theflyingzamboni
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Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Sorry, my face is tired from dealing with... everything.
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Post by theflyingzamboni on Feb 9, 2017 18:46:30 GMT
*snip* - Fabrice: “We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition. But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there.” - Side quests are 'meaningful'. *snip* Most important bit: There are also over a dozen ‘hubs’ in addition to the planet areas, including the Nexus, a Citadel-like space station, and Kadara, a populated zone that looks like a more cyberpunk version of a Wild West town from Firefly. 1. It's nice to see that they are specifically acknowledging and addressing the content-quality issue. Fingers crossed that they pull it off. 2. Hubs!
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GannayevOfDreams
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Post by GannayevOfDreams on Feb 9, 2017 18:47:46 GMT
Ok... so I like that in theory. But the cinematic trailers we've seen so far contradict this completely. The latest one we got very clearly casts the 'Archon' as being the "big bad" and implies, along with the "scourge", that there is some overarching plot. Soooooo... does someone want to talk to marketing or was it designed to be misleading? Archon may well be the big bad, but there's a lot of room between "dude with an army" and "galactic extinction event". At it's literal scale, sure. But not within the scope of the game. As far as the game goes, the single star cluster we're confined to may as well be the entire galaxy. Our extinction here means the end of our presence in all of Andromeda. We don't have a home planet on the other side of the galaxy to fall back to. What we brought is what we got.
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Post by kumazan on Feb 9, 2017 18:50:05 GMT
- There is no 'big bad' like the Reapers, no overarching threat. - The story is slightly more optimistic bent, 'instead of barreling towards certain doom' - The stories are 'of a more casual nature', says Michael Gamble Ok... so I like that in theory. But the cinematic trailers we've seen so far contradict this completely. The latest one we got very clearly casts the 'Archon' as being the "big bad" and implies, along with the "scourge", that there is some overarching plot. Soooooo... does someone want to talk to marketing or was it designed to be misleading? BioWare trailers have been deliberately misleading in the past. In the 70 trailers countdown thread you can find some examples.
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Post by sosolaris on Feb 9, 2017 18:54:10 GMT
No they sound more like 'step on this tile to turn it red' then step on the next tile that turns it black again etc or 5 levers pull them in a certain order. I don;t think it will be an endless collection of things. I can handle that. I am a Zelda fan after all, but all those shards for a stupid Pride Demon made my blood boil If anything, the vaults remind me of the tombs from Tomb Raider, if we're going by the leaked information.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 9, 2017 18:57:03 GMT
'Stories of a more casual nature.' I wonder what that means. My guess? We aren't trying to save the world from certain death and are making homes, friendships and solving ancient mysteries. As Scott said, "we're explorers" and I'm guessing the Kett are not big baddies like the Reapers based on the info. Yeah this is what I think he means too in that the story will be more of a DA2 nature than the ME Trilogy or or other DA games nature basically a smaller scale more fun/lighthearted type story. Not that I mind it as I liked DA2 and the story it was trying to tell it was just a little rushed I think thanks to having such a tight deadline I don't see that problem occuring with MEA though considering they've had 5 years to work on it.
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Post by Deleted on Feb 9, 2017 18:58:50 GMT
My guess? We aren't trying to save the world from certain death and are making homes, friendships and solving ancient mysteries. As Scott said, "we're explorers" and I'm guessing the Kett are not big baddies like the Reapers based on the info. Yeah this is what I think he means too in that the story will be more of a DA2 nature than the ME Trilogy or or other DA games nature basically a smaller scale more fun/lighthearted type story. Not that I mind it as I liked DA2 and the story it was trying to tell it was just a little rushed I think thanks to having such a tight deadline I don't see that problem occuring with MEA though considering they've had 5 years to work on it. Yeah instead of defending our homes, we are building new ones and slowly settling in and feeling at home.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 9, 2017 19:11:39 GMT
Ok... so I like that in theory. But the cinematic trailers we've seen so far contradict this completely. The latest one we got very clearly casts the 'Archon' as being the "big bad" and implies, along with the "scourge", that there is some overarching plot. Soooooo... does someone want to talk to marketing or was it designed to be misleading? Archon may well be the big bad, but there's a lot of room between " dude with an army" and "galactic extinction event". "We don't need an army remember we have a krogan."
