Abramsrunner
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Origin: Abramsrunner
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Post by Abramsrunner on Jan 29, 2017 3:14:11 GMT
Though i'm hoping there's no such thing as a 'full auto' mod in the game. Reported! Are you kidding me? I want full auto on all the things! Like the M-8 Avenger?
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lastpawn
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Post by lastpawn on Jan 29, 2017 4:46:36 GMT
Hey folks, By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. I too think this is a good compromise. Really I'm fine with either type. My only concern is lore -- that we'll see ammo crates in unexplored virgin worlds of another galaxy because, you know, gameplay reasons.
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Post by Cypher on Jan 29, 2017 4:51:08 GMT
Hey folks, By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. I too think this is a good compromise. Really I'm fine with either type. My only concern is lore -- that we'll see ammo crates in unexplored virgin worlds of another galaxy because, you know, gameplay reasons.All games do this; it's to be expected seeing as everything can take 40 shots to the face and still survive.
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fatherjerusalem
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I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
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Post by fatherjerusalem on Jan 29, 2017 4:55:27 GMT
While I don't know that I'll ever personally use this option, I will state that more player choice is always - always - better than less player choice, so I'm thrilled with this compromise.
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merkit
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Post by merkit on Jan 29, 2017 5:08:13 GMT
How will this mod affect single-shot guns like Javelin I wonder?
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Post by colfoley on Jan 29, 2017 5:11:55 GMT
How will this mod affect single-shot guns like Javelin I wonder? Did you play ME 1?
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lastpawn
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Post by lastpawn on Jan 29, 2017 5:57:14 GMT
How will this mod affect single-shot guns like Javelin I wonder? Each shot will overheat the gun. It will then cool down, and you'll be able to fire again. Probably slightly slower "reload" but unlimited ammo.
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LadyCass
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Post by LadyCass on Jan 29, 2017 12:23:17 GMT
I suspect we might use the almighty power of the omni-tool to build thermal clips and medigel from appropriate sources of substance. If you check its codex entry, it's been a "minifacturing device" for a while, able to make small items from materials hanging around.
The omni-tool is way more powerful than most people realise, having a tiny 3D printer embedded in your arm is crazy. And then you can stab someone with it.
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Wulfram
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Wulfram on Jan 29, 2017 13:06:49 GMT
Though i'm hoping there's no such thing as a 'full auto' mod in the game. Reported! Are you kidding me? I want full auto on all the things! Full auto Black Widow. For when it doesn't matter what you hit, as long as you hit it hard. (Also possibly usable as a means of propulsion)
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Post by Serza on Jan 29, 2017 13:33:32 GMT
Can I hug you, Tiberius? Hell, can I hug half the team?
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manofsteel
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by manofsteel on Jan 29, 2017 13:34:51 GMT
The best of both worlds! Awesome. Can't wait to hear more about the crafting systems!
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Post by Serza on Jan 29, 2017 13:41:54 GMT
How will this mod affect single-shot guns like Javelin I wonder? In ME1, initial sniper rifles generated some 60-70 percent of thermal capacity per shot. Maybe even more. If you fired a second time, the rifle would overheat and you'd face a lengthy cooldown, while timing your shots apart a bit would result in a rather steady rate of fire. Late-game sniper rifles could fire even two shots, with the right upgrades, with the third being an overheat. One thing that always bothered me in ME3MP: The guns wouldn't cool while not held. To reload a vintage sink in ME3, you would have to go through the 5s long period of being unarmed, whereas in ME1, you could quickly drop the rifle and reach for your sidearm. When you came back to that rifle on your sling (because I considered the "return to back" thing stupid, and slings are cool) it was already cold, and I don't mean that in the traditional hot/cold weapon terminology. So whenever I poorly managed my heatsink with the M7 Lancer, my favorite weapon, and went for the Phalanx on my hip, I ended up having to cool the rifle afterwards, mostly stuck to the Phalanx for the rest of the wave. That thing was NOWHERE near as effective.
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Enigmaticks
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Signatures are for jerks
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Soudagin
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Post by Enigmaticks on Jan 29, 2017 17:00:08 GMT
Nice. Substantial gun modifications like this actually make me interested in the crafting system.
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Post by Deleted on Jan 29, 2017 17:05:52 GMT
Reported! Are you kidding me? I want full auto on all the things! Full auto Black Widow. For when it doesn't matter what you hit, as long as you hit it hard. (Also possibly usable as a means of propulsion) Can also be used as a romance/LI strategy.
