Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 264 Likes: 273
inherit
3276
0
Nov 16, 2024 21:14:39 GMT
273
Hrulj
264
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Hrulj on Feb 3, 2017 11:32:39 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* Hi. Why not combo it though? Use Thermal clips as a way to instantly cool-down the gun in a pinch but make it limited in number, and the main way to use guns is to use regular cooldown mechanic. I think it would fit both gameplay wise and lore wise, since ME2 - 3 tech of ammunition was simply inferior to infinite ammo of ME1 (again, lore wise)
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Feb 3, 2017 11:42:30 GMT
Well, that's great. Still don't like the crafting feature, but wont talk shit until I try it. Definitely heat sinks as an option was a good call so, ten point for Grif ...Bioware! It was a hundred times better than the M8. Just had more recoil. Which was dumb if you ask me since lore wise both weapons should be pretty much identical in terms of performance (only difference being the heat sink maybe). Sometimes lore has to be ignored for gameplay as if the Lancer didn't have recoil it would have easily been so powerful that there would be absolutely no point using anything else at all. I know you can argue that in SP that's kind of irrelevant, but it is indicative of bad gameplay design. Yeah, I mean if the Lancer had the same stats of the Avenger people would have literally sent letter bombs to Bioware all day. The problem was the Avenger itself all along, the gun was way too crap in ME3.
|
|
Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 264 Likes: 273
inherit
3276
0
Nov 16, 2024 21:14:39 GMT
273
Hrulj
264
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Hrulj on Feb 3, 2017 11:54:48 GMT
Sometimes lore has to be ignored for gameplay as if the Lancer didn't have recoil it would have easily been so powerful that there would be absolutely no point using anything else at all. I know you can argue that in SP that's kind of irrelevant, but it is indicative of bad gameplay design. Yeah, I mean if the Lancer had the same stats of the Avenger people would have literally sent letter bombs to Bioware all day. The problem was the Avenger itself all along, the gun was way too crap in ME3. The Mass Effect series is fundamentally a single player game. It should be balanced around having fun, not multiplayer. The people who bought Mass Effect for it's multiplayer can be counted on fingers of one hand. People played multiplayer because it game with the game, not play the game for the multiplayer.
|
|
inherit
679
0
3,540
CHRrOME
2,805
August 2016
chrrome
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
666
112 ish
|
Post by CHRrOME on Feb 3, 2017 12:16:31 GMT
Yeah, I mean if the Lancer had the same stats of the Avenger people would have literally sent letter bombs to Bioware all day. The problem was the Avenger itself all along, the gun was way too crap in ME3. The Mass Effect series is fundamentally a single player game. It should be balanced around having fun, not multiplayer. The people who bought Mass Effect for it's multiplayer can be counted on fingers of one hand. People played multiplayer because it game with the game, not play the game for the multiplayer. I meant about the campaign. People wanted the Lancer back (probably because it was the very first weapon we have in ME1 and it's human made), but they didn't want it to be crap like the Avenger was in ME3. I think the campaign is relatively balanced in terms of weapons. The multiplayer however is a mess in the weapon balance department.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 3, 2017 13:15:23 GMT
remember also that giving that to us (the vintage heat sink) is basically an admission that we, the fans, CATEGORICALLY DID NOT LIKE something Bioware did. Bioware does NOT like that...thus I am expecting an extra heavy F.U. Penalty attached to this that will likely make it unplayable. Some of the best weapons in ME3MP are heat based, in fact all 4 heat based weapons are really good (M-7 Lancer, Particle Rifle, Collector SMG, Collector Sniper Rifle) Taking a guess at that, I'd say weapons with the Heat Sink mod will have the same stats, & to compensate for having no "reserve ammo" they'll have a 25%-50% increase on "magazine size". one can hope..I will believe when I see how it behaves in game and what penalty is attached to it.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 3, 2017 13:18:25 GMT
remember also that giving that to us (the vintage heat sink) is basically an admission that we, the fans, CATEGORICALLY DID NOT LIKE something Bioware did. Bioware does NOT like that...thus I am expecting an extra heavy F.U. Penalty attached to this that will likely make it unplayable. This literally makes no sense whatsoever. Following this logic, Andromeda won't have an ending. different scenario, the ending was the product of two individuals, one who left (more or less willingly) and one who has been subject to a promoveatur ut amoveatur...but also remember that the devs already put their hands forward about that in a previous interview. That said, remember what happened with inventory in ME2? The Mako? Planetary exploration? Just saying.
