Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Feb 11, 2017 12:24:34 GMT
The interview starts at 16 mins and goes on until 30 minutes. “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…” MEA embraces that combat of ME2 and 3 but with some definite improvements. They wanted to bring back something they lose from ME1 which is some of those ways to choose to play in that combat system. So there’s more choices than ever. Switching profiles has a story tie in as to how that happens. It’s your father actually, Alec Ryder, who helps you in the early part of the game. He shows you this thing he’s worked on to do that. It’s a nice little tie in to the evolution of the gameplay. Tactical choices all through the game. Using your squadmates as well is still an important staple to the game. Giving them things to do and having them play a certain way. Whether you want them to be in the background just providing cover fire for you or whether you want them to take more of a front and centre approach charging out there and doing things. There are casual and narrative difficulty settings. Cover can be destroyed. There are more physics based powers: you can pick up people and throw them at other people. You can freeze people, you can shatter them. It’s the most dynamic combat system we’ve ever had in a Bioware game. The infiltrator profile does give you the cloak. Aaryn’s personal favourite is to play a sniper. Hanging back and plugging people from a distance. Aaryn is a fan of scanning in ME games. It was taken away in ME3 and now they’ve brought it back again. There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Feb 11, 2017 12:33:53 GMT
The squad control stuff sounds like the kind of pre-programmed AI settings you can give your party in Dragon Age. Throwing people into people sounds really cool Glad to see you can still take a back seat, sniping approach. All the frenetic gameplay we've seen to date got me worried. Choosing how to colonize sounds really interesting. Plenty of replay value in trying out different choices there, I reckon.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Feb 11, 2017 12:39:26 GMT
The squad control stuff sounds like the kind of pre-programmed AI settings you can give your party in Dragon Age. Throwing people into people sounds really cool Glad to see you can still take a back seat, sniping approach. All the frenetic gameplay we've seen to date got me worried. Choosing how to colonize sounds really interesting. Plenty of replay value in trying out different choices there, I reckon. I think how well the AI will work will be central in the gameplay' experience. I actually think it might be, personally, more fun to play sniper this time then the last two games. My favorite time with it was in ME. If we can send our team in close range and stay back and snipe, I think it'll be really fun. It's similar to the original idea for Inquisition and the keep system. It's too bad they had to scrap it, it'd have been really interesting to develop the inquisition as different type of organization, focused in different fields in each play through. I'm glad they kept the original idea for Andromeda.
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Post by SofNascimento on Feb 11, 2017 12:40:57 GMT
Isn't Aaryn Flynn the guy that sayd DAI was a pc game for pc gamers?
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Post by javeart on Feb 11, 2017 12:43:29 GMT
The squad control stuff sounds like the kind of pre-programmed AI settings you can give your party in Dragon Age. (...) I thought that too, and I'd love it, though I don't want to get my hopes up ... But if we're not going to be able to control them directly, I wish they would give us something like this, even if it's only an over simplified version of the tactical settings of previous games, like the one in DAI edit: though , now that I think of it, if can you choose up to three powers for a mission for each squadmate and then use a key to send them to the front or make them stay behind, that's basically DAI's tactical settings, so I guess I can count on having that anyway and being realistic, I doubt they're going to give us any more choices than these... Not my biggest concern anyway, I can live with that
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 11, 2017 12:49:48 GMT
Isn't Aaryn Flynn the guy that sayd DAI was a pc game for pc gamers? I think so.
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Fogg
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Karma whoring over on Reddit, actual opinions on BSN
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Post by Fogg on Feb 11, 2017 13:15:03 GMT
Flynn talked about Shepard as a 'she', possible canon female Shepard on the way?
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Post by Sartoz on Feb 11, 2017 13:25:15 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Interesting.
1- Confirmation from early leak that you can decide where to put Outposts and what type. 2- Somehow we can control our Squad? Squad tactics are back? I hope it's not DA:I so called tactics. Appears very encouraging 3- Narrative difficulty settings? Not sure what it means. Romance?, Diplomacy? People/squad interactions? Hostiles are stronger/weaker? 4- Smooth combat is nice but are the input controls functional and easy vs awkward to use? “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…”
Sounds very marketee and fluffery while telling you nothing. I'm looking forward to see how the studio attempts to pull this off.
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Post by Sartoz on Feb 11, 2017 13:27:03 GMT
Flynn talked about Shepard as a 'she', possible canon female Shepard on the way? “,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
He's infected by the "Must have Diversity" virus.
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Post by Deleted on Feb 11, 2017 13:29:53 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Interesting.