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Muddy Boots
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Post by Muddy Boots on Jan 29, 2017 17:18:38 GMT
I'm really happy to hear this. I loathed running out of ammo. And I did that a lot, especially in ME2. I'd rather risk overheating than running out. I also hope there will be more than 2 upgrade slots on weapons. At least the higher end ones.
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Muddy Boots
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Post by Muddy Boots on Jan 29, 2017 17:26:22 GMT
To those who have asked: There is indeed an in-lore answer to how you manage to acquire thermal clips (and medigel, for that matter) while exploring decidedly non-human environments. That's all I'll say for now. Such a tease.
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Nihilus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: KaptenRodelbjerg
PSN: rodelbjerg
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Post by Nihilus on Jan 29, 2017 17:40:24 GMT
This pleases me. I'm hoping it's not long into the game before I get a chance to make my gun work like this.
This mechanic is far superior to me personally, and it immerses me more into the setting. It just feels more "science fiction-ish".
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Post by Serza on Jan 29, 2017 17:46:45 GMT
Full auto Black Widow. For when it doesn't matter what you hit, as long as you hit it hard. (Also possibly usable as a means of propulsion) Can also be used as a romance/LI strategy. ...I can never unthink this new meaning for artillery pounding...
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DalishRanger
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Avatar change!
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Post by DalishRanger on Jan 29, 2017 17:55:28 GMT
I fully expected never to see the overload again except maybe as a single weapon you can find, so this is great news to me! I can deal with the heatsink ammo, but I always preferred the overload both from a lore perspective and a "I'm a terrible shot so wasting ammo stresses me out" player. (And yet my main Shepard is an Infiltrator, exercise in masochism, I think). This is a great compromise! Looks like I may be crafting weapons more often than I think! I may keep an ammo based gun or two on the party though, just in case I have problems with the ratio of shots : overload level.
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Post by farsight on Jan 29, 2017 20:49:43 GMT
Oh my gods. Zaeed would be so happy. I'm so happy.
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Post by I'm Not Dead Just Yet on Jan 29, 2017 20:54:25 GMT
I always liked how the guns worked in ME1, and I still use the Lancer regularly in multiplayer. It's always nice to know you can never run out of ammo when cornered.
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Jan 29, 2017 21:51:35 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* I always was sceptical about the technology switch from ME1 to ME2. It was clearly a move to gather more audience by having more familiar mechanic in the game, but for me it never worked from a logical point of view. In 2 year period (that, I guess, was the gap between ME1 and ME2) 'thermal clips' (or, in other words, regular ammo) spread through ALL the galaxy and the overheat weapons were nowhere to be found. It wouldn't work this way. ME3 introduced Lancer at the very end of it's lifecycle which was enough for it to become my favorite weapon. Overheat mechanic had brilliant lore behind it in ME1 codex, and to me is one of the crucial things in ME. Having thermal clips meant (to me) the same kind of streamlining and backtracking from established lore towards cliches as the final ME3 star-wars like space battle with dogfighting instead of fleets never making visual contact and bombarding itself from long distances/retreating to FTL when needed. I'll mod every weapon to ME1 mode and pretend the regular ammo period never happened. I'm glad it will be an option in MEA.
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commandercryptarch
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: DFMelancholine
XBL Gamertag: dfmelancholine
PSN: DFMelancholine
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Post by commandercryptarch on Jan 29, 2017 21:54:34 GMT
Oooh yessssssss! Thank u
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Post by dropzofcrimzon on Jan 29, 2017 22:48:37 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* just out of curiosity...how much are we gonna be punished for daring to choose the original mechanic over the way Bioware envisioned their "reload mechanic". Is it going to be like Silverite in DAI which allowed us to bypass classes but screwed us out of the highest DPS? Also will this cool down system be practical and increasingly effective depending on the level of the created weapon or will it just feel like always playing with level 1 pistol that overheats every 2 shots?
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Jan 29, 2017 23:20:38 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* just out of curiosity...how much are we gonna be punished for daring to choose the original mechanic over the way Bioware envisioned their "reload mechanic". Is it going to be like Silverite in DAI which allowed us to bypass classes but screwed us out of the highest DPS? Also will this cool down system be practical and increasingly effective depending on the level of the created weapon or will it just feel like always playing with level 1 pistol that overheats every 2 shots? Have you played ME1 or used the (DLC) Lancer/Prothean particle rifle? Because from what he said the system will pretty much be the same. So as long you don't forget to stop hitting the trigger before the weapon overheat you will have pretty much no trouble with ammo. Ps: only sniper rifles did that (without mods) if you didn't time their shots.
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