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Post by themikefest on Apr 29, 2018 20:50:41 GMT
I would do everything possible when on the Citadel for the first time. Does this get you R/P points? I remember a really awful interview where I could only say dumb things because I had no points in Rena or para yes. Each time you level up, you receive points to put in any talent/power you want. If you play renegade, put the point in intimidate. Want to be nice, put points in charm
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Post by Deleted on Apr 29, 2018 21:43:46 GMT
I would do everything possible when on the Citadel for the first time. Does this get you R/P points? I remember a really awful interview where I could only say dumb things because I had no points in Rena or para Selecting Renegade or Paragon dialogue gives you P/R points that at certain amounts unlocks the slots in Charm or Intimidate so you can put XP points in them as you desire. You'll start out with 3 empty slots in each. When you get to 33 paragon, you'll get 1 free charm point and 1 more empty slot. Once you get 33 renegade, you'll get 1 free intimidate point and 1 more empty slot there. More slots will open as you take more paragon or renegade options/dialogues. It is possible to get up to 4 free points and open up all 12 slots in a single playthrough for both, but far more likely that you'll just do it for one side or the other. As themikefest said, if you want to be paragon, put your XP points into the Charm slots and if you want to be renegade, put points into the Intimidate slots. Putting XP points in both can open up some options to go either way, but gives you fewer points to put into combat related skills. It's much easier to just pick either paragon or renegade and mostly stick with it for the whole game. There are a couple of dialogues that require a lot of charm/intimidate points (10 to 12) and it is possible that you may not have enough slots open when you encounter these in the game to even put enough XP points into either charm or intimidate to use either dialogue option. In those rare cases, you may indeed feel that the lack of having a charm or intimidate option leaves you being only able to say something dumb or, at worse, you may have no option but to kill that NPC. Just try not to let it bother you since it pretty much happens to anyone not playing an NG+ game.
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Post by dmc1001 on Apr 29, 2018 22:12:42 GMT
As themikefest said, if you want to be paragon, put your XP points into the Charm slots and if you want to be renegade, put points into the Intimidate slots. Putting XP points in both can open up some options to go either way, but gives you fewer points to put into combat related skills. It's much easier to just pick either paragon or renegade and mostly stick with it for the whole game. I believe this also has an impact going into ME2, giving you a starting bonus on P/R based on you ME1 choices. I really do miss the mechanics of upgrading that we had in ME1.
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Post by Deleted on Apr 29, 2018 22:24:05 GMT
As themikefest said, if you want to be paragon, put your XP points into the Charm slots and if you want to be renegade, put points into the Intimidate slots. Putting XP points in both can open up some options to go either way, but gives you fewer points to put into combat related skills. It's much easier to just pick either paragon or renegade and mostly stick with it for the whole game. I believe this also has an impact going into ME2, giving you a starting bonus on P/R based on you ME1 choices. I really do miss the mechanics of upgrading that we had in ME1. In order to get the maximum P/R bonus going into ME2, you need to fill the bar with paragon/renegade points. The number of Charm/Intimidate points you have helps you do it, but it's no guarantee... you have to actually charm or intimidate to do the paragon or renegade actions to fill the bars, which fill each at 325 points. You can fill both bars in a single playthrough, but it is unlikely unless you're aware of every single option that gives you paragon or renegade points and do balance them pretty close to 50% of each. Awhile ago, I ran one such playthrough through the "What Did You Do Today thread here. When I imported Vance into ME2, I got 190 free paragon and 190 free renegade points as a starting bonus. My less structured (more normal) playthroughs usually lend me 190 points of one and about 160 of the other. Alternatively, there are a couple of glitches in the game one can exploit to get unlimited P/R points in ME1 or one can, I believe, use a mod or editor in ME2 to just assign the maximum to each... then you never have to worry about any disputes, etc. in ME2. Of course, I'm on the Xbox and don't mod or edit my saves, so I have to do things the hard way. Exploiting the one glitch in ME1 doesn't take too long in that it will yield either 24 paragon or 25 renegade each iteration. I do sometimes use it to get by the one point that requires 10 intimidate or 12 charm to resolve peacefully. The one glitch near the beginning of ME2 yields only a maximum of 4 of either with each iteration... it can take a long time to get to full bars in ME2 that way and is not worth that sort of time, IMO.
