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Post by themikefest on Feb 17, 2017 11:01:59 GMT
But also, so far the recruitment of companions doesn't seem to be optional. I'm bothered that the bounty hunter seemingly beating on that alien for funsies didn't have a "never mind" option. I guess this is where the Bioware branches differ. Zaeed doesn't have to be recruited. He can be avoided by walking by him. Only 5 squadmates out of 12 have to be recruited, but at least 8 are needed to go through the omega 4 relay
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Post by Deleted on Feb 17, 2017 12:00:27 GMT
Did some scanning- wasted some probes before I figured out what I was supposed to be doing. What are the ratings? Rich, moderate and poor? I'm finding the style of dialogue odd. There seems to be "nice","neutral", and "rude." Where is flirt? Sarcastic Hawke? But also, so far the recruitment of companions doesn't seem to be optional. I'm bothered that the bounty hunter seemingly beating on that alien for funsies didn't have a "never mind" option. I guess this is where the Bioware branches differ. Aria seemed to be trying to hard to be interesting. And she says information isn't free but gave me free information anyway. The first set of Dossier's you're given (The Convict, The Warlord, The Professor, and Archangel) are mandatory recruits;' and, of course, Miranda and Jacob have already been recruited for you. The two DLC recruits (The Bounty Hunter and The Master Thief) can be avoid by just not triggering the conversations with them that recruit them. Once you trigger the conversation, there is no way to turn them down. Similarly, you can avoid recruiting 3 others that come later (The Assassin, The Justicar, and Tali) by simply not doing their recruitment missions... but once you do the mission, you will ultimately recruit them. The mission that results in your possible 12th squad mate is a mandatory mission, but you will have an option that can avoid accepting that individual for your team. Also, you can possibly do loyalty missions for all of them that will change their character somewhat. You don't have to do any of those. Some of those can be failed and some can result in situations that will lose loyalty after the fact. What you do can have a significant impact on the final mission depending on the choices you make during that mission. As for the dialogue wheel - Mass Effect is essentially all about being either a Paragon or a Renegade (and keep in mind the actual dictionary definitions of those two terms - hint, it's not nice and nasty, its about being an exemplar or someone who is willing to discard principles and even change allegiance, if necessary, to get the job done). The dialogue wheel reflects that somewhat "binary" characterization. I don't play DA, so I can't comment on how much that differs from that game; but I suspect it's a lot.
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Post by Deleted on Feb 17, 2017 12:45:03 GMT
Did some scanning- wasted some probes before I figured out what I was supposed to be doing. What are the ratings? Rich, moderate and poor? I'm finding the style of dialogue odd. There seems to be "nice","neutral", and "rude." Where is flirt? Sarcastic Hawke? :) But also, so far the recruitment of companions doesn't seem to be optional. I'm bothered that the bounty hunter seemingly beating on that alien for funsies didn't have a "never mind" option. I guess this is where the Bioware branches differ. Aria seemed to be trying to hard to be interesting. And she says information isn't free but gave me free information anyway. :P Save for a couple of them that move the plot forward, you do not have to carry out the recruitment. I omitted one of the companion recruitments, and did not do a loyalty mission for another on the second pt. TBH, i felt there were more flirts in me than in da. You will also get more options in convos as you go along. Oh, and do not sit back when you converse. Sometimes you will have a flashing option to make your Shepard DO either a renegade or Paragon thing! It will not be on a dialogue wheel, you will have to quickly press lmb/rmb depending on your leaning to get Shepard to interrupt the dialogue.
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Post by phoray on Feb 17, 2017 18:59:42 GMT
So, I was looking at Miranda and the woman NPCs and I think I didn't make my Shepherd have enough fat on her face so now she looks a bit like an underfed model. The forehead seems a bit big with this hairstyle but I wanted the bun to be high and visible. The lack of how strong I could make the make up was also a sad loss- I would generally not have such strong makeup at all. I'm playing my third attempt. I was going for a Captain Janeway-esque with green eyes. I recruit everyone and say yes to everything on a first play through. If initial impressions are correct, then I would skip Mr. Thug on a 2nd PT. I just don't understand why Aria talked to Shepherd at all. She controls everything, but ignores the criminals around her killing each other = contradictory. She also looks pretty easy to kill, security wise. I've been picking a LOT of middle right options. And been treating the left side of the wheel as information gathering, although it seems to spur conversation forward sometimes too. I'm getting a sense that Shepherd is NOT very... role playing-ing. This reminds me of playing Geralt. This person I'm playing is a fully formed person with memories I don't remember, Training in Army Stuff I have no personal experience in, and opinions I can only half of the time share. I ended up enjoying TW3 not for playing Geralt, but for loving the characters and story around him, because I couldn't shape him as a person pretty much at all. But it's early yet. PErhaps I will feel more in line with Shepherd later.
