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Post by SKAR on Feb 13, 2017 7:06:34 GMT
ME3 was a great game for sure. It is one of my favorites but you have to acknowledge its failings too. I've been watching game play walkthroughs lately, getting ready for Andromeda, and there are things I've seen that have made me cringe. Not just the endings but the little things. During the Mars mission, when the illusive man shows up, there is a lot of repetitive dialogue and he shows Shep the collector base in a hologram. It's not the base though, it's a collector cruiser. It was so disgustingly rushed with its lack of polishing it's not even funny. If it came out in 2014 it would have been so much better. It's like call of duty ghosts. If it wasn't rushed and poorly polished, it would have been so much more fantastic. I know Andromeda is gonna make up for ME3's failings but the legacy of ME3 and the lack of good polishing and repetitive animations will always haunt me. What were some things in ME3 that made you say WTF?! Let it out.
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Post by fiannawolf on Feb 13, 2017 7:15:19 GMT
Behold, I use humor to avoid the salt mine.
One of the things that kinda bugged me beyond the obvious, the reality that...well beyond the character moments...not too many things really carried over to effect the side missions or the main mission in a fundamental way. To me, with all the changes they made from ME 1 to 2....I am really glad they are re-adding RPG elements missing from the last two of the franchise.
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Post by Deleted on Feb 13, 2017 10:54:27 GMT
Repetitive dialogue is an issue throughout the entire series... not just ME3. It's at it's worst in ME1. Remember how we were told multiple times that Tarak was using a gunship or that Archangel was holed up in his base of operations? and how clicking on different dialogue options in ME1 resulted in exactly the same line being said?
Failure to lead properly into the ending is present in all three games... not just ME3. (ME2 - Seeker swarms suddenly go from freezing people to devouring them. Shepard just happens to have both a bomb and an EMP pulsar in his pockets. Reapers suddenly look human in ME2... but then revert back to Leviathan appearances in ME3)
A story that complete undermines it's own purpose is a failure in ME1. (Searching all game for a Conduit that just takes you back to the public courtyard in front of the Citadel Tower.)
Various graphics bugs exist in all three games... not just ME3. Remember Tarak's see through head in ME2 and falling out of the map or getting stuck in the CIC in ME1?
All three games are great games for sure... but "you have to acknowledge their failings too" (i.e. not just the failings of ME3) to get a sense of the Trilogy as a whole. Yes, ME3 was rushed and, as such, could have been a lot better if it had not been rushed. ME1 could have been a lot better if an entire planet, Calleston, had not been cut from the game.
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Post by Deleted on Feb 13, 2017 11:03:15 GMT
I really liked ME3's style i.e graphics / textures / customization options etc. But it missed that element "exploration" that ME1 had by that I mean the option that you had to explore planets and drop down on your MAKO. However ME:Andromeda looks promising with a renewed sense of adventure.
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Post by alanc9 on Feb 13, 2017 16:55:10 GMT
Well, the problem in the trilogy is that including exploration is incoherent. It isn't Shepard's job, and doesn't help with her mission in ME1. It works best in ME2 since she does need resources and often can't advance the main plot.
This shouldn't be a problem in ME:A.
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SKAR
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Post by SKAR on Feb 13, 2017 18:33:59 GMT
Repetitive dialogue is an issue throughout the entire series... not just ME3. It's at it's worst in ME1. Remember how we were told multiple times that Tarak was using a gunship or that Archangel was holed up in his base of operations? and how clicking on different dialogue options in ME1 resulted in exactly the same line being said? Failure to lead properly into the ending is present in all three games... not just ME3. (ME2 - Seeker swarms suddenly go from freezing people to devouring them. Shepard just happens to have both a bomb and an EMP pulsar in his pockets. Reapers suddenly look human in ME2... but then revert back to Leviathan appearances in ME3) A story that complete undermines it's own purpose is a failure in ME1. (Searching all game for a Conduit that just takes you back to the public courtyard in front of the Citadel Tower.) Various graphics bugs exist in all three games... not just ME3. Remember Tarak's see through head in ME2 and falling out of the map or getting stuck in the CIC in ME1? All three games are great games for sure... but "you have to acknowledge their failings too" (i.e. not just the failings of ME3) to get a sense of the Trilogy as a whole. Yes, ME3 was rushed and, as such, could have been a lot better if it had not been rushed. ME1 could have been a lot better if an entire planet, Calleston, had not been cut from the game. You're so right. I got past the problems of the first two games. I wanted to focus on 3 but you make a good point. The flaws in 3 particularly bother me cause it was the last game.