|
|
inherit
780
0
May 28, 2017 13:33:24 GMT
13
Mellow MacVoutee
13
August 2016
mellowmacvoutee
|
Post by Mellow MacVoutee on Feb 3, 2017 17:07:44 GMT
Vintage Heat Sink, where have you been all my life?
|
|
DayusMakhina
N3
It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
Posts: 262 Likes: 371
inherit
2939
0
May 26, 2021 19:28:59 GMT
371
DayusMakhina
It's phonetic.
262
Jan 22, 2017 11:07:46 GMT
January 2017
dayusmakhina
Mass Effect Trilogy
DayusMakhina
DayusMakhina
|
Post by DayusMakhina on Feb 3, 2017 17:44:18 GMT
Yeah, I mean if the Lancer had the same stats of the Avenger people would have literally sent letter bombs to Bioware all day. The problem was the Avenger itself all along, the gun was way too crap in ME3. The Mass Effect series is fundamentally a single player game. It should be balanced around having fun, not multiplayer. The people who bought Mass Effect for it's multiplayer can be counted on fingers of one hand. People played multiplayer because it game with the game, not play the game for the multiplayer. 'Fun' is totally subjective and cannot be balanced around ever. Beyond that even single player games have to be balanced else difficulty modes can become trivial (which coincidentally isn't fun for some people when there's no test to the game at all) thus when it comes to shooters weapons have to be balance, even in single player.
|
|
Hrulj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 264 Likes: 273
inherit
3276
0
Nov 16, 2024 21:14:39 GMT
273
Hrulj
264
February 2017
hrulj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Hrulj on Feb 3, 2017 19:03:08 GMT
The Mass Effect series is fundamentally a single player game. It should be balanced around having fun, not multiplayer. The people who bought Mass Effect for it's multiplayer can be counted on fingers of one hand. People played multiplayer because it game with the game, not play the game for the multiplayer. 'Fun' is totally subjective and cannot be balanced around ever. Beyond that even single player games have to be balanced else difficulty modes can become trivial (which coincidentally isn't fun for some people when there's no test to the game at all) thus when it comes to shooters weapons have to be balance, even in single player. It's great fun to start weak and then feel powerful like a God in the end. ME-1 achived that perfectly I could say. Balancing stuff out so regardless of being level 1 or level 50 it still takes 5 bullets to kill an enemy and guns are just cosmetics is pointless. Armors in ME-1 were just copies but stats made it a necessity to use one of them. ME-2 and 3 I never changed out of my starting armor.
