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put some respek on my name
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Post by steamz on Feb 10, 2017 23:34:48 GMT
i wonder whose audience they're going after with this one.
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Post by Deleted on Feb 10, 2017 23:43:55 GMT
I'm a bit perplexed by some of the resistance I'm seeing here. It's been my understanding that the entire purpose of going to Andromeda is to establish a new home. Choosing settlement locations, installing colonies, and defending them should be a major part of it, if not the end goal. I actually enjoyed the settlement building feature in Fallout 4, but it has no place in a Mass Effect game, because it would distract too much from the story. Your character's story is whatever you make it - even if all the time is spent building settlements rather than pursuing other priorities. 'Tis true that ME2&3 didn't leave you much room to create your own Shepard's story, but ME1 (and many other games) made that more achievable.
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Post by maxon on Feb 11, 2017 0:03:43 GMT
Well I loved Fallout 4 settlement building and would fall over with delight if they put it in MEA. I get that many people wouldn't like it though and I'm fine with that.
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Post by I'm Not Dead Just Yet on Feb 11, 2017 0:11:10 GMT
Well, can't say I'm thrilled about it. I'm not optimistic about it at all after Fallout 4, I just hope it's good and basic enough to be enjoyable but not time consuming. And please don't have any of this crap where we have to check up on every half hour because of some raiders.
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Post by colfoley on Feb 11, 2017 0:13:44 GMT
Well, can't say I'm thrilled about it. I'm not optimistic about it at all after Fallout 4, I just hope it's good and basic enough to be enjoyable but not time consuming. And please don't have any of this crap where we have to check up on every half hour because of some raiders. Given BioWare's statements on Witcher 3 and given a few other things said in this thread I am enclined to believe/ slightly hoping, it will end up being more like Witcher 3.
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hotdogbsg
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Post by hotdogbsg on Feb 11, 2017 0:16:20 GMT
"Pathfinder, another settlement needs your-
"-Fuck off, Cora."
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Post by shaqfu on Feb 11, 2017 0:29:07 GMT
I'm OK if it's simple. Unlock a prebuilt settlement/colony. Then through resources or missions it will grow and get better. I always like being able to upgrade and make bases expand, but not actually doing any of the building/designing it stuff.
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Post by Spooch on Feb 11, 2017 0:32:15 GMT
Can't say I'm excited about this. Fallout 4 just used it as an excuse to not have actually interesting towns. The settlements were made using a horrible creation system and they were full of boring, nameless npcs. Not sure how bad it will be in MEA but it is definitely putting me off a little bit.
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Post by Nightlife on Feb 11, 2017 0:37:40 GMT
Just hope that the time they spent on this didn't subtract from better mission quality.
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Post by asherax on Feb 11, 2017 0:50:21 GMT
Settlement building was the redeeming component of Fallout 4, without it, that game would definitely be on my "worst games" list.
So, I'd actually love some "design, snap and build" system like Fallout 4 had, but with better snapping, less micro managed resource aquisition (I really don't want to lug around 120 pencils to make a wall) and without the bloody radiant missions.
A mission taking place in a self-built settlement would be awesome though, as would some minor management mechanics, to keep the settlement alive and floorishing. Maybe through generic trade treaties with various alien species met throughout the campaign. But definitely not some mechanic requiring us to visit a colony we set up after every single mission.
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Post by Link"Guess"ski on Feb 11, 2017 1:00:48 GMT
I guess they reused the Keep system?
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Post by The Elder King on Feb 11, 2017 1:03:31 GMT
I guess they reused the Keep system? It doesn't look like the (much more interesting) original one, and it's not the same as the final one. I don't think it's that illogical they'd want to settle down the population of Hyperion.
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Post by Link"Guess"ski on Feb 11, 2017 1:08:21 GMT
Not at all, but I just can't wait to be the guy who does literally everything for my organization again. We're supposed to discover new locations, be the lead diplomatic peacekeeper, top-secret agent for combat and capture outposts? This is what I think multiplayer or some "progress overall" thing should build towards instead. The more "total EMS" kind of score you have the more settlements with humans from Hyperion you'll see across the world. This is how InFamous did its morality system too. If you were a coldblooded badass antihero the city would look like it had a meteor strike from all your havoc (as implied) and if you were the selfless good guy hero the city would be clean and citizens would cheer you on like they do for Spiderman as you zap across the telephone wires.
Being the top-influential figure for the organization you work for I would much rather see that than to be the tool who has to do everything because "player1 is so awesome and needs such ageny and empowerment"
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Post by colfoley on Feb 11, 2017 1:14:03 GMT
Not at all, but I just can't wait to be the guy who does literally everything for my organization again. We're supposed to discover new locations, be the lead diplomatic peacekeeper, top-secret agent for combat and capture outposts? This is what I think multiplayer or some "progress overall" thing should build towards instead. The more "total EMS" kind of score you have the more settlements with humans from Hyperion you'll see across the world. This is how InFamous did its morality system too. If you were a coldblooded badass antihero the city would look like it had a meteor strike from all your havoc (as implied) and if you were the selfless good guy hero the city would be clean and citizens would cheer you on like they do for Spiderman as you zap across the telephone wires. Being the top-influential figure for the organization you work for I would much rather see that than to be the tool who has to do everything because "player1 is so awesome and needs such ageny and empowerment" Two problems: one we aren't the top dog for the mission. And as others have noted we might not have to do any micromanagement.
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Post by Link"Guess"ski on Feb 11, 2017 1:16:23 GMT
Oh yeah, that's right now that you mention it. They did say that. I have my hopes that it means we truly aren't, because I could still see BioWare celebrating the player-character like it's nobody's business as always.
