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Post by CrutchCricket on Feb 14, 2017 15:02:13 GMT
Don't play multiplayer at all... don't think it should affect single-player at all. It's still not great writing. They could have written better by not changing the modus operandi of the seeker swarm conventions that they originally set up in the game (either by sticking with them being freezing mechanisms throughout or by originally setting them up as devouring mechanisms). They opted to make a switcheroo at the very end of the game without foreshadowing it in any way.... not great writing, no matter how you can head canon it or rationalize it on your own. A player should not have to totally pull an explanation out of their arse to make such sudden changes in the written concepts work. I find it really amusing how people are so absolutely defensive about any mentioned flaw in ME2. It's not quite as amusing when your entire argument is ignored. There is no switcheroo. The seekers do not devour. They are multipurpose. Nanomachines, only without the nano. The similarities evoked make it effortless to justify. I know you feel you need to somehow "balance" the criticisms of ME3 but a better way than nitpicking stuff like this or [some joke about mountains/molehills/insects here] is to actually make arguments that help justify them. Is responding with "the thing you like is just as shitty" really satisfying to you? No personal judgement, just genuinely curious.
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Post by Deleted on Feb 14, 2017 15:29:29 GMT
Don't play multiplayer at all... don't think it should affect single-player at all. It's still not great writing. They could have written better by not changing the modus operandi of the seeker swarm conventions that they originally set up in the game (either by sticking with them being freezing mechanisms throughout or by originally setting them up as devouring mechanisms). They opted to make a switcheroo at the very end of the game without foreshadowing it in any way.... not great writing, no matter how you can head canon it or rationalize it on your own. A player should not have to totally pull an explanation out of their arse to make such sudden changes in the written concepts work. I find it really amusing how people are so absolutely defensive about any mentioned flaw in ME2. It's not quite as amusing when your entire argument is ignored. There is no switcheroo. The seekers do not devour. They are multipurpose. Nanomachines, only without the nano. The similarities evoked make it effortless to justify. I know you feel you need to somehow "balance" the criticisms of ME3 but a better way than nitpicking stuff like this or [some joke about mountains/molehills/insects here] is to actually make arguments that help justify them. Is responding with "the thing you like is just as shitty" really satisfying to you? No personal judgement, just genuinely curious. Where is the fact that entire squadmates can get carried off and, yes, devoured on the Long Walk EVER foreshadowed earlier in the game in ME2?. Conversely, the freezing aspect is foreshadowed repeatedly on Freedom's Progress and on Horizon. There IS a switcheroo. Where in the game are seeker swarms ever described to the player as "multipurpose nanomachines." Show me the line and I'll rest my case. Why is it the people who nitpick ME3 are engaging in anything "better" or more "noble" than my alleged nitpicking of ME2? Why is it OK for people here on this site to outright say ME2 is perfect when it's not and not OK to say ME3 is OK despite having flaws? Explain that to me, please. ... and when have I ever said that any of these games are "Just shitty?" I haven't. A specific criticism about a specific part of the writing is just that... nothing more. It's not even a generalization about the overall quality of the writing in the entire game... the way that other people usually generalize about the writing in ME3 as being "just shitty." My criticisms of ME2 are, in fact, far more mild than any of the criticism other people regularly level against ME3.