|
|
laxian
N3
Posts: 334 Likes: 168
inherit
2918
0
168
laxian
334
Jan 20, 2017 21:17:42 GMT
January 2017
laxian
|
Post by laxian on Feb 3, 2017 19:16:46 GMT
Hm... I still would like my revolver-drum-system (something I've explained on the old BSN when those clips first showed up!) It works like this: Your heat sinks are in a revolver-like drum (or even a true "magazine" - but the drum works better, for reasons I'll explain in a moment), once you've overloaded one sink you cycle the drum (one position) and have another sink (insulated from the first) and can continue firing and after that you switch to the next (till either all are overloaded or the first has cooled down...so no extra "thermal-clips" needed (you won't be ejecting used sinks, you will just switch to a fresh one if your weapon ever overheats (which it might in intense fire-fights were you have to hold a position for example) and if you truly manage to overheat all 6 or so (might be more, depending on the gun) sinks you will at least have a lower total cooldown period because the first sink will have either fully cooled down or at at least it will have cooled down enough so you can continue firing if you don't go full burn all the time (you have powers, too to give you some breathing room!)) still, I like this - I'd also like it if this system (lore and logic wise) were the default (at least for the first few weapons you get right at the start...if you are in trouble you don't have time to look for thermal clips and you don't have any ressources to make any either (can't take parts of the ship to make clips, you need the ship, too!) ps: I always found it funny that you couldn't at least fire a few shots without clips (not many, but a few...an emergency reserve internal sink or something), kind of "the best of both worlds" (you can chose to let the weapon cool down or punch out the sink) I also have a dev.-question: Will we have cutscene death again if we use the wrong gun (like say the Executioner Pistole (and similar guns) from ME3, if you use it in the first mission (can't stop Doctor Eva-Bot with it because you have to hit her several times and this weapon can't do that!))? Got one more thing to add: Weapons need to cool down while not in use (even if you switch to another gun, no matter what gun) and I hope we don't have to start the cooldown manually (meaning as soon as you stop firing the weapon will start to cool off, even if exchanged for another one (no button-push required))
|
|
Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
inherit
2419
0
1,024
Cypher
848
December 2016
cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
TheMadTitan
|
Post by Cypher on Feb 3, 2017 20:20:34 GMT
This literally makes no sense whatsoever. Following this logic, Andromeda won't have an ending. different scenario, the ending was the product of two individuals, one who left (more or less willingly) and one who has been subject to a promoveatur ut amoveatur...but also remember that the devs already put their hands forward about that in a previous interview. That said, remember what happened with inventory in ME2? The Mako? Planetary exploration? Just saying. But people categorally hated the ending and you said what people hated, Bioware removed. That was my point. The counterpunches at the end of your post got me though; mako and exploration got neutered hard.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2017 14:58:49 GMT
different scenario, the ending was the product of two individuals, one who left (more or less willingly) and one who has been subject to a promoveatur ut amoveatur...but also remember that the devs already put their hands forward about that in a previous interview. That said, remember what happened with inventory in ME2? The Mako? Planetary exploration? Just saying. But people categorally hated the ending and you said what people hated, Bioware removed. That was my point. The counterpunches at the end of your post got me though; mako and exploration got neutered hard. yes but they could not neuter the ending without massive amounts of "I told you it sucked" and they still reacted initially with "you dislike it because you do not understand it". Bioware is not equipped to deal with being told they did something wrong by a lot of people.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Feb 4, 2017 20:05:40 GMT
But people categorally hated the ending and you said what people hated, Bioware removed. That was my point. The counterpunches at the end of your post got me though; mako and exploration got neutered hard. yes but they could not neuter the ending without massive amounts of "I told you it sucked" and they still reacted initially with "you dislike it because you do not understand it". Bioware is not equipped to deal with being told they did something wrong by a lot of people. Yeah, except we've seen public figures gracefully own up to their mistakes and actually get forgiven for them by the fans. See: Batman and Robin. People still make fun of it to this day but they don't really go after Schumacker, Clooney or whoever anymore. And I've seen videos where Clooney flat out trashes it and Schumacker apologizes and the comments are mostly on their side. So don't believe for a moment BioWare was "stuck". Even if they didn't fix anything but came out and said "yeah, we kinda fucked up". it would've calmed a lot more people down and even brought them back to the table, as opposed to what actually happened. Even I would have more faith.
|
|
inherit
Lightning Conductor
170
0
Nov 25, 2024 12:25:53 GMT
3,653
hammerstorm
1,656
August 2016
hammerstorm
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Hammerst0rm
|
Post by hammerstorm on Feb 4, 2017 20:12:34 GMT
Huh, How did this thread go from "Yeah! Vintage Heat Sink is back!!" to "Bioware are going to make us regret it"? While people are allowed to be sceptic (and some even rightfully so), can we keep some of the threads some what positive?
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Feb 4, 2017 20:35:41 GMT
Nice idea, actually.
