sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 31, 2017 20:11:40 GMT
probably the asme way they did for ME3. We'll have to wait and see though
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Post by vonuber on Jan 31, 2017 20:13:23 GMT
Sledgehammer rounds X Frictionless materials X Frictionless materials X
You could so break ME1; it was glorious.
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Post by Deleted on Feb 1, 2017 2:37:12 GMT
Update on Vintage Heat Sink Mods by Ian: Abramsrunner Abramsrunner @bsnforums @tibermoon @gamblemike Can I bang the Vintage Heat Sink mods? Ian S. Frazier @tibermoonAbramsrunner @bsnforums @gamblemike I mean....technically yes. They are for guns, after all.
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Abramsrunner
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Post by Abramsrunner on Feb 1, 2017 2:43:16 GMT
I'm asking the important questions in here.
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Post by Deleted on Feb 1, 2017 2:45:02 GMT
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Post by SofaJockey on Feb 2, 2017 20:58:12 GMT
Result of survey: (pfft)
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Post by traks on Feb 2, 2017 21:42:51 GMT
But how will they balance it? will the ones that are infinite ammo be weaker or just overheat really really fast. How they balanced the CSMG or Lancer or Particle Rifle for example in ME3. Giving them less shots or punch than weapons where you can run out of ammo, but the advantage to be able to shoot at will after a little pause without having to worry about finding new thermal clips. A very fun way to play. If there is anything like the Collector SMG, I'm sure that will be my go-to-weapon.
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Post by Deleted on Feb 2, 2017 21:49:26 GMT
I really liked the idea of the old system, but with the way the mechanics were overhauled in ME2, the retcon was needed, despite being a little disappointing.
That being said, I will probably keep the thermal clips for most weapons, as, like I said, the mechanics of a reload system are better suited to the shooter style combat system. At the same time, I'll probably be putting the old system on my sidearm. That would at least keep me from having to abandon cover to go look for thermal clips.
Really appreciate the addition. Thanks for the news.
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Post by colfoley on Feb 2, 2017 21:50:53 GMT
I really liked the idea of the old system, but with the way the mechanics were overhauled in ME2, the retcon was needed, despite being a little disappointing. That being said, I will probably keep the thermal clips for most weapons, as, like I said, the mechanics of a reload system are better suited to the shooter style combat system. At the same time, I'll probably be putting the old system on my sidearm. That would at least keep me from having to abandon cover to go look for thermal clips. Really appreciate the addition. Thanks for the news. Pretty much my plan as well.
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Post by pooflinginghero on Feb 2, 2017 21:53:57 GMT
Now, I have a Krogan with a never ending supply of shotgun rounds? This game's over!
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Xerxes52
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Post by Xerxes52 on Feb 2, 2017 22:15:17 GMT
But how will they balance it? will the ones that are infinite ammo be weaker or just overheat really really fast. Thermal clip weapons might have a small magazine, but a large reserve (30/300 on an assault rifle for example), and you'd be able to quickly reload the weapon with thermal clips. Once your out, the weapon is useless until you find more clips. Overheat weapons might have a larger magazine, but no reserve (45/-- for example), and fully overheating the weapon would result in a longer reload time. However, if you don't fully deplete the magazine, the weapon would rapidly regenerate the lost ammo. Damage, weight, handling, accuracy, etc. would all remain the same. Just my $2.
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Post by colfoley on Feb 2, 2017 22:19:14 GMT
But how will they balance it? will the ones that are infinite ammo be weaker or just overheat really really fast. Thermal clip weapons might have a small magazine, but a large reserve (30/300 on an assault rifle for example), and you'd be able to quickly reload the weapon with thermal clips. Once your out, the weapon is useless until you find more clips. Overheat weapons might have a larger magazine, but no reserve (45/-- for example), and fully overheating the weapon would result in a longer reload time. However, if you don't fully deplete the magazine, the weapon would rapidly regenerate the lost ammo. Damage, weight, handling, accuracy, etc. would all remain the same. Just my $2. As long as the cooling down of such weapons isn't as ridiculious as it was during ME 3.
