snook
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Post by snook on Feb 10, 2017 21:54:49 GMT
Hype. Remember reading about this in the reddit questionnaire leak but don't recall it coming up again. Shaping the world around us by creating settlements sounds very, very fun. Especially if that includes a settlement system similar to the likes of Assassin's Creed where you can visibly see your settlement grow. I hope is not something similar to FO4 (I highly doubt it though), that game was ridiculously overdone with the settlement mechanic. I figure it'll be more of a 'you mark the location of the settlement, and then it grows by itself from there.' kind of thing, rather than the FO4 approach of 'I should be saving my son but instead I'm manually thatching a bloody roof.'
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Post by stysiaq on Feb 10, 2017 21:58:15 GMT
"– BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch." Gee, I wonder were they got the feedback from this? Wait, does this mean they thought they could get away with the botox overdose?
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Post by The Elder King on Feb 10, 2017 21:58:48 GMT
– For every species that is in the game, you will see both male and female characters (unlike in most of the original games). So male Asari conformed? He's obviously referring to those that have two genders. Asari don't, so you won't see males.
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Post by sjsharp2010 on Feb 10, 2017 21:59:24 GMT
The snake oil merchant at it again. Seriously with this guy directing I can't never see MEA being a decade or even year defining game. Contrary to what biojihadis believe, I want this game to be good since ME is my #1 video game franchise. biojihadis?! That's a new one. Anyways reacting to the information: About the game's size, being four times as large as ME 3, good news. That seems to indicate about 200 hours of gameplay given that ME 3 took about 50 hours to do everything. So that is good...yey...i just hope that means we get like 80 hours of main story/ character content, but I won't hold my breath. Either way though I am trying to remember what they said about DA Is playable space, as an example, and I do remember they said Hinterlands was as big as DA O combined...but I remember nothing else behind that. The 'class swapping' thing is the first indication that we may not be able to do it in combat, which could be ok. But I am glad this is out there so I can dial my expectations back. Actually I believe you can class swap in combat using a button in the field during combat on of the devs asid earlier it's in the twitter thread somewhere as I saw it earlier. Obviously the yhaven't sid how that works yet but I assume that'll be explained in that 15 min vid coming up VERY SOON. Time to get drunk again
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Post by The Elder King on Feb 10, 2017 21:59:59 GMT
"– BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch." Gee, I wonder were they got the feedback from this? Wait, does this mean they thought they could get away with the botox overdose? My guess is that while they'd have improved on what we saw, they wouldn't have been as focused, and probably as succesful (hopefully).
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Post by stysiaq on Feb 10, 2017 22:03:25 GMT
Wait, does this mean they thought they could get away with the botox overdose? My guess is that while they'd have improved on what we saw, they wouldn't have been as focused, and probably as succesful (hopefully). Well, unfortunately this doesn't mean they noticed how terribly absurd and stupid the whole "disarming" sequence is.
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Post by KingDarious BBB on Feb 10, 2017 22:04:07 GMT
– For every species that is in the game, you will see both male and female characters (unlike in most of the original games). So male Asari conformed? He's obviously referring to those that have two genders. Asari don't, so you won't see males. I know I was just trying to be a smart ass.
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Post by The Elder King on Feb 10, 2017 22:04:51 GMT
My guess is that while they'd have improved on what we saw, they wouldn't have been as focused, and probably as succesful (hopefully). Well, unfortunately this doesn't mean they noticed how terribly absurd and stupid the whole "disarming" sequence is. They might, or might not. It's hard to tell, the complaints about facial animations were greater, so they might've decide to just reassure people for that.
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Post by snook on Feb 10, 2017 22:06:09 GMT
My guess is that while they'd have improved on what we saw, they wouldn't have been as focused, and probably as succesful (hopefully). Well, unfortunately this doesn't mean they noticed how terribly absurd and stupid the whole "disarming" sequence is. They could fix it by making it so that Turian got fired as soon as the scene was over.
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Post by The Elder King on Feb 10, 2017 22:07:25 GMT
Well, unfortunately this doesn't mean they noticed how terribly absurd and stupid the whole "disarming" sequence is. They could fix it by making it so that Turian got fired as soon as the scene was over. Not really though. The other krogans still didn't shoot Sara for what was happening.
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Post by colfoley on Feb 10, 2017 22:09:57 GMT
Hnestly the occasional clunky animation is just the risk of us playing games as opposed to watching movies. Especially in BioWare games. Never forget the whole 'Inquisitor clunkily kicks that guy out of the window at the Winter Palace' thing
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snook
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Post by snook on Feb 10, 2017 22:10:56 GMT
They could fix it by making it so that Turian got fired as soon as the scene was over. Not really though. The other krogans still didn't shoot Sara for what was happening. Clearly they were too busy marveling at their coworker's incompetence to act.
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snook
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Post by snook on Feb 10, 2017 22:13:24 GMT
Hnestly the occasional clunky animation is just the risk of us playing games as opposed to watching movies. Especially in BioWare games. Never forget the whole 'Inquisitor clunkily kicks that guy out of the window at the Winter Palace' thing My personal favourite is 'Inquisitor baseball pitches a scroll at Calpernia.'