I approve of this.
|
|
inherit
1033
0
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 4, 2017 21:00:35 GMT
Huh, How did this thread go from "Yeah! Vintage Heat Sink is back!!" to "Bioware are going to make us regret it"? While people are allowed to be sceptic (and some even rightfully so), can we keep some of the threads some what positive? In this case it really does depend on how they handle it. If the system works like it did in ME 3, it could get real annoying, real fast. Considering I just played a set of MP matches with the Collector SMG, and it got to the cool down stage and it was just overly complicated 'bad'. It does not make any sense for a gun to not be able to cool off if you put it away. On the flip side seems this thread has turned into another pointless debate on the ME 3 ending and since I am on the opposite side of that debate and think that BioWare should not have to appologize and went way above and beyond the call of duty, I expect stating that opinion, will just start another pointless debate.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2017 21:21:02 GMT
yes but they could not neuter the ending without massive amounts of "I told you it sucked" and they still reacted initially with "you dislike it because you do not understand it". Bioware is not equipped to deal with being told they did something wrong by a lot of people. Yeah, except we've seen public figures gracefully own up to their mistakes and actually get forgiven for them by the fans. See: Batman and Robin. People still make fun of it to this day but they don't really go after Schumacker, Clooney or whoever anymore. And I've seen videos where Clooney flat out trashes it and Schumacker apologizes and the comments are mostly on their side. So don't believe for a moment BioWare was "stuck". Even if they didn't fix anything but came out and said "yeah, we kinda fucked up". it would've calmed a lot more people down and even brought them back to the table, as opposed to what actually happened. Even I would have more faith. you mean the public figures who were not responsible for it? Trust me cricket, if you knew some of the things I knew you would be less forgiving. The people responsible for the mess (directly) never acknowledged how messed up it all was and when the "public figures" apologized they never failed to still stand up for the choices they made and for the handling of the fallout. Here is how an apology sounds "I am sorry we fucked up, we will fix this and do better next time"...followed by ACTUALLY doing it as opposed to what the EC actually was (face it, Bioware was given a mulligan, they ASKED people what they would have liked...and STILL did it their way because they still thought they were right and we just were to dull to understand it and/or found it impossible to bear to actually rewrite the mess).
|
|
inherit
1033
0
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 4, 2017 21:30:46 GMT
Yeah, except we've seen public figures gracefully own up to their mistakes and actually get forgiven for them by the fans. See: Batman and Robin. People still make fun of it to this day but they don't really go after Schumacker, Clooney or whoever anymore. And I've seen videos where Clooney flat out trashes it and Schumacker apologizes and the comments are mostly on their side. So don't believe for a moment BioWare was "stuck". Even if they didn't fix anything but came out and said "yeah, we kinda fucked up". it would've calmed a lot more people down and even brought them back to the table, as opposed to what actually happened. Even I would have more faith. you mean the public figures who were not responsible for it? Trust me cricket, if you knew some of the things I knew you would be less forgiving. The people responsible for the mess (directly) never acknowledged how messed up it all was and when the "public figures" apologized they never failed to still stand up for the choices they made and for the handling of the fallout. Here is how an apology sounds "I am sorry we fucked up, we will fix this and do better next time"...followed by ACTUALLY doing it as opposed to what the EC actually was (face it, Bioware was given a mulligan, they ASKED people what they would have liked...and STILL did it their way because they still thought they were right and we just were to dull to understand it and/or found it impossible to bear to actually rewrite the mess). But they didn't have to do even that much. A creator is under no obligation to fix any part of their story let alone the ending of said story and in fact video games is pretty much the only medium where such fixes are even possible in the way it ended up happened. BioWare was in an impossible situation because people got so mad at them for daring to mess up on an ending to their fictional series but yet they obviously wanted to preserve their artistic vision. Which I don't blame them in the least because, as someone who wants to be a writer and get published, if someone honestly came up to me and started yelling at me in the street for writing a 'sucky ending' I'd probbaly just shrug my shoulders at it and say 'oops, I'll consider your criticism and I may do better next time.'
