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Post by President of Boom on Feb 11, 2017 22:44:36 GMT
There are more physics based powers: you can pick up people and throw them at other people. I'm liking the sound of that
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 11, 2017 22:53:49 GMT
While the starting point might be that, it doesn't mean the system isn't improved for Andromeda. I'll judge the AI in the game, although I do think that if they didn't do a good job the gameplay will suffer a lot from it. DAI still had the option of ourselves controlling the characters directly, which MEA won't have. Maybe the gameplay video will show us how it works, one way or another. As with everything they might've carried over yes, obviously they're gonna aim to improve it. For me though it's just, I don't want a reskinned DA:I with improvements. If I play it and I can tell right away that certain things are ported and enhanced features off of Dragon Age I'm gonna be pretty pissed. I already thought the crossover factor between Mass Effect and Dragon Age had become too much, and I definitely don't want to see Dragon Age reflect its features BACK into Mass Effect now. I can't wait to see some text go "Vetra disagrees" every time I make a choice for example -- Mac talked about how instead of paragon/renegade it's more "agree/disagree" now. That is a Dragon Age system with the disapprove/disagree system. Mass Effect should have morality or reputation or something and if there's a new system I hope you can't just tell it's the one from DA:I that uses different terminology and font. We're just talking about AI patterns though. Which sucked pretty bad in all recent Bioware games. The only one with good ones where DAO and DA2 if you set the tactics in a good way. Otherwise the AI of companions was bad as it was in inquisition, and in the trilogy. We're not even really talking about a feature, just having squadmates be more efficient and not being moronically stupid. Walters didn't say that the new system is linked to agree/disagree. Squadmates don't have an approval meter, even hidden, that was said long ago. Choices might affect what characters think of us, but based on what he said it's not on a meter scale, but derminate choices affecting events. I disagree that Mass Effect has to have a morality system, because the same system lead to have only two choices in ME3. I much prefer having more choices that gives me more freedom in developing my character's personality. It's not something that is directly connected to dragon age either.
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Post by goishen on Feb 11, 2017 23:48:38 GMT
I'm not overtly thrilled by this. I think what he means is that you'll have to decide where your resources go, either to the nexus or your own personal inventory. Those are at least two resource grinds in the game that I can find so far. I'll do it, but I'm not overly thrilled to be doing it. The Nexus is not relevant to what he talked about. He referred to settlements, and he didn't say we have to pick between those two. Besides, the system is similar to how the keep system supposed to work, which wasn't something you had to choose in spite of crafting. That's fine. And you might be right. But it's much better to err on the side of caution, which is the "bad" or "negative" side. I'm just thinking it is going from a grind in terms of quests in the MMO sense, to a grind in terms of resources in the MMO sense. I always get this way whenever a game is coming out, because I want the game to be perfect. I've always done this since Diablo 2. Diablo 2 was the real teacher for me not to go into anything with wide eyed enthusiasm.
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Post by Deleted on Feb 12, 2017 10:19:20 GMT
"Aaryn is a fan of scanning in ME games. It was taken away in ME3 and now they’ve brought it back again." Well I'm not.
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Post by NRieh on Feb 13, 2017 9:45:35 GMT
Man can't be serious... Must be trolling, right?..RIGHT?!..
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Post by Nashimura on Feb 13, 2017 10:23:38 GMT
As with everything they might've carried over yes, obviously they're gonna aim to improve it. For me though it's just, I don't want a reskinned DA:I with improvements. If I play it and I can tell right away that certain things are ported and enhanced features off of Dragon Age I'm gonna be pretty pissed. I already thought the crossover factor between Mass Effect and Dragon Age had become too much, and I definitely don't want to see Dragon Age reflect its features BACK into Mass Effect now. I can't wait to see some text go "Vetra disagrees" every time I make a choice for example -- Mac talked about how instead of paragon/renegade it's more "agree/disagree" now. That is a Dragon Age system with the disapprove/disagree system. Mass Effect should have morality or reputation or something and if there's a new system I hope you can't just tell it's the one from DA:I that uses different terminology and font. We're just talking about AI patterns though. Which sucked pretty bad in all recent Bioware games. The only one with good ones where DAO and DA2 if you set the tactics in a good way. Otherwise the AI of companions was bad as it was in inquisition, and in the trilogy. We're not even really talking about a feature, just having squadmates be more efficient and not being moronically stupid. Walters didn't say that the new system is linked to agree/disagree. Squadmates don't have an approval meter, even hidden, that was said long ago. Choices might affect what characters think of us, but based on what he said it's not on a meter scale, but derminate choices affecting events. I disagree that Mass Effect has to have a morality system, because the same system lead to have only two choices in ME3. I much prefer having more choices that gives me more freedom in developing my character's personality. It's not something that is directly connected to dragon age either. I hated the morality system, it actively punished you for having a nuanced character... going one way on one thing, then another on the next just left you with less choices later, sometimes leading you to being locked out of both Charm/Intimidate options. Dragon age always did it better, let you make choices based on the situation rather than grinding for paragon/renegade points. Roleplaying is a big benefit to this, you want an inquisitor with a distrust for magic, but is otherwise a really good and kind person? with this kind of morality system that might make you a "renegade" and have a reputation as a "badass" :/
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Origin: MasterDassJennir
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Post by bshep on Feb 13, 2017 10:52:53 GMT
Man can't be serious... Must be trolling, right?..RIGHT?!.. Aaryn wants to probe Uranus. Seriously, this is most likely related to the scanning that we saw on that gameplay video. Both with the omni tool and those mining probes.
