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Post by Deleted on Feb 15, 2017 15:35:52 GMT
On the base there is only one squad mate to get???? There is the second squadmate, Shepard, and the person who held up the barrier also in that group. Why would they not try to get any of those. Shepard doesn't get the door closed until after that one squad member has been carried off. Maybe because they only had enough seekers to carry one. Why didn't they use them when boarding the Normandy? Joker would be taken with the crew. the hologram would still be shackled. As you once posted. Go on twitter and ask Bioware No... the answer is obvious... Bioware doesn't know shit about doing a proper plot twist... mystery style, which needs to be foreshadowed. They repeated the mistake of dropping in a totally unforeshadowed element right at the end in all three games. In ME1, it was that the conduit just lead back to the Citadel. In ME2, it was that seeker swarms don't just immobilize their victims in place, and in ME3 it was the catalyst. People just ignored the first two (and they get real defensive about "defending" their ability to ignore it)... so Bioware's writers never learned by ME3 to not drop such unforeshadowed "bombs" on their ending... so we wound up with the Catalyst in ME3. In a mystery (which ME was), the reader should always be able to go back and see that such things were being hinted at throughout the entire work. I just hope they've learned for ME:A. At any rate, I'm really tired to taking shit for merely saying that ME1 and ME2 are less than perfect. Bye.
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Post by CrutchCricket on Feb 15, 2017 15:41:51 GMT
I am not the one being hostile here. I am the one being called "ridiculous" by a mod on this forum and being accused of dodging questions I have clearly responded to. If you want to get over the flaws in ME3, then tearing ME3 apart again is not the answer. Crutch chastised me saying that pulling apart what somewhat likes isn't a good way to go about it... Well, that's what you're doing here with ME3. Tear it apart in finite detail (yet again, because it's been done before... multiple times). The minor flaws that you've asked everyone to bring up will still not change the real issue with ME3... which is and always will be, then endings. If one is going to get past all the llittle flaws in ME3, the solution is to overlook them the same way you overlook the flaws that do exist in ME1 and ME2. Whether you eventually get over the more major issue with the endings is an entirely different ballgame. I have long ago, but some just simply can't. So, go ahead... treat ME3 like a bunch of bullies treat the weak kid in the playground. Gang up on it and have your fun. It's all been done before and someone else will, no doubt, open yet another thread today doing exactly the same thing... because they're bored. (shrug). You done? Good. Now: -you are not being called ridiculous, your seeker swarm nitpick is. Huge difference. Attack the argument, not the person. -You did dodge a question. Then you answered it. We moved on. -I said tearing one thing apart as a defense of another is a poor way to go about defending the latter. -The endings are the biggest flaws of ME3 but they are not the only ones, they just eclipse everything else. YMMV on nitpicks and small to medium issues but they are there. -ME3 is fictional, a game, a product, a means of entertainment. It is not a bullied child on the playground. Nor are you, in case that wasn't clear. Well funny thing is seems like 7 to 8 out of 10 complaints is about how the Catalyst lacks foreshadowing. And both cases these events are completely without foreshadow Yes, but a) not everything requires foreshadowing and it's one thing for something to come out of the blue in a new/unexplored setting and quite another for the same thing to happen right in your backyard when i) we should've seen it before and/or ii) it breaks previously established lore.
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Post by brad2240 on Feb 15, 2017 16:35:41 GMT
What were some things in ME3 that made you say WTF? 1) The squad. Reduced in size for no good reason, no obligatory Krogan, none of the awesome characters from ME 2 back on the team. Yeah, yeah, Tali and Garrrus, but its not like they were the only characters we got attached to. Plus I'm forced to have EDI, one of the most ridiculous characters I've ever seen in a game. And then there's Liara, the stalker I can't get a restraining order against... 2) Kai Leng. He's a terrible villain, but more than the character himself I hate the way everyone else is made to be so stupid so he can "succeed." My Shepard turns into a moron every time Leng shows up. Thane goes so completely braindead that I now make sure to kill him in ME 2 every time just to spare him the indignity. These are the things that I dislike the most about ME 3, even beyond the endings or autodialogue. They certainly haven't kept me from doing more playthroughs than I can count, though.