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Post by Deleted on Feb 17, 2017 19:11:55 GMT
So, I was looking at Miranda and the woman NPCs and I think I didn't make my Shepherd have enough fat on her face so now she looks a bit like an underfed model. The forehead seems a bit big with this hairstyle but I wanted the bun to be high and visible. The lack of how strong I could make the make up was also a sad loss- I would generally not have such strong makeup at all. I'm playing my third attempt. I was going for a Captain Janeway-esque with green eyes. I recruit everyone and say yes to everything on a first play through. If initial impressions are correct, then I would skip Mr. Thug on a 2nd PT. I just don't understand why Aria talked to Shepherd at all. She controls everything, but ignores the criminals around her killing each other = contradictory. She also looks pretty easy to kill, security wise. I've been picking a LOT of middle right options. And been treating the left side of the wheel as information gathering, although it seems to spur conversation forward sometimes too. I'm not getting a sense that Shepherd is NOT very... role playing-ing. This reminds me of playing Geralt. This person I'm playing is a fully formed person with memories I don't remember, Training in Army Stuff I have no personal experience in, and opinions I can only half of the time share. I ended up enjoying TW3 not for playing Geralt, but for loving the characters and story around him, because I couldn't shape him as a person pretty much at all. But it's early yet. PErhaps I will feel more in line with Shepherd later. In ME2 (and especially without any import bonuses), you're going to find that sticking to the middle options so much is really going to hamper you down the road. One big (and very valid) criticism of ME2 is that it really compels the player to lean heavily towards being either a paragon or renegade. If you're too neutral, a lot of decisions down the road are just not going to be made available to you and you won't be able to resolve some of the dilemmas presented later in the game at all. (Note - I'm actually oK with this since I don't think that being able to have everyone survive should necessarily be easy.) However, your easiest bet to success (everyone surviving) on the 1st playthrough is to stick to the Paragon path (upper right options, and with upper left options used when they are available, and using the left-side interrupts when they appear). IMO, it is very much still role playing (and very challenging role playing)... It's just not the free-form role playing many RPG players seem to have come to expect from games saddled with the term RPG in their genre classification.
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Post by AnDromedary on Feb 17, 2017 19:20:59 GMT
In ME2 (and especially without any import bonuses), you're going to find that sticking to the middle options so much is really going to hamper you down the road. One big (and very valid) criticism of ME2 is that it really compels the player to lean heavily towards being either a paragon or renegade. If you're too neutral, a lot of decisions down the road are just not going to be made available to you and you won't be able to resolve some of the dilemmas presented later in the game at all. Your easiest bet to success (everyone surviving) on the 1st playthrough is to stick to the Paragon path (upper right options, and with upper left options used when they are available, and using the left-side interrupts when they appear). IMO, it is very much still role playing (and very challenging role playing)... It's just not the free-form role playing many RPG players seem to have come to expect from games saddled with the term RPG in their genre classification. Yea. I actually cheat in ME2 and give myself a lot of paragon/renegade points with the savegame editor because I want to role play Shep, without having to meta-play that stupid system. It's good that they fixed that aspect in ME3 though. As for Shep being a fully formed character: Well, yes, Shepard is definitely more defined than a DA character but I don't think s/he's quite as defined as Geralt. One reason why you might get this impression phorey is because you did not play ME1, which already gives you the chance to form Shepard quite a bit as a character as well. But it's true, you do have less freedom than in Dragon Age (at least less than in Origins or Inquisition, Hawke IMO was very much like Shepard in terms of how defined the character was).
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Post by phoray on Feb 17, 2017 19:21:54 GMT
Kenn the quarian sounds familiar...
And I get my first options of Renegade Paragon dialogue with him.
I got a drink. Figured if I'd gotten a new body, I'd want to see how it handles certain things.
Then it looked like I'd died. @_@ I was like, geez, didn't know there was auto death decisions in the game! But apparently the Bartender just poisoned me and I have god like healing powers.
Oh my goodness! I chose a Paragon dialogue with Harrot and threatened o break his legs! @_@ how is that nice?!
