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Post by themikefest on Feb 15, 2017 4:31:47 GMT
You actually find working from that helpful? Why? ok.
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Post by dragontartare on Feb 15, 2017 5:50:16 GMT
Have you scanned all the planets you can for assets? If you haven't, here's what I use when scanning in ME3. You actually find working from that helpful? I found it was faster to just play the minigame. I've been using that list as well, and yes, it's easier to use the list to gather the assets in one system all at once, rather than keep going back and forth to Citadel for every fetch quest.
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Post by alanc9 on Feb 15, 2017 6:06:37 GMT
Now I'm confused. Why would you go back to the Citadel just to turn in one item?
If you're interested in WA points, you should be scanning all the systems to 100% anyway. If you aren't, I don't think it's worth doing any of the miscellaneous "Citadel: X" missions.
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Post by dragontartare on Feb 15, 2017 12:58:38 GMT
Now I'm confused. Why would you go back to the Citadel just to turn in one item? If you're interested in WA points, you should be scanning all the systems to 100% anyway. If you aren't, I don't think it's worth doing any of the miscellaneous "Citadel: X" missions. You wouldn't have to turn them in one by one to end up doing lots of back and forth, since the items are scattered around pretty well if you wait until you pick up the quest for them. Given the reaper alertness meter, scanning systems to 100% makes no sense. Many systems have nothing at all, and those that do only have a few things in a few specific places. It's a time saver to know where to scan to actually find something.
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Post by Deleted on Feb 15, 2017 13:17:38 GMT
Now I'm confused. Why would you go back to the Citadel just to turn in one item? If you're interested in WA points, you should be scanning all the systems to 100% anyway. If you aren't, I don't think it's worth doing any of the miscellaneous "Citadel: X" missions. You wouldn't have to turn them in one by one to end up doing lots of back and forth, since the items are scattered around pretty well if you wait until you pick up the quest for them. Given the reaper alertness meter, scanning systems to 100% makes no sense. Many systems have nothing at all, and those that do only have a few things in a few specific places. It's a time saver to know where to scan to actually find something. A few systems have nothing, but most actually do have at least two hits, one item and one fuel. A few have three hits. If you use the planet scanning guide themikefest suggested, it is possible to scan every system to the 100% level in one visit. There is only one where the reapers will pose a real issue since there are 5 hits in that system (4 of which are planets). In that system, I do usually do half of it and go back after doing a mission to pick up the second have of it. The reapers will clear out and be gone if you go and simply do a mission and then come back If you're going and coming back, fuel becomes the issue, since you will have used the fuel supply in those systems. In that case, it makes sense to stop at the Citadel to refuel for free.
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Post by fraggle on Feb 15, 2017 13:37:46 GMT
I always scan all available systems to 100% right away to turn them all in to the Citadel at once... but then again I think I'm the only one who enjoys the Reaper mini game
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Post by dragontartare on Feb 15, 2017 13:57:07 GMT
You wouldn't have to turn them in one by one to end up doing lots of back and forth, since the items are scattered around pretty well if you wait until you pick up the quest for them. Given the reaper alertness meter, scanning systems to 100% makes no sense. Many systems have nothing at all, and those that do only have a few things in a few specific places. It's a time saver to know where to scan to actually find something. A few systems have nothing, but most actually do have at least two hits, one item and one fuel. A few have three hits. If you use the planet scanning guide themikefest suggested, it is possible to scan every system to the 100% level in one visit. There is only one where the reapers will pose a real issue since there are 5 hits in that system (4 of which are planets). In that system, I do usually do half of it and go back after doing a mission to pick up the second have of it. The reapers will clear out and be gone if you go and simply do a mission and then come back If you're going and coming back, fuel becomes the issue, since you will have used the fuel supply in those systems. In that case, it makes sense to stop at the Citadel to refuel for free. Like I said, I am using the list The list has a number of systems that specifically say there are no resources. I've run into the reapers two or three times, and it took fewer than five scans to do it. I don't pick up the fuel unless I need it to get to the next system without a mass relay.