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Post by Link"Guess"ski on Feb 13, 2017 11:21:59 GMT
We're just talking about AI patterns though. Which sucked pretty bad in all recent Bioware games. The only one with good ones where DAO and DA2 if you set the tactics in a good way. Otherwise the AI of companions was bad as it was in inquisition, and in the trilogy. We're not even really talking about a feature, just having squadmates be more efficient and not being moronically stupid. Walters didn't say that the new system is linked to agree/disagree. Squadmates don't have an approval meter, even hidden, that was said long ago. Choices might affect what characters think of us, but based on what he said it's not on a meter scale, but derminate choices affecting events. I disagree that Mass Effect has to have a morality system, because the same system lead to have only two choices in ME3. I much prefer having more choices that gives me more freedom in developing my character's personality. It's not something that is directly connected to dragon age either. Kinda agree, but I dislike it if there's no system at all and BioWare just ends up not really designing the conversation as a system at any point. I thought the hidden scoring system that determined the conflict on Rannoch in ME3 was pretty low and I'd dislike it if characters only rarely have some +1 "dislike because Ryder said this and that previously" and then respond to that. I honestly liked the feeling in DA:O and stuff that no matter what I could keep swaying the influence on a companion back and forth just by repeating some dialogue but sometimes losing the exclusive dialogue choices that really boost it. When you don't have a system it can end up feeling like you're just exhausting a list of prescripted content and that's when a game starts to feel empty and artificial to me.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 13, 2017 11:40:44 GMT
We're just talking about AI patterns though. Which sucked pretty bad in all recent Bioware games. The only one with good ones where DAO and DA2 if you set the tactics in a good way. Otherwise the AI of companions was bad as it was in inquisition, and in the trilogy. We're not even really talking about a feature, just having squadmates be more efficient and not being moronically stupid. Walters didn't say that the new system is linked to agree/disagree. Squadmates don't have an approval meter, even hidden, that was said long ago. Choices might affect what characters think of us, but based on what he said it's not on a meter scale, but derminate choices affecting events. I disagree that Mass Effect has to have a morality system, because the same system lead to have only two choices in ME3. I much prefer having more choices that gives me more freedom in developing my character's personality. It's not something that is directly connected to dragon age either. Kinda agree, but I dislike it if there's no system at all and BioWare just ends up not really designing the conversation as a system at any point. I thought the hidden scoring system that determined the conflict on Rannoch in ME3 was pretty low and I'd dislike it if characters only rarely have some +1 "dislike because Ryder said this and that previously" and then respond to that. I honestly liked the feeling in DA:O and stuff that no matter what I could keep swaying the influence on a companion back and forth just by repeating some dialogue but sometimes losing the exclusive dialogue choices that really boost it. When you don't have a system it can end up feeling like you're just exhausting a list of prescripted content and that's when a game starts to feel empty and artificial to me. ME never had a system for squadmates' approval though. I don't know how it'll work in Andromeda, but I didn't get the feeling it'll be like Rannoch.
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Post by I'm Not Dead Just Yet on Feb 13, 2017 13:41:13 GMT
There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. I've been very pessimistic and doubtful about this "colony" stuff since it was confirmed. "Resource management" and "consequences". That sounds just great. I hope I'm wrong when I immediately think back to Fallout 4. The only things those words really mean in that game are "Grind" and "Endless radiant quests that interrupt you".