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Post by Sailears on Feb 9, 2017 19:13:46 GMT
Optimistic and casual story is definitely appealing to me.
Especially after the depressing tone towards the end of Shepard's story, it will be nice to have optimism, wonder, adventure and exploration instead of war, genocide and the inevitability of annihilation.
The hype meter is rising in me, I really hope this game delivers.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Feb 9, 2017 19:19:49 GMT
...a populated zone that looks like a more cyberpunk version of a Wild West town from Firefly. Oh? Hell yeah, I'm down for that.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Feb 9, 2017 19:25:59 GMT
Optimistic and casual story is definitely appealing to me. Especially after the depressing tone towards the end of Shepard's story, it will be nice to have optimism, wonder, adventure and exploration instead of war, genocide and the inevitability of annihilation. The hype meter is rising in me, I really hope this game delivers. Yeah I agree it'll be good to have an DA2 type story where it's not just an us against a big bad but more of a let's find a way to make a home here and survive like what Hawke tried to do in DA2 in Kirkwall we'll see though. A more light hearted fun adventuer with a bit of humour. Yes the story was a bit rushed but I think they made a decent fist of it in DA2 and it worked well for the most part despite those issues..
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ssanyesz
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Post by ssanyesz on Feb 9, 2017 20:21:47 GMT
My guess? We aren't trying to save the world from certain death and are making homes, friendships and solving ancient mysteries. As Scott said, "we're explorers" and I'm guessing the Kett are not big baddies like the Reapers based on the info. Yeah this is what I think he means too in that the story will be more of a DA2 nature than the ME Trilogy or or other DA games nature basically a smaller scale more fun/lighthearted type story. Not that I mind it as I liked DA2 and the story it was trying to tell it was just a little rushed I think thanks to having such a tight deadline I don't see that problem occuring with MEA though considering they've had 5 years to work on it. I liked it too how: time passed, we had to work, find opportunities, get richer, increase our prestige and family status. I hope Andromeda will be something similiar to DA2 and more, much more refined. Inquisition had some good ideas too, but they were wiped from existence or they were superficially implemented. I don't know how we will fit in the story as we are late to the party, but i'm really hoping for a good game
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Post by Deleted on Feb 9, 2017 20:25:09 GMT
I do hope they deliver on the whole "side quests are more meaningful and we learned from The Witcher" thing. It's also sounding like raccoon Asari may end up being my go to girl.
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Post by derrame on Feb 9, 2017 20:37:52 GMT
i dont like the puzzles, but i do like everything else thanks for the info
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Hummerion
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Sending kisses to another galaxy near you :)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Hummerion on Feb 9, 2017 20:57:32 GMT
i dont like the puzzles, but i do like everything else thanks for the info The same here. I just can't stand the puzzles, they get annoying pretty fast and I was never a "puzzle person" But I would also like to know puzzle people opinions on them and did they find them enough interesting or amusing when the game actually comes out.
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Post by dutchsghost7 on Feb 9, 2017 21:02:56 GMT
PC Gamer (UK) spoke with BioWare for their cover story in the new issue. These are some highlights (not really new info)! *snip* - Fabrice: “We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition. But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there.” - Side quests are 'meaningful'. This. This gives me hope. >this gives me hope You're naive. Trusting bioware on there pre-launch statements about the game is one of the dumbest things you can do.
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Post by dutchsghost7 on Feb 9, 2017 21:04:51 GMT
>Story missions are a little more arena-like (than out in the open world) >arena-like >arena
SO the crappy N7 missions in ME3 are essentially the main missions in MEA? Wonderful.