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Post by BansheeOwnage on Feb 10, 2017 22:27:27 GMT
Play (UK), out since january 26th, spoke with Mac Walters and Fabrice Condominas.– For every species that is in the game, you will see both male and female characters (unlike in most of the original games). – Why did some split off from the Initiative? Walters: 'I will give you a hint, if you’ve been following some of the news about the recent novels that have come out then you’ll notice that the very first one is called Nexus Uprising. There’s a little clue there.' – 'You will be able to add stuff, decorate stuff, put a bit of personality in [the Tempest].' (Condominas). – There are four respones in the dialogue wheel: heart, head, professional and casual. 1. Glad to see this confirmed. It's about time! 2. Um, Mac, that isn't a hint at all. Allow me to rephrase the question to illustrate: "Why was there an uprising in the Nexus?" "I'll give you a hint, a book is called Nexus Uprising!" Yes, we already knew there was one, hence the question... 3. Glad we'll get to customize the Tempest to some extent! 4. This implies that there are (almost) always 4 dialogue options. I hope so, since that would be an improvement over any voiced Bioware game! Play (UK), out since january 26th, spoke with Mac Walters and Fabrice Condominas.– Mac Walters might have a major role in the development of the Mass Effect movie. Unknown if it will tie in with the Shepard trilogy or the new setting in Andromeda. I would personally like the movie to follow the Shepard Trilogy even if they have to make a "movie cannon" version of the story I wouldn't. Let's stay away from Shepard and the main plot for a potential movie. There's no way it would do it justice, not by a long shot. And having a movie canon would be incredibly lame. Plus, what would be the point? I'd rather just play the trilogy with my own character and choices, and it would be much longer and more in-depth. Better to do an anthology movie with mostly new characters. Anyways reacting to the information: About the game's size, being four times as large as ME 3, good news. That seems to indicate about 200 hours of gameplay given that ME 3 took about 50 hours to do everything. So that is good...yey...i just hope that means we get like 80 hours of main story/ character content, but I won't hold my breath. Either way though I am trying to remember what they said about DA Is playable space, as an example, and I do remember they said Hinterlands was as big as DA O combined...but I remember nothing else behind that. You're misreading. 4x the playable space means that if you add up all of the ingame areas you can play in, ME:A is 4x larger than ME3 (which frankly seems much smaller than expected considering the emphasis on open world). Physical, digital space. It has nothing to do with story length or playthrough time. – For every species that is in the game, you will see both male and female characters (unlike in most of the original games). So male Asari conformed?
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Post by colfoley on Feb 10, 2017 22:35:43 GMT
Play (UK), out since january 26th, spoke with Mac Walters and Fabrice Condominas.– For every species that is in the game, you will see both male and female characters (unlike in most of the original games). – Why did some split off from the Initiative? Walters: 'I will give you a hint, if you’ve been following some of the news about the recent novels that have come out then you’ll notice that the very first one is called Nexus Uprising. There’s a little clue there.' – 'You will be able to add stuff, decorate stuff, put a bit of personality in [the Tempest].' (Condominas). – There are four respones in the dialogue wheel: heart, head, professional and casual. 1. Glad to see this confirmed. It's about time! 2. Um, Mac, that isn't a hint at all. Allow me to rephrase the question to illustrate: "Why was there an uprising in the Nexus?" "I'll give you a hint, a book is called Nexus Uprising!" Yes, we already knew there was one, hence the question... 3. Glad we'll get to customize the Tempest to some extent! 4. This implies that there are (almost) always 4 dialogue options. I hope so, since that would be an improvement over any voiced Bioware game! I would personally like the movie to follow the Shepard Trilogy even if they have to make a "movie cannon" version of the story I wouldn't. Let's stay away from Shepard and the main plot for a potential movie. There's no way it would do it justice, not by a long shot. And having a movie canon would be incredibly lame. Plus, what would be the point? I'd rather just play the trilogy with my own character and choices, and it would be much longer and more in-depth. Better to do an anthology movie with mostly new characters. Anyways reacting to the information: About the game's size, being four times as large as ME 3, good news. That seems to indicate about 200 hours of gameplay given that ME 3 took about 50 hours to do everything. So that is good...yey...i just hope that means we get like 80 hours of main story/ character content, but I won't hold my breath. Either way though I am trying to remember what they said about DA Is playable space, as an example, and I do remember they said Hinterlands was as big as DA O combined...but I remember nothing else behind that. You're misreading. 4x the playable space means that if you add up all of the ingame areas you can play in, ME:A is 4x larger than ME3 (which frankly seems much smaller than expected considering the emphasis on open world). Physical, digital space. It has nothing to do with story length or playthrough time. – For every species that is in the game, you will see both male and female characters (unlike in most of the original games). So male Asari conformed? Oh thank you for the clarification. I think I need to go see how big ME 3 is when I get home. lol.
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Post by Deleted on Feb 10, 2017 22:40:59 GMT
He's obviously referring to those that have two genders. Asari don't, so you won't see males. I know I was just trying to be a smart ass. Touche. But, am I the only one who's excited because this confirms lady salarians in the game? Outside of the Dalatrass, we've never seen one!