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Post by Deleted on Feb 15, 2017 17:19:32 GMT
A few systems have nothing, but most actually do have at least two hits, one item and one fuel. A few have three hits. If you use the planet scanning guide themikefest suggested, it is possible to scan every system to the 100% level in one visit. There is only one where the reapers will pose a real issue since there are 5 hits in that system (4 of which are planets). In that system, I do usually do half of it and go back after doing a mission to pick up the second have of it. The reapers will clear out and be gone if you go and simply do a mission and then come back If you're going and coming back, fuel becomes the issue, since you will have used the fuel supply in those systems. In that case, it makes sense to stop at the Citadel to refuel for free. Like I said, I am using the list The list has a number of systems that specifically say there are no resources. I've run into the reapers two or three times, and it took fewer than five scans to do it. I don't pick up the fuel unless I need it to get to the next system without a mass relay. The number of systems that have nothing is relative few compared with the number of systems that do. The systems that have nothing are: Pranas, Pax, Anadius, Iera, Newton, Maskim Xul, Mulla Xul, Arrae, Mesana, Widow, Dholen, and Tikkun Compared with the ones that do: Arcturus, Euler, Utopia, Asgard, Harsa, Vular, Indris, Antaeus, Plutus, Dis, Farinata, Cacus, Han, Ming, Hydra, Phoenix, Gorgon, Hercules, Theseus, Dakka, Qertassi, Kalabsha, Balor, Aysur, Hekate, Hoplos, Pamyat, Sheol, Skepsis, Decoris, Psi Tophet, Lenal, Pax, Micah, Raheel-Leyya, Osun, Faryar, Sowilo, Ploitari, Xe Cha, Urla Rast, Kyzil, Thal, Tasale, Lusarn, Aquila, Fortis, Kallini, Pelion, Agaiou, Parnitha, Ialessa, Vernio, Tomaros, Orisoni, Kypladon, Teyolia, Phontes, Nahuala, Loropi, Dranek, and Nith (which has only fuel). You're probably thinking about entire nebulae or clusters rather than individual systems. Individual systems are identified by the little green areas around the edge of the mass relay system. Fly onto one of those arrows and the galaxy map will pan outward to show you those other systems. Using the planning scanning guide (which gives you the names of the planets that have stuff), you can scroll to see those same names on the galaxy map and position your scan to catch those planets for sure. Also, if it's fuel (i.e. something not found in association with an actual planet), you can scroll around the system and hear a beep where there is no planet and, if you scan there, you will generally bring up a fuel dump. In this way, most systems can be cleared in 2 scans. Some systems will trigger reapers on the second scan... but, if you're sitting right on top of your fuel dump, you'll be able to quickly grab the fuel and leave the system before the reapers even really start chasing you. Picking up that fuel costs you nothing (i.e. it's fuel you don't have to buy) and it will ensure that you can fly around the entire nebula without running out of fuel. Picking it up will also show you whether or not you've caught everything else in the system because it will tell you then that it's been 100% recovered.
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Post by dragontartare on Feb 15, 2017 17:27:06 GMT
Like I said, I am using the list The list has a number of systems that specifically say there are no resources. I've run into the reapers two or three times, and it took fewer than five scans to do it. I don't pick up the fuel unless I need it to get to the next system without a mass relay. The number of systems that have nothing is relative few compared with the number of systems that do. The systems that have nothing are: Pranas, Pax, Anadius, Iera, Newton, Maskim Xul, Mulla Xul, Arrae, Mesana, Widow, Dholen, and Tikkun Compared with the ones that do: Arcturus, Euler, Utopia, Asgard, Harsa, Vular, Indris, Antaeus, Plutus, Dis, Farinata, Cacus, Han, Ming, Hydra, Phoenix, Gorgon, Hercules, Theseus, Dakka, Qertassi, Kalabsha, Balor, Aysur, Hekate, Hoplos, Pamyat, Sheol, Skepsis, Decoris, Psi Tophet, Lenal, Pax, Micah, Raheel-Leyya, Osun, Faryar, Sowilo, Ploitari, Xe Cha, Urla Rast, Kyzil, Thal, Tasale, Lusarn, Aquila, Fortis, Kallini, Pelion, Agaiou, Parnitha, Ialessa, Vernio, Tomaros, Orisoni, Kypladon, Teyolia, Phontes, Nahuala, Loropi, Dranek, and Nith (which has only fuel). You're probably thinking about entire nebulae or clusters rather than individual systems. Individual systems are identified by the little green areas around the edge of the mass relay system. Fly onto one of those arrows and the galaxy map will pan outward to show you those other systems. Using the planning scanning guide (which gives you the names of the planets that have stuff), you can scroll to see those same names on the galaxy map and position your scan to catch those planets for sure. Also, if it's fuel (i.e. something not found in association with an actual planet), you can scroll around the system and hear a beep where there is no planet and, if you scan there, you will generally bring up a fuel dump. In this way, most systems can be cleared in 2 scans. Some systems will trigger reapers on the second scan... but, if you're sitting right on top of your fuel dump, you'll be able to quickly grab the fuel and leave the system before the reapers even really start chasing you. Picking up that fuel costs you nothing (i.e. it's fuel you don't have to buy) and it will ensure that you can fly around the entire nebula without running out of fuel. Picking it up will also show you whether or not you've caught everything else in the system because it will tell you then that it's been 100% recovered. All I was saying is that the list is helpful, rather than someone's assertion that it is better to just scan everything and play the reaper mini-game. No thank you. I will use the list in order to scan just the right spots. ---- I gave in to temptation and started Citadel DLC last night. It's cracking me up so far. I can definitely see why people might choose to do it post-game, but it's also a nice break from the gloom of the main story. I left off just as the gang took off after Shepard's clone.