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Post by Petroshenko on Feb 9, 2017 21:06:33 GMT
Less talking more showing Bioware
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Koss
N2
Found the best thread ever...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Koss on Feb 9, 2017 21:17:22 GMT
Over a dozen hub worlds? BioWare, you big tease ;-;
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 9, 2017 21:17:52 GMT
>Story missions are a little more arena-like (than out in the open world) >arena-like >arena SO the crappy N7 missions in ME3 are essentially the main missions in MEA? Wonderful. Your detective skills are amazing. Regardless of the quality of them, it means the story missions are placed in smaller areas compared to the full open world levels (or in a specific part of the latter).
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Post by ProbeAway on Feb 9, 2017 21:18:01 GMT
...a populated zone that looks like a more cyberpunk version of a Wild West town from Firefly. Oh? Hell yeah, I'm down for that. I think that town is the one that was shown in the Dec 1 trailer where Ryder is looking for Sloane Kelly. Pretty sure that planet was Kadara.
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BadgerladDK
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Post by BadgerladDK on Feb 9, 2017 21:20:54 GMT
This. This gives me hope. >this gives me hope You're naive. Trusting bioware on there pre-launch statements about the game is one of the dumbest things you can do. Hi, dutch.
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Post by ProbeAway on Feb 9, 2017 21:23:13 GMT
Ugh I have begun to hate puzzles in these games. Most people probably still like them but I don;t spend a lot of time on them. I think I did about two asterariums in DAI and never id complete the one complex elf ruin quest. (That is an issue for me. I am not against puzzles for those that like them.) Right there with you. Saw the astrariums in a da:i trailer and knew I couldn't be bothered. Immediately ordered my first ever strategy guide. It was crap, so not doing that again, but definitely still hate puzzles. And there's a special place in hell for towers of hanoi. I loved the astrariums, lol. Just the way puzzles should be - optional and rewarding. My only gripe is that they were a bit repetitive once you figured out the pattern for solving them. I'm looking forward to that tower of Hanoi Easter egg
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Post by Andrew Lucas on Feb 9, 2017 21:28:15 GMT
PC Gamer (UK) spoke with BioWare for their cover story in the new issue. These are some highlights (not really new info)! - Fabrice: “We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition. But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there.” - Side quests are 'meaningful'. YES.
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Post by mjalpha on Feb 9, 2017 21:41:25 GMT
PC Gamer (UK) spoke with BioWare for their cover story in the new issue. These are some highlights (not really new info)! - There is no 'big bad' like the Reapers, no overarching threat. - Some of the Initiative apparantly 'broke off and formed factions' - 'Not everyone arrives at the same time, there are things going on in Andromeda that you have no control over.' - Cora is 'more militaristic and orders and rules based', Peebee will appeal to those who think adventure is fun - Instead of rolling you use a dash attack and cover is automatic - Story missions are a little more arena-like (than out in the open world) Most important bit: There are also over a dozen ‘hubs’ in addition to the planet areas, including the Nexus, a Citadel-like space station, and Kadara, a populated zone that looks like a more cyberpunk version of a Wild West town from Firefly. 1. Excellent news, i'm hoping the overarching "problem" will be more philosophical than anything else 2. This will make for a very interesting dynamic in terms of motivations etc. I expect most of which will result in the species of Andromeda distrusting the newcomers even more than they otherwise would. 3. Will raise the stakes in terms of the choices we do have to make hopefully. 4. Peebee was likely to be my first romance already. This just reinforces it. 5. Just no sticky cover please. Seriously, no sticky cover. 6. Figured this. As long as there are fully traversable planets like in ME1 i'll be a happy man. 7. This is what i'm the most excited for especially if the hubs/cities are really interactive.
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Post by fiannawolf on Feb 9, 2017 21:50:21 GMT
PC Gamer (UK) spoke with BioWare for their cover story in the new issue. These are some highlights (not really new info)! - Fabrice: “We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition. But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there.” - Side quests are 'meaningful'. YES. If the new Nomad acts like Roach meets Mako, then Ill be content.
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