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Post by flyingsquirrel on Feb 15, 2017 16:49:55 GMT
ME3 was just littered with disappointments for me. Even the ever so reknowned Tuchanka part took me out of it a little bit when I knew I was about to definitively cure the Genophage after one or two missions that mentioned we "need to cure the Genophage" and now there was some new thing called the Shroud which was convenient and another thing called THE MOTHER OF ALL THRESHER MAWS which conveniently was there just because a Reaper was also unconveniently there just so it could look cool and urgh. I think this part, at least, comes back to the fact that they apparently decided early on, and stuck with it, to limit the player's involvement in combat to infantry tactics and occasional maneuvers in the Mako or the Hammerhead. There always seems to be some weird contrivance whereby a battle that shouldn't be winnable via infantry combat somehow is: 1) The Thorian is killed not by damage to its large main structure, but by blasting at some nodes until it falls into a pit. 2) Sovereign is defeated because somehow, when Shepard's squad kills the reanimated Saren, that causes its shields to drop so that it's vulnerable to the Alliance fleet. (Or, actually< *is* that even what happens, or do the Alliance just happen to punch through Sovereign's shields right as the reanimated Saren dies?) 3) The human Reaper on the Collector Base has exposed "weak spots" that can be damaged by conventional firearms, and somehow neglects to try to just knock Shepard's squad off the platform in favor of spitting beams at them and sending more Collectors. 4) The Rannoch Reaper can't hit the broad side of a barn, and Shepard has a laser that guides the missiles of the entire quarian fleet. (And again, it should just fire *under* Shepard and cause the cliff to collapse, rather than trying to vaporize Shepard directly.) 5) The Reapers leave a teleport beam to the Citadel unguarded in London until Harbinger shows up and manages to kill or incapacitate everybody except Shepard and Anderson. (Speaking of which, where the heck is that targeting laser when they need it? Did the Normandy crew just forget to bring it back from Rannoch?)
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Post by themikefest on Feb 15, 2017 17:10:59 GMT
2) Sovereign is defeated because somehow, when Shepard's squad kills the reanimated Saren, that causes its shields to drop so that it's vulnerable to the Alliance fleet. (Or, actually< *is* that even what happens, or do the Alliance just happen to punch through Sovereign's shields right as the reanimated Saren dies?) Its funny that after the shields are disabled, Sovereign still wasn't taking any damage. The only time is when the itsy-bitsy SR1, with 2 fighters, 1 one each side, become the most powerful ships in the galaxy fire at the reaper destroying it. That whole thing was a joke. First time it get fires at, it falls over. It appears to be destroyed. But its not. Shepard says they hit the firing chamber on the reaper. That is wrong. The rounds from the fleet hit the reaper just before it opened its doors to use its beam of doom. So all the fleets had to do was just fire on the thing. It gets back up. Shepard paints the target. It gets hit. It doesn't fall over like the first time. Why? That happens a couple more times before Shepard can get on his/her tippy-toes to kiss the thing before it falls over destroyed. Why didn't the thing fire horizontally at Shepard instead of vertically? Whatever. That whole thing was setup for Shepard and Anderson to have the touchy-feely scene It would be interesting to see what Shepard would do if the reapers were to shut off the beam as he/she is running towards it. Another thing is if Levaithan had been part of the main game, Shepard could put a couple of the orbs on the ground. Leviathan will do their thing. Harbinger's eye's flicker for a moment before falling over letting Shepard get to the beam without being injured It would be hard to do since all ships were engaged with the reapers above Earth, but still it could've been used against the destroyer instead of the thannix missiles.
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Post by alanc9 on Feb 15, 2017 17:20:20 GMT
1) The squad. Reduced in size for no good reason. The reason was that the ME3 design we got ran up against the budget limit. More squadmates would have blown even more wordcount. (Blame the SM for forcing so much alternative content.) They could have spent the budget differently, sure. What would you have cut to get more squadmates? I agree that the Citadel scene doesn't work at all, but what were people stupid about on Thessia? Whatever you do there, he's got a gunship and you don't. Anyway, that was still better than the first Malak fight in KotOR, where you can crush Malak until he wins for no reason.