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Post by CrutchCricket on Feb 13, 2017 19:41:37 GMT
Failure to lead properly into the ending is present in all three games... not just ME3. (ME2 - Seeker swarms suddenly go from freezing people to devouring them. Shepard just happens to have both a bomb and an EMP pulsar in his pockets. Reapers suddenly look human in ME2... but then revert back to Leviathan appearances in ME3) Seeker swarms are multipurpose- what use would you have to incapacitate intruders when you could just shred them? Unlike in the field where the Collectors collect, non-Collectors in their base are not supposed to be there. Shepard has neither a bomb nor an EMP in his pocket, he overloads the core (typical trope in these kinds of things). He can either overload it to go boom (destroy) or merely irradiate (keep). The termiReaper is an unfinished core, since it's not kilometers long. The theory is the core of a Reaper is a likeness of the original species while the outer shell is a cuttlefish. We never get Reaper crossections so we can't confirm or deny this. The termiReaper is dumb, I'll grant you but at least it's a final boss and not a little kid spouting nonsense. I'm not going to get into ME1 or accruing issues again, but just wanted to point that out.
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Post by Deleted on Feb 13, 2017 20:04:37 GMT
Failure to lead properly into the ending is present in all three games... not just ME3. (ME2 - Seeker swarms suddenly go from freezing people to devouring them. Shepard just happens to have both a bomb and an EMP pulsar in his pockets. Reapers suddenly look human in ME2... but then revert back to Leviathan appearances in ME3) Seeker swarms are multipurpose- what use would you have to incapacitate intruders when you could just shred them? Unlike in the field where the Collectors collect, non-Collectors in their base are not supposed to be there. Shepard has neither a bomb nor an EMP in his pocket, he overloads the core (typical trope in these kinds of things). He can either overload it to go boom (destroy) or merely irradiate (keep). The termiReaper is an unfinished core, since it's not kilometers long. The theory is the core of a Reaper is a likeness of the original species while the outer shell is a cuttlefish. We never get Reaper crossections so we can't confirm or deny this. The termiReaper is dumb, I'll grant you but at least it's a final boss and not a little kid spouting nonsense. I'm not going to get into ME1 or accruing issues again, but just wanted to point that out. Copied from my post on "Things that don't make sense thread." There is no literary reason for Bioware to have shown us "freezing" or to have implied that they can "only detect humans" if what they ultimately were heading for in the end was something completely different (i.e. devouring of all species). www.writing-world.com/mystery/clues.shtmlThis from an article on mistakes to avoid when writing mysteries: The game sets up the seeker swarms as freezing devices, not as devouring ones... changing what they are at the last minute into something else to accommodate the Long Walk gameplay. It's poor writing and a flaw in ME2.
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Post by Link"Guess"ski on Feb 14, 2017 1:28:05 GMT
I was trying to enjoy myself as a Mass Effect fan back in 2012 and I never questioned 2 aside from just a few odd moments, but ME3 had things I took issue with every 10 minutes at least. Every time I was put into combat I felt like I had just finished up earlier and every time a conversation was about to end I was already groaning over how little it felt like a game and more like... MGS4 but extended way longer because of the lack of dialogue options. The autodialogue was so bad that literally every conversation in the game I was left just a little bit annoyed because two or three opportunities for choice-responses were replaced with default Shepard dialogue that didn't match my prior characterization headcanon for him that ME1 and ME2 let me have.
ME3 was just littered with disappointments for me. Even the ever so reknowned Tuchanka part took me out of it a little bit when I knew I was about to definitively cure the Genophage after one or two missions that mentioned we "need to cure the Genophage" and now there was some new thing called the Shroud which was convenient and another thing called THE MOTHER OF ALL THRESHER MAWS which conveniently was there just because a Reaper was also unconveniently there just so it could look cool and urgh. I really don't get the massive circlejerk over how good a writer John Dombrow is. From Overlord DLC and his contributions to ME3 it has been self-referential, nostalgia-pandering dialogue and theatrically cool moments from day 1 and that's not the Mass Effect I grew to love. I like cool, but don't get too cute with it. I also didn't realize what happened when Legion died. In fact I still don't realize it. I also groaned every time a cutscene triggered that had to emphasise how heroic and sacrificial some new, or returning character like Victus or Grunt were with sad piano music for their final stand montage.
