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Karma whoring over on Reddit, actual opinions on BSN
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Post by Fogg on Feb 10, 2017 17:07:25 GMT
Play (UK), out since january 26th, spoke with Mac Walters and Fabrice Condominas.
– The Need for Speed team helped with the Nomand, but they also got help from the PGA Tour (you know, golf) team with 'environments and the quality of the vegetation of the grass'.
– DICE (the company that created Frostbite, the game's engine) helped too, they pitched in with the AI (since the AI in Battlefield is used to sandbox design).
– Frostbite was designed for FPS, which helps to make combat more spectacular than in the trilogy.
– Even the FIFA team helped! ME:A is using animation systems from the football game. 'It really goes both ways.'
– The FIFA expertise came in handy because for the first time ever BioWare did 'full perfomance capture'. So they captured the movement of multiple actors at the same time. And since people can change gender and party member, they had to re-record those scenes over and over in different combinations.
– Mac Walters thinks the character design is great, thanks to Frostbite. 'The realism level in them is phenomenal and we're going to continue to work on that and polish that in the coming days.'
– No VR add-on is currently planned for Mass Effect: Andromeda
– BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch.
– Mac Walters says they've learned from Inquisitions' open world and many of the same developers from that game work on Andromeda's open worlds. 'I think they had some good lessons that were learned after it was shipped about how to do an open world properly. They got some fan reaction and we’ve taken that into account.'
– BioWare is hoping to make its side missions and stories feel more connected to the main narrative while also offering a satisfying, self-contained experience: 'Each of those planets has its own big choice that you have to make on.'
– 'We’ve really looked at other games that have that have been more successful [with regard to storytelling], like The Witcher III lately, as far as quest density and how much the quests are intertwined to the critical story. That’s something that we’re pushing much harder on this game.'
– While there’s some intensity to the main narrative thread of Andromeda, there is not any apparent time pressure on your quest, so wandering around the galaxy doesn't feel strange.
– For every species that is in the game, you will see both male and female characters (unlike in most of the original games).
– Why did some split off from the Initiative? Walters: 'I will give you a hint, if you’ve been following some of the news about the recent novels that have come out then you’ll notice that the very first one is called Nexus Uprising. There’s a little clue there.'
– Mac Walters might have a major role in the development of the Mass Effect movie. Unknown if it will tie in with the Shepard trilogy or the new setting in Andromeda.
– You can create settlements. 'Find a suitable planet and on that planet a good spot and you can create your own little communities scattered through the systems.' There is a limit, because there is a limit of people on the Hyperion.
– Walters on pre-released character creation system: 'I think it’s something that we would consider, but at this point we don’t have a plan to do that and if that changes we’ll talk about it in the future. We know that our fans want it, but right now we’re focused on everything that we can do for the game itself.'
GamesMaster, a hysterically designed magazine I didn't know existed, also has Mass Effect: Andromeda on the cover this month. They also spoke with Fabrice Condominas and Mac Walters.
– The playable area is four times bigger than Mass Effect 3's.
– No procedural generation, the planets are handcrafted into detail.
– Condominas: 'The nature of cover changed the minute we introduced the jump ability. Now enemies can spawn behind, or on the side, making it way closer to Mass Effect 3 multiplayer. Fighting is faster and less methodical.'
– Walters: 'We're not a corridor shooter any more.'
– Most cover you see is destructible.
– You're not a single class. Instead, your class shifts and mutates alongside your playstyle. Progressions earns a pool of points you're free to invest in any skill you choose, and by doing so you'll unlock profiles. These are the equivalent of classes, but what's different this time around is that you can switch between them from mission to mission.
– You can't fly the Tempest manually. But navigation is more exciting because you'll see the location the ship is through the big window of the bridge.
– No load screens on the Tempest.
– 'You will be able to add stuff, decorate stuff, put a bit of personality in [the Tempest].' (Condominas).
– You can do the loyalty missions after the main story if you want.
– There are four respones in the dialogue wheel: heart, head, professional and casual.