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Post by alanc9 on Feb 15, 2017 17:34:18 GMT
You wouldn't have to turn them in one by one to end up doing lots of back and forth, since the items are scattered around pretty well if you wait until you pick up the quest for them. Why wait? If it's an RP thing, sure, but getting or not getting the missions changes nothing. I've found that it just isn't. Of course, this depends on how good you are at the minigame to some extent. It's easy enough to manage alerted Reapers if you're careful.
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Post by Deleted on Feb 15, 2017 17:38:20 GMT
The number of systems that have nothing is relative few compared with the number of systems that do. The systems that have nothing are: Pranas, Pax, Anadius, Iera, Newton, Maskim Xul, Mulla Xul, Arrae, Mesana, Widow, Dholen, and Tikkun Compared with the ones that do: Arcturus, Euler, Utopia, Asgard, Harsa, Vular, Indris, Antaeus, Plutus, Dis, Farinata, Cacus, Han, Ming, Hydra, Phoenix, Gorgon, Hercules, Theseus, Dakka, Qertassi, Kalabsha, Balor, Aysur, Hekate, Hoplos, Pamyat, Sheol, Skepsis, Decoris, Psi Tophet, Lenal, Pax, Micah, Raheel-Leyya, Osun, Faryar, Sowilo, Ploitari, Xe Cha, Urla Rast, Kyzil, Thal, Tasale, Lusarn, Aquila, Fortis, Kallini, Pelion, Agaiou, Parnitha, Ialessa, Vernio, Tomaros, Orisoni, Kypladon, Teyolia, Phontes, Nahuala, Loropi, Dranek, and Nith (which has only fuel). You're probably thinking about entire nebulae or clusters rather than individual systems. Individual systems are identified by the little green areas around the edge of the mass relay system. Fly onto one of those arrows and the galaxy map will pan outward to show you those other systems. Using the planning scanning guide (which gives you the names of the planets that have stuff), you can scroll to see those same names on the galaxy map and position your scan to catch those planets for sure. Also, if it's fuel (i.e. something not found in association with an actual planet), you can scroll around the system and hear a beep where there is no planet and, if you scan there, you will generally bring up a fuel dump. In this way, most systems can be cleared in 2 scans. Some systems will trigger reapers on the second scan... but, if you're sitting right on top of your fuel dump, you'll be able to quickly grab the fuel and leave the system before the reapers even really start chasing you. Picking up that fuel costs you nothing (i.e. it's fuel you don't have to buy) and it will ensure that you can fly around the entire nebula without running out of fuel. Picking it up will also show you whether or not you've caught everything else in the system because it will tell you then that it's been 100% recovered. All I was saying is that the list is helpful, rather than someone's assertion that it is better to just scan everything and play the reaper mini-game. No thank you. I will use the list in order to scan just the right spots. ---- I gave in to temptation and started Citadel DLC last night. It's cracking me up so far. I can definitely see why people might choose to do it post-game, but it's also a nice break from the gloom of the main story. I left off just as the gang took off after Shepard's clone. Sorry, I misunderstood you... I was a little worried that maybe you weren't going beyond the mass relay system in many of the clusters. Some people abhor using lists like the planet scanning guide and prefer to play blind, so I don't fault for that. The game is set up such that it can still be done that way and still collect most everything by the end. Some people don't realize that the fuel depots do give their locations away with that beep. I'm one who likes to do the Citadel DLC before heading to Chronos (which is the mission that starts the endgame run. Like you, I find it a nice break from the war and I also find that some of the contents of it make a lot more sense... you'll see what I mean when you finish the DLC. There is also the allure of making use of the various weapons mods and extra credits (to buy upgraded weapons) one can get in the arena and casino. After the end game is done, there's just no point into winning a weapon mod or having a boatload of money to spend... and, hey, my background is Scottish
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Post by dragontartare on Feb 15, 2017 18:15:24 GMT