Mass Effect 3 was the point where the franchise, and BioWare, lost their innocence. All over ME3 you can feel Casey and his team patting each other on the back every day going "Guys, we did it. ME2 won GOTY. We're stars now! We're legitimate. We're making something meaningful and fantastic!" and ME3 has "MEANINGFUL" and "DEEP" and "TRYHARD" written all over it in every scene that doesn't just go back to feeling like Mass Effect should which is primarily on the Normandy when talking to Tali, Garrus, Joker, EDI etc.... but then, fuck, they had to fucking ruin that too. No it's so unrealistic and badly designed to have the same intro to conversations every time amirite? We definitely can't have Garrus saying "What's up?" every time you approach him and then give you the same 3 investigate options in case you wanna repeat them, and Shepard definitely shouldn't say "Anything new, Garrus?" Every time you wanna hear him talk about what's on his mind. No, instead, we'll do it so there's no cinematic angles and the crew members will immediately talk about the last mission every time you approach them -- it'll make it more immersive when it's in-gameplay, it'll be an improvement.
...NO. IT. WASN'T.
God damnit. Why didn't BioWare just get the hint? ME2 was perfect! It was a mainstream success and I personally view it as a success too! It has 96 on Metacritic, it had people making songs about how awesome Commander Shepard was. It has people roleplay as Harbinger on Reddit and 4chan, and it was all because everyone loved the game for being everything that it was. Don't change a thing! But no, no. "We can improve. We're legitimate now. Let us prove it to you, how much more real we are now that we've become GOTY-developers with the Mass Effect Series. We can make art, an artistic vision and countless of glitches and a dumbed down conversation system because we can! It's all part of our artistic integrity. We'll ruin the ending too, for the sake of an artistic message that descended upon us from heaven, and we'll introduce a very meaningful child that indicates how meaningful Mass Effect has become now that we're artists here at BioWare."
ART
FFFHSU#¤#%#YHFER/AR&%AS%
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Post by Deleted on Feb 14, 2017 1:38:54 GMT
God damnit. Why didn't BioWare just get the hint? ME2 was perfect! It was a mainstream success and I personally view it as a success too! It has 96 on Metacritic, ... but you know that ME2 wasn't perfect. It had it's flaws as well. It was a great game, but not a perfect one. (.... and don't think you wouldn't be all over my ass if I said that ME3 was perfect.) I think a lot of people would be disappointed if ME:A just turned out to be ME1 or ME2 in new textures.
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Post by Link"Guess"ski on Feb 14, 2017 1:51:21 GMT
It had flaws that I easily let go because it's such a fucking well-designed game. It has consistent rules that are set up right at the start and the entire game's focus relies on that whilist providing one unique mission and added lore after another. It was excellent!
The plot had issues but the game was well-designed and it's not like the plot was completely worthless. It was pointless as a middle act in a trilogy, good thing we're in video games and not a book or a movie where the primary entertainment is in breathing in the author's vision -- we are actually allowed to interact with it and find entertainment where the author isn't dictating our experience!
And again, ME2 is just well-designed. The conversation system is varied and you understand its layout and you always get a choice when it feels like there should be a player inquiry to either make a decision or express them or their character to the fictional world and the game allows you to go with Cerberus willingly or in skepticism or dislike all the way through. The rest is that the game right from the get-go signals that we'll spent time preparing for a tough mission so we need a team and we need our crew and ship to be ready for it. That's what you spend all the game focusing on and as an offspring we get Loyalty missions as the secret spicy ingredient that pepped up the game and then we got the Motherfuckin' suicide mission that made an end mission to an action-like game and RPG on a level I hadn't seen before. We've had choice/consequence endings before, sure, but I've never had one that paid off on the game's primary gameplay- and story-focus so well. I felt like my upgrades mattered and I felt like my choices mattered and I Felt like taking the time to help my crew mattered and I felt the individual choices I made in the final mission directly impacted the way it played, and on top of that it's a high-octane, entertaining level that would've gone down well if it had been part of a movie or an animated movie.
It was just fucking great and ME3 doesn't even come close to paying off in the same way and it has nothing on ME2 when it comes to establishing a proper focus, because it spends half the time derailing itself with poorly implemented consequences for choices or character lives or deaths BioWare hadn't properly planned and instead it slavically tries to address all of it but ends up disappointing you with almost everything that isn't directly tied to Tuchanka, Rannoch or romance options and on top of that you have all the directorial problems of Mass Effect feeling like it wants to be oh so impressive with how deep it is.