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2017 21:38:19 GMT
you mean the public figures who were not responsible for it? Trust me cricket, if you knew some of the things I knew you would be less forgiving. The people responsible for the mess (directly) never acknowledged how messed up it all was and when the "public figures" apologized they never failed to still stand up for the choices they made and for the handling of the fallout. Here is how an apology sounds "I am sorry we fucked up, we will fix this and do better next time"...followed by ACTUALLY doing it as opposed to what the EC actually was (face it, Bioware was given a mulligan, they ASKED people what they would have liked...and STILL did it their way because they still thought they were right and we just were to dull to understand it and/or found it impossible to bear to actually rewrite the mess). But they didn't have to do even that much. A creator is under no obligation to fix any part of their story let alone the ending of said story and in fact video games is pretty much the only medium where such fixes are even possible in the way it ended up happened. BioWare was in an impossible situation because people got so mad at them for daring to mess up on an ending to their fictional series but yet they obviously wanted to preserve their artistic vision. Which I don't blame them in the least because, as someone who wants to be a writer and get published, if someone honestly came up to me and started yelling at me in the street for writing a 'sucky ending' I'd probbaly just shrug my shoulders at it and say 'oops, I'll consider your criticism and I may do better next time.' a single creator? Sure But this was a peer effort that was not peer reviewed and approved And sure, no obligation to do anything you are right but that is not what we are arguing about, the point of discussion is whether Bioware can take criticism properly and use it in a way that is not "well then if you do not like this I am just gonna think I am right anyway and take a tantrum" or "I am just gonna remove this altogether"
|
|
inherit
1033
0
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 4, 2017 21:46:22 GMT
But they didn't have to do even that much. A creator is under no obligation to fix any part of their story let alone the ending of said story and in fact video games is pretty much the only medium where such fixes are even possible in the way it ended up happened. BioWare was in an impossible situation because people got so mad at them for daring to mess up on an ending to their fictional series but yet they obviously wanted to preserve their artistic vision. Which I don't blame them in the least because, as someone who wants to be a writer and get published, if someone honestly came up to me and started yelling at me in the street for writing a 'sucky ending' I'd probbaly just shrug my shoulders at it and say 'oops, I'll consider your criticism and I may do better next time.' a single creator? Sure But this was a peer effort that was not peer reviewed and approved And sure, no obligation to do anything you are right but that is not what we are arguing about, the point of discussion is whether Bioware can take criticism properly and use it in a way that is not "well then if you do not like this I am just gonna think I am right anyway and take a tantrum" or "I am just gonna remove this altogether" When did BioWare throw a tantrum? I mean mayyybbbe I am not remembering things properly because its been FIVE FRIGGIN YEARS, but really the first comments on the ending I read were essentially. 'We know about fans concerns, we are trying to address them, but don't expect things to change too much because we have an artistic vision'. That's pretty much it. No real arrogance, no clucthing their fists in impotent rage and yelling people, but a calm, measured response. As to the topic at hand though 'can BioWare take criticism?' Well in the case of the ending for Mass Effect 3 this is one of the best examples that they can. They fixed it, but they did not do...as they have done with other pieces of criticism, gone so far in the other direction as to piss off an entirely new group of people. Take the reaction from DA 2s 'repeated maps' to DA Is huuugge world.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2017 22:04:28 GMT
a single creator? Sure But this was a peer effort that was not peer reviewed and approved And sure, no obligation to do anything you are right but that is not what we are arguing about, the point of discussion is whether Bioware can take criticism properly and use it in a way that is not "well then if you do not like this I am just gonna think I am right anyway and take a tantrum" or "I am just gonna remove this altogether" When did BioWare throw a tantrum? I mean mayyybbbe I am not remembering things properly because its been FIVE FRIGGIN YEARS, but really the first comments on the ending I read were essentially. 