have the industry of old to keep manufacturing thermal clips? Or are you going to touch on that, story-wise? From a gameplay perspective this is pretty sweet though. I just hope it's truly vintage and starts cooling on its own and isn't interrupted by running/crouching or the like. The ME3 version was too limiting. Anyway, thank you for sharing! Now I wonder what a heatsinked Widow/BW would be like...
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Post by setecastronomy on Jan 29, 2017 1:03:47 GMT
That's great to hear! Now a bit of logic nitpicking- wouldn't it make sense for the Vintage Heat system to be the default since we're going to a new galaxy where we don't have the industry of old to keep manufacturing thermal clips? Or are you going to touch on that, story-wise? From a gameplay perspective this is pretty sweet though. I just hope it's truly vintage and starts cooling on its own and isn't interrupted by running/crouching or the like. The ME3 version was too limiting. Anyway, thank you for sharing! Now I wonder what a heatsinked Widow/BW would be like... Oh, this Moderator understands: if we are in a new galaxy, it doesn't make a lot of sense if there are dozens of compatible thermal clips laying around from alien weapons. Forgivable in the long run, but still...
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Post by colfoley on Jan 29, 2017 1:10:16 GMT
I don't imagine it would be very hard for the AI to either manufacture their own thermal clips or recycle their own. As far as getting any off the Andromeda natives...I'm not sure we will at this point.
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Post by CrutchCricket on Jan 29, 2017 1:16:02 GMT
Well it's just that they made a point of it with Javik and the PPR. The Protheans in the bunker knew they needed a gun that could be fired without consuming additional resources. Thus a gun with regenerating ammo. We're not hiding from Reapers (or are we?!) but the principle's the same.
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Post by chris2365 on Jan 29, 2017 1:16:22 GMT
This sounds like a great compromise! Both fans of thermal clips and the old-school cool down get exactly what they want. Flexibility is a great thing to have, and makes everyone happy in the long run Though I guess this does raise the question of how the thermal clip weapons are going to work in Andromeda if it's a brand new galaxy. We can't expect to find thermal clips in a Kett base, for instance. Still, this is a great piece of info! Thanks for sharing!
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Post by sjsharp2010 on Jan 29, 2017 1:20:40 GMT
Well it's just that they made a point of it with Javik and the PPR. The Protheans in the bunker knew they needed a gun that could be fired without consuming additional resources. Thus a gun with regenerating ammo. We're not hiding from Reapers (or are we?!) but the principle's the same. no but looking at the trailers and such we've seen the mission our pathfinders aer on could be almost as dangerous as fighting reapers after all Andromeda is a new galaxy and we don't know what we're up against yet.
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Post by Tiberius on Jan 29, 2017 1:40:17 GMT
To those who have asked: There is indeed an in-lore answer to how you manage to acquire thermal clips (and medigel, for that matter) while exploring decidedly non-human environments. That's all I'll say for now.
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Post by Kaidan Fan on Jan 29, 2017 1:44:08 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* THIS MAKES ME HAPPY!
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Post by CrutchCricket on Jan 29, 2017 1:50:01 GMT
To those who have asked: There is indeed an in-lore answer to how you manage to acquire thermal clips (and medigel, for that matter) while exploring decidedly non-human environments. That's all I'll say for now. Excellent! Is it Soylent Green?
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Post by zezia on Jan 29, 2017 2:09:30 GMT
You know I always imagined a thermal clip functions like a clip in modern day in where it contains a number of heat sinks.
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Post by Element Zero on Jan 29, 2017 2:23:34 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* This is great! I had to come out of temporary lurker mode to thank you for this, Ian. In the end, it's impossible to please everyone, but the team's effort to do so isn't unnoticed or unappreciated. I'm sure this feature will really add to my enjoyment of the game!
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Post by zered on Jan 29, 2017 2:24:35 GMT
This is perfect. Always was a fan of the old system.
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kansasmarcelo
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Post by kansasmarcelo on Jan 29, 2017 2:59:01 GMT
Never understood the hate for thermal clips? Most of the time is takes a second and your back in the fight. Slowing down your fire rate to stop yourself from overheating is better then reloading I guess.
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bohemiadrinker
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Post by bohemiadrinker on Jan 29, 2017 3:06:43 GMT
Though i'm hoping there's no such thing as a 'full auto' mod in the game. Reported! Are you kidding me? I want full auto on all the things!
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