GannayevOfDreams
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Post by GannayevOfDreams on Feb 1, 2017 19:39:33 GMT
I'm fine with this. Creating unique languages isn't worth the dev time, imo.
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Post by ravenous on Feb 1, 2017 20:21:19 GMT
I have no trouble with this at all, plus when shepard is talking to Thane and Thane says something Shepard flat out says that their translator doesn't seem to work and doesn't understand. Plus saying that a translator in real life has to wait for the person that they are translating for to wait until they are done talking is completely untrue, translators do not have to wait for the person to get done talking just to translate at all. Plus I have a friend who is a professional translator who translates for others, and I have seen her and other translators who do not wait for the person they are translating to completely get done talking because they will immediately say word for word what is being said a few seconds behind the individual they were hired to translate for. Honestly I do not have a problem with this at all, and isn't worth the dev time to do anything about it
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mjalpha
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Post by mjalpha on Feb 1, 2017 22:03:08 GMT
Completely understandable being that I feel the same way. It seems that some of us are so spoiled by how thoughtfully creative the developers were in terms of explaining ME's science and tech (all hail the codex) that the idea that any of this space magic not being fleshed out properly can really nag you. I enjoy sci-fi games over most others because the devs generally do a much better job at explaining how the fictional science behind their titles work. As compared to say fantasy titles that mostly utilize god tropes and mystical explanations that don't require that much thought. This does a hell of a lot when it comes to player immersion. To answer your question though I think there is a point where we as gamers just have to make do with what we're given. There really is no way to explain how a council race could immediately start communicating with a never before encountered species other than a "boss ass algorithm" delivering the goods in real time.
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peabuddie
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Post by peabuddie on Feb 3, 2017 20:40:26 GMT
In Kotor aliens spoke in their native tongue and was understood by the PC. I don't recall if this was due to a universal translator or I believe, because Raven understood dozens of languages. Much of the alien language was inefficient and it took them a ridiculous amount of time to spit out what they were conveying before the answer prompt came up. As a result I would click through, Ain't nobody got time for that. Bioware was great at keeping things as real as possible back in the day but made what I believe to be the better choice by cutting that part out. I did enjoy the immersion and realism that was found in the native languages but at the end of the day it's better just to say "here, take this universal translator, don't ask how, just enjoy it".
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Post by Deleted on Feb 3, 2017 20:56:46 GMT
It would be cool if we got the Vikings deal. Like first time we saw an Angaran we d hear them speak their language and later transition into english. That would be very cool; I've no idea how much extra cost that kind of little touch entails -- but with that sort of thing you're guaranteed to conquer the hearts and capture the imaginations of quite a number of academic types. In Assassin's Creed, 'translations' are taken care of by the 'Animus' device which reconstructs the entire life-story of an ancestor from the user's genetic info -- it's a bit too magical for my taste honestly -- but one of the little touches they've implemented is that there are occasional glitches in the simultaneous translation, so some words and phrases come out in the original language; and most of the environmental chatter is left in the original language. Though of course they don't have to invent any fictional languages for Assassin's Creed. I haven't played Far Cry Primal, but I'm aware that they got real life historical linguists to come up with a very simplified version of the (reconstructed) Proto Indo-European language for characters in the game to speak. Here's an interview with them: It sounds like the game contains a very small amount of talking; but that's enough to pique some people's interest.
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Post by Cirvante on Feb 3, 2017 20:57:16 GMT
Ex. Archon has a distinct voice yet is somehow understandable even though its method of communication is unknown. Who says he hasn't gotten his hands on a MW translator already and is transmitting his threat in English?
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helios969
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Post by helios969 on Feb 3, 2017 21:10:36 GMT
Ex. Archon has a distinct voice yet is somehow understandable even though its method of communication is unknown. Who says he hasn't gotten his hands on a MW translator already and is transmitting his threat in English? Or we've gotten the Kett translation installed onto our system via the other Arks that arrived well ahead of us. I expect this to be the in game explanation. By coming late to the party we get to forgo all that awkward small talk and get straight to "surrender or burn" smack talk.
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Saboru
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Post by Saboru on Feb 3, 2017 21:32:44 GMT
The whole languages issues is very interesting in the right context. This isn't that context. If you're not going to devote a big bunch of time to the linguistic situation - and lord knows wandering off and contacting new races is a situation where those issues would dominate - then the decent thing is to mutter something about translators and then shut up. It's not even I'd be averse to a game that focused on communication problems with races you met, but this is not that game and half arsed is worse than handwave.
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commandercryptarch
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Post by commandercryptarch on Feb 3, 2017 21:41:20 GMT
I 'm just SO DAMN CURIOUS as to how aliens in the ME universe sound like. Not so much the languages themselves ,as much as the phonetics of them and the way they vocalize, the sounds etc. The wouldn't need to make a whole language.Just some basic sentences ,expressions or words.
Anyway, does anyone know if it has been ever mentioned that the aliens in the ME universe have countries? Normally they should have different countries,regions therefore different dialects . For example a hint comes from Turians. You have the Roman sounding names that end is -us and then you have random names like Oraka.
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sinkingfish
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Post by sinkingfish on Feb 4, 2017 8:15:06 GMT
I remember how irritating trying to read the subtitles in Kotor 1 and 2 became while having someone speak gibberish in my ear. No thanks.
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guanxi
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Post by guanxi on Feb 4, 2017 10:18:22 GMT
Presumably the first arrivals have already exchanged translation software with the Andromedans and after months of cooperation with each other through a mixture of manual interaction and automated linguistic diagnstic tools have managed to exchange language profile records after fleshing out the basic syntax.
The software itself will probably have a training/language gathering routine built in wherby every interaction is recorded and analysed with pattern recognition to build up a language profile.
Failing that you could start out with basic visual aids to uncover their numeric symbols and then using increasingly advanced visual aids to convey more advanced syntax slowly verbs and adverbs start to reveal themselves until the automated language profile building/database conversion/importation can begin in earnest once the software is adequately understood on either end.
It's computer and linguistic science, not rocket science.
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