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Post by Link"Guess"ski on Feb 14, 2017 17:35:49 GMT
ME2 does not focus on how amazing the Collectors's plan is. It focuses on how amazing you an your handling of the crew and the incoming mission is and it does so wonderfully because it has great world-building and dialogue along the way, nicely characterized companions, reunions love, friendships yadayada. It keeps the focus and always allows for a fair amount of player-agency and immersion with the fictional universe you've plugged into your PC/console and ends up in something that feels like a great hollywood ending, emphasis on GREAT Hollywood. It's subjective. Didn't say it wasn't. I'm just here to complain because of ME3 and BioWare's, at the time, ill-fitting decision-making. Your right it focuses about how mysterious and how super technologically advanced they are compared to the rest of the galaxy. And yet a single Salarian in a run down clinic in a ghetto was able to counter act that virus that they gave out. More then likely specifically to wipe out the population of Omega to allow them to harvest the human population. On top of that up to Horizon the game stresses that the Collectors attack and harvest the population without leaving a trace. You go from just video evidence of Swarmers to Mordin suddenly having some to test out theories on. Companions are characterized the same amount as any game in the trilogy. Some in ME 2 actually being worse then others. Grunt and Jacob coming to mind rather fast in that since both are very bland and basic characters. Reunions love, friendships yadayada all happen in ME 3 as well. The only reason they don't happen in ME 1 is because it is the first game in the trilogy. It doesn't keep the focus because only about 3 mission are story specific. All the recruitment, loyalty and side missions play no role in over all story unless you count a body being there. Recruiting and loyalty missions don't actually advance the plot beyond the invisible timer that forces you into X or Y mission. Seriously you kill only slightly more Merc then Collectors when you blow/irradiate their base. And Merc have no basis on the story besides being antagonists in a few loyalty missions which again do not advance the plot at all. Yes great Hollywood ending. Force, nonsensical and completely without logic as to how it happened. Quick watch this proton torpedo make a 90 degree turn on a dime to blow up a giant indestructible space station that is about to kill all the Rebels. ME3 has the best sense of your crew being a crew that works together along the way but it's never part of the design to make the game about them. They're incorporated in the plot, if only some of them which is great, but there's never anything resembling the Suicide Mission. It's all one-offs instead and two-three random moments when certain team members become mandatory to bring along for no good reason (when you think about this is an RPG and picking a team used to be our choice). Where was my choice to tell Liara to stay from Thessia because I'm the commander and I don't want her fragile thoughts about her homeworld to become a liability for the mission? This is exactly the same kind of emotional stakes as with Benezia yet in ME1 they ask you to reconsider who you bring with you if don't take Liara and you can say "nah, it's better this way" and go without her. A great hollywood ending as opposed to a failed attempt at a Space Oddysey kind of ending that didn't feel smart or well conceived even a little. I love good high-concept science fiction endings and I love stuff like Interstellar where it constantly emphasises that the ideas are of higher weight than the various characters (even if protag and side character are the emotional core) so even when that was flawed it worked because I understood the entire time what type of narrative it was. ME3 juxtaposes some really, really Hollywood-appropriate stuff with some ill-fitting moments about a child and PTSD dreams and then an ending that pretends to be artsy sci-fi in nature when that isn't at all what Mass Effect had turned out to be over the course of the trilogy. It was a space-opera, not a high-brow science fiction. It may have been one in ME1 but the transition from hard sci-fi to space opera and back again was not exactly smooth or well signaled on BioWare's part and the return to hard-sci-fi elements had writing that wasn't competent. Another argument that would be interesting to look at is how many fans that were lost with ME2 and ME3 respectively but we have no statistics. I think the series' fandom really blew wide open with ME2's mainstream success as opposed to ME1's Xbox-only status (for a year at least) and its slightly less appealing gameplay (to the mainstream I mean) but I know a lot of people that just gave up with ME3, either because of the ending or even before that. I also am watching a twitch streamer lately who was pretty into the series. 2 hours into ME3 she goes "Why are the conversations like this now? I feel like I can't really build the relationships. Urgh, ME3 feels so different it's bothering me". That's 100% how i felt too, and I know one of my local friends who played it around the same time complained about the same things, and I know there's a pretty big minority complaining about autodialogue as well. I also had two friends from high school at the time who were casual PS3-gamers who both played 2 and loved it. A bit into ME3 and they were both complaining. "Why are the side quests on the Citadel so bland? Why are there those two women by that fucking door scanner? I hate that". I've heard way more hate about Mass Effect 3 than I ever heard about 2 from the more general playerbase. I just think ME3 was a game where more people noticed the flaws as opposed to ME2. There's the admittedly smarter or more intellectual fans who probably felt certain things in 3 was a big improvement such as the plot being an actual plot with structure and literary merit again and the more realistically portrayed use of gear and armor etc. but I have the impression that ME2 was the game that brought everyone on board and the fanbase has been very in and out then after 3.