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Post by Qui-Gon GlenN7 on Feb 13, 2017 13:51:58 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam. More creative? You are joking right? This is not fucking Star Wars. But, let's take Star Wars Battlefront, since it is similar to Mass Effect.... reskin it, and change the names of a few powers, change their VFX, and voila, Mass Effect Andromeda. When they begin Omni-Choking things, I will set fire to Biower HQ.
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Post by Thrombin on Feb 13, 2017 14:02:46 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam. More creative? You are joking right? This is not fucking Star Wars. When they begin Omni-Choking things, I will set fire to Biower HQ. Not sure why you think the ability to manipulate a biotic affect once it's activated would not allow more creative use of the power than the previous system of just targeting something and watching what happens? Obviously you can be more creative if you can actually choose what to do with the thing you're lifting! It's been a while since I played SWTOR but is there anything creative about the Force Choke power? You aim it, it takes affect. Sounds like most existing biotic powers in ME to me.
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Post by Sailears on Feb 13, 2017 14:04:15 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam. More creative? You are joking right? This is not fucking Star Wars. But, let's take Star Wars Battlefront, since it is similar to Mass Effect.... reskin it, and change the names of a few powers, change their VFX, and voila, Mass Effect Andromeda. When they begin Omni-Choking things, I will set fire to Biower HQ. Compared with me3mp within this own franchise yes it is more creative - because otherwise it was all biotic explosion spam or raw damage/debuff for weapons. There should be a balance between damage, control and support gameplay - and biotics did not have nearly enough control or support options in me3 or me2 for that matter. In ME1 control was broken by being overpowered and they went the other direction of neutering it in the sequels. So I don't get your comment.
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Post by Qui-Gon GlenN7 on Feb 13, 2017 14:06:14 GMT
It is literally Star Wars gameplay, have you not played the Force Unleashed?
That is not creative. It is new in this universe, but I see through that. If you don't, that's fine.
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Post by Thrombin on Feb 13, 2017 14:26:37 GMT
It is literally Star Wars gameplay, have you not played the Force Unleashed? That is not creative. It is new in this universe, but I see through that. If you don't, that's fine. Only Star Wars game I played was SWTOR and KOTOR. Never heard of The Force Unleashed. No idea what you mean by "I see through it". See through what? To what? I think you're missing the point. The creativity isn't about Bioware's creativity for inventing the power it is in the player's ability to be creative in how they use it.
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Post by dropzofcrimzon on Feb 13, 2017 14:53:14 GMT
He was a fan of scanning?
All credibility lost
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Post by The Elder King on Feb 13, 2017 15:11:22 GMT
He was a fan of scanning? All credibility lost Plenty of people like scanning. I'm personally meh on the feature, so I hope made it more entertaining.
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Post by Thrombin on Feb 13, 2017 15:17:20 GMT
He was a fan of scanning? All credibility lost Plenty of people like scanning. I'm personally meh on the feature, so I hope made it more entertaining. To be fair it was just a jokey exchange. The interviewer brought up the fact that he was an avid scanner in ME2 and was always scanning whenever his room-mates walked by and Aaryn said he was just the same and had a similar level of OCD and loved scanning too. He also acknowledged that he knew he was probably in the minority on that one. I'm similar really. I always made a point of finding all possible resources in both ME1 and ME2 on every runthrough!
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Post by dropzofcrimzon on Feb 13, 2017 17:30:58 GMT
He was a fan of scanning? All credibility lost Plenty of people like scanning. I'm personally meh on the feature, so I hope made it more entertaining. plenty of people liked planet scanning? WHERE????
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Post by I'm Not Dead Just Yet on Feb 13, 2017 19:36:59 GMT
Plenty of people like scanning. I'm personally meh on the feature, so I hope made it more entertaining. plenty of people liked planet scanning? WHERE???? I liked it.