1- Confirmation from early leak that you can decide where to put Outposts and what type. 2- Somehow we can control our Squad? Squad tactics are back? I hope it's not DA:I so called tactics. Appears very encouraging 3- Narrative difficulty settings? Not sure what it means. Romance?, Diplomacy? People/squad interactions? Hostiles are stronger/weaker? 4- Smooth combat is nice but are the input controls functional and easy vs awkward to use? “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…”
Sounds very marketee and fluffery while telling you nothing. I'm looking forward to see how the studio attempts to pull this off.
Narrative difficulty is for those who don't want to bother with combat and only play for the story. It's the easiest difficulty level. Has always been around.
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Post by Deleted on Feb 11, 2017 13:34:01 GMT
The interview starts at 16 mins and goes on until 30 minutes. “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…” MEA embraces that combat of ME2 and 3 but with some definite improvements. They wanted to bring back something they lose from ME1 which is some of those ways to choose to play in that combat system. So there’s more choices than ever. Switching profiles has a story tie in as to how that happens. It’s your father actually, Alec Ryder, who helps you in the early part of the game. He shows you this thing he’s worked on to do that. It’s a nice little tie in to the evolution of the gameplay. Tactical choices all through the game. Using your squadmates as well is still an important staple to the game. Giving them things to do and having them play a certain way. Whether you want them to be in the background just providing cover fire for you or whether you want them to take more of a front and centre approach charging out there and doing things. There are casual and narrative difficulty settings. Cover can be destroyed. There are more physics based powers: you can pick up people and throw them at other people. You can freeze people, you can shatter them. It’s the most dynamic combat system we’ve ever had in a Bioware game. The infiltrator profile does give you the cloak. Aaryn’s personal favourite is to play a sniper. Hanging back and plugging people from a distance. Aaryn is a fan of scanning in ME games. It was taken away in ME3 and now they’ve brought it back again. There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. So, we're gonna be Daddy's little boy/girl in the game? Cause he seems to have trained us as well, provided us with SAM, gave our ability to change class, and left us with his job. I'm not liking this family
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 11, 2017 13:35:16 GMT
The interview starts at 16 mins and goes on until 30 minutes. “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…” MEA embraces that combat of ME2 and 3 but with some definite improvements. They wanted to bring back something they lose from ME1 which is some of those ways to choose to play in that combat system. So there’s more choices than ever. Switching profiles has a story tie in as to how that happens. It’s your father actually, Alec Ryder, who helps you in the early part of the game. He shows you this thing he’s worked on to do that. It’s a nice little tie in to the evolution of the gameplay. Tactical choices all through the game. Using your squadmates as well is still an important staple to the game. Giving them things to do and having them play a certain way. Whether you want them to be in the background just providing cover fire for you or whether you want them to take more of a front and centre approach charging out there and doing things. There are casual and narrative difficulty settings. Cover can be destroyed. There are more physics based powers: you can pick up people and throw them at other people. You can freeze people, you can shatter them. It’s the most dynamic combat system we’ve ever had in a Bioware game. The infiltrator profile does give you the cloak. Aaryn’s personal favourite is to play a sniper. Hanging back and plugging people from a distance. Aaryn is a fan of scanning in ME games. It was taken away in ME3 and now they’ve brought it back again. There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. So, we're gonna be Daddy's little boy/girl in the game? Cause he seems to have trained us as well, provided us with SAM, gave our ability to change class, and left us with his job. I'm not liking this family. I'm not sure he's the one that leaves us with the job. Although I don't see the problem with a parent training his children.
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Post by Deleted on Feb 11, 2017 13:40:09 GMT
So, we're gonna be Daddy's little boy/girl in the game? Cause he seems to have trained us as well, provided us with SAM, gave our ability to change class, and left us with his job. I'm not liking this family. I'm not sure he's the one that leaves us with the job. Although I don't see the problem with a parent training his children. It means that everything that we are up to the beginning of the game was handed to us in a plate. There's no sense of earning it. But, it's just my opinion. Maybe I'm feeling like Miranda.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Feb 11, 2017 13:43:21 GMT
I'm not sure he's the one that leaves us with the job. Although I don't see the problem with a parent training his children. It means that everything that we are up to the beginning of the game was handed to us in a plate. There's no sense of earning it. But, it's just my opinion. Oh, I do think it's unlikely that when we'll become pathfinder it'll feel like we earned it. It's different being part of the team, I think that based on the Alliance reports the siblings probably qualified for it. While the training from Alec might've been determinant, I see it more as a higher level of training compared to most of the others then nepotism. I did read somewhere, though, about the Pathfinder succession in a way that it doesn't seem to happen right away, but at this point we can just wait and see.
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mango1smoothie
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: Mango-Smoothie
PSN: Mango_x_Smoothie
Posts: 86 Likes: 148
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Post by mango1smoothie on Feb 11, 2017 14:08:07 GMT
I'm not sure he's the one that leaves us with the job. Although I don't see the problem with a parent training his children. It means that everything that we are up to the beginning of the game was handed to us in a plate. There's no sense of earning it. But, it's just my opinion. Maybe I'm feeling like Miranda. I necessarily wouldn't mind having it set up with having everything handed to us on silver platter by your father, as long as it's factor into the story well. I.E. Scott/Sara Ryder quickly learn that everything doesn't go their way once dad is out of the picture and must also earn the trust of their team who feel they are getting special treatment.