All I was saying is that the list is helpful, rather than someone's assertion that it is better to just scan everything and play the reaper mini-game. No thank you. I will use the list in order to scan just the right spots. ---- I gave in to temptation and started Citadel DLC last night. It's cracking me up so far. I can definitely see why people might choose to do it post-game, but it's also a nice break from the gloom of the main story. I left off just as the gang took off after Shepard's clone. Sorry, I misunderstood you... I was a little worried that maybe you weren't going beyond the mass relay system in many of the clusters. Some people abhor using lists like the planet scanning guide and prefer to play blind, so I don't fault for that. The game is set up such that it can still be done that way and still collect most everything by the end. Some people don't realize that the fuel depots do give their locations away with that beep. I'm one who likes to do the Citadel DLC before heading to Chronos (which is the mission that starts the endgame run. Like you, I find it a nice break from the war and I also find that some of the contents of it make a lot more sense... you'll see what I mean when you finish the DLC. There is also the allure of making use of the various weapons mods and extra credits (to buy upgraded weapons) one can get in the arena and casino. After the end game is done, there's just no point into winning a weapon mod or having a boatload of money to spend... and, hey, my background is Scottish I don't mind using a list for something like this that doesn't really give away plot details I kind of liked planet scanning in ME2, but this time I want to just get on with it. Can I go back to the casino and apartment after the DLC is over? Or does it get closed off after I finish all the DLC content? Those security guards at the charity event need to be fired, by the way. "ALERT! Shepard is messing with a security camera for the 5th time this evening! Oh...wait...No, she's moved on to the dance floor. I guess she was trying to dance for the camera, for the 5th time this evening. What a notion! Everyone says she's a terrible dancer. Even her boyfriend says so. False alarm, folks."
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Post by Deleted on Feb 15, 2017 19:15:50 GMT
Sorry, I misunderstood you... I was a little worried that maybe you weren't going beyond the mass relay system in many of the clusters. Some people abhor using lists like the planet scanning guide and prefer to play blind, so I don't fault for that. The game is set up such that it can still be done that way and still collect most everything by the end. Some people don't realize that the fuel depots do give their locations away with that beep. I'm one who likes to do the Citadel DLC before heading to Chronos (which is the mission that starts the endgame run. Like you, I find it a nice break from the war and I also find that some of the contents of it make a lot more sense... you'll see what I mean when you finish the DLC. There is also the allure of making use of the various weapons mods and extra credits (to buy upgraded weapons) one can get in the arena and casino. After the end game is done, there's just no point into winning a weapon mod or having a boatload of money to spend... and, hey, my background is Scottish I don't mind using a list for something like this that doesn't really give away plot details I kind of liked planet scanning in ME2, but this time I want to just get on with it. Can I go back to the casino and apartment after the DLC is over? Or does it get closed off after I finish all the DLC content? Those security guards at the charity event need to be fired, by the way. "ALERT! Shepard is messing with a security camera for the 5th time this evening! Oh...wait...No, she's moved on to the dance floor. I guess she was trying to dance for the camera, for the 5th time this evening. What a notion! Everyone says she's a terrible dancer. Even her boyfriend says so. False alarm, folks." This is going to be a little bit spoilery (not too bad though - I think): You can go back and forth to the Normandy after you've completed the Citadel DLC mission part. After the mission, there will be meet ups start to become available with your squad and some people from ME2. You'll be able to gamble in the casino and there's also an arcade and a combat simulator. All of it remains accessible right up until you do what is called Citadel: The Party. Once you do the party, you get a really great cutscene (and the best line in the whole game ) on the docks and the DLC area will no longer be accessible after that.
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Post by melbella on Feb 15, 2017 20:54:38 GMT
@upupawayredux Wait, you can't even go back to the Armax Arena after the "best" scene? Huh....I guess I never tried since I pretty much head straight to Cronos at that point, but that seems weird.
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Post by Deleted on Feb 15, 2017 21:19:15 GMT
@upupawayredux Wait, you can't even go back to the Armax Arena after the "best" scene? Huh....I guess I never tried since I pretty much head straight to Cronos at that point, but that seems weird. By gosh, you're right!... you can. I know I tried one time awhile ago and couldn't... but I just tried on another file and, low and behold, I could. Either it was some sort of bug or I'm losing it. dragontartare If you do read my spoiler... note, it has an error... You can go back.
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Post by dragontartare on Feb 16, 2017 3:20:47 GMT
Javik's hangout session was fantastic Just wanted to say that. Shepard has to meet Garrus at the bar next, and then it's back to the main story for a while. I'll save the party for right before the point of no return. Miranda should show up then as well, right?