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Post by Deleted on Feb 14, 2017 2:01:56 GMT
It had flaws that I easily let go because it's such a fucking well-designed game. It has consistent rules that are set up right at the start and the entire game's focus relies on that whilist providing one unique mission and added lore after another. It was excellent! The plot had issues but the game was well-designed and it's not like the plot was completely worthless. It was pointless as a middle act in a trilogy, good thing we're in video games and not a book or a movie where the primary entertainment is in breathing in the author's vision -- we are actually allowed to interact with it and find entertainment where the author isn't dictating our experience! And again, ME2 is just well-designed. The conversation system is varied and you understand its layout and you always get a choice when it feels like there should be a player inquiry to either make a decision or express them or their character to the fictional world and the game allows you to go with Cerberus willingly or in skepticism or dislike all the way through. The rest is that the game right from the get-go signals that we'll spent time preparing for a tough mission so we need a team and we need our crew and ship to be ready for it. That's what you spend all the game focusing on and as an offspring we get Loyalty missions as the secret spicy ingredient that pepped up the game and then we got the Motherfuckin' suicide mission that made an end mission to an action-like game and RPG on a level I hadn't seen before. We've had choice/consequence endings before, sure, but I've never had one that paid off on the game's primary gameplay- and story-focus so well. I felt like my upgrades mattered and I felt like my choices mattered and I Felt like taking the time to help my crew mattered and I felt the individual choices I made in the final mission directly impacted the way it played, and on top of that it's a high-octane, entertaining level that would've gone down well if it had been part of a movie or an animated movie. It was just fucking great and ME3 doesn't even come close to paying off in the same way and it has nothing on ME2 when it comes to establishing a proper focus, because it spends half the time derailing itself with poorly implemented consequences for choices or character lives or deaths BioWare hadn't properly planned and instead it slavically tries to address all of it but ends up disappointing you with almost everything that isn't directly tied to Tuchanka, Rannoch or romance options and on top of that you have all the directorial problems of Mass Effect feeling like it wants to be oh so impressive with how deep it is. Being willing to overlook its flaws doesn't make it perfect... and you said that it was perfect even though you know it wasn't.
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Post by gothpunkboy89 on Feb 14, 2017 2:03:05 GMT
ME3 was just littered with disappointments for me. Even the ever so reknowned Tuchanka part took me out of it a little bit when I knew I was about to definitively cure the Genophage after one or two missions that mentioned we "need to cure the Genophage" and now there was some new thing called the Shroud which was convenient and another thing called THE MOTHER OF ALL THRESHER MAWS which conveniently was there just because a Reaper was also unconveniently there just so it could look cool and urgh. Just like how the Vorcha just happen to have a virus that just happens to not effect humans that just happened to be in full swing while Shepard was there. With Mordin just happen to create an antidote that just happened to require being dropped into the air vents. And Mordin just happen to be able to capture some swarmers and just happened to create a counter measure just as they happen to need it.
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Post by Link"Guess"ski on Feb 14, 2017 2:09:42 GMT
ME2 does not focus on how amazing the Collectors's plan is. It focuses on how amazing you an your handling of the crew and the incoming mission is and it does so wonderfully because it has great world-building and dialogue along the way, nicely characterized companions, reunions love, friendships yadayada. It keeps the focus and always allows for a fair amount of player-agency and immersion with the fictional universe you've plugged into your PC/console and ends up in something that feels like a great hollywood ending, emphasis on GREAT Hollywood.
It's subjective. Didn't say it wasn't. I'm just here to complain because of ME3 and BioWare's, at the time, ill-fitting decision-making.
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Post by SKAR on Feb 14, 2017 3:11:15 GMT
God damnit. Why didn't BioWare just get the hint? ME2 was perfect! It was a mainstream success and I personally view it as a success too! It has 96 on Metacritic, ... but you know that ME2 wasn't perfect. It had it's flaws as well. It was a great game, but not a perfect one. (.... and don't think you wouldn't be all over my ass if I said that ME3 was perfect.) I think a lot of people would be disappointed if ME:A just turned out to be ME1 or ME2 in new textures. You're right. ME2 was the first mass effect I ever played and it got me hooked. ME1 probably had the best ending out of all of them. With MEA they've been forced to start from scratch which is good. I just pray that if they make any future sequels that their is at least a 4 or 5 year gap in between each of them. ME2 came out barely 3 years after ME1 and ME3 came out 2 years after 2. see what I'm saying? they need to get more time. EA wants their money and they need to invest and get the highest quality games out of their subsidiaries like Bioware. I'm no business expert but better games equal more money and less hate. Let's face it, we all hate EA.
