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Post by jnericsonx on Jan 31, 2017 5:14:22 GMT
Party Banter. Given that you only bring two people with you, the odds are low, plus, after the monumental amount of character banter combos in DA:I, I'm worried about this. Have they commented on it one way or the other?
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Post by colfoley on Jan 31, 2017 5:15:33 GMT
THey commented they'll talk while you are driving around in the Mako. So I imagine the party will banter too as you are out in the universe, but that part is a guess.
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tehprincessj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by tehprincessj on Jan 31, 2017 5:16:43 GMT
Mass Effect has always had a party consisting of 2 followers...
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Post by Deleted on Jan 31, 2017 5:21:45 GMT
They said they knew people liked banter so I doubt they will exclude it, but ME banter was never like DA so I doubt it'll be a lot.
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Post by setecastronomy on Jan 31, 2017 5:29:43 GMT
Maybe it's the Bourbon talking, but can I just go on record as saying that I believe too many people are worried about things that shouldn't be worry-able? Party banter is a staple of these games. It'll be fine.
TLDR...{Bobby McFerrin}don't worry, da-doo-doo, da-doo-doo, be Vanguard.{/Bobby McFarrin}
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Post by extremegamer on Jan 31, 2017 5:36:33 GMT
Party Banter. Given that you only bring two people with you, the odds are low, plus, after the monumental amount of character banter combos in DA:I, I'm worried about this. Have they commented on it one way or the other? when a character as in the main character has no soul or personality how can one actually believe he or she can have a chat with others when all that is being done is someone reading a set of lines . see in the Witcher 3 Geralt had established relationships with the NPC characters and people like Yennifer and Triss who made it seem real and enjoyable . its time for Bioware to stop making play land games and make real RPG Games
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Post by Deleted on Jan 31, 2017 5:47:58 GMT
Party Banter. Given that you only bring two people with you, the odds are low, plus, after the monumental amount of character banter combos in DA:I, I'm worried about this. Have they commented on it one way or the other? when a character as in the main character has no soul or personality how can one actually believe he or she can have a chat with others when all that is being done is someone reading a set of lines . see in the Witcher 3 Geralt had established relationships with the NPC characters and people like Yennifer and Triss who made it seem real and enjoyable . its time for Bioware to stop making play land games and make real RPG Games That's because Witcher is a novel and all the charaters already have a histoty. Geralt is not someone you made, you simply choose his path. BW games let you become the hero and shape relationships your own way. I prefer creating my own story. Don't get me wrong, I love Witcher, but it's Geralt's story, not mine.
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Post by Andrew Lucas on Jan 31, 2017 5:50:46 GMT
Party Banter. Given that you only bring two people with you, the odds are low, plus, after the monumental amount of character banter combos in DA:I, I'm worried about this. Have they commented on it one way or the other? when a character as in the main character has no soul or personality how can one actually believe he or she can have a chat with others when all that is being done is someone reading a set of lines . see in the Witcher 3 Geralt had established relationships with the NPC characters and people like Yennifer and Triss who made it seem real and enjoyable . its time for Bioware to stop making play land games and make real RPG Games Dude, I'm sorry, but this makes no fuckin' sense.
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Post by Deleted on Jan 31, 2017 5:55:35 GMT
when a character as in the main character has no soul or personality how can one actually believe he or she can have a chat with others when all that is being done is someone reading a set of lines . see in the Witcher 3 Geralt had established relationships with the NPC characters and people like Yennifer and Triss who made it seem real and enjoyable . its time for Bioware to stop making play land games and make real RPG Games Dude, I'm sorry, but this makes no fuckin' sense. lol yeah imo if you find your character soulless and lacking personality then you aren't playing the game right and maybe it's not the right type of game for you.
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Post by fenris on Jan 31, 2017 7:12:28 GMT
when a character as in the main character has no soul or personality how can one actually believe he or she can have a chat with others when all that is being done is someone reading a set of lines . see in the Witcher 3 Geralt had established relationships with the NPC characters and people like Yennifer and Triss who made it seem real and enjoyable . its time for Bioware to stop making play land games and make real RPG Games Dude, I'm sorry, but this makes no fuckin' sense. It does when you're a hating troll with nothing better to do in life. This is a bioware FAN forum, not "complain about bioware games central." If you dislike bioware's games so much, maybe this isn't the forum for you. Now - let's all stop feeding the troll plz. PS I'm talking to extremegamer obviously.