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Post by themikefest on Feb 17, 2017 19:31:29 GMT
Choosing all neutral dialogue? excellent. I did a playthrough like that. I believe everyone survived. Cap and gown made a thread about that on the old forum. Even posted videos of what happens. Too bad the forum is no more.
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Post by phoray on Feb 17, 2017 19:40:13 GMT
The alien that shot the Bartender for me is aaaaaallll right. Is Kelly my Newspaper of the Normandy? Then I went down and played cards with the engineers. Thought we'd actually play cards and felt mixed when I just auto won instead. Oh my gosh, Joker makes me laugh so much! And every time I ask Jacob if we can talk about him he's like NO. Ugh
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Post by Deleted on Feb 17, 2017 19:44:58 GMT
Kenn the quarian sounds familiar... And I get my first options of Renegade Paragon dialogue with him. I got a drink. Figured if I'd gotten a new body, I'd want to see how it handles certain things. Then it looked like I'd died. @_@ I was like, geez, didn't know there was auto death decisions in the game! But apparently the Bartender just poisoned me and I have god like healing powers. Oh my goodness! I chose a Paragon dialogue with Harrot and threatened o break his legs! @_@ how is that nice?! As I said earlier... paragon does not necessarily equal "nice" nor does renegade necessarily equal "rude" or "nasty." In the case of Harrot, you're standing up for the Quarian, whom Harrot has been bullying and, without revealing the renegade choice, you'll just have to trust me that standing up to a bully is totally the "paragon" thing to do... even if it involves a little bluff threat.
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Post by AnDromedary on Feb 17, 2017 19:49:07 GMT
Oh my gosh, Joker makes me laugh so much! Just keep standing behind him for like 2 or 3 minutes or so and listen. You can do it after every mission. There will always be two comments from him every time you do it Just wait until you get "the calibrator".
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Post by Deleted on Feb 17, 2017 19:52:18 GMT
The alien that shot the Bartender for me is aaaaaallll right. Is Kelly my Newspaper of the Normandy? Then I went down and played cards with the engineers. Thought we'd actually play cards and felt mixed when I just auto won instead. Oh my gosh, Joker makes me laugh so much! And every time I ask Jacob if we can talk about him he's like NO. Ugh Kelly is totally your newspaper. I would love it if they had of actually allowed us to play cards. A good trick here is to just walk up and stand behind Joker for awhile before triggering the conversations with him. He has lots of funny stuff to stay even when you're just eavesdropping on him. The squad does only have a certain number of conversations and those will trigger at different intervals. Unfortunately, you will get all too used to hearing whatever their individual line that means "The writers didin't give me anything to say here."
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Post by Deleted on Feb 17, 2017 19:55:15 GMT
Choosing all neutral dialogue? excellent. I did a playthrough like that. I believe everyone survived. Cap and gown made a thread about that on the old forum. Even posted videos of what happens. Too bad the forum is no more. ... OK, now I've got to try that! I've balanced my P/R scores, but have never gone all neutral... and everyone survived? Hmmm... plotting now.
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Post by AnDromedary on Feb 17, 2017 19:59:08 GMT
Choosing all neutral dialogue? excellent. I did a playthrough like that. I believe everyone survived. Cap and gown made a thread about that on the old forum. Even posted videos of what happens. Too bad the forum is no more. ... OK, now I've got to try that! I've balanced my P/R scores, but have never gone all neutral... and everyone survived? Hmmm... plotting now. I once did an all neutral Shep who had everyone survive in ME2 as well. ME3 was a total disaster with this guy though.
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Post by phoray on Feb 17, 2017 20:06:05 GMT
Huh.
It's giving me tbe option to upload naughty Cerberus information to either Cerberus, the Alliance, or to myself. I don't see how the information would benefit me at all, so it's the Alliance vs Cerberus.
I feel nothing about either of them really, but probably Shepherd would upload to the Alliance. Goooo Humans! And all that. I feel a little guilty though. Cerberus brought me back to life, gave me a new ship, and all I am is an advertisement used by the Alliance at this point.
Hmmmmmm.
