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Post by CrutchCricket on Feb 6, 2017 15:16:44 GMT
I must confess, I never had any problem with the Lancer in ME3, but then I only played on normal and sometimes on veteran (that is the one over normal right?) so I don't know if it makes it harder to focus on not overheating the weapon. The only times I did that was when I decided to play run n gun (not something I was good at btw). But I agree that they should use the old overheating system. Bah, all you lancers... PPR is better in every way #fitemeirl In SP it's usually not an issue because as you say, things die fast enough, even if you're not personally gunning them down (turns out those squadmates are actually good for something lol). MP... is another matter. I use the PPR on the Destroyer so I can still usually melt everything before I overheat, but other weapons/classes, like say Collector SR? Yeah there's been some times I've rued the day.
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Post by souljahbill14 on Feb 6, 2017 15:20:03 GMT
Now, I have a Krogan with a never ending supply of shotgun rounds? This game's over! Your squad mates always had infinite ammo.
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Feb 6, 2017 16:18:56 GMT
I tried the Lancer on my Adept after hearing about it on this thread and it was brilliant. Not too heavy, really stable and really effective. You can avoid the overheat as long as you don't hold the trigger too long and you never need to worry about running out of ammo. I loved it!
I must admit I haven't tended to experiment with weapons much. Most of my runs I just compared the stats in the graphics and since the N7 ones all showed better stats they were pretty much the only ones I ever used!
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Post by hammerstorm on Feb 6, 2017 16:30:01 GMT
I tried the Lancer on my Adept after hearing about it on this thread and it was brilliant. Not too heavy, really stable and really effective. You can avoid the overheat as long as you don't hold the trigger too long and you never need to worry about running out of ammo. I loved it! I must admit I haven't tended to experiment with weapons much. Most of my runs I just compared the stats in the graphics and since the N7 ones all showed better stats they were pretty much the only ones I ever used! As I play mostly vanguard I like it. Don't have to worry of running out of ammo and it is useful at almost all ranges. I love to charge in and nova and either continue to charge or shoot enemies with a burst.
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mango1smoothie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: Mango-Smoothie
PSN: Mango_x_Smoothie
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Post by mango1smoothie on Feb 6, 2017 18:23:23 GMT
I tried the Lancer on my Adept after hearing about it on this thread and it was brilliant. Not too heavy, really stable and really effective. You can avoid the overheat as long as you don't hold the trigger too long and you never need to worry about running out of ammo. I loved it! I must admit I haven't tended to experiment with weapons much. Most of my runs I just compared the stats in the graphics and since the N7 ones all showed better stats they were pretty much the only ones I ever used! My play style doesn't suit for an overheat system, I'm all about pressing the advantage and attack. If I have to wait to let my gun cool no matter if it's completely overheated or just too hot then my momentum is loss and I begin fall behind. It's why I prefer thermal clips as I can just quickly cool my gun and keep attacking.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 6, 2017 21:15:04 GMT
I tried the Lancer on my Adept after hearing about it on this thread and it was brilliant. Not too heavy, really stable and really effective. You can avoid the overheat as long as you don't hold the trigger too long and you never need to worry about running out of ammo. I loved it! I must admit I haven't tended to experiment with weapons much. Most of my runs I just compared the stats in the graphics and since the N7 ones all showed better stats they were pretty much the only ones I ever used! I'm glad you finally gave it a go. I'm always a bit surprised to read something like this, particularly so long after release in this case. The retrofitted Lancer is by far my favorite weapon in the OT. It is my go-to weapon for every build but Infiltrator. For them, I love the Indra, since it allows me to wield an SR/AR hybrid. I get all of the AR weapon advantages, with all of the SR class-boosts. I wonder how many others haven't used the Lancer, and therefore remain ignorant of its glory?