– Andromeda Initiative leaves in 2185.
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zaefkol
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Post by zaefkol on Feb 10, 2017 17:15:39 GMT
– While there’s some intensity to the main narrative thread of Andromeda, there is not any apparent time pressure on your quest, so wandering around the galaxy doesn't feel strange. This is an important one for me in exploration and open world type games.
As for the rest, I find the amount of collaboration that went into this interesting.
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Post by Cyonan on Feb 10, 2017 17:19:01 GMT
I'm amused that they brought in developers of a golf game to help them with grass.
The amount of collaboration going on is nice to see though. I rather hope DICE helped them with optimization as well, since BF1 is leagues ahead of DA:I in that regard.
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Post by CHRrOME on Feb 10, 2017 17:32:57 GMT
– Even the FIFA team helped! ME:A is using animation systems from the football game. 'It really goes both ways.' Space football confirmed.
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Beerfish
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Feb 10, 2017 17:41:39 GMT
"– BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch." Gee, I wonder were they got the feedback from this?
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Post by CHRrOME on Feb 10, 2017 17:44:40 GMT
"– BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch." Gee, I wonder were they got the feedback from this? I dunno... Twitter maybe?
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Post by dutchsghost7 on Feb 10, 2017 18:11:38 GMT
The snake oil merchant at it again. Seriously with this guy directing I can't never see MEA being a decade or even year defining game. Contrary to what biojihadis believe, I want this game to be good since ME is my #1 video game franchise.
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Post by SofNascimento on Feb 10, 2017 18:14:01 GMT
It's time to show, not tell.
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Post by projectpatdc on Feb 10, 2017 18:20:28 GMT
This came out in December but also really good when answering lingering questions.
– You can create settlements. 'Find a suitable planet and on that planet a good spot and you can create your own little communities scattered through the systems.' There is a limit, because there is a limit of people on the Hyperion.
And yes Settlements Confirmed.
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DayusMakhina
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It's phonetic.
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Post by DayusMakhina on Feb 10, 2017 19:18:00 GMT
– You can create settlements. 'Find a suitable planet and on that planet a good spot and you can create your own little communities scattered through the systems.' There is a limit, because there is a limit of people on the Hyperion. Hype. Remember reading about this in the reddit questionnaire leak but don't recall it coming up again. Shaping the world around us by creating settlements sounds very, very fun. Especially if that includes a settlement system similar to the likes of Assassin's Creed where you can visibly see your settlement grow.
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Post by PermTrouble on Feb 10, 2017 19:28:11 GMT
I'm amused that they brought in developers of a golf game to help them with grass. The amount of collaboration going on is nice to see though. I rather hope DICE helped them with optimization as well, since BF1 is leagues ahead of DA:I in that regard. Same. DA:I looked good but didn't run that great. I got a 2k monitor now and hoping my single card will still push 60fps
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Post by The Elder King on Feb 10, 2017 19:34:11 GMT
The snake oil merchant at it again. Seriously with this guy directing I can't never see MEA being a decade or even year defining game. Contrary to what biojihadis believe, I want this game to be good since ME is my #1 video game franchise. It can be a good/great game even if it isn't a decade or year defining game.
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Post by Sharable Horizon on Feb 10, 2017 19:59:23 GMT
The snake oil merchant at it again. Seriously with this guy directing I can't never see MEA being a decade or even year defining game. Contrary to what biojihadis believe, I want this game to be good since ME is my #1 video game franchise.
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fredvdp
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Post by fredvdp on Feb 10, 2017 19:59:58 GMT
– Walters: 'We're not a corridor shooter any more. This worries me a bit. Corridor action is something I enjoyed immensely in the trilogy.
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Post by slimgrin on Feb 10, 2017 20:14:08 GMT
– Walters: 'We're not a corridor shooter any more. This worries me a bit. Corridor action is something I enjoyed immensely in the trilogy. Gotta disagree with that. Alot. Corridor shooting is limited and predictable. Imo the best shooters have more open, complex levels. Like Doom, Far cry 1, BF3, Shadow Warrior 2, etc.