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Post by CrutchCricket on Feb 14, 2017 18:32:19 GMT
Where is the fact that entire squadmates can get carried off and, yes, devoured on the Long Walk EVER foreshadowed earlier in the game in ME2?. Conversely, the freezing aspect is foreshadowed repeatedly on Freedom's Progress and on Horizon. There IS a switcheroo. Where in the game are seeker swarms ever described to the player as "multipurpose nanomachines." Show me the line and I'll rest my case. Why is it the people who nitpick ME3 are engaging in anything "better" than my alleged nitpicking of ME2. Why is it OK for people here on this site to outright say ME2 is perfect when it's not and not OK to say ME3 is OK despite having flaws? Explain that to me, please. ... and when have I ever said that any of these games are "Just shitty." I haven't. A specific criticism about a specific part of the writing is just that... nothing more. It's not even a generalization about the overall quality of the writing in the entire game... the way that other people usually generalize about the writing in ME3 as being "just shitty." You first. Show me where they're specifically devoured. I just linked you a video where they're merely carried away. A large amount of insect like robots doesn't require a dissertation on why they're able to work together to lift up a larger mass. That's straight up lifted from nature: "Jeez, Earth, foreshadow much? We were told ants just sting and build little hills and shit." You saw them do one thing and assumed they can only do that one thing. That's on you. And you didn't answer my question. Why do you feel the need to "defend" ME3 by putting down the other games?
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Post by SKAR on Feb 14, 2017 18:49:47 GMT
During the Mars mission, when the illusive man shows up, there is a lot of repetitive dialogue and he shows Shep the collector base in a hologram. It's not the base though, it's a collector cruiser. Let's just look at this one point you mentioned that's bothering you. If you look at images of the Collector Base from ME2, it's not all that different from a Collector Ship. In fact, to me, it looks exactly like a Collector Ship and probably is just a large Collector Ship. It looks the same as what TIM shows you, only TIM's image is upside down from the image of the Base that we see as we approach it in ME2. Unfortunately, I'm don't really know how to cabbage images off the internet, but I'd encourage you to go back and take a careful look. It doesn't erase the flaw (it's still a flaw) - just as making up a head canon about seeker swarms in ME2 doesn't erase the switcheroo I mention... but maybe it helps make it one ME3 flaw you can now overlook... just as you can overlook the flaws in ME1 and ME2? In the hologram it's the collector ship over horizon, not the base. compare the two and you'll see.
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Post by SKAR on Feb 14, 2017 18:51:45 GMT
I know. I'm just trying to come to terms with the original trilogy. All the flaws are really bothering me now. I'll come to terms with them. I won't let them ruin my gaming experience. I know I'm gonna love Andromeda. OK, I get that... Does rehashing all of ME3's fails help people in "overcoming" (i.e. being eventually able to overlook) those flaws? After 5 years of seeing this on the BSN boards... I don't think so. There is a core group here who have, quite simply, been unable to overcome it after 5-years of rehashing and rehashing it. IMO, what it takes is a concerted effort to just accept that it's the way it's going to be... nothing can change the past now. Second part is to develop a head canon that "makes the best of it." It's not ever going to make it perfect... but it can go a long ways towards making it better. I have come up with "acceptable" head canons for every ending of ME3. Honestly, they don't bother me any more. I can play the game knowing full well how it is going to end (can't say that I'm disappointed anymore because I just know what to expect). I play now really just to tinker with it and unlock dialogues that I've not unlocked in previous playthroughs. I'm hopeful that Bioware writers are learning some things with each game they make. Hopeful that ME:A will be a big improvement over ME3 story-wise. Hopeful that I'll still be able to see enough when it finally gets released so that I'll be able to play it... and knowing that I'll probably be totally blind by the time ME:A 2 comes out (if, in fact, I'm still around at all)... but those are my own problems. Trust me - Life's too short to bear grudges. Maybe one day we get that remastered trilogy....................... but I dream. I suppose nothing is perfect right? I'm sure that future games will have better quality due to better technology.