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Post by Link"Guess"ski on Feb 15, 2017 17:27:36 GMT
ME3 was just littered with disappointments for me. Even the ever so reknowned Tuchanka part took me out of it a little bit when I knew I was about to definitively cure the Genophage after one or two missions that mentioned we "need to cure the Genophage" and now there was some new thing called the Shroud which was convenient and another thing called THE MOTHER OF ALL THRESHER MAWS which conveniently was there just because a Reaper was also unconveniently there just so it could look cool and urgh. I think this part, at least, comes back to the fact that they apparently decided early on, and stuck with it, to limit the player's involvement in combat to infantry tactics and occasional maneuvers in the Mako or the Hammerhead. There always seems to be some weird contrivance whereby a battle that shouldn't be winnable via infantry combat somehow is: 1) The Thorian is killed not by damage to its large main structure, but by blasting at some nodes until it falls into a pit. 2) Sovereign is defeated because somehow, when Shepard's squad kills the reanimated Saren, that causes its shields to drop so that it's vulnerable to the Alliance fleet. (Or, actually< *is* that even what happens, or do the Alliance just happen to punch through Sovereign's shields right as the reanimated Saren dies?) 3) The human Reaper on the Collector Base has exposed "weak spots" that can be damaged by conventional firearms, and somehow neglects to try to just knock Shepard's squad off the platform in favor of spitting beams at them and sending more Collectors. 4) The Rannoch Reaper can't hit the broad side of a barn, and Shepard has a laser that guides the missiles of the entire quarian fleet. (And again, it should just fire *under* Shepard and cause the cliff to collapse, rather than trying to vaporize Shepard directly.) 5) The Reapers leave a teleport beam to the Citadel unguarded in London until Harbinger shows up and manages to kill or incapacitate everybody except Shepard and Anderson. (Speaking of which, where the heck is that targeting laser when they need it? Did the Normandy crew just forget to bring it back from Rannoch?) I did not question the involvement of the Thorian in the first place and neither Sovereign nor the Reapers in ME3. I didn't question the fact that a bunch of Turian fighters joined me on Tuchanka either. Why? It was well established and well foreshadowed. The Shroud and the Thresher Maw however wasn't and neither was the reveal that "oh look at how beautiful the Krogans used to be" but the latter part I bought because it had that cave-segment with ancient writings on the wall and the intro cutscene with music that suggested there was something of high esteem among the Krogan people, almost religious as well as their clan-structure supporting that idea. But the Shroud and Kalros are just mentioned like it's nothing and with no previous hints before they become important turning points for the resolution of the subplot. That is something I wasn't satisfied with. Notice how on Feros in ME1 the entire time the Thorian has been the creature ExoGeni has been studying and you already see people acting strange when you arrive here and there and unusual developments keep happening until you reach the end part of the mission where you have to find the Thorian and stop it. That worked. That's the crux of the problem and that's an issue that kept repeating itslef in ME3 how there were sudden but very important developments. On Rannoch things were better becuase Tali's and Legion's loyalty missions in ME2 support the lore about the two species and their ways and Legion's mission in ME2 shows us that Geth can be upgraded, so most of it comes naturally to me, even the little stretch of a mission where you shut down a server in a VR version of the Geth Consensus. I love Tuchanka for the dramaturgy. It plays like a nice 3-act structure but the way the plot-logic is created took me out of it and made me realize part of it was being made up on the fly by the writers and it didn't help how they emphasized the "cool" in the Thresher Maw vs Reaper fight. It felt like it was dumbed down. I know that my logic also means i should hate the Derelict Reaper mission in ME2 or the some of the encounters with the collector ship but I didn't because I quickly found ways in my head that made it seem believable to me. For Tuchanka the plot that was revealed was very simple to understand and not ambiguous in how it came up so there was only the facts left and I didn't like it because of that because two of the important pieces in that plot came out of nowhere.
