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Post by jastall on Feb 11, 2017 2:32:53 GMT
So long as it's not too required to progress and has a good interface on PC.
*Nightmares of Fallout 4 intensify*
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Post by projectpatdc on Feb 11, 2017 2:36:31 GMT
Oh yeah, that's right now that you mention it. They did say that. I have my hopes that it means we truly aren't, because I could still see BioWare celebrating the player-character like it's nobody's business as always. i hope any celebration of the player character does not happen till the end of the game. Ie like they did with Hawk. Hell just consider the pathfinder and their team to be like SG-1. And when it happens, it'll be like Red Dead Redemption, Assassins Creed Unity, and ME 3 where people walk by and say "hey Ryder/hey Scott/hey Sara or how's it going Pathfinder." It would be cool if they do what Fallout 4 did if you changed your first name. I about lost it the first time Codsworth said, "Mr. Patrick"
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Post by The Elder King on Feb 11, 2017 2:37:55 GMT
i hope any celebration of the player character does not happen till the end of the game. Ie like they did with Hawk. Hell just consider the pathfinder and their team to be like SG-1. And when it happens, it'll be like Red Dead Redemption, Assassins Creed Unity, and ME 3 where people walk by and say "hey Ryder/hey Scott/hey Sara or how's it going Pathfinder." It would be cool if they do what Fallout 4 did if you changed your first name. I about lost it the first time Codsworth said, "Mr. Patrick" Well, having Scott and Sara might be he first step.
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Post by colfoley on Feb 11, 2017 2:38:36 GMT
i hope any celebration of the player character does not happen till the end of the game. Ie like they did with Hawk. Hell just consider the pathfinder and their team to be like SG-1. And when it happens, it'll be like Red Dead Redemption, Assassins Creed Unity, and ME 3 where people walk by and say "hey Ryder/hey Scott/hey Sara or how's it going Pathfinder." It would be cool if they do what Fallout 4 did if you changed your first name. I about lost it the first time Codsworth said, "Mr. Patrick" I knew. That was cool, such a wasted opprotunity in ME 3 with Chakwas.
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Post by Spooch on Feb 11, 2017 2:39:09 GMT
Can't say I'm excited about this. Fallout 4 just used it as an excuse to not have actually interesting towns. The settlements were made using a horrible creation system and they were full of boring, nameless npcs. Not sure how bad it will be in MEA but it is definitely putting me off a little bit. If you read through everything, I don't think it will be anything like Fallout 4's crafting. In fact there's no way it will be because they most likely want the settlements to act as small hubs. They don't want most people's experiences to be where they have barely anything built with some of the built making zero sense at all. Fallout made sense because everything was mostly destroyed already. Here, not so much. They'll need everything to be systemic and they don't want a bunch of random walls floating in the air. Again.......I honestly think you will pick the places (most likely preset options) for the settlement and it will get built automatically as you pour funds and resources to it. I believe you will just be able to select certain upgrades like witcher 3 corvo bianco so that it stays within the realms of Mass Effects system of choice. witcher.wikia.com/wiki/Corvo_Bianco I would be ok with that. Still not what I would have preferred, but it's much better.
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Post by projectpatdc on Feb 11, 2017 2:49:36 GMT
Most of the time I'm super hyped and optmistic but, truly, there are other times that I'm afraid that MEA is going to be everything I don't want a BW game to be I hope all of these things are better than they sound, or at least that we can just skip it all, and that main story, squadmates and combat are still worthy I respect that many people just want story, but why do the same thing as a last generation game? Why not build upon that already solid foundation with new features to take the game from good to incredible? I don't think you'll be disappointed though. The good thing is that instead of the game being bogged down by constant one off story side missions that gave the old games unnecessary fluff using the same mechanics (just tacked on to make the game last longer), we'll have a crisp, well developed story with various optional content to engage. The atmosphere of the well developed and rich worlds will make the players fell like a place they living in/ care about rather than following a story book with deviations for everything. And I'd personally rather have places to come back to with never ending side missions so I can spend 100+ hours in one playthrough as opposed to 100+ hours in multiple play throughs.