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Post by dropzofcrimzon on Feb 2, 2017 23:06:41 GMT
Never understood the hate for thermal clips? Most of the time is takes a second and your back in the fight. Slowing down your fire rate to stop yourself from overheating is better then reloading I guess. Ask any soldier if they would rather have a weapon that fires infinitely as long as they don't spray and pray like idiots or a weapon that WILL stop firing once you run out of clips thus also requiring to carry extra thermal clips (more weight). Also, we need to ask what penalty is hidden there...I am sure this is not just a free gift
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helios969
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Post by helios969 on Feb 2, 2017 23:13:49 GMT
But how will they balance it? will the ones that are infinite ammo be weaker or just overheat really really fast. In other words, just make it useless? I certainly hope not. Well, as I recall the M7 you pickup in Citadel DLC was more a bit more powerful than its M8 cousin, but weighed more and had a little less sustained rate of fire. I could live with that type of balancing.
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Tittus
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Post by Tittus on Feb 3, 2017 0:05:13 GMT
Never understood the hate for thermal clips? Most of the time is takes a second and your back in the fight. Slowing down your fire rate to stop yourself from overheating is better then reloading I guess. Ask any soldier if they would rather have a weapon that fires infinitely as long as they don't spray and pray like idiots or a weapon that WILL stop firing once you run out of clips thus also requiring to carry extra thermal clips (more weight). Also, we need to ask what penalty is hidden there...I am sure this is not just a free gift LOL That's exactly what I was thinking! They won't give something that good without some catch. They give free ability respes, but then we just can use 3 abilities per fight and no pause to give commands. Just to start, I'm pretty sure that to craft those weapons, we have to use the space of some upgrade, therefore, crafted weapons with thermal clips will be more powerfull.
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Post by CHRrOME on Feb 3, 2017 0:28:54 GMT
Well, that's great. Still don't like the crafting feature, but wont talk shit until I try it. Definitely heat sinks as an option was a good call so, ten point for Grif ...Bioware! In other words, just make it useless? I certainly hope not. Well, as I recall the M7 you pickup in Citadel DLC was more a bit more powerful than its M8 cousin, but weighed more and had a little less sustained rate of fire. I could live with that type of balancing. It was a hundred times better than the M8. Just had more recoil. Which was dumb if you ask me since lore wise both weapons should be pretty much identical in terms of performance (only difference being the heat sink maybe).
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Post by dropzofcrimzon on Feb 3, 2017 0:30:10 GMT
Ask any soldier if they would rather have a weapon that fires infinitely as long as they don't spray and pray like idiots or a weapon that WILL stop firing once you run out of clips thus also requiring to carry extra thermal clips (more weight). Also, we need to ask what penalty is hidden there...I am sure this is not just a free gift LOL That's exactly what I was thinking! They won't give something that good without some catch. They give free ability repesc, but then we just can use 3 abilities per fight and no pause to give commands. Just to start, I'm pretty sure that to craft those weapons, we have to use the space of some upgrade, therefore, crafted weapons with thermal clips will be more powerfull. remember also that giving that to us (the vintage heat sink) is basically an admission that we, the fans, CATEGORICALLY DID NOT LIKE something Bioware did. Bioware does NOT like that...thus I am expecting an extra heavy F.U. Penalty attached to this that will likely make it unplayable.
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helios969
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Kamisama
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Post by helios969 on Feb 3, 2017 0:44:51 GMT
Well, that's great. Still don't like the crafting feature, but wont talk shit until I try it. Definitely heat sinks as an option was a good call so, ten point for Grif ...Bioware! Well, as I recall the M7 you pickup in Citadel DLC was more a bit more powerful than its M8 cousin, but weighed more and had a little less sustained rate of fire. I could live with that type of balancing. It was a hundred times better than the M8. Just had more recoil. Which was dumb if you ask me since lore wise both weapons should be pretty much identical in terms of performance (only difference being the heat sink maybe). Well it did do more damage so I guess the bit more recoil makes sense. I really loved that weapon and hated that I couldn't carry it from the get go. If I could only have one weapon from the mass effect universe to carry it would be that one.