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Post by colfoley on Feb 10, 2017 22:43:05 GMT
I know I was just trying to be a smart ass. Touche. But, am I the only one who's excited because this confirms lady salarians in the game? Outside of the Dalatrass, we've never seen one! Councilor Esheel was one.
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snook
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Post by snook on Feb 10, 2017 22:45:53 GMT
I know I was just trying to be a smart ass. Touche. But, am I the only one who's excited because this confirms lady salarians in the game? Outside of the Dalatrass, we've never seen one! I am too. I mean, the lore excuse as to why we didn't see many female salarians in the OT was a decent one at least, but still. Maybe we'll see some more in roles other than politician. From what we've seen from the Dalatrass, I like how they didn't just 'feminize' them by human standards. Honestly they look almost exactly the same as the male ones as far as I can tell, which is probably how aliens would be to us human-folk.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 10, 2017 22:47:15 GMT
This worries me a bit. Corridor action is something I enjoyed immensely in the trilogy. Gotta disagree with that. Alot. Corridor shooting is limited and predictable. Imo the best shooters have more open, complex levels. Like Doom, Far cry 1, BF3, Shadow Warrior 2, etc. Agreed. I like to strafe my enemies in a circle when possible. Otherwise I am just left and right, left and right, left and rig.... *Thud* Sorry I put my self to sleep got dizzy left and right, lef... oh not again.
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Post by BansheeOwnage on Feb 10, 2017 23:22:34 GMT
They could fix it by making it so that Turian got fired as soon as the scene was over. Not really though. The other krogans still didn't shoot Sara for what was happening. I often criticize Bioware for their out-of-date animations, often ported and reused since ME1 (10 years ago!), and I'll be the first to say that they really need to improve in general. However, I made a post explaining why I thought the disarm scene is actually fine as it is (barring Sara's upper face not having animations at the time of the video). Here it is: Hnestly the occasional clunky animation is just the risk of us playing games as opposed to watching movies. Especially in BioWare games. Never forget the whole 'Inquisitor clunkily kicks that guy out of the window at the Winter Palace' thing I actually thought that animation was fine. Definitely not "hand clipping through ceremonial sword during pivotal moment" level
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Post by BansheeOwnage on Feb 10, 2017 23:25:14 GMT
You're misreading. 4x the playable space means that if you add up all of the ingame areas you can play in, ME:A is 4x larger than ME3 (which frankly seems much smaller than expected considering the emphasis on open world). Physical, digital space. It has nothing to do with story length or playthrough time. Oh thank you for the clarification. I think I need to go see how big ME 3 is when I get home. lol. No problem and sorry if I sounded rude! I do that unintentionally sometimes
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Post by colfoley on Feb 10, 2017 23:28:27 GMT
Oh thank you for the clarification. I think I need to go see how big ME 3 is when I get home. lol. No problem and sorry if I sounded rude! I do that unintentionally sometimes No rudeness, genuine gratitude for the clarfication, and it helped tone back down the hype/ feelings...though I am not sure how I feel about them making the game 'bigger' in a gameplay sense, but now I know that is not what they are talking about, so I can go back about my day.
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Post by Sartoz on Feb 11, 2017 0:40:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
– DICE (the company that created Frostbite, the game's engine) helped too, they pitched in with the AI (since the AI in Battlefield is used to sandbox design). Somehow I doubt the combat AI can control your squad mates any better than in DA:I
– Frostbite was designed for FPS, which helps to make combat more spectacular than in the trilogy. Useless pyrotechnics that are overdone.
– BioWare noticed the complaints about facial animations and lip-syncing, this is their main focus for all the time that's left until launch. How could they not be aware of this? Maybe mgt spent more time tweeting than managing.
– ... other games that have that have been more successful [with regard to storytelling], like The Witcher III ... Glad to see they are willing to include successful side quests mechanics from other sources.
– The playable area is four times bigger than Mass Effect 3's Does this mean 4x bigger per planetary map or is it total area in ME3 vs total area in ME:A ?
– ...Fighting is faster and less methodical.... Obviously no tactics and a free-for-all bar-room fights equivalent. How the AI is better is beyond me.
– No load screens on the Tempest Load screens everywhere except in the Tempest. Be prepared for 30+ secs of wait time.
This is confirmation of what I already knew or reasonably postulated. FIFA helping is new to me.
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Post by The Elder King on Feb 11, 2017 0:43:18 GMT
Sartoz: 1)It's not THAT Hard to do a better job then DAI's AI, regardless of how good it'll be. Being cautious is good, but you're saying as it's impossible to do better. 2) What AI has to do with the combat being less methodical? The latter can Be true with better AI.
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August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Feb 11, 2017 0:44:05 GMT
Hnestly the occasional clunky animation is just the risk of us playing games as opposed to watching movies. Especially in BioWare games. Never forget the whole 'Inquisitor clunkily kicks that guy out of the window at the Winter Palace' thing ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
There is no excuse for a triple AAA game, imo.
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