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Post by CrutchCricket on Feb 14, 2017 4:49:16 GMT
Copied from my post on "Things that don't make sense thread." There is no literary reason for Bioware to have shown us "freezing" or to have implied that they can "only detect humans" if what they ultimately were heading for in the end was something completely different (i.e. devouring of all species). www.writing-world.com/mystery/clues.shtmlThis from an article on mistakes to avoid when writing mysteries: The game sets up the seeker swarms as freezing devices, not as devouring ones... changing what they are at the last minute into something else to accommodate the Long Walk gameplay. It's poor writing and a flaw in ME2. Poor analogy. The fundamental nature of the object hasn't changed (match to dart). The seekers are little insect robots that well, seek. Given the Collectors' (and their masters') propensity for re purposing things, I find it no surprise that the little buggers are quite versatile. Not to mention the related sci-fi tropes as well as the real life principles they're based on (swarm intelligence, nanobots etc.) are specifically built with versatility and multipurpose in mind. Finally despite my earlier argument that the seekers in the base should be lethal, the ones during the Long Walk are actually not. The hapless squadmate is carried off, not devoured: If you're referring to stepping outside the bubble in gameplay, well Story and Gameplay Segregation for one and two, by your reasoning, it's further broken in multiplayer with Seeker swarms anyway, with them merely affecting cooldowns instead of paralyzing you (and let's not even get into the Awakened Collector's swarm orbs).
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Post by alanc9 on Feb 14, 2017 4:54:25 GMT
And again, ME2 is just well-designed. The conversation system is varied and you understand its layout and you always get a choice when it feels like there should be a player inquiry to either make a decision or express them or their character to the fictional world and the game allows you to go with Cerberus willingly or in skepticism or dislike all the way through. You were doing well until you mentioned the conversation system and reminded me of the awful way ME2 handled persuasion checks. Then I start thinking about the other things ME2 did wrong, like the cringe-worthy dialogue around the Collector Base choice.
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Post by Deleted on Feb 14, 2017 5:28:10 GMT
Copied from my post on "Things that don't make sense thread." There is no literary reason for Bioware to have shown us "freezing" or to have implied that they can "only detect humans" if what they ultimately were heading for in the end was something completely different (i.e. devouring of all species). www.writing-world.com/mystery/clues.shtmlThis from an article on mistakes to avoid when writing mysteries: The game sets up the seeker swarms as freezing devices, not as devouring ones... changing what they are at the last minute into something else to accommodate the Long Walk gameplay. It's poor writing and a flaw in ME2. Poor analogy. The fundamental nature of the object hasn't changed (match to dart). The seekers are little insect robots that well, seek. Given the Collectors' (and their masters') propensity for re purposing things, I find it no surprise that the little buggers are quite versatile. Not to mention the related sci-fi tropes as well as the real life principles they're based on (swarm intelligence, nanobots etc.) are specifically built with versatility and multipurpose in mind. Finally despite my earlier argument that the seekers in the base should be lethal, the ones during the Long Walk are actually not. The hapless squadmate is carried off, not devoured: If you're referring to stepping outside the bubble in gameplay, well Story and Gameplay Segregation for one and two, by your reasoning, it's further broken in multiplayer with Seeker swarms anyway, with them merely affecting cooldowns instead of paralyzing you (and let's not even get into the Awakened Collector's swarm orbs). Don't play multiplayer at all... don't think it should affect single-player at all. It's still not great writing. They could have written better by not changing the modus operandi of the seeker swarm conventions that they originally set up in the game (either by sticking with them being freezing mechanisms throughout or by originally setting them up as devouring mechanisms). They opted to make a switcheroo at the very end of the game without foreshadowing it in any way.... not great writing, no matter how you can head canon it or rationalize it on your own. A player should not have to totally pull an explanation out of their arse to make such sudden changes in the written concepts work. I find it really amusing how people are so absolutely defensive about any mentioned flaw in ME2.