'We know about fans concerns, we are trying to address them, but don't expect things to change too much because we have an artistic vision'. That's pretty much it. No real arrogance, no clucthing their fists in impotent rage and yelling people, but a calm, measured response. As to the topic at hand though 'can BioWare take criticism?' Well in the case of the ending for Mass Effect 3 this is one of the best examples that they can. They fixed it, but they did not do...as they have done with other pieces of criticism, gone so far in the other direction as to piss off an entirely new group of people. Take the reaction from DA 2s 'repeated maps' to DA Is huuugge world. the first answer was "fans do not like the ending because they do not understand it"....yeah no, fuck that With that in mind...they really did not fix it, they expanded it to try and make it look less idiotic than it was but they did not fix it(especially for the destroy crowd) even tho they had the chance to and even if they did take a 180 on it chances are given their OWN numbers that people would have been quite ok with it. I mean come on "we are gonna let you imagine what happens next" that was pretty much going full retard on their part...and the saddest part is that it took only one person to make the MEHEM LOL
|
|
inherit
1033
0
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 4, 2017 22:09:49 GMT
When did BioWare throw a tantrum? I mean mayyybbbe I am not remembering things properly because its been FIVE FRIGGIN YEARS, but really the first comments on the ending I read were essentially. 'We know about fans concerns, we are trying to address them, but don't expect things to change too much because we have an artistic vision'. That's pretty much it. No real arrogance, no clucthing their fists in impotent rage and yelling people, but a calm, measured response. As to the topic at hand though 'can BioWare take criticism?' Well in the case of the ending for Mass Effect 3 this is one of the best examples that they can. They fixed it, but they did not do...as they have done with other pieces of criticism, gone so far in the other direction as to piss off an entirely new group of people. Take the reaction from DA 2s 'repeated maps' to DA Is huuugge world. the first answer was "fans do not like the ending because they do not understand it"....yeah no, fuck that With that in mind...they really did not fix it, they expanded it to try and make it look less idiotic than it was but they did not fix it(especially for the destroy crowd) even tho they had the chance to and even if they did take a 180 on it chances are given their OWN numbers that people would have been quite ok with it. I mean come on "we are gonna let you imagine what happens next" that was pretty much going full retard on their part...and the saddest part is that it took only one person to make the MEHEM LOL But they did fix it, at least a lot of the plot holes that were most criticized, they fixed what was broken without having to do an entire 180 and change what they wanted to do in the first place. And yes, of course you have to imagine what happens next. That is how storytelling usually works. A content creator goes through the effort of creating a story with a beginning, a middle, and an end. If that is not satisfactory then the fans can (and in fact have been welcomed to do so) imagine something else happend. I, for instance, wrote a 54 chapter fan fic after the ending where I imagined 'what happened next'. It was quite fun.
|
|
inherit
2399
0
Jun 10, 2019 22:41:09 GMT
540
President of Boom
262
Dec 14, 2016 12:43:41 GMT
December 2016
presidentofboom
|
Post by President of Boom on Feb 4, 2017 22:30:23 GMT
you mean the public figures who were not responsible for it? Trust me cricket, if you knew some of the things I knew you would be less forgiving. The people responsible for the mess (directly) never acknowledged how messed up it all was and when the "public figures" apologized they never failed to still stand up for the choices they made and for the handling of the fallout. Here is how an apology sounds "I am sorry we fucked up, we will fix this and do better next time"...followed by ACTUALLY doing it as opposed to what the EC actually was (face it, Bioware was given a mulligan, they ASKED people what they would have liked...and STILL did it their way because they still thought they were right and we just were to dull to understand it and/or found it impossible to bear to actually rewrite the mess). But they didn't have to do even that much. A creator is under no obligation to fix any part of their story let alone the ending of said story and in fact video games is pretty much the only medium where such fixes are even possible in the way it ended up happened. BioWare was in an impossible situation because people got so mad at them for daring to mess up on an ending to their fictional series but yet they obviously wanted to preserve their artistic vision. Which I don't blame them in the least because, as someone who wants to be a writer and get published, if someone honestly came up to me and started yelling at me in the street for writing a 'sucky ending' I'd probbaly just shrug my shoulders at it and say 'oops, I'll consider your criticism and I may do better next time.' Completely agree with you here, colfoley. Whenever the topic of massive outrage over ME3's ending comes up I can't help but imagine Annie Wilkes trying to hobble BioWare into creating a better ending for her beloved Shepard.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Feb 4, 2017 22:31:30 GMT