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Post by gothpunkboy89 on Feb 15, 2017 18:22:24 GMT
I am not the one being hostile here. I am the one being called "ridiculous" by a mod on this forum and being accused of dodging questions I have clearly responded to. If you want to get over the flaws in ME3, then tearing ME3 apart again is not the answer. Crutch chastised me saying that pulling apart what somewhat likes isn't a good way to go about it... Well, that's what you're doing here with ME3. Tear it apart in finite detail (yet again, because it's been done before... multiple times). The minor flaws that you've asked everyone to bring up will still not change the real issue with ME3... which is and always will be, then endings. If one is going to get past all the llittle flaws in ME3, the solution is to overlook them the same way you overlook the flaws that do exist in ME1 and ME2. Whether you eventually get over the more major issue with the endings is an entirely different ballgame. I have long ago, but some just simply can't. So, go ahead... treat ME3 like a bunch of bullies treat the weak kid in the playground. Gang up on it and have your fun. It's all been done before and someone else will, no doubt, open yet another thread today doing exactly the same thing... because they're bored. (shrug). You done? Good. Now: -you are not being called ridiculous, your seeker swarm nitpick is. Huge difference. Attack the argument, not the person. -You did dodge a question. Then you answered it. We moved on. -I said tearing one thing apart as a defense of another is a poor way to go about defending the latter. -The endings are the biggest flaws of ME3 but they are not the only ones, they just eclipse everything else. YMMV on nitpicks and small to medium issues but they are there. -ME3 is fictional, a game, a product, a means of entertainment. It is not a bullied child on the playground. Nor are you, in case that wasn't clear. Well funny thing is seems like 7 to 8 out of 10 complaints is about how the Catalyst lacks foreshadowing. And both cases these events are completely without foreshadow Yes, but a) not everything requires foreshadowing and it's one thing for something to come out of the blue in a new/unexplored setting and quite another for the same thing to happen right in your backyard when i) we should've seen it before and/or ii) it breaks previously established lore. And yet the same applies to all of the above. ME 1 particularly has that problem with the ending specifically.
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Post by CrutchCricket on Feb 15, 2017 19:50:25 GMT
And yet the same applies to all of the above. ME 1 particularly has that problem with the ending specifically. ME1 has a problem with breaking pre-established lore?
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Post by gothpunkboy89 on Feb 15, 2017 20:11:03 GMT
And yet the same applies to all of the above. ME 1 particularly has that problem with the ending specifically. ME1 has a problem with breaking pre-established lore? Yes it establishes lore then breaks it.
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Post by CrutchCricket on Feb 15, 2017 20:15:42 GMT
Yes it establishes lore then breaks it.
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Post by alanc9 on Feb 15, 2017 20:32:12 GMT
So we're all on the same page, right? Bio never was able to keep their lore straight?
(Just guessing. I don't really speak meme.)
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Post by gothpunkboy89 on Feb 15, 2017 20:44:30 GMT
Yes it establishes lore then breaks it. You know I can't help but enjoy the irony of a forum mod who has temp banned me from the forums for less doing the very thing he has banned me for. Contradiction is glaring and frankly amusing. But beyond that is kind of highlights the hypocrisy when players complain about ME 3 yet give it a pass in other games. Oh what is this the Crucible magically manifests from a Prothean ruin and it can help stop the Reapers. Well guess what that master control program that some how can stop a Reaper from accessing a Reaper created system magically manifests from a Prothean ruin so it can stop the Reapers. Oh what is this the Reapers are god like beings who are near infinitely more advanced and powerful then all the races in the galaxy put together. Yet magically a glorified husk manages to take one down allowing to to be destroyed when normally it wouldn't be destroyed. Oh look the Collectors are capturing human colonies to do something. What is it? Oh that is right they are building a Reaper. One that based on the over all size of a Capital one and the tiny size of the existing one. Meaning they would have to if they intended to finish it attack territories in the Alliance or other Council member space. Which would only weaponize the entire galaxy against them. And a single upgraded large Frigate was able to take down one of their ships. Holy hell if they ever attempted to take on an entire fleet with dozens of frigates, carriers and a few dreadnoughts. And sweet mercy if the Turians, Asari and Salarians agree to lend the Alliance a Fleet to assist. People complain about the Catalyst's logic yet the Catalyst is Steven Hawking compared to the Collectors and by extension Harbinger. No wonder he was put in a corner and told not to come out. Even Sovereign's plan which is sketchy at best as to how it implemented it is miles better then Harbinger's with the Collectors.
