havox
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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havox
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Post by havox on Feb 11, 2017 23:59:31 GMT
Bioware has had very visible level scaling in every RPG that I can think of, except Mass Effect 2 and 3, there it was more subtle. Sometimes, very annoying, in KOTOR for example. Considering how overt levels are in ME:A, including the big notification in the middle of the screen on level up, I expect scaling to be closer to DA:I than ME2/3 and again very annoying - DING, every enemy from here onward will have more HP and harder hitting weapons, congratulations! Blech.
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Post by Deleted on Feb 12, 2017 11:22:26 GMT
Didn't ME II had some kind of difficulty slider that affected enemy aggression/powercooldown factor/etc? I'd go for something similar compared to hitpoint bloat/damage buff. They could also change enemy "surname"( without "Elite", etc) or their coloring. I doubt BW will go back to fixed level old school style.
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Post by mrfixit on Feb 12, 2017 13:35:03 GMT
Surely, adjusting the difficulty level to taste would address this? Eh, not really. I just finished DA:I on Nightmare with Even Ground and Take It Slow trials turned on and the game was laughably easy.
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Post by BamBam the Destroyer on Feb 12, 2017 16:50:56 GMT
Never bothered me. Now level scaling in Oblivion was the stuff of nightmares, but I never had any troubles with the other games, so DAI didn't feel different to me. I just spread everything out and found a balance that worked. Here's some poor bandit with an Ebony battleaxe!
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Post by Deleted on Feb 12, 2017 16:58:47 GMT
Never bothered me. Now level scaling in Oblivion was the stuff of nightmares, but I never had any troubles with the other games, so DAI didn't feel different to me. I just spread everything out and found a balance that worked. Here's some poor bandit with an Ebony battleaxe! Exactly I always beat the MQ at level 2 or 3 just to attempt to keep my sanity!
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Post by BamBam the Destroyer on Feb 12, 2017 17:01:33 GMT
Here's some poor bandit with an Ebony battleaxe! Exactly I always beat the MQ at level 2 or 3 just to attempt to keep my sanity! When I started, I would play forever without sleeping and then sleep a bunch and level up like 10 times in a minute, mostly to get rid of the 'meditation' message. That was nightmarish.
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Post by alanc9 on Feb 12, 2017 17:59:00 GMT
Surely, adjusting the difficulty level to taste would address this? Eh, not really. I just finished DA:I on Nightmare with Even Ground and Take It Slow trials turned on and the game was laughably easy. Well, Walk Softly is the way to actually add difficulty. Even Ground only avoids overlevelling, and Take It Slow lets you be underlevelled in more places, but that's it. But yeah, DA:I is organized around the player being able to break the game. Still better than DA:O, where you can't avoid making invincible rogue and warrior builds because of the lack of variability.
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ryerye17
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by ryerye17 on Feb 12, 2017 18:36:19 GMT
Eh, not really. I just finished DA:I on Nightmare with Even Ground and Take It Slow trials turned on and the game was laughably easy. Well, Walk Softly is the way to actually add difficulty. Even Ground only avoids overlevelling, and Take It Slow lets you be underlevelled in more places, but that's it. But yeah, DA:I is organized around the player being able to break the game. Still better than DA:O, where you can't avoid making invincible rogue and warrior builds because of the lack of variability. I know Origins was built for a Warrior build, but come on, Mages were the OP class of Origins. Four words that still kind of turn me on up to now: STORM. OF. THE. CENTURY. I was able to defeat the supposedly undefeatable trap at Anora's palace due to SOTC (I had to reload and force myself to be caught just cause I like the prison break level but still) Bow. DA2 lowered the power of the mage. Inquisition lowered it even further (KE is the only powerful mage since Origins' Storm of the Century)
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Post by alanc9 on Feb 12, 2017 19:17:42 GMT
I agree that DA:O mages were OP when built sanely. But because they had so many spells, it was possible to put together a lousy build. You couldn't do that easily with a warrior or rogue, since unless you're making very dumb stat choices you'll end up with all the talents.
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Post by malanek on Feb 12, 2017 20:01:25 GMT
Bioware has never really done this very well. I feel their only game that didn't become more and more unbalanced as you level up was ME2. ME3 multiplayer was OK since level 20 was sort of used as the baseline and time rather than completion became the benchmark for better equipment. I personally believe they either need to have a much flatter difficulty and power level throughout the game (ME2 and ME3 multiplayer) or spend about 10000% more time play testing than they do.
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theflyingzamboni
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Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Feb 12, 2017 21:45:52 GMT
Surely, adjusting the difficulty level to taste would address this? Not really at all. As a long time player of RPGs at the highest difficulty levels and a compulsive completionist, it does barely anything. Almost no one can properly balance a high-level RPG properly, especially in the last 10+ years. All the highest difficulty does is make the early game harder and/or more frustrating and the fights longer. In most RPGs I've played, once you hit the mid-levels about 1/3 to 1/2 way through a game, you have a large enough arsenal of abilities to make nearly everything easy, regardless of difficulty level. The more side content is available, the worse this problem gets and the earlier in the game it starts. Makes it really difficult for games to be, well, difficult to completionist players like myself. So on topic, yes, optional areas do contribute to making the game too easy. But level scaling doesn't really help all that much. Once you have enough strong abilities, it takes more than that to make things truly difficult (without being grindy/frustrating, a la health sponges).
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