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Post by derrame on Feb 11, 2017 3:09:08 GMT
Read above posts. Here's an example: witcher.wikia.com/wiki/Corvo_BiancoBut with more side missions and upgrades requiring resources. So you aren't actually crafting like in fallout Corvo Bianco didn't really work for me in Witcher, I got it so late in the game, I've been there only once and never returned. And for now Bioware didin't really do side-content well. Corvo Bianco was fanservice, nothing more, it is useless, non practical, but a very nice detail if it's true that side quests are inpired in wicher 3, then, Bioware did indeed do side quests well
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Post by derrame on Feb 11, 2017 3:09:42 GMT
are those settlements only for humans? or can there be other and or/ new species?
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Cyberstrike
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Post by Cyberstrike on Feb 11, 2017 3:13:56 GMT
Some people love doing this. Some people hate it. I personally love it when a game gives you a place to call home (besides the Tempest) with options to upgrade and/or customize. There's the Assassin's Creed and/or Witcher 3: Blood and Wine style upgrades to an existing settlement where credits are used to purchase upgrades over time. There would be a series of preset options to buy. There would be a series of preset options to buy. Then there's the Fallout 4 crafting (wouldn't work IMO) which is pretty extreme and only appeals to certain people where you collect materials and can build anything from scratch. Most likely way too intricate for ME: Andromeda. There's also No Man's Sky Foundation DLC where it's not that intricate but still gives you the creative freedom/resource gathering. Personally, I would like to see this as post game content dlc giving you motivation to keep scouring the various worlds. Since the story is supposed to come full circle in terms of eliminating the threat with no sequels planned, it would be nice to have it focused on building your own permanent home to come back to after your pathfinder duties. I would want it to be more like the Assassins Creed upgrades but require more than credits. Certain upgrades require certain materials that you need to scavenge while exploring. The upgrades can include: -lounge/bar -market/shops -movie theater with a direct plugin to twitch (to watch ME:A sessions) or watch your own recorded videos -Ryder's estate -an Armory with armor racks and gun displays -Garage/mechanic for the Nomad (and Hopefully additional vehicles acquired through dlc) -defense posts Over time, you can recruit colonists allowing for additional side quest content and another reason to go out and explore. These colonists will provide certain buffs for the colony. They could even implement a government system where you have to make choices for the colony/ colonists like in DA: Inquisition. And of course it can be attacked given that you have opted for this in the menu. This can provide unlimited replay-ability given the various choices you make, the scavenging for the materials, and defense combat Brain storm with me folks on what you would like implemented and how it can further enhance the experience! Or explain why this doesn't appeal to you. Edit: Confirmed by Play (UK) Magazine interview– You can create settlements. 'Find a suitable planet and on that planet a good spot and you can create your own little communities scattered through the systems.' There is a limit, because there is a limit of people on the Hyperion.I like the idea but it most games it's little more than widow dressing (and in some games like DA:I that is literal). The idea of forming, building, and ruling a colony in ME:A sounds like it should be it's own game something like a cross between an RTS game like Halo Wars and Sim City.
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kansasmarcelo
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Post by kansasmarcelo on Feb 11, 2017 3:28:16 GMT
Hmmm I don't know how I feel about this. I got burnt out building settlements in FO4 and just gave up on them. ME is my favorite game and the combat is a blast I feel like I wouldn't get burnt out in ME.
I hope making them is not vital though. They can be like mining maybe?
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Post by Link"Guess"ski on Feb 11, 2017 3:41:49 GMT
Again, this is one of those features they can literally copy-paste from DA:I's code and slap a Mass Effect theme onto the assets. I have a feeling that's what this is. Don't expect it to mean anything besides giving that artificial sense of progression and gratification. For roleplaying purposes it sorta worked sometimes in DA:I. I liked that there were at least a few NPCs you could talk to and some had a little bit of info about the keeps.
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Post by opuspace on Feb 11, 2017 10:10:35 GMT
*Still twitching from Dragon Age Inquisition's very, very, VERY tedious resource gathering.*
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Post by NRieh on Feb 11, 2017 10:14:33 GMT
DAI camps and\or fortresses, anyone?.. (=put a flag and get yourself a quick-travel point + some merchants (if you're lucky).)