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Post by CrutchCricket on Feb 15, 2017 21:04:25 GMT
You know I can't help but enjoy the irony of a forum mod who has temp banned me from the forums for less doing the very thing he has banned me for. Contradiction is glaring and frankly amusing. But beyond that is kind of highlights the hypocrisy when players complain about ME 3 yet give it a pass in other games. Oh what is this the Crucible magically manifests from a Prothean ruin and it can help stop the Reapers. Well guess what that master control program that some how can stop a Reaper from accessing a Reaper created system magically manifests from a Prothean ruin so it can stop the Reapers. Oh what is this the Reapers are god like beings who are near infinitely more advanced and powerful then all the races in the galaxy put together. Yet magically a glorified husk manages to take one down allowing to to be destroyed when normally it wouldn't be destroyed. Oh look the Collectors are capturing human colonies to do something. What is it? Oh that is right they are building a Reaper. One that based on the over all size of a Capital one and the tiny size of the existing one. Meaning they would have to if they intended to finish it attack territories in the Alliance or other Council member space. Which would only weaponize the entire galaxy against them. And a single upgraded large Frigate was able to take down one of their ships. Holy hell if they ever attempted to take on an entire fleet with dozens of frigates, carriers and a few dreadnoughts. And sweet mercy if the Turians, Asari and Salarians agree to lend the Alliance a Fleet to assist. People complain about the Catalyst's logic yet the Catalyst is Steven Hawking compared to the Collectors and by extension Harbinger. No wonder he was put in a corner and told not to come out. Even Sovereign's plan which is sketchy at best as to how it implemented it is miles better then Harbinger's with the Collectors. Oh, I'm sure we all enjoy our daydreams. I personally find them best when they're kept to oneself though. And that is thrice you've ignored the difference between a ruin figuratively in your backyard that you've ostensibly been studying for decades vs a ruin on a planet no one even knew existed with a working (albeit barely) computer. Are you going for a record? A foot solider, no matter how improbably "action hero-y" vs a kilometer long mecha god (and later a whole bunch of them) was always going to end in some kind of contrived stupidity. No argument there. The only question is do you make it entertaining and/or at least try to make it flow somewhat reasonably? Or do you go completely off the deep end with "art"? Writers can write stupid and it can be ok. Tripling down on stupid though can leave some people upset, particularly if shaken out of their stupor. And as I said, I have yet to see someone actually defend ME2 on plot, specifically. Maybe some people tried back on Prime during one of my absences. If they did, it'd be news to me.
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Post by QU67 on Feb 15, 2017 21:35:15 GMT
My biggest issue with ME3 is that it's an action game with a shitty plot and shitty action sequences. Take the Reaper on Tuchanka. You can walk through the point it's shooting at you and not get hit, you don't have to kill a single Brute in that little arena, and the Reaper can only kill you if you have one bar of health and are directly under its leg when it slams down. So in essence, the entire ending sequence of the Tuchanka storyline is useless and could've been a cutscene without changing anything. Got a video of you doing that on any mode that isn't easy? Cause I got wrecked several times in that instance trying to run. Even when I played Infiltrator class with cloak. Apologies for the delay:
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Post by gothpunkboy89 on Feb 15, 2017 21:44:27 GMT
Got a video of you doing that on any mode that isn't easy? Cause I got wrecked several times in that instance trying to run. Even when I played Infiltrator class with cloak. Apologies for the delay: Sou you can walk though the Reaper fire. Rest of it everyone knew about it. Doesn't actually reduce the action sequence because you can avoid everyone during the beam run in ME 1 as well. And both are once you reach end point is instant win.