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Post by dropzofcrimzon on Feb 6, 2017 22:01:23 GMT
I tried the Lancer on my Adept after hearing about it on this thread and it was brilliant. Not too heavy, really stable and really effective. You can avoid the overheat as long as you don't hold the trigger too long and you never need to worry about running out of ammo. I loved it! I must admit I haven't tended to experiment with weapons much. Most of my runs I just compared the stats in the graphics and since the N7 ones all showed better stats they were pretty much the only ones I ever used! I'm glad you finally gave it a go. I'm always a bit surprised to read something like this, particularly so long after release in this case. The retrofitted Lancer is by far my favorite weapon in the OT. It is my go-to weapon for every build but Infiltrator. For them, I love the Indra, since it allows me to wield an SR/AR hybrid. I get all of the AR weapon advantages, with all of the SR class-boosts. I wonder how many others haven't used the Lancer, and therefore remain ignorant of its glory? I dont want to use it because I use single shot weapons like the N7 Crusader or the sabre.....
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bohemiadrinker
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Games: Mass Effect Trilogy, Dragon Age Inquistion
Origin: BohemiaDrinker
PSN: BohemiaDrinker
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Post by bohemiadrinker on Feb 6, 2017 23:09:35 GMT
Bah, all you lancers... PPR is better in every way #fitemeirl By all means, rub some more salt on it, pls
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Thrombin
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Post by Thrombin on Feb 6, 2017 23:19:18 GMT
I tried the Lancer on my Adept after hearing about it on this thread and it was brilliant. Not too heavy, really stable and really effective. You can avoid the overheat as long as you don't hold the trigger too long and you never need to worry about running out of ammo. I loved it! I must admit I haven't tended to experiment with weapons much. Most of my runs I just compared the stats in the graphics and since the N7 ones all showed better stats they were pretty much the only ones I ever used! I'm glad you finally gave it a go. I'm always a bit surprised to read something like this, particularly so long after release in this case. The retrofitted Lancer is by far my favorite weapon in the OT. It is my go-to weapon for every build but Infiltrator. For them, I love the Indra, since it allows me to wield an SR/AR hybrid. I get all of the AR weapon advantages, with all of the SR class-boosts. I wonder how many others haven't used the Lancer, and therefore remain ignorant of its glory? I've tried the indra but I always return to the Valiant for sniping. Sniping is definitely my favourite style, though. I have to force myself to use other weapons just for the variety
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Post by colfoley on Feb 6, 2017 23:36:58 GMT
I still don't have the v Lancer in Mp
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mango1smoothie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: Mango-Smoothie
PSN: Mango_x_Smoothie
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Post by mango1smoothie on Feb 6, 2017 23:49:49 GMT
I still don't have the v Lancer in Mp If I could I would gladly give you mine lol.
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Post by colfoley on Feb 6, 2017 23:51:43 GMT
I still don't have the v Lancer in Mp If I could I would gladly give you mine lol. ...Why?
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mango1smoothie
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: Mango-Smoothie
PSN: Mango_x_Smoothie
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Post by mango1smoothie on Feb 6, 2017 23:59:47 GMT
If I could I would gladly give you mine lol. ...Why? Look above at my previous posts, short story the overheat system of the Lancer isn't my style.
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Post by CHRrOME on Feb 7, 2017 1:04:56 GMT
My fav overheat weapon is definitely the CSR, it's such a good weapon... put some incendiary ammo or warp and you have a melting death ray.
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Post by PillarBiter on Feb 7, 2017 8:40:57 GMT
I simply can not fathom why they don't combine the system.
You can carry (par example) 5 heat sinks. The heat sink in your gun builds up heat as you fire. Some weapons build up heat faster than others (a black widow sniper rifle instantly fills it, whereas a shotgun fills it in 5 or 6 shots, and an assault rifle can fire a good while before filling). WHile running around or in battle, all your heat sinks on your back, as well as in your gun cool down gradually. If you overheat, you can reload, meaning you take the coldest heat sink from your back and switch it with the hot heat sink of your gun.