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Post by melbella on Apr 30, 2018 1:43:51 GMT
Almost done installing mods. Got the very important "Controller" mod, "Faster Elevators", then Large Address Aware pathc, now on MEUITM (sp) and it took a LONG while to DL for some reason. Then I just have two hair mods, one each for fem shep and male shep, and I'll be ready to go.
Have you started playing yet????
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Post by phoray on Apr 30, 2018 3:29:45 GMT
Have you started playing yet???? I JUST started. had to watch a terrible movie called Infinity War before I could start. Made my Red headed green eyed femshep an Infiltrator. Will play to a certain point, then bring Maleshep forward to the same spot. Off to talk to Anderson and Udina I believe.
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Post by phoray on Apr 30, 2018 3:38:55 GMT
can't access the star map because I'm not the Commander? wut? One of the doorman saluted Shepard, so I walked toward the other one to make him do it too. They know what's up.
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Post by phoray on Apr 30, 2018 3:45:02 GMT
I picked Survivor Colonist, so Nihilist says she has a "impressive will to live." Considering that I'm playing my canon shep, just with some tweaks, I think that's, hmm, perhaps Ironic. It's this history and what comes that I feel like finally grinds her into the ground and makes her hope for death with the end of the war.
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Post by phoray on Apr 30, 2018 3:48:34 GMT
Small team to grab the beacon? and what, we just leave the rest of Eden Prime to die?
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Post by phoray on Apr 30, 2018 3:58:53 GMT
Well, great. *sarcasm* This controller mod isn't working properly. Unless I'm actually not supposed to see all my level up skills or be able to change weapons...
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Post by phoray on Apr 30, 2018 4:12:20 GMT
Whelp, it's 1211 where I live and I work in the morning. Saren just shot Nihilis. I will have to troubleshoot the Controller mod tomorrow before I resume. I'm not too interested in being Pistol only the rest of the game along with not being able to pick what I level up in.
till next time.
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Post by dragontartare on Apr 30, 2018 5:16:30 GMT
can't access the star map because I'm not the Commander? wut? Jarring, isn't it? Shepard is the XO, for now. One of the doorman saluted Shepard, so I walked toward the other one to make him do it too. They know what's up. I love doing this to the guy on the SR2. I also got a mod for ME3 that, among many other things, gives Victus and Wrex bodyguards on the Normandy. The turians always salute Shepard. The krogan...not so much. They need to be taught a lesson. It's this history and what comes that I feel like finally grinds her into the ground and makes her hope for death with the end of the war. ... ouch. No happy ending planned with Kaidan, then?
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Post by dmc1001 on Apr 30, 2018 10:34:19 GMT
The one glitch near the beginning of ME2 yields only a maximum of 4 of either with each iteration... it can take a long time to get to full bars in ME2 that way and is not worth that sort of time, IMO. The mechanics of P/R points in ME2 are just weird. You have to get the maximum amount of P/R points possible with where you're at in the game. Even if you start with a boost it doesn't ultimately help. I've heard it said that it's best to do the LMs for Miranda and Jack early on before the game mechanics start making it harder. That is, invest almost completely in Paragon OR Renegade to get the maximum benefits. Personally, in ME1, I have few instances where I'd take the Renegade option (love doing it with Admiral Mikhailovich because, let's face it, he's an entitled jerk who he thinks has the right to demand an inspection from a ship not under his command or part of his fleet it's become a Council ship for a Council Spectre).
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Post by Deleted on Apr 30, 2018 12:11:40 GMT
The one glitch near the beginning of ME2 yields only a maximum of 4 of either with each iteration... it can take a long time to get to full bars in ME2 that way and is not worth that sort of time, IMO. The mechanics of P/R points in ME2 are just weird. You have to get the maximum amount of P/R points possible with where you're at in the game. Even if you start with a boost it doesn't ultimately help. I've heard it said that it's best to do the LMs for Miranda and Jack early on before the game mechanics start making it harder. That is, invest almost completely in Paragon OR Renegade to get the maximum benefits. Personally, in ME1, I have few instances where I'd take the Renegade option (love doing it with Admiral Mikhailovich because, let's face it, he's an entitled jerk who he thinks has the right to demand an inspection from a ship not under his command or part of his fleet it's become a Council ship for a Council Spectre). The way it was explained to me is to think of it as starting out with 100% of the available P/R and that figure reducing each time for miss a point (by either selecting the opposite or a neutral options). So, if a dialogue has a choice that gives either 2 paragon points or 2 renegade points and you, say, choose paragon, your renegade figure starts to drop below 100%. The 190 point boost, just means you start out at higher than 100%. A 100% reputation bonus will double whatever percent you have left when you activate that option (if you start a NG+ game with 100% reputation bonus already selected, you start the game out at 200% and it reduces from there. I do really focus on putting my early XP points into getting to that 100% reputation bonus ASAP. I did a spreadsheet and takes a total available for each mission and substracts the options I select from each total and then applies it to the previous net result and converts that to a percent. It's not foolproof, but it usually works well enough to let me know when I'm good enough to get through the Miranda/Jack argument. To get through the Tali/Legion one, I use the chart to basically tell me how I should handle the geth heretics so that I have at least one paragon or renegade option to settle that one either immediately or by siding with one of them and then getting the loyalty of the other back by talking to them afterwards. Of course, sometimes I'm playing to lose specific people during the SM, so sometimes I use those arguments to deliberately lose the loyalty of one or the other. Getting a paragade or renagon roleplay just right is a real challenge... but that's what makes ME2 such fun.