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Post by alanc9 on Feb 15, 2017 22:02:08 GMT
A foot solider, no matter how improbably "action hero-y" vs a kilometer long mecha god (and later a whole bunch of them) was always going to end in some kind of contrived stupidity. No argument there. The only question is do you make it entertaining and/or at least try to make it flow somewhat reasonably? Or do you go completely off the deep end with "art"? Writers can write stupid and it can be ok. Tripling down on stupid though can leave some people upset, particularly if shaken out of their stupor. Over the years, I've come around to the idea that people who always thought that ME was pretty stupid are the most likely to like ME. Speaking of which, has anybody seen Il Divo lately? Or Dean?
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Post by QU67 on Feb 15, 2017 22:10:02 GMT
Sou you can walk though the Reaper fire. Rest of it everyone knew about it. Doesn't actually reduce the action sequence because you can avoid everyone during the beam run in ME 1 as well. And both are once you reach end point is instant win. It kinda does reduce the action sequence. It's supposed to be a fight-for-survival rush to the Maw Hammers, but you can stroll through the Reaper fire and dodge all the Brutes. I agree, you can do the same with the run to the... Conduit, was it, in ME1? So yeah, that also reduces the impact of that sequence. The only slight save that one has is that it's on a time limit. Not a brutal one, but one that, if I'm remembering correctly, forces you to run past a few of the Geth.
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Post by gothpunkboy89 on Feb 15, 2017 22:15:38 GMT
You know I can't help but enjoy the irony of a forum mod who has temp banned me from the forums for less doing the very thing he has banned me for. Contradiction is glaring and frankly amusing. But beyond that is kind of highlights the hypocrisy when players complain about ME 3 yet give it a pass in other games. Oh what is this the Crucible magically manifests from a Prothean ruin and it can help stop the Reapers. Well guess what that master control program that some how can stop a Reaper from accessing a Reaper created system magically manifests from a Prothean ruin so it can stop the Reapers. Oh what is this the Reapers are god like beings who are near infinitely more advanced and powerful then all the races in the galaxy put together. Yet magically a glorified husk manages to take one down allowing to to be destroyed when normally it wouldn't be destroyed. Oh look the Collectors are capturing human colonies to do something. What is it? Oh that is right they are building a Reaper. One that based on the over all size of a Capital one and the tiny size of the existing one. Meaning they would have to if they intended to finish it attack territories in the Alliance or other Council member space. Which would only weaponize the entire galaxy against them. And a single upgraded large Frigate was able to take down one of their ships. Holy hell if they ever attempted to take on an entire fleet with dozens of frigates, carriers and a few dreadnoughts. And sweet mercy if the Turians, Asari and Salarians agree to lend the Alliance a Fleet to assist. People complain about the Catalyst's logic yet the Catalyst is Steven Hawking compared to the Collectors and by extension Harbinger. No wonder he was put in a corner and told not to come out. Even Sovereign's plan which is sketchy at best as to how it implemented it is miles better then Harbinger's with the Collectors. Oh, I'm sure we all enjoy our daydreams. I personally find them best when they're kept to oneself though. And that is thrice you've ignored the difference between a ruin figuratively in your backyard that you've ostensibly been studying for decades vs a ruin on a planet no one even knew existed with a working (albeit barely) computer. Are you going for a record? A foot solider, no matter how improbably "action hero-y" vs a kilometer long mecha god (and later a whole bunch of them) was always going to end in some kind of contrived stupidity. No argument there. The only question is do you make it entertaining and/or at least try to make it flow somewhat reasonably? Or do you go completely off the deep end with "art"? Writers can write stupid and it can be ok. Tripling down on stupid though can leave some people upset, particularly if shaken out of their stupor. And as I said, I have yet to see someone actually defend ME2 on plot, specifically. Maybe some people tried back on Prime during one of my absences. If they did, it'd be news to me. Your right one is something that was studied for a while then had more money put into the Ruin in which case they discovered a secret chamber that held the Crucible data. Because secret chamber to hide important information if the