This way, you can still neatly nbalance all guns and even give some class bonuses, like an engineer having faster cooldowns, or a soldier being able to carry more heat sinks.
I was sad that they still use the ammo system. Also, it's a lot more realistic that a soldier keeps his/her own ammo cartridges instead of throwing them everywhere and picking up a dead guy's ammo. And it also neatly solves the lore of not using bullets anymore and having near unlimited ammo.
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Post by CrutchCricket on Feb 7, 2017 14:42:35 GMT
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Post by Hrulj on Feb 8, 2017 16:12:01 GMT
I simply can not fathom why they don't combine the system. You can carry (par example) 5 heat sinks. The heat sink in your gun builds up heat as you fire. Some weapons build up heat faster than others (a black widow sniper rifle instantly fills it, whereas a shotgun fills it in 5 or 6 shots, and an assault rifle can fire a good while before filling). WHile running around or in battle, all your heat sinks on your back, as well as in your gun cool down gradually. If you overheat, you can reload, meaning you take the coldest heat sink from your back and switch it with the hot heat sink of your gun. This way, you can still neatly nbalance all guns and even give some class bonuses, like an engineer having faster cooldowns, or a soldier being able to carry more heat sinks. I was sad that they still use the ammo system. Also, it's a lot more realistic that a soldier keeps his/her own ammo cartridges instead of throwing them everywhere and picking up a dead guy's ammo. And it also neatly solves the lore of not using bullets anymore and having near unlimited ammo. That's my idea as well. When you are in a regular fight you can fire and let guns cool down naturally like in ME1, But sometimes situation gets so heated that you have to fire so fast that gun inevitably overheats. Then instead of waiting you use the new technology of heat sinks, replacing the overheated one with a brand new one reseting the overheat meter to 0. Though I wouldn't make it an instant overheat with Sniper rifles. Two or 3 shots seem more reasonable, and I'd make heat sinks irreplaceable, so you have to think hard on how and when to use them, they only get replenished post-mission
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Post by PillarBiter on Feb 9, 2017 8:27:15 GMT
I simply can not fathom why they don't combine the system. You can carry (par example) 5 heat sinks. The heat sink in your gun builds up heat as you fire. Some weapons build up heat faster than others (a black widow sniper rifle instantly fills it, whereas a shotgun fills it in 5 or 6 shots, and an assault rifle can fire a good while before filling). WHile running around or in battle, all your heat sinks on your back, as well as in your gun cool down gradually. If you overheat, you can reload, meaning you take the coldest heat sink from your back and switch it with the hot heat sink of your gun. This way, you can still neatly nbalance all guns and even give some class bonuses, like an engineer having faster cooldowns, or a soldier being able to carry more heat sinks. I was sad that they still use the ammo system. Also, it's a lot more realistic that a soldier keeps his/her own ammo cartridges instead of throwing them everywhere and picking up a dead guy's ammo. And it also neatly solves the lore of not using bullets anymore and having near unlimited ammo. That's my idea as well. When you are in a regular fight you can fire and let guns cool down naturally like in ME1, But sometimes situation gets so heated that you have to fire so fast that gun inevitably overheats. Then instead of waiting you use the new technology of heat sinks, replacing the overheated one with a brand new one reseting the overheat meter to 0. Though I wouldn't make it an instant overheat with Sniper rifles. Two or 3 shots seem more reasonable, and I'd make heat sinks irreplaceable, so you have to think hard on how and when to use them, they only get replenished post-mission Yes indeed, irreplacable. But you could make soldiers or infiltrators/vanguards be able to carry 2 or 1 additional heat sink (since they're supposed to be the shooty type). ANd if all your heat sinks are overheating... well, guess you're screwed then Adds a tactical element, to my notion. And about sniper rifles: well, lower damaging sniper rifles wouldn't fill it up instantly, but high damaging ones should. In any case, it's theory so balancing in theory is just for shits 'n giggles
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rolandx