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Post by Deleted on Feb 17, 2017 20:11:46 GMT
... OK, now I've got to try that! I've balanced my P/R scores, but have never gone all neutral... and everyone survived? Hmmm... plotting now. I once did an all neutral Shep who had everyone survive in ME2 as well. ME3 was a total disaster with this guy though. I gotta ask... was this an import from ME1 into ME2? With ME1 neutral choices, what were the P/R import bonuses like? ) I'm also still trying to figure out how you get the 7 loyal squad mates (with the 3 of 3 big guns needed - Grunt, Zaeed, and Garrus and 3 of the 4 weakest ones) without needing to use a single paragon or renegade dialogue option (i.e. one that isn't in the middle right-hand position. Since some of those in that position on the wheel do generate paragon points... how do avoid this... or do you? ... or am I really misunderstanding things here?
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Post by phoray on Feb 17, 2017 20:18:58 GMT
I clicked to Upload to the Alliance. Braced for getting in trouble. Kelly Chambers informed me I had a message waiting when I got back. Ooooooo I'm in trouble with Mr. Cigarette aren't I? Nope, just a thank you message from Anderson. Guess he knows I'm alive for sure now. Stood behind Joker and got to laugh some more. He was like, "can I have a mirror so I know when you're hiding behind me?"
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Post by AnDromedary on Feb 17, 2017 20:23:03 GMT
I once did an all neutral Shep who had everyone survive in ME2 as well. ME3 was a total disaster with this guy though. I gotta ask... was this an import from ME1 into ME2? With ME1 neutral choices, what were the P/R import bonuses like? ) I'm also still trying to figure out how you get the 7 loyal squad mates (with the 3 of 3 big guns needed - Grunt, Zaeed, and Garrus and 3 of the 4 weakest ones) without needing to use a single paragon or renegade dialogue option (i.e. one that isn't in the middle right-hand position. Since some of those in that position on the wheel do generate paragon points... how do avoid this... or do you? ... or am I really misunderstanding things here? Don't want to derail the thread, so spoiler. Happy to discuss further, but maybe via PM/in another thread. It's been a while but IIRC, yes, it was a neutral ME1 import. Bonuses were really low but I didn't care since I never used a persuasion option with this Shep anyway. As far as I remember (it really has been a while), I always chose the middle options when possible, did no interrupts and no persuasions of course. However, ME2 often has dialogue that doesn't have a middle option, in which case I usually tried to select the most "tame" response possible. If you are really interested, I can try and dig up the save. It should still be somewhere on my hard drive.
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Post by phoray on Feb 17, 2017 20:47:10 GMT
I'm liking the fact that there seems to always be a message with acknowledgement of the mission I just did. Maybe it's not acknowledgment from a companion, but I like it nonetheless.
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Post by phoray on Feb 17, 2017 21:07:11 GMT
I explored all the solar systems 100% and landed at least a probe on all of them before realizing all my missions required I use the Mass Effect Relay. good news, I have like 500,000 of everything even if I don't know what to do with it now that I have it. Off to Zorya.
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Post by AnDromedary on Feb 17, 2017 21:19:29 GMT
I explored all the solar systems 100% and landed at least a probe on all of them before realizing all my missions required I use the Mass Effect Relay. good news, I have like 500,000 of everything even if I don't know what to do with it now that I have it. Off to Zorya. 500.000?!? Wait, did you just stop time for the rest of us and scanned planets for 2 weeks? Well, however you did it, with 500.000 of all recourses, you'll never need to send a probe to any planet ever again.
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Post by phoray on Feb 17, 2017 21:22:44 GMT
Palm trees. We're in Florida.
Is that a monkey with hands? @_@
Whoa. You can kill them.
It kinda feels more like stealing when I'm hacking electronics. "Your pocket cash isn't enough, gonna have to go empty your bank account."
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Post by Deleted on Feb 17, 2017 21:40:14 GMT
Palm trees. We're in Florida. Is that a monkey with hands? @_@ Whoa. You can kill them. It kinda feels more like stealing when I'm hacking electronics. "Your pocket cash isn't enough, gonna have to go empty your bank account." Those monkeys are called pyjaks by some of the species in the galaxy... you ran across them in ME1 and you'll run into them again here in ME2.
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Post by phoray on Feb 17, 2017 21:58:47 GMT
So I chose to save the nameless workers rather than chase after Vido. So, Zaeed probably going to backstab me at some point. He's an intense guy, Ahab? Was the one chasing the White whale right?
I feel no urge to probe all the minerals off, but I do like seeing the 100% discovered planets.
Off to do a Firewalker mission.
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Post by vertigomez on Feb 17, 2017 22:01:08 GMT
phoray this is weirdly like watching a flower bloom, I can't wait to see what happens next. Someone bring me some popcorn and Skittles.
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