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Post by malanek on Feb 13, 2017 20:09:20 GMT
Aaryn is a fan of scanning in ME games. It was taken away in ME3 and now they’ve brought it back again. There are dimensions to resource management. In addition to finding resources to upgrade weapons and armour, the pathfinder must choose how you colonize. You could choose to make a planet a Science planet or put down a military outpost and you get different benefits or consequences from each choice for the overall Andromeda Initiative. Most of this sounds sounds good but... Scanning... well if we have to get out of the Mako going through a disembark animation 20 times on each planet to scan for elfrock I will scream. Bioware has never implemented resource acquisition in any way that does not feel like a chore. I am sceptical of this. The base building is another aspect I am sceptical of. I like Civilisation. If there is a good deep and balanced system to this with a solid interface, it could fit into the concept really well. If there is a hacked on system with little play testing, thought, or depth, it is pointless to add imo. I also find exactly what he said here a little odd. It sounds like you have to pick whether a planet is either a military planet or a science planet... which is nonsense. There should be plenty of room on a planet to put an absolutely massive military outpost and an absolutely massive set of science labs. The choice should come down to costs involving time, physical resources, and a limited labour force against whatever benefit each upgrade offers. And the choice of expanding to other planets or expanding a planet you have already built on should come down to greater resource collection and reach (gotta claim that planet before the dastardly asari do) vs less efficiency and stretched defenses. This post does sound negative. I like a lot of what I have heard about the game and I am excited for it, I just feel like Bioware does some things really well and some things really badly. I'm not convinced trying to blend one of their stories and a strategy game is going to work particularly well. The former happens over the spaces of days and weeks while a strategy game involving construction and colonisation would normally occur over years and decades and centuries. They are going to have to do this extremely well not to break immersion.
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Post by dropzofcrimzon on Feb 13, 2017 20:18:31 GMT
plenty of people liked planet scanning? WHERE???? I liked it.HERESY
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Post by oniangel on Feb 13, 2017 20:29:14 GMT
YES! Finally, more creative use of biotics like throw and pull rather than mindless explosion spam. Considering that abilities have a dual purpose, both press and hold i'm envisaging things like the following: Pressing Pull just pulls an enemy towards you, holding Pull allows you to hold the enemy in place to do whatever you desire to them. Pressing Throw tosses an enemy away from you, holding Throw allows you to decide in which direction you want to toss them through a combination of the power button and movement keys/analogue sticks. If that is the case then being a caster is going to be a lot more fun than it used to be. I was wondering how it might work. Sounds much more interesting with the way you put it. Gives more variety with only three abilities as well. Narrative difficulty is for those who don't want to bother with combat and only play for the story. It's the easiest difficulty level. Has always been around. yeah narrative Casual is basically Very Easy/Easy type settings. Useful if you'er not great at combat or just want a more tactical experience rather than a gung ho hard one. Or for people with disabilities like myself that can't play on hard levels. I can play these games on the easy/Narrative /casual levels but I'm not good at hard ones. That is one of the reason I hate how devs changed to more vague terms for the sake of marketing. Casual does not refer to skill and narrative does not mean dialog options. Casual could be confused as being less grindy with narrative meaning all dialog options removed. A description ends up being required due to vagueness of the terms. A hardcore fan does not all of a sudden become casual for selecting the casual difficulty nor does casual difficulty automatically the only relevant difficulty for a casual gamer.
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Go Team!
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Post by sjsharp2010 on Feb 13, 2017 20:44:43 GMT
Considering that abilities have a dual purpose, both press and hold i'm envisaging things like the following: Pressing Pull just pulls an enemy towards you, holding Pull allows you to hold the enemy in place to do whatever you desire to them. Pressing Throw tosses an enemy away from you, holding Throw allows you to decide in which direction you want to toss them through a combination of the power button and movement keys/analogue sticks. If that is the case then being a caster is going to be a lot more fun than it used to be. I was wondering how it might work. Sounds much more interesting with the way you put it. Gives more variety with only three abilities as well. yeah narrative Casual is basically Very Easy/Easy type settings. Useful if you'er not great at combat or just want a more tactical experience rather than a gung ho hard one. Or for people with disabilities like myself that can't play on hard levels. I can play these games on the easy/Narrative /casual levels but I'm not good at hard ones. That is one of the reason I hate how devs changed to more vague terms for the sake of marketing. Casual does not refer to skill and narrative does not mean dialog options. Casual could be confused as being less grindy with narrative meaning all dialog options removed. A description ends up being required due to vagueness of the terms. A hardcore fan does not all of a sudden become casual for selecting the casual difficulty nor does casual difficulty automatically the only relevant difficulty for a casual gamer. well Casual is usually just the easier settings on Bioware's games and it was he easy setting in the trilogy as wel l as in DAI as well. My guess is it'll remain s oin MEA too and tbh I'm counting on it to as it's usually the setting I use when playing these games.
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XBL Gamertag: N7LtRobbiesanN7
PSN: N7LtRobbiesanN7
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Jan 13, 2017 18:35:07 GMT
January 2017
n7ltrobbiesann7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
N7LtRobbiesanN7
N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on Feb 13, 2017 20:48:02 GMT
I wasn't a fan of planet scanning for resources in ME2 (confirmed as I am doing another ME2 PT right now). I would be open to scanning the environment for information as we've seen Ryder doing, similar to detective work and/or updating the codex.
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