Reapers happen to look up the base is a completely idiotic idea isn't it? It isn't like hidden secret chambers of old building, castles, etc have been discovered decades to hundreds of years later after renewed interest in it. Which happens to coincide with Hackett's believing of Shepard about the Reapers and that the Protheans would be the best source to find any data about it to help the Alliance. But yes lets go with the how stupid it is that a Prothean ruin would contain an undiscovered area and contain the details to the Crucible. Your telling me that the Prothean scientists on Ilos managed to study the programing and inter working functions of the Citadel to create a program that could over ride not only organic interface but Reaper access and able to circumvent the interaction of a several million year old hyper advance AI that is able to think, react and interface with the Citadel in a way any Organic life short of maybe Keepers could. All from the safety of Ilos. And that after 49,000 years the VI system and power source is still functioning even though it couldn't support the Protheans in Stasis for more then a couple hundred years. Same stupidity different form. Yet players won't stop about about ME 3 yet ME 1 some reason gets a pass or a reduced sentence even though both make about the same sense. At least in ME 3 they make the effort to try and make it all make sense. In ME 1 the VI contradicts it self a couple of times in a 5 minute speech. Fun fact ground foot solider isn't needed to take on a kilometer long mecha god. There is absolutely no need for Sovereign to have gotten within 2 light years of the Citadel let alone dock with it for a full 15-20 minutes before Shepard even lands on it to some how disrupt it's interface with it. Nor for Collectors to be collecting humans specifically to create a Reaper while the Reapers sit back in Dark space for some unknown reason only starting to move after the Collector base is wiped out. ME 1 doesn't follow any logic within the game. ME 2 doesn't follow any logic within the game. ME 3 actually follows logic in the game because it is directly stated the Reapers can not be beaten by conventional means. So how they are beaten is a non conventional mean.
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Post by gothpunkboy89 on Feb 15, 2017 22:18:01 GMT
Sou you can walk though the Reaper fire. Rest of it everyone knew about it. Doesn't actually reduce the action sequence because you can avoid everyone during the beam run in ME 1 as well. And both are once you reach end point is instant win. It kinda does reduce the action sequence. It's supposed to be a fight-for-survival rush to the Maw Hammers, but you can stroll through the Reaper fire and dodge all the Brutes. I agree, you can do the same with the run to the... Conduit, was it, in ME1? So yeah, that also reduces the impact of that sequence. The only slight save that one has is that it's on a time limit. Not a brutal one, but one that, if I'm remembering correctly, forces you to run past a few of the Geth. And a very successful method for survival is simply to run. There are a lot of animal that exist to run away not fight. In fact running makes it more realistic honestly. If you can sit back and take the time to kill every brute while the Reaper stomps around it really reduces threat. Having to run and avoid all the attacks to trigger the bells fit the set up far more then me being able to stand back and pick off the brutes.
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Post by CrutchCricket on Feb 15, 2017 22:41:56 GMT
Your right one is something that was studied for a while then had more money put into the Ruin in which case they discovered a secret chamber that held the Crucible data. Because secret chamber to hide important information if the Reapers happen to look up the base is a completely idiotic idea isn't it? It isn't like hidden secret chambers of old building, castles, etc have been discovered decades to hundreds of years later after renewed interest in it. Which happens to coincide with Hackett's believing of Shepard about the Reapers and that the Protheans would be the best source to find any data about it to help the Alliance. Underlined: source? It matters little anyway, because if the Crucible is supposed to be this superweapon meant to stop the Reapers and the beacons spread out just about everywhere in the galaxy are meant to warn us of the Reapers... well you see where I'm going with this. In the refuse ending we see Liara's capsule specifically talk about the Crucible. Did she just outsmart the entire Prothean race? Or was the Crucible an asspull from the start? I know what the right answer is.
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Post by fiannawolf on Feb 15, 2017 23:53:08 GMT
And now for an interlude:
Brought to you by:
Aka, those damned Pineapples.