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DayusMakhina
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Post by DayusMakhina on Feb 11, 2017 10:19:30 GMT
Minus the ruling isn't the entire point of the Andromeda Initiative to explore and settle in a new galaxy? It sounds like a perfectly logical and understandable feature to me, provided it does not require to be micro managed to the nth degree.
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Post by Deleted on Feb 11, 2017 10:29:25 GMT
It depends as it stands now I'm opposed to the idea but only because of my personal experience in Fallout4 which literally made the damn thing a chore. The issue here is how in-depth the thing is going to be. I do not and let me repeat it again, I do NOT want to micromanage these settlements and babysit their development and defence. If our involvement in their development is only focused on a macro-level, allocation of resources and decision on what focus these colonies should have, then I'm not hostile to it.
HOWEVER if instead we are expected to directly build these settlements, babysit them in their maintenance and defence in a continuous and never-ending struggle for their survival then NO, I don't want it, I do not want FO4 all over again. I want to focus on exploration, side-questing and main-questing. I want to find the suitable place, rid it of enemies and tell them to colonize it and which focus they should have. Past that I don't want anything to do with their day to day needs.
I suspect the defence of these places will be the MP part which hopefully an AI team dispatched by the player can do on its own.
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Post by zallister on Feb 11, 2017 10:30:09 GMT
I hope they make the colony upgrade senseful. At Dragon Age Inquisition there was an Dragon attack at the beginning of the game. Later at your Castle, have you ever saw Archers or "air defense guns" there? You can change a lot of Details at DAI, but they miss what is needed. I was wondering the whole game, why there was still a hole in the wall at the way to the map room.
For Mass Effect Andromeda I hope they will have senseful Upgrades, like laser fences to Keep animals away. Maybe a farm building, your People have to eat something....and, and, and
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Post by sinkingfish on Feb 11, 2017 10:31:18 GMT
So I imagine its going to be like the forts dotted around in Inquisition. Hopefully we can set them up to do something semi-useful.
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Post by The Elder King on Feb 11, 2017 10:35:03 GMT
DAI camps and\or fortresses, anyone?.. (=put a flag and get yourself a quick-travel point + some merchants (if you're lucky).) That is already the function with the foward station we saw in the VGA. At least for quick travel, I think. As for merchants, maybe. They did say howewer there are a dozen hubs in the gAme regardless.
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Post by javeart on Feb 11, 2017 11:01:07 GMT
Most of the time I'm super hyped and optmistic but, truly, there are other times that I'm afraid that MEA is going to be everything I don't want a BW game to be I hope all of these things are better than they sound, or at least that we can just skip it all, and that main story, squadmates and combat are still worthy I respect that many people just want story, but why do the same thing as a last generation game? Why not build upon that already solid foundation with new features to take the game from good to incredible? I don't think you'll be disappointed though. The good thing is that instead of the game being bogged down by constant one off story side missions that gave the old games unnecessary fluff using the same mechanics (just tacked on to make the game last longer), we'll have a crisp, well developed story with various optional content to engage. The atmosphere of the well developed and rich worlds will make the players fell like a place they living in/ care about rather than following a story book with deviations for everything. And I'd personally rather have places to come back to with never ending side missions so I can spend 100+ hours in one playthrough as opposed to 100+ hours in multiple play throughs. But you see, the thing is that the OT was already incredible for me and I don't need to spend hours and hours crafting my gear, managing a settlement or driving from point A to point B to care more about the setting. In fact, I don't see how any of that can possibly make me care more about the world, while a good story and interesting characters to bring that world alive, are sure going to make me super invested in it. I loved the MW and I'm always going to resent the ME3 endings for breaking it and it wasn't because of the time spent there doing any of that. All this kind of features can do for me is just break the pace of the narrative, which is why I can enjoy them in games like Skyrim and the like, where there's no narrative at all to break, and why I definitely don't need them in a BW game... It might turn out that I love them, but for now I can only hope that they're completely optional Of course, I understand that we all want different things, and there's a lot of people who want something like this,what can I say, I wish I could just be happier for all of you but I don't care about longer pts per se at all, and when I'm not super hyped and optimistic I'm afraid that I'm going to be super not interested in 80% of what the game has to offer and, what it's worse, that I might have to go through at least a 20% of that to get to the 20% I really enjoy Anyway, we'll see, I guess
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Post by vonuber on Feb 11, 2017 11:19:17 GMT
Most of my fallout 4 quests are dominated by me trying to find as many bits of oil, crystal and fibre optics as possible, and weighing up whether a telephone is more valuable to carry than a typewriter. And then if I want to fast travel away and then back again to restock as I progress.