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Post by Deleted on Feb 14, 2017 5:35:19 GMT
... but you know that ME2 wasn't perfect. It had it's flaws as well. It was a great game, but not a perfect one. (.... and don't think you wouldn't be all over my ass if I said that ME3 was perfect.) I think a lot of people would be disappointed if ME:A just turned out to be ME1 or ME2 in new textures. You're right. ME2 was the first mass effect I ever played and it got me hooked. ME1 probably had the best ending out of all of them. With MEA they've been forced to start from scratch which is good. I just pray that if they make any future sequels that their is at least a 4 or 5 year gap in between each of them. ME2 came out barely 3 years after ME1 and ME3 came out 2 years after 2. see what I'm saying? they need to get more time. EA wants their money and they need to invest and get the highest quality games out of their subsidiaries like Bioware. I'm no business expert but better games equal more money and less hate. Let's face it, we all hate EA. Ok, acknowledged... EA is hated; but they aren't going anywhere anytime soon. They'll either suck Bioware right into their corporate mass or, at best, continue to own it as semi-separate, self-functioning entity. Because of labor laws in Canada, Bioware can't fire Mac Walters unless Mac gives them cause to fire him. They also can't fire Manveer Heir without cause. They'd get their asses sued off if they did. So, we're all stuck with it. Incessantly and repeatedly running ME3 into the dirt and promoting ME1 and ME2 as god's gift to gaming ain't going to help matters in the least. (IMO).
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Post by SKAR on Feb 14, 2017 6:02:47 GMT
You're right. ME2 was the first mass effect I ever played and it got me hooked. ME1 probably had the best ending out of all of them. With MEA they've been forced to start from scratch which is good. I just pray that if they make any future sequels that their is at least a 4 or 5 year gap in between each of them. ME2 came out barely 3 years after ME1 and ME3 came out 2 years after 2. see what I'm saying? they need to get more time. EA wants their money and they need to invest and get the highest quality games out of their subsidiaries like Bioware. I'm no business expert but better games equal more money and less hate. Let's face it, we all hate EA. Ok, acknowledged... EA is hated; but they aren't going anywhere anytime soon. They'll either suck Bioware right into their corporate mass or, at best, continue to own it as semi-separate, self-functioning entity. Because of labor laws in Canada, Bioware can't fire Mac Walters unless Mac gives them cause to fire him. They also can't fire Manveer Heir without cause. They'd get their asses sued off if they did. So, we're all stuck with it. Incessantly and repeatedly running ME3 into the dirt and promoting ME1 and ME2 as god's gift to gaming ain't going to help matters in the least. (IMO). I know. I'm just trying to come to terms with the original trilogy. All the flaws are really bothering me now. I'll come to terms with them. I won't let them ruin my gaming experience. I know I'm gonna love Andromeda.
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Post by Deleted on Feb 14, 2017 6:16:06 GMT
Ok, acknowledged... EA is hated; but they aren't going anywhere anytime soon. They'll either suck Bioware right into their corporate mass or, at best, continue to own it as semi-separate, self-functioning entity. Because of labor laws in Canada, Bioware can't fire Mac Walters unless Mac gives them cause to fire him. They also can't fire Manveer Heir without cause. They'd get their asses sued off if they did. So, we're all stuck with it. Incessantly and repeatedly running ME3 into the dirt and promoting ME1 and ME2 as god's gift to gaming ain't going to help matters in the least. (IMO). I know. I'm just trying to come to terms with the original trilogy. All the flaws are really bothering me now. I'll come to terms with them. I won't let them ruin my gaming experience. I know I'm gonna love Andromeda. OK, I get that... Does rehashing all of ME3's fails help people in "overcoming" (i.e. being eventually able to overlook) those flaws? After 5 years of seeing this on the BSN boards... I don't think so. There is a core group here who have, quite simply, been unable to overcome it after 5-years of rehashing and rehashing it. IMO, what it takes is a concerted effort to just accept that it's the way it's going to be... nothing can change the past now. Second part is to develop a head canon that "makes the best of it." It's not ever going to make it perfect... but it can go a long ways towards making it better. I have come up with "acceptable" head canons for every ending of ME3. Honestly, they don't bother me any more. I can play the game knowing full well how it is going to end (can't say that I'm disappointed anymore because I just know what to expect). I play now really just to tinker with it and unlock dialogues that I've not unlocked in previous playthroughs. I'm hopeful that Bioware writers are learning some things with each game they make. Hopeful that ME:A will be a big improvement over ME3 story-wise. Hopeful that I'll still be able to see enough when it finally gets released so that I'll be able to play it... and knowing that I'll probably be totally blind by the time ME:A 2 comes out (if, in fact, I'm still around at all)... but those are my own problems. Trust me - Life's too short to bear grudges.