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Post by dmc1001 on Apr 30, 2018 12:15:00 GMT
Getting a paragade or renagon roleplay just right is a real challenge... but that's what makes ME2 such fun. Don't get me wrong. I'll still shove that merc out the window in Thane's recruitment mission. There are a couple of other places where I go Renegade even as a mostly Paragon Shepard. I just choose my moments carefully. I had no idea you could regain the loyalty of Tali or Legion if one was lost during their argument.
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Post by Deleted on Apr 30, 2018 12:19:43 GMT
Getting a paragade or renagon roleplay just right is a real challenge... but that's what makes ME2 such fun. Don't get me wrong. I'll still shove that merc out the window in Thane's recruitment mission. There are a couple of other places where I go Renegade even as a mostly Paragon Shepard. I just choose my moments carefully. I had no idea you could regain the loyalty of Tali or Legion if one was lost during their argument. The interrupts usually don't have a corresponding opposite, so if you push the merc out the window, you haven't missed out on any paragon points so you have NOT lowered your percentage of paragon against the total paragon available to that point in the game. However, if you're going for renegade and you miss a renegade interrupt that WILL lower your renegade percentage. It's really mostly about the points you miss as opposed to the ones you take. Think of your bars as starting out full and gradually emptying rather than starting out empty and gradually filling.
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Post by Deleted on Apr 30, 2018 12:45:48 GMT
Getting a paragade or renagon roleplay just right is a real challenge... but that's what makes ME2 such fun. Don't get me wrong. I'll still shove that merc out the window in Thane's recruitment mission. There are a couple of other places where I go Renegade even as a mostly Paragon Shepard. I just choose my moments carefully. I had no idea you could regain the loyalty of Tali or Legion if one was lost during their argument. Actually, I'm going to say now that the interrupt throwing the merc out the window is not a great example because it's one that does have a directly opposing Paragon option. The conversation breaks down as follows: Eclipse Trooper > 2 Renegade for "I need answers." plus > 2 Paragon for "I've got an offer." > 2 Renegade for "Listen carefully." plus > 5 Renegade for RENEGADE INTERRUPT > Not using Renegade interrupt o 5 Paragon for "Don't be stupid." o 5 Renegade for "I hope you can fly." So, for this entire conversation, there are a maximum of 7 paragon and 9 renegade available. The freebie renegade is actually in selecting "I need answers" since you'll get 2 renegade points for saying that without missing out on any corresponding paragon. If you use the interrupt, you cannot get the 5 paragon for saying "Don't be stupid." so, in that case, you are forfeiting 5 paragon points by taking the 5 renegade ones. The basic formula my spreadsheet uses is: Total Points Taken times Reputation Bonus Divided by Total Points Available To That Point in the Game (expressed as a percentage). In my most recent playthrough, I did fail to get the renegade option to settle the Tali/Legion argument even though my calculated percentage was still 103% (as I said, it's not footproof yet... other factors appear to be at work)... likely some relationship algorithm between the levels of paragon vs. renegade at that moment. I know that, way back when, I had a similar problem so I went back and to an earlier save and redid Samara's loyalty mission (which has a paragon glitch). I used the glitch a few times to increase paragon only... and low and behold both the paragon and renegade options unlocked to settle things between Tali and Legion (what I was expected was just for the paragon one to unlock).