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by rolandx on Feb 10, 2017 7:10:24 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* Pre-order confirmed. Not. Even. Kidding. I was waffling about buying Andromeda for a whole host of reasons, which I won't go into here because they just became irrelevant. So much of what I loved about the original ME -- still my favorite game in the trilogy, and one of my favorite games ever -- is returning, but there were enough things coming in or back that I'm not enthusiastic about that I wasn't sure. This, though? Going old-school on (probably) every weapon in the game? Sold. Literally. I cannot accurately describe my loathing for the thermal clip or the tedious hunt for same after every frelling firefight. Vintage Heat Sinks have me back in the game. Also literally. I created an account on BSN just to thank you for this. I'll probably stick around, mind you, but I didn't feel the need to bother until now. I'm even okay with a wide variety of balancing factors. Takes up a mod slot? Sure. Extra weight? That'll sting (I almost always play a biotic, and I never play pure Soldier), but if that's the case, I'll deal. Cooldown times notably longer than clip loading? Kind of a must, really. Less accurate without buying a weapon skill? That's also how it worked in ME 1, so yeah, that's okay too. I hope we're not looking at all of that at once, or anything significantly more onerous than any of those, but I've had enough faith restored in Bioware after ME: Citadel and DA:I that I was willing to place that pre-order. (Deluxe Edition. I own every ME soundtrack, and I don't want to break my streak.) Thanks for remembering us grognards.
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Post by Deleted on Feb 17, 2017 17:42:15 GMT
Vintage heat sinks! OH YES! That's what I was hoping for! I was "resigned" to play the Remnants weapon but this info made my day!
Thank you BW for this! I really appreciate this!
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Post by Deleted on Feb 17, 2017 18:20:06 GMT
Dear admins could you please pin this thread? It's pretty important.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sargon on Mar 11, 2017 13:25:26 GMT
Hey folks, There's a little tidbit of info I wanted to share that twitter didn't seem like the right medium for, so I thought I'd give it to y'all here. By default, most guns in the game (the Milky Way ones, at least) work via disposable thermal clips, like in ME2 and 3. This is the "default user experience" for most guns in MEA. However! Since we know some of you prefer the old-school approach, we have something called the Vintage Heat Sink. This is a piece of ME1-era tech that you can use when crafting a weapon to make it work more like the guns in ME1 did, with endless ammo but an overheat mechanic, rather than using disposable thermal clips as "ammo." So if you want your Avenger or Carnifex (or whatever) to behave ME1-style, that's entirely possible. Anyway, I thought some of you might appreciate that. *smokebomb* OMG That's awesome, thank you so much. I always thought that going from a nearly limitless supply of ammo (until your piece of metal runs out and you can no longer slice it xD) to a nearly limitless supply of ammo with an additional dependency on highly-limited disposable thermal clip was a bit silly. What if you run out? Do you bring an omniblade to a gun fight? IMO disposable heat clips would only make sense on a hybrid weapon. Use thermal clips until you run out, then switch to vintage system, but whatever... I guess most people prefer their "ammo".
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Post by stringerbell on Mar 11, 2017 14:12:01 GMT
Personally I liked the thermal clip system a lot better (to be fair I also just liked the guns in ME2 and on a lot better than in ME1) so I'm not really planning on using vintage heat sink.
That being said, I intend on using pretty much only Milky Way weapons, so if running out of ammo becomes a problem (I assume Andromedan enemies won't be dropping thermal clips everywhere like you saw with ME3 enemies) I might use them for sake of convenience
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Post by vynticator on Mar 11, 2017 18:27:37 GMT
I think this might be most useful on Snipers? I think I recall hearing the ammo limits on Sniper rifles were severe. Occasional use weapons suffer less than say, Assault Rifles from overheating. I always found the ME3 Collector SMG a pain to use for that reason.
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neiljwd
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: neiljwd
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Post by neiljwd on Mar 11, 2017 18:51:29 GMT
I really like this, my preferred system and choice is always good.
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