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Post by commandercryptarch on Jan 31, 2017 7:36:12 GMT
Ironically the BEST party banter I remember and still laugh my ass off was taking place in DA2. One reason I loved the game despite bit being very mediocre was the banterand character interactions. Due to the nature of the ME games,there was never much banter going onlike it does in the DA series but I would LOVE to have rabdom banter .It seems more suitable since we will be spending time exploring planets and vaults. I'd hate it if it was done in silence.
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Post by clips7 on Jan 31, 2017 8:06:14 GMT
It's a minor concern, but i too liked the party banter. It made the characters feel real and organic. In certain scenarios you would get more chatter from one squad member than the other. In ME2, whenever i knew i would be exploring say a science or medical facility, I would bring Mordin, simply because I knew those locales would be right up his alley and i would experience some nice chatter from him.
I always experienced nice chatter from Garrus (no matter the location) Miranda was great too....Jack didn't really say much unless it was her loyalty mission, I thought James(ME3) was boring and EDI in ME3 was great (she would comment on just about everything she would see or experience as if she would analyzing the location).
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Post by our_lady_of_darkness on Jan 31, 2017 9:07:48 GMT
I'm all for party banter - it allows for a more in-depth insight into the relationships between characters and it can be hilarious at times (such is the case with DA2).
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Post by Adhin on Jan 31, 2017 9:19:50 GMT
I find it funny you think having 2 party members instead of 3 as a reason party banter wouldn't exist. Party banter in past games is generally (with rare exception) between 2 party members. If there was only 1 party member like a Bethesda game then I could understand your concern. Wouldn't be anyone there for them to banter with. But 2 companions means theres the 2 to banter with.
That outa the way they've mentioned in tweets missions 'not having enough banter, adding more' or how much banter is in a mission. As someone else has also mentioned banter while driving the Nomad. So it's there. You wont be getting it in hub areas though as your companions are off 'doing there own thing' much like while your on the Tempest.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Italian_Pathfinder on Jan 31, 2017 9:57:57 GMT
If you think about it, while DA:I have 3 party members, only two of them have banters together. So I think the number of squadmates you can bring on a mission shouldn't be a problem. What I'd like to see is Ryder partecipating in party banters. It could be with automated dialogues when we're driving or fighting, and with the dialogue wheel when we're on a mission or exploring.(Depends on the situation) This is one of the most important things about banters for me. I don't want a silent Ryder.
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Post by stysiaq on Jan 31, 2017 10:08:47 GMT
I think that everyone enjoys party banter, since it builds up the NPC personalities outside of cutscene dialogues and direct talking with the character. If you think about it, while DA:I have 3 party members, only two of them have banters together. So I think the number of squadmates you can bring on a mission shouldn't be a problem. What I'd like to see is Ryder partecipating in party banters. It could be with automated dialogues when we're driving or fighting, and with the dialogue wheel when we're on a mission or exploring.(Depends on the situation) This is one of the most important things about banters for me. I don't want a silent Ryder. That's because it's only (n - 1) * n subsets of 2 characters for n NPCs and you'd have to multiply that by another (n-2) factor for 3 characters, so for example with 7 NPCs (like ME3 without Javik) you'd have 210 subsets to cover (with multiple conversations) instead of 42, which would be a writing and recording horror.
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Post by fenris on Jan 31, 2017 10:46:35 GMT
But there are several 3-way banters in the game:
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Post by lastpawn on Jan 31, 2017 10:47:09 GMT
If you think about it, while DA:I have 3 party members, only two of them have banters together. So I think the number of squadmates you can bring on a mission shouldn't be a problem. What I'd like to see is Ryder partecipating in party banters. It could be with automated dialogues when we're driving or fighting, and with the dialogue wheel when we're on a mission or exploring.(Depends on the situation) This is one of the most important things about banters for me. I don't want a silent Ryder. That's because it's only (n - 1) * n subsets of 2 characters for n NPCs and you'd have to multiply that by another (n-2) factor for 3 characters, so for example with 7 NPCs (like ME3 without Javik) you'd have 210 subsets to cover (with multiple conversations) instead of 42, which would be a writing and recording horror. It doesn't work that way. It's still just n(n-1). Shepard/Ryder is always present.