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Post by alanc9 on Feb 16, 2017 3:56:52 GMT
Your right one is something that was studied for a while then had more money put into the Ruin in which case they discovered a secret chamber that held the Crucible data.Underlined: source? A datapad discovered during Priority:Mars.
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Post by Deleted on Feb 16, 2017 12:09:33 GMT
Your right one is something that was studied for a while then had more money put into the Ruin in which case they discovered a secret chamber that held the Crucible data. Because secret chamber to hide important information if the Reapers happen to look up the base is a completely idiotic idea isn't it? It isn't like hidden secret chambers of old building, castles, etc have been discovered decades to hundreds of years later after renewed interest in it. Which happens to coincide with Hackett's believing of Shepard about the Reapers and that the Protheans would be the best source to find any data about it to help the Alliance. Underlined: source? It matters little anyway, because if the Crucible is supposed to be this superweapon meant to stop the Reapers and the beacons spread out just about everywhere in the galaxy are meant to warn us of the Reapers... well you see where I'm going with this. In the refuse ending we see Liara's capsule specifically talk about the Crucible. Did she just outsmart the entire Prothean race? Or was the Crucible an asspull from the start? I know what the right answer is. Short answer is yes... Liara did outsmart the entire Prothean empire (or at least the Protheans on Ilos). The Protheans made the mistake of not actually including the warning about the Citadel being a Mass Relay in their beacons. Instead of putting anything really useful in the beacon warning, they really just included images that said we're being attacked and killed by these "sentient machines" and "come to Ilos, speak with our VI (if it's still functioning at all) and we'll tell you the rest." It would make a lot more sense if the Protheans had of actually at least included a proper warning inside their warning beacons. Even though the Crucible was an added idea in ME3... the information about the Citadel being a Mass Relay that lets in the Reapers should have been included in the beacons... thereby, not requiring Shepard to hunt around an entire game for Ilos in order to be told that information by a VI who really didn't expect to be functioning for that length of time. A least Liara's project contains some substance (plans for the crucible) no matter where it's found... none of this "come to our secret sanctuary on earth and we'll explain it all to you after you get here" shit. Source for idea that crucible was in part of the Archives that was not readily accessible: Research Notes: J. Tasmen
The last location seems to have run dry, but judging from the communications system layout and the backup power supplies equipped by the first Prothean research base we discovered, we think a secondary base may be located deeper underground. We're going to need permission from the Powers That Be to excavate further, but considering the recent renewal in enthusiasm for the work we're doing here, I don't think clearance will be an issue. Source that the beacons were meant to draw people to Ilos: Shepard: What about the beacon on Eden Prime? And the one on Virmire? What we they for? Vigil: At our apex, the beacons spanned the breadth of our empire. We used them as a single, galaxy-wide network to transmit data and communications rapidly from world to world. Virtually all the beacons were destroyed during the invasion. But once the Reapers were gone, the survivors here on Ilos decided to risk sending out a message. We knew it was unlucky there were other survivors. But if there were, we wanted them to know about Ilos. So a message was sent out across the network. As I said, the big question is, why didn't they include "The Citadel is a huge mass relay that lets the reapers into the galaxy!" in that message? Then, perhaps the Asari would have destroyed the Citadel Mass Relay right after they found their beacon on Thessia (which was also an ME3 add in), instead of making it the galactic seat of government. You can perhaps argue that the beacon on Eden Prime was damage... and that part of the warning may have just "gone missing"; but that doesn't hold up with respect to the beacon on Virmire... which was intact and functioning (didn't explode after Shepard used it) and allegedly completed the message... which still did not contain the information the the Citadel was a huge mass relay. If it had, Shepard would have known that prior to heading off to Ilos (i.e. Vigil would not have surprised him with that revelation. (Just another example of not properly foreshadowing a "mystery" ending with "clues" instead of just dropping "surprise" bombs.)
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Post by CrutchCricket on Feb 16, 2017 14:36:26 GMT
Locking at OP request.
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