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Post by gothpunkboy89 on Feb 14, 2017 12:25:25 GMT
ME2 does not focus on how amazing the Collectors's plan is. It focuses on how amazing you an your handling of the crew and the incoming mission is and it does so wonderfully because it has great world-building and dialogue along the way, nicely characterized companions, reunions love, friendships yadayada. It keeps the focus and always allows for a fair amount of player-agency and immersion with the fictional universe you've plugged into your PC/console and ends up in something that feels like a great hollywood ending, emphasis on GREAT Hollywood. It's subjective. Didn't say it wasn't. I'm just here to complain because of ME3 and BioWare's, at the time, ill-fitting decision-making. Your right it focuses about how mysterious and how super technologically advanced they are compared to the rest of the galaxy. And yet a single Salarian in a run down clinic in a ghetto was able to counter act that virus that they gave out. More then likely specifically to wipe out the population of Omega to allow them to harvest the human population. On top of that up to Horizon the game stresses that the Collectors attack and harvest the population without leaving a trace. You go from just video evidence of Swarmers to Mordin suddenly having some to test out theories on. Companions are characterized the same amount as any game in the trilogy. Some in ME 2 actually being worse then others. Grunt and Jacob coming to mind rather fast in that since both are very bland and basic characters. Reunions love, friendships yadayada all happen in ME 3 as well. The only reason they don't happen in ME 1 is because it is the first game in the trilogy. It doesn't keep the focus because only about 3 mission are story specific. All the recruitment, loyalty and side missions play no role in over all story unless you count a body being there. Recruiting and loyalty missions don't actually advance the plot beyond the invisible timer that forces you into X or Y mission. Seriously you kill only slightly more Merc then Collectors when you blow/irradiate their base. And Merc have no basis on the story besides being antagonists in a few loyalty missions which again do not advance the plot at all. Yes great Hollywood ending. Force, nonsensical and completely without logic as to how it happened. Quick watch this proton torpedo make a 90 degree turn on a dime to blow up a giant indestructible space station that is about to kill all the Rebels.
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Post by Deleted on Feb 14, 2017 13:23:41 GMT
During the Mars mission, when the illusive man shows up, there is a lot of repetitive dialogue and he shows Shep the collector base in a hologram. It's not the base though, it's a collector cruiser. Let's just look at this one point you mentioned that's bothering you. If you look at images of the Collector Base from ME2, it's not all that different from a Collector Ship. In fact, to me, it looks exactly like a Collector Ship and probably is just a large Collector Ship. It looks the same as what TIM shows you, only TIM's image is upside down from the image of the Base that we see as we approach it in ME2. Unfortunately, I'm don't really know how to cabbage images off the internet, but I'd encourage you to go back and take a careful look. It doesn't erase the flaw (it's still a flaw) - just as making up a head canon about seeker swarms in ME2 doesn't erase the switcheroo I mention... but maybe it helps make it one ME3 flaw you can now overlook... just as you can overlook the flaws in ME1 and ME2?
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Post by themikefest on Feb 14, 2017 14:04:20 GMT
There is a difference. What TIM shows is a collector ship. It is not the base.
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Post by Deleted on Feb 14, 2017 14:44:51 GMT
There is a difference. What TIM shows is a collector ship. It is not the base. Well, let's head canon it a little differently then, so we can maybe overlook it... the base may have been destroyed, so where maybe TIM just doesn't have an intact hologram of it so he flashes up a collector ship? My point is that ME2 is not perfect (but linkenski just asserted that it was... and other people in that past have asserted the same thing). Other people here say they can overlook flaws in ME1 and ME2... yet, the flaws of ME3 they can't. There is no way to change the past... no choice BUT to start to overlook those ME3 flaws. Nothing positive comes out of just dissing and dissing ME3 over and over and over again. Nothing positive has come out of it in the last 5 years afterall... no reason to think anything positive would come out of it by doing it one more time. As a community, we NEED to find ways to get to a point with ME3 where we can overlook the flaws with it (just as we have with ME1 and ME2) and move on with some hope for ME:A.
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