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n7vakarian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by n7vakarian on Feb 10, 2017 20:17:17 GMT
Play (UK), out since january 26th, spoke with Mac Walters and Fabrice Condominas.– Mac Walters might have a major role in the development of the Mass Effect movie. Unknown if it will tie in with the Shepard trilogy or the new setting in Andromeda. I would personally like the movie to follow the Shepard Trilogy even if they have to make a "movie cannon" version of the story
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BadgerladDK
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Post by BadgerladDK on Feb 10, 2017 20:19:16 GMT
Frostbite being used across EA looks like it's really starting to pay off. In addition to the examples mentioned, they also crowdsourced a bug fix over twitter. A bf1 dev saw a tweet about how destroying some cover would boot you to the mp menu and sent in a fix since they had the same bug.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 10, 2017 20:20:29 GMT
– Walters: 'We're not a corridor shooter any more. This worries me a bit. Corridor action is something I enjoyed immensely in the trilogy. It was clear this was happening since they went open world. I think he's referring to the levels being larger and open. Which might make me more interested to do a sniper build after ME.
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Post by CHRrOME on Feb 10, 2017 20:51:47 GMT
– You can create settlements. 'Find a suitable planet and on that planet a good spot and you can create your own little communities scattered through the systems.' There is a limit, because there is a limit of people on the Hyperion. Hype. Remember reading about this in the reddit questionnaire leak but don't recall it coming up again. Shaping the world around us by creating settlements sounds very, very fun. Especially if that includes a settlement system similar to the likes of Assassin's Creed where you can visibly see your settlement grow. I hope is not something similar to FO4 (I highly doubt it though), that game was ridiculously overdone with the settlement mechanic.
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Wulfram
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Post by Wulfram on Feb 10, 2017 21:13:16 GMT
It seems kinda silly for the tiny population of the Andromeda initiative to split up over multiple planets
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Post by colfoley on Feb 10, 2017 21:23:09 GMT
The snake oil merchant at it again. Seriously with this guy directing I can't never see MEA being a decade or even year defining game. Contrary to what biojihadis believe, I want this game to be good since ME is my #1 video game franchise. biojihadis?! That's a new one. Anyways reacting to the information: About the game's size, being four times as large as ME 3, good news. That seems to indicate about 200 hours of gameplay given that ME 3 took about 50 hours to do everything. So that is good...yey...i just hope that means we get like 80 hours of main story/ character content, but I won't hold my breath. Either way though I am trying to remember what they said about DA Is playable space, as an example, and I do remember they said Hinterlands was as big as DA O combined...but I remember nothing else behind that. The 'class swapping' thing is the first indication that we may not be able to do it in combat, which could be ok. But I am glad this is out there so I can dial my expectations back.
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Post by KingDarious BBB on Feb 10, 2017 21:43:35 GMT
– For every species that is in the game, you will see both male and female characters (unlike in most of the original games).
So male Asari conformed?
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Post by PermTrouble on Feb 10, 2017 21:44:07 GMT
Keep in mind that a lot of the scaled up size will be empty area for the Nomad to roam about in.
Might look pretty, but I wouldn't expect it to be packed with content.
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Post by fiannawolf on Feb 10, 2017 21:47:16 GMT
The snake oil merchant at it again. Seriously with this guy directing I can't never see MEA being a decade or even year defining game. Contrary to what biojihadis believe, I want this game to be good since ME is my #1 video game franchise. I honest to god believe you. Sincerely. Mainly because the harshest critics, even myself, loved this darned franchise wholeheartedly once upon a time. I'm in this boat. I want to love this franchise again. I am primed to do so.....here's hoping you do well ME:A.
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Post by fiannawolf on Feb 10, 2017 21:48:42 GMT
– For every species that is in the game, you will see both male and female characters (unlike in most of the original games). So male Asari conformed? If this happens: Think this movie will be the inspiration?
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