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Post by phoray on Apr 30, 2018 22:06:28 GMT
Jarring, isn't it? Shepard is the XO, for now. Indeed, I'm like, "But this is my ship, and that is my star map." I love doing this to the guy on the SR2. I also got a mod for ME3 that, among many other things, gives Victus and Wrex bodyguards on the Normandy. The turians always salute Shepard. The krogan...not so much. They need to be taught a lesson. Interesting, why did they need guards? ... ouch. No happy ending planned with Kaidan, then? I was referring to my Canon Shep I played my first time. If I'm playing her with tweaks, then that means Control. I figured Renegade maleShep would do Destroy. Guess that would mean Ashley gets the "happy"ending.
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Post by themikefest on Apr 30, 2018 23:32:48 GMT
Interesting, why did they need guards? Good question? I will give an answer after you have completed a certain part of the game
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Post by dragontartare on Apr 30, 2018 23:38:33 GMT
Interesting, why did they need guards? It's just to add life to the ship, I think. You also have the option of having human guards on duty throughout the ship, and sometimes there are people hanging out in the hanger bay, especially after missions where you have rescued someone. Edit: I'm logged in to Origin right now, and it makes me feel like a stalker. I know what you're doing right now.
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Post by phoray on Apr 30, 2018 23:49:18 GMT
Edit: I'm logged in to Origin right now, and it makes me feel like a stalker. I know what you're doing right now. hahaha I wish that's what I was doing right now. I may have made a mistake in letting hubby work on the mods for me. He didn't bother to back anything up before trying to troubleshoot the controller mod, and now it won't come on anymore. We may lose an entire day with the need to uninstall everything and reinstall it. Isn't that a pisser? So much for him doing it as a present.
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Post by dmc1001 on May 1, 2018 2:10:05 GMT
Small team to grab the beacon? and what, we just leave the rest of Eden Prime to die? Not exactly. They had no idea of what they were walking into when they headed for Eden Prime. They thought there were going to and recover the beacon. Then it turned out the colony was on fire and they didn't have the manpower to stage a rescue mission. Besides, after Saren and Sovereign fled, no one else was attacking.
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Post by Deleted on May 1, 2018 9:52:11 GMT
Small team to grab the beacon? and what, we just leave the rest of Eden Prime to die? Yeah, I would have liked some indication of Anderson sending separate teams down to the planet to help and look for survivors of the attack we saw on the transmission. The beacon could then have really been Shepard's top priority without feeling like the Alliance was just not bothering to search for anyone who may have still been left alive. My head canon is that he did send other teams down to the planet and we just weren't told or shown that for the sake of moving the gameplay ahead, but an extra line of dialogue with another team and another drop point with another team departing wouldn't have hurt.
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Post by phoray on May 3, 2018 15:08:14 GMT
WE;ve run into the same issue, after an unistall and reinstall, that the HUD is still not working on the Controller Mod. The info about the Mod says that this is because But looking at the Controller Mod itself has nothing in it that would override the Binaries. Anyone have experience with this?
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Post by dragontartare on May 6, 2018 19:54:35 GMT
WE;ve run into the same issue, after an unistall and reinstall, that the HUD is still not working on the Controller Mod. The info about the Mod says that this is because But looking at the Controller Mod itself has nothing in it that would override the Binaries. Anyone have experience with this? Step 4 of the installation instructions seems to require overriding the game files. Are these the steps you followed? Installation
IMPORTANT: There are TWO INSTALLATION DIRECTORIES. One inside your user profile, one inside the game directory.
Install order: ME1 -> DLC (Optional) -> ME1Controller -> MEUITM or other textures (Optional)
1. Run the game at least once to create the games profile settings.
2. Extract the files from the archive using winrar or 7-zip.
3. Copy the contents of Config (Backup originals first) to :
C:\Users\<username>\Documents\BioWare\Mass Effect\Config
IMPORTANT: Do NOT copy these config files into the game folder, they need to go into the user profile. If you see "Default<name>.ini" you are copying it to the wrong place.
IMPORTANT: these files are marked as "read only" to prevent the game modifying them on startup. If you want to modify them you must change them back to "read only" before launching the game.
4. Copy the contents of "Mass Effect" directory to your install directory overriding the originals (Back them up first). These files should override the original files.
Example directories :
Steam: C:\Program Files (x86)\Steam\steamapps\common
or
Origin: C:\Program Files (x86)\Origin Games
5. Use MassEffectConfig.exe to set resolution and aspect ratio to 16:9</name></username>
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