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Post by Deleted on Feb 16, 2017 3:29:47 GMT
Javik's hangout session was fantastic Just wanted to say that. Shepard has to meet Garrus at the bar next, and then it's back to the main story for a while. I'll save the party for right before the point of no return. Miranda should show up then as well, right? Depending on some variables; yes, she should show up.
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Post by themikefest on Feb 16, 2017 4:21:26 GMT
I'll save the party for right before the point of no return. Miranda should show up then as well, right? She also has a meetup.
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Post by dragontartare on Feb 16, 2017 5:06:08 GMT
I'll save the party for right before the point of no return. Miranda should show up then as well, right? She also has a meetup. Ah, thanks for letting me know. I wasn't sure. Grunt, Jacob, and Jack triggered after everyone else's, so Miranda's must be after I rescue her sister (or whatever).
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Post by Deleted on Feb 16, 2017 11:18:11 GMT
Ah, thanks for letting me know. I wasn't sure. Grunt, Jacob, and Jack triggered after everyone else's, so Miranda's must be after I rescue her sister (or whatever). Not all of them trigger via emails... some you'll just "bump" into at well. Some don't trigger until you've done a previous one because they use the same place to meetup. One doesn't trigger until after you've used the combat sim.
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Post by AnDromedary on Feb 16, 2017 15:54:53 GMT
Ah, thanks for letting me know. I wasn't sure. Grunt, Jacob, and Jack triggered after everyone else's, so Miranda's must be after I rescue her sister (or whatever). Not all of them trigger via emails... some you'll just "bump" into at well. Some don't trigger until you've done a previous one because they use the same place to meetup. One doesn't trigger until after you've used the combat sim. Also, I remember there is a weird trigger where You need to have met with Tali in the presidium of the Citadel (not part of the DLC, just the normal game) in order to trigger her meet-up in Citadel, which in tern unlocks someone else (Miranda? I don't quite remember). IIRC, Tali's Presidium meet-up can only be triggered after the Horizon mission, so you'll need to do that one, than go back to the apartment and see if you have new messages for events there. It's relly easy to miss some of those because of the weird triggers.
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Post by dragontartare on Feb 16, 2017 18:19:46 GMT
Garrus's date blew everyone else out of the water, and naturally I had to do it several times to try it with and without interrupts Grunt's was funny, too. He's awesome. I'm looking forward to the rest of them that still haven't triggered. Next major mission is Priority: Rannoch, though I think I have some mini missions to get done first so they don't expire. A side question: is anyone here very familiar with Nvidia Shadowplay? I like using it to record favourite cut scenes, but ever since I started using a Bluetooth soundbar and subwoofer (borrowed from my TV, if that makes a difference), it records not only the internal audio, but also the echo from the speakers AND any noise I make. I turned the microphone setting off, so unless it's turning itself back on, I don't know why this is happening. Any ideas? I'm going to try disabling the laptop's microphone completely to see if that helps, but if that doesn't work, I got nothing.
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Post by themikefest on Feb 16, 2017 18:31:44 GMT
Next major mission is Priority: Rannoch, though I think I have some mini missions to get done first so they don't expire. As as I posted before. Rescue Admiral Koris. Complete the geth fighter squadron mission. Both play a role in your final decision. Just as a reminder. Make a save before starting the reaper base mission. Make another save right after defeating 3 geth primes. This is in case you make a mistake you won't need to back track very far. It won't hurt to complete the geth/quarian missions before finishing the mini missions you might have.
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Post by dragontartare on Feb 16, 2017 21:01:44 GMT
Next major mission is Priority: Rannoch, though I think I have some mini missions to get done first so they don't expire. As as I posted before. Rescue Admiral Koris. Complete the geth fighter squadron mission. Both play a role in your final decision. Just as a reminder. Make a save before starting the reaper base mission. Make another save right after defeating 3 geth primes. This is in case you make a mistake you won't need to back track very far. It won't hurt to complete the geth/quarian missions before finishing the mini missions you might have. I know, I've already done those. By mini missions, I mean that I think I have some fetch quests to turn in.
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Post by dragontartare on Feb 17, 2017 3:50:55 GMT
The quarians and geth are at peace. I'm glad it worked, because I would have been really depressed if either had been wiped out. I'm sorry Legion had to die for it. EMS is currently 3234, and presumably there is more to earn in some of the missions still to come, so I guess I'm good to go for the breath ending. Edit: Also, Tali removes her visor and I don't get to see what she looks like? Seriously??
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