That is not what I want in a mass effect game. And as noted before, if Cora tells me about a colony being under attack every 5 minutes then it's the airlock for her.
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Post by The Elder King on Feb 11, 2017 12:10:51 GMT
Most of my fallout 4 quests are dominated by me trying to find as many bits of oil, crystal and fibre optics as possible, and weighing up whether a telephone is more valuable to carry than a typewriter. And then if I want to fast travel away and then back again to restock as I progress. That is not what I want in a mass effect game. And as noted before, if Cora tells me about a colony being under attack every 5 minutes then it's the airlock for her. I doubt that it'll work like that, or that Cora will be the one notifying you in any case.
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Post by Ocelot on Feb 11, 2017 12:19:19 GMT
Most of my fallout 4 quests are dominated by me trying to find as many bits of oil, crystal and fibre optics as possible, and weighing up whether a telephone is more valuable to carry than a typewriter. And then if I want to fast travel away and then back again to restock as I progress. That is not what I want in a mass effect game. And as noted before, if Cora tells me about a colony being under attack every 5 minutes then it's the airlock for her. I doubt that it'll work like that, or that Cora will be the one notifying you in any case. "Pathfinder there is another settlement that needs your help!"
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Post by The Elder King on Feb 11, 2017 12:28:50 GMT
Okay, based on a podcast with Aaryn, we do know the settlement system works similar to how the keep system was supposed to be in DAI. The interview starts at 16 mins and goes on until 30 minutes. New info: “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…” MEA embraces that combat of ME2 and 3 but with some definite improvements. They wanted to bring back something they lose from ME1 which is some of those ways to choose to play in that combat system. So there’s more choices than ever. Switching profiles has a story tie in as to how that happens. It’s your father actually, Alec Ryder, who helps you in the early part of the game. He shows you this thing he’s worked on to do that. It’s a nice little tie in to the evolution of the gameplay. Tactical choices all through the game. Using your squadmates as well is still an important staple to the game. Giving them things to do and having them play a certain way. Whether you want them to be in the background just providing cover fire for you or whether you want them to take more of a front and centre approach charging out there and doing things. There are casual and narrative difficulty settings. Cover can be destroyed. There are more physics based powers: you can pick up people and throw them at other people. You can freeze people, you can shatter them. It’s the most dynamic combat system we’ve ever had in a Bioware game. The infiltrator profile does give you the cloak. Aaryn’s personal favourite is to play a sniper. Hanging back and plugging people from a distance. Aaryn is a fan of scanning in ME games. It was taken away in ME3 and now they’ve brought it back again. There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. It doesn't seem to be as complex and extensive in terms of time management as FO4, but there's choice and consequences apparently implemented. I like it, I really was interested in the original keep system.
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Post by javeart on Feb 11, 2017 12:39:13 GMT
Okay, based on a podcast with Aaryn, we do know the settlement system works similar to how the keep system was supposed to be in DAI. It doesn't seem to be as complex and extensive in terms of time management as FO4, but there's choice and consequences apparently implemented. I like it, I really was interested in the original keep system. I wish it was just clean a spot, press a key to build a settlement, choose type and that's all, I want my hype back the fact that this was explained while talking about resources managment though makes me wary... could it be that the resource managed here is just the peope itself and the use you give them?
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Post by The Elder King on Feb 11, 2017 12:47:51 GMT
Okay, based on a podcast with Aaryn, we do know the settlement system works similar to how the keep system was supposed to be in DAI. It doesn't seem to be as complex and extensive in terms of time management as FO4, but there's choice and consequences apparently implemented. I like it, I really was interested in the original keep system. I wish it was just clean a spot, press a key to build a settlement, choose type and that's all, I want my hype back the fact that this was explained while talking about resources managment though makes me wary... could it be that the resource managed here is just the peope itself and the use you give them? I think it was mentioned there because it's still management. He did separate it from the resource gathering for weapons and armours.
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