the first answer was "fans do not like the ending because they do not understand it"....yeah no, fuck that With that in mind...they really did not fix it, they expanded it to try and make it look less idiotic than it was but they did not fix it(especially for the destroy crowd) even tho they had the chance to and even if they did take a 180 on it chances are given their OWN numbers that people would have been quite ok with it. I mean come on "we are gonna let you imagine what happens next" that was pretty much going full retard on their part...and the saddest part is that it took only one person to make the MEHEM LOL But they did fix it, at least a lot of the plot holes that were most criticized, they fixed what was broken without having to do an entire 180 and change what they wanted to do in the first place. And yes, of course you have to imagine what happens next. That is how storytelling usually works. A content creator goes through the effort of creating a story with a beginning, a middle, and an end. If that is not satisfactory then the fans can (and in fact have been welcomed to do so) imagine something else happend. I, for instance, wrote a 54 chapter fan fic after the ending where I imagined 'what happened next'. It was quite fun. you are not familiar with TT roleplaying games are you? This is not a piece of static fiction, this is an RPG If the DM/ST does not tell you x happens or agrees with you on that then it DOES NOT HAPPEN. Head canon is one step removed of delusion in these situations. That said. Up until the VERY RELEASE OF THE GAME not only were senior developers not allowed to use an import character in their tests (this not knowing for sure if the mess that these endings were was the result of a crappy playthrough or not) but Weekes himself was SURE that the destroy ending had a conventional happy ending with Shepard reuniting with the crew and all so much that he had to inquire about WTF happened under request from Holmes and found out somehow unbeknownst to him (a project lead) it was cut by the dynamic duo....and you know very well why that is.
|
|
inherit
1033
0
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Feb 4, 2017 22:41:57 GMT
But they did fix it, at least a lot of the plot holes that were most criticized, they fixed what was broken without having to do an entire 180 and change what they wanted to do in the first place. And yes, of course you have to imagine what happens next. That is how storytelling usually works. A content creator goes through the effort of creating a story with a beginning, a middle, and an end. If that is not satisfactory then the fans can (and in fact have been welcomed to do so) imagine something else happend. I, for instance, wrote a 54 chapter fan fic after the ending where I imagined 'what happened next'. It was quite fun. you are not familiar with TT roleplaying games are you? This is not a piece of static fiction, this is an RPG If the DM/ST does not tell you x happens or agrees with you on that then it DOES NOT HAPPEN. Head canon is one step removed of delusion in these situations. That said. Up until the VERY RELEASE OF THE GAME not only were senior developers not allowed to use an import character in their tests (this not knowing for sure if the mess that these endings were was the result of a crappy playthrough or not) but Weekes himself was SURE that the destroy ending had a conventional happy ending with Shepard reuniting with the crew and all so much that he had to inquire about WTF happened under request from Holmes and found out somehow unbeknownst to him (a project lead) it was cut by the dynamic duo....and you know very well why that is. It may be delusional but BioWare writers and developers have gone on record as saying that they accept it as being fact and that they are perfectly ok with us, the fans, doing so. And I am not just talking about the endings either. But, thank you for providing the latter bit of information. I did not know that, and was curious what secret logic you had. And no, I am not familiar with tabletop RPGs but this is not a tabletop RPG either. This is a piece of 'static fiction'. As far as I am to understand it a DM does create a situation and then leaves it to you to react to the situation, within certain constraints, which then tells the story. The same principle works with CRPGs but they are a lot more restricted by the constraints of their chosen medium of story telling. That and there is not neccessarily that kind of feedback. They create the story, they create the peramaters of which our characters can then react, and then we react how we want given those constraints. Its a collaboration. We are in charge of one small part of one character in the game, they are responsible for the rest.
|
|