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Post by The Elder King on Feb 11, 2017 1:17:00 GMT
Not at all, but I just can't wait to be the guy who does literally everything for my organization again. We're supposed to discover new locations, be the lead diplomatic peacekeeper, top-secret agent for combat and capture outposts? This is what I think multiplayer or some "progress overall" thing should build towards instead. The more "total EMS" kind of score you have the more settlements with humans from Hyperion you'll see across the world. This is how InFamous did its morality system too. If you were a coldblooded badass antihero the city would look like it had a meteor strike from all your havoc (as implied) and if you were the selfless good guy hero the city would be clean and citizens would cheer you on like they do for Spiderman as you zap across the telephone wires. Being the top-influential figure for the organization you work for I would much rather see that than to be the tool who has to do everything because "player1 is so awesome and needs such ageny and empowerment" That is what the Pathfinder's job is supposed to be about though. It was clear that the role entails finding planets suitable for life where humanity can establish colonies, as well as being the first diplomatic option with new alien species. It's different from Inquisition since as a leader a part of the duties shouldn't have be something we should've done. It's not really about the player being awesome, it is literally how the organization work, for each of the four species. a single team leading colonization efforts for each.
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Post by The Elder King on Feb 11, 2017 1:20:49 GMT
Oh yeah, that's right now that you mention it. They did say that. I have my hopes that it means we truly aren't, because I could still see BioWare celebrating the player-character like it's nobody's business as always. The political leaders of AI and Hyperion are someone else, as they said. While important, the Pathfinder is just the leader of the colonization team, basically. This time they created the role for so it makes sense we do those kind of quests.
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Post by colfoley on Feb 11, 2017 1:22:01 GMT
Oh yeah, that's right now that you mention it. They did say that. I have my hopes that it means we truly aren't, because I could still see BioWare celebrating the player-character like it's nobody's business as always. i hope any celebration of the player character does not happen till the end of the game. Ie like they did with Hawk. Hell just consider the pathfinder and their team to be like SG-1.
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Post by javeart on Feb 11, 2017 1:31:06 GMT
Most of the time I'm super hyped and optmistic but, truly, there are other times that I'm afraid that MEA is going to be everything I don't want a BW game to be I hope all of these things are better than they sound, or at least that we can just skip it all, and that main story, squadmates and combat are still worthy
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Post by The Elder King on Feb 11, 2017 1:34:36 GMT
Most of the time I'm super hyped and optmistic but, truly, there are other times that I'm afraid that MEA is going to be everything I don't want a BW game to be I hope all of these things are better than they sound, or at least that we can just skip it all, and that main story, squadmates and combat are still worthy I have no doubt combat will be a large, large part of the game . As for squadmates, based on their tweets the banter should a lot more then in previous games. I wouldn't worry much on the settlement part, to be honest. I don't think it'll be that extensive.
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Post by projectpatdc on Feb 11, 2017 2:03:44 GMT
"Pathfinder, another settlement needs your- "-Fuck off, Cora." Facking right? I eventually ignored the defense prompts in FO4 mainly because I was like, "Defend yourselves, I building here." I hope we have get unlimited defense encounters but we can end the prompts entirely once we've completely upgraded the colony's defenses. The community attacks also aren't timed like FO4, so you don't have to drop everything to go engage combat. If you remember the Templar dens from Assassins Creed Revelations, your Assassin bases could get attacked and taken over until you fully upgraded that base. After that, it's peaceful forever.
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Post by projectpatdc on Feb 11, 2017 2:12:52 GMT
I don't see much sense in scattering settlements all over the place when you've got an already tiny population. You're just making yourself vulnerable. Redundancy. It's like settling up a new infrastructure across the galaxy for Humanity. They have limited knowledge of the worlds so if one colony is wiped out, other will be able to grow and flourish. I think they're vulnerable regardless
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Post by projectpatdc on Feb 11, 2017 2:23:25 GMT
Can't say I'm excited about this. Fallout 4 just used it as an excuse to not have actually interesting towns. The settlements were made using a horrible creation system and they were full of boring, nameless npcs. Not sure how bad it will be in MEA but it is definitely putting me off a little bit. If you read through everything, I don't think it will be anything like Fallout 4's crafting. In fact there's no way it will be because they most likely want the settlements to act as small hubs. They don't want most people's experiences to be where they have barely anything built with some of the built making zero sense at all. Fallout made sense because everything was mostly destroyed already. Here, not so much. They'll need everything to be systemic and they don't want a bunch of random walls floating in the air. Again.......I honestly think you will pick the places (most likely preset options) for the settlement and it will get built automatically as you pour funds and resources to it. I believe you will just be able to select certain upgrades like witcher 3 corvo bianco so that it stays within the realms of Mass Effects system of choice. witcher.wikia.com/wiki/Corvo_Bianco
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thesupremedarkone
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Post by thesupremedarkone on Feb 11, 2017 2:24:45 GMT
But will the settlements be under attacked and be marked on our galaxy map?
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Post by Wulfram on Feb 11, 2017 2:26:30 GMT
I don't see much sense in scattering settlements all over the place when you've got an already tiny population. You're just making yourself vulnerable. Redundancy. It's like settling up a new infrastructure across the galaxy for Humanity. They have limited knowledge of the worlds so if one colony is wiped out, other will be able to grow and flourish. I think they're vulnerable regardless If you're worried about threats from other space going races, then scattering your population just allows them to defeat you in detail. There's no security gained by it. If you're worried about natural threats, then you can achieve the essentially the same advantage by spreading out your population in a single world. You're right that they're vulnerable regardless, but spreading yourself thin weakens what precautions you can take.
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