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Post by Link"Guess"ski on Feb 11, 2017 14:23:32 GMT
Isn't Aaryn Flynn the guy that sayd DAI was a pc game for pc gamers? EDIT: Enough of me being a dick. I listened to the interview and it's nice. I hope the game'll be good.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
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We destroy them or they destroy us.
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Post by bshep on Feb 11, 2017 14:36:15 GMT
I'm not sure he's the one that leaves us with the job. Although I don't see the problem with a parent training his children. It means that everything that we are up to the beginning of the game was handed to us in a plate. There's no sense of earning it. But, it's just my opinion. Maybe I'm feeling like Miranda. Come on, both Scott and Sara were just Alliance Recruits: he most likely guarded some unimportant door at Arcturus and she probably moved crates full of equipment for the scientists researching the Protheans. It's not that hard to believe that they only entered the pathfinder team because of their father. #AlecRyderNepotist
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Post by Deleted on Feb 11, 2017 14:38:51 GMT
It means that everything that we are up to the beginning of the game was handed to us in a plate. There's no sense of earning it. But, it's just my opinion. Maybe I'm feeling like Miranda. Come on, both Scott and Sara were just Alliance Recruits: he most likely guarded some unimportant door at Arcturus and she probably moved crates full of equipment for the scientists researching the Protheans. It's not that hard to believe that they only entered the pathfinder team because of their father. #AlecRyderNepotist
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Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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Post by Sailears on Feb 11, 2017 14:39:31 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam.
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Post by Deleted on Feb 11, 2017 14:43:02 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam. YES!! I enjoy doing that in real life as well..
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Post by goishen on Feb 11, 2017 14:52:24 GMT
There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. I'm not overtly thrilled by this. I think what he means is that you'll have to decide where your resources go, either to the nexus or your own personal inventory. Those are at least two resource grinds in the game that I can find so far. I'll do it, but I'm not overly thrilled to be doing it.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,981 Likes: 21,013
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Post by sjsharp2010 on Feb 11, 2017 15:09:56 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Interesting.
1- Confirmation from early leak that you can decide where to put Outposts and what type. 2- Somehow we can control our Squad? Squad tactics are back? I hope it's not DA:I so called tactics. Appears very encouraging 3- Narrative difficulty settings? Not sure what it means. Romance?, Diplomacy? People/squad interactions? Hostiles are stronger/weaker? 4- Smooth combat is nice but are the input controls functional and easy vs awkward to use? “It’s actually a story of optimism and hope, it’s not the story of trying to fight for a home and do these things it’s actually a story of potential and of reason to go explore…”
Sounds very marketee and fluffery while telling you nothing. I'm looking forward to see how the studio attempts to pull this off.
Narrative difficulty is for those who don't want to bother with combat and only play for the story. It's the easiest difficulty level. Has always been around. yeah narrative Casual is basically Very Easy/Easy type settings. Useful if you'er not great at combat or just want a more tactical experience rather than a gung ho hard one. Or for people with disabilities like myself that can't play on hard levels. I can play these games on the easy/Narrative /casual levels but I'm not good at hard ones.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 11, 2017 15:16:57 GMT
There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. I'm not overtly thrilled by this. I think what he means is that you'll have to decide where your resources go, either to the nexus or your own personal inventory. Those are at least two resource grinds in the game that I can find so far. I'll do it, but I'm not overly thrilled to be doing it. The Nexus is not relevant to what he talked about. He referred to settlements, and he didn't say we have to pick between those two. Besides, the system is similar to how the keep system supposed to work, which wasn't something you had to choose in spite of crafting.
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Post by vonuber on Feb 11, 2017 15:20:51 GMT
I have to say the one thing I buy bioware games for is the grinding for resources. Can't get enough of it; sod everything else, just give me arbitrary stuff to incrementally increase over hours of repetitious gameplay.
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DayusMakhina
N3
It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
Posts: 262 Likes: 371
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It's phonetic.
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DayusMakhina
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Post by DayusMakhina on Feb 11, 2017 15:25:53 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam. Considering that abilities have a dual purpose, both press and hold i'm envisaging things like the following: Pressing Pull just pulls an enemy towards you, holding Pull allows you to hold the enemy in place to do whatever you desire to them. Pressing Throw tosses an enemy away from you, holding Throw allows you to decide in which direction you want to toss them through a combination of the power button and movement keys/analogue sticks. If that is the case then being a caster is going to be a lot more fun than it used to be.
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