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Post by Italian_Pathfinder on Jan 31, 2017 10:59:03 GMT
I think that everyone enjoys party banter, since it builds up the NPC personalities outside of cutscene dialogues and direct talking with the character. If you think about it, while DA:I have 3 party members, only two of them have banters together. So I think the number of squadmates you can bring on a mission shouldn't be a problem. What I'd like to see is Ryder partecipating in party banters. It could be with automated dialogues when we're driving or fighting, and with the dialogue wheel when we're on a mission or exploring.(Depends on the situation) This is one of the most important things about banters for me. I don't want a silent Ryder. That's because it's only (n - 1) * n subsets of 2 characters for n NPCs and you'd have to multiply that by another (n-2) factor for 3 characters, so for example with 7 NPCs (like ME3 without Javik) you'd have 210 subsets to cover (with multiple conversations) instead of 42, which would be a writing and recording horror. I understand and of course this doesn't have to happen all the times . They've already done it in ME3. All I'm asking is to see a little more stuff like that. For example on Sur'Kesh you have a banter between Shepard, Garrus and Liara: Also, if the dialogues are only between two characters, I don't see why Ryder can't be one of the two of them. She/he should have some banters too. The first thing that comes in mind is something similar to Liara and Shepard's banter during the skycar chase in LOTSB. I'd like to see some conversations like that.
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Post by mmoblitz on Jan 31, 2017 11:26:46 GMT
Maybe it's the Bourbon talking, but can I just go on record as saying that I believe too many people are worried about things that shouldn't be worry-able? Party banter is a staple of these games. It'll be fine. TLDR...{Bobby McFerrin}don't worry, da-doo-doo, da-doo-doo, be Vanguard.{/Bobby McFarrin} I keep hearing that but, I never heard more than 10 lines of banter in a complete PT of DAI. I know they exist, but not for me. Here's hoping they do a better job on the PC port.
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Post by Lunatic on Jan 31, 2017 11:56:26 GMT
Maybe it's the Bourbon talking, but can I just go on record as saying that I believe too many people are worried about things that shouldn't be worry-able? Party banter is a staple of these games. It'll be fine. TLDR...{Bobby McFerrin}don't worry, da-doo-doo, da-doo-doo, be Vanguard.{/Bobby McFarrin} I keep hearing that but, I never heard more than 10 lines of banter in a complete PT of DAI. I know they exist, but not for me. Here's hoping they do a better job on the PC port. The conditions for banter triggering in DAI was ridicilously complex and thus you couldn't hear but a fraction of it without cheat engine. During the early days after launch people thought it was a bug, but nope. If I recall correctly, Bioware's defense was something along the lines of ''it gives more replay value when you can't hear it in a single playthrough''. In my oppinion, after the way DAI handled banter, there is a valid reason to worry about it in MEA. Not that there was ever much of it in the ME trilogy.
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Post by Link"Guess"ski on Jan 31, 2017 12:02:10 GMT
They've used the Nomad for party talk as you roam the world for some meander-banter just like traversing in DA:I.
We'll get enjoyment out of getting some personality out of companions.
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Post by Psychedelic on Jan 31, 2017 13:34:47 GMT
The conditions for banter triggering in DAI was ridicilously complex and thus you couldn't hear but a fraction of it without cheat engine. During the early days after launch people thought it was a bug, but nope. If I recall correctly, Bioware's defense was something along the lines of ''it gives more replay value when you can't hear it in a single playthrough''. In my oppinion, after the way DAI handled banter, there is a valid reason to worry about it in MEA. Not that there was ever much of it in the ME trilogy. If someone hadn't been so kind to upload the whole banter to Youtube, I would have missed so much content. I have easily sunk several hundred hours into DAI and still never heard some of the lines, even from characters I had in my party regularly. With every new patch I hoped Bioware would finially fix that problem, but it seems they didn't even consider it a bug. I really hope they don't do that again in ME:A, it adds so much to the different personalities and general game experience they shouldn't treat it as minor matter that may or may not work.
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Post by sgtreed24 on Jan 31, 2017 13:37:47 GMT
stole my answer.
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