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Post by Cypher on Feb 3, 2017 1:17:07 GMT
Sledgehammer rounds X Frictionless materials X Frictionless materials X You could so break ME1; it was glorious. Doubled High Explosive Rounds was always my favorite. Guns locked up immediately, but nothing was close enough to you to matter.
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Post by The Biotic Trebuchet on Feb 3, 2017 2:26:35 GMT
So... i can make a Lancer out of a Modded Avenger and sell it to the blackmarket like a real Lancer, I'm a Genius!, my Ryder will be rich AF...
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Post by CHRrOME on Feb 3, 2017 2:47:24 GMT
So... i can make a Lancer out of a Modded Avenger and sell it to the blackmarket like a real Lancer, I'm a Genius!, my Ryder will be rich AF... That'd be like getting rich out of selling crafted leather armor in Skyrim. None is particularly expensive, however mass production could yield riches pretty dramatically.
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DayusMakhina
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Post by DayusMakhina on Feb 3, 2017 6:00:27 GMT
Well, that's great. Still don't like the crafting feature, but wont talk shit until I try it. Definitely heat sinks as an option was a good call so, ten point for Grif ...Bioware! Well, as I recall the M7 you pickup in Citadel DLC was more a bit more powerful than its M8 cousin, but weighed more and had a little less sustained rate of fire. I could live with that type of balancing. It was a hundred times better than the M8. Just had more recoil. Which was dumb if you ask me since lore wise both weapons should be pretty much identical in terms of performance (only difference being the heat sink maybe). Sometimes lore has to be ignored for gameplay as if the Lancer didn't have recoil it would have easily been so powerful that there would be absolutely no point using anything else at all. I know you can argue that in SP that's kind of irrelevant, but it is indicative of bad gameplay design.
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Post by Cypher on Feb 3, 2017 6:50:15 GMT
remember also that giving that to us (the vintage heat sink) is basically an admission that we, the fans, CATEGORICALLY DID NOT LIKE something Bioware did. Bioware does NOT like that...thus I am expecting an extra heavy F.U. Penalty attached to this that will likely make it unplayable. This literally makes no sense whatsoever. Following this logic, Andromeda won't have an ending.
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Post by Abramsrunner on Feb 3, 2017 7:46:20 GMT
remember also that giving that to us (the vintage heat sink) is basically an admission that we, the fans, CATEGORICALLY DID NOT LIKE something Bioware did. Bioware does NOT like that...thus I am expecting an extra heavy F.U. Penalty attached to this that will likely make it unplayable. Some of the best weapons in ME3MP are heat based, in fact all 4 heat based weapons are really good (M-7 Lancer, Particle Rifle, Collector SMG, Collector Sniper Rifle) Taking a guess at that, I'd say weapons with the Heat Sink mod will have the same stats, & to compensate for having no "reserve ammo" they'll have a 25%-50% increase on "magazine size".
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Post by laxian on Feb 3, 2017 11:00:23 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* YES! This one I have been waiting for - Thanks guys (that's the first news in a while that make me hopeful for the new game...I still have gripes, like the possibility of only having 3 active skill slots (which is far to few IMHO...it's not multiplayer for fuck's sake!) and that we can't truly order companions to do stuff in combat anymore (no pausing, no more tactical approach...can't use choke-points if you can't actively hold them after all and that only works by ordering companions to focus fire on it, use skills that help (like biotic stun-bubble...don't remember the name, but it's one of Liara's skills if I remember this right))) Note: I hope this doesn't take up a mod-slot that can be used for something else (like say the slot you'd add a scope to or a heavy barrel or something like that!) greetings LAX
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