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Post by Deleted on Feb 14, 2017 18:56:16 GMT
Where is the fact that entire squadmates can get carried off and, yes, devoured on the Long Walk EVER foreshadowed earlier in the game in ME2?. Conversely, the freezing aspect is foreshadowed repeatedly on Freedom's Progress and on Horizon. There IS a switcheroo. Where in the game are seeker swarms ever described to the player as "multipurpose nanomachines." Show me the line and I'll rest my case. Why is it the people who nitpick ME3 are engaging in anything "better" than my alleged nitpicking of ME2. Why is it OK for people here on this site to outright say ME2 is perfect when it's not and not OK to say ME3 is OK despite having flaws? Explain that to me, please. ... and when have I ever said that any of these games are "Just shitty." I haven't. A specific criticism about a specific part of the writing is just that... nothing more. It's not even a generalization about the overall quality of the writing in the entire game... the way that other people usually generalize about the writing in ME3 as being "just shitty." You first. Show me where they're specifically devoured. I just linked you a video where they're merely carried away. A large amount of insect like robots doesn't require a dissertation on why they're able to work together to lift up a larger mass. That's straight up lifted from nature: "Jeez, Earth, foreshadow much? We were told ants just sting and build little hills and shit." You saw them do one thing and assumed they can only do that one thing. That's on you. And you didn't answer my question. Why do you feel the need to "defend" ME3 by putting down the other games? Would it suit you better if I used the term "dissolved." During the Long Walk, if you use the wrong biotic (e.g. Miranda) and the barrier fails, one of your squad mates gets carried up into the air by a swarm and the swarms do appear to "eat that squad mate" or, if you prefer, dissolve the squad mates body just before it's carried out of sight. Start at 2:48 in this video. The seeker swarm behavior is certainly not the spreading out and individually stinging and freezing of the victimes we see happening on Horizon. Had they stuck with that during the Long Walk, Shepard's entire party would have likely been stung by only one or two of the swarmers and all frozen before they could make the door. (Compare this video of the beginning of the Horizon mission). Start at 2:47 in this video As for not answering your question...you didn't actually ask me that question. What you actually said was: "I know you feel you need to somehow "balance" the criticisms of ME3..."
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Post by Deleted on Feb 14, 2017 19:03:04 GMT
Let's just look at this one point you mentioned that's bothering you. If you look at images of the Collector Base from ME2, it's not all that different from a Collector Ship. In fact, to me, it looks exactly like a Collector Ship and probably is just a large Collector Ship. It looks the same as what TIM shows you, only TIM's image is upside down from the image of the Base that we see as we approach it in ME2. Unfortunately, I'm don't really know how to cabbage images off the internet, but I'd encourage you to go back and take a careful look. It doesn't erase the flaw (it's still a flaw) - just as making up a head canon about seeker swarms in ME2 doesn't erase the switcheroo I mention... but maybe it helps make it one ME3 flaw you can now overlook... just as you can overlook the flaws in ME1 and ME2? In the hologram it's the collector ship over horizon, not the base. compare the two and you'll see. I did... and my conclusion was that it was close enough that I would have no trouble overlooking the flaw. I never said the flaw didn't exist. The design of both the ship and the base is very similar and it's logical, given the location, that the base is really just a much larger collector ship. You claim that you want to get past the flaws in ME3... do you really or do you just want to rehash them again and again here in detail? There are already plenty of threads that point out plenty of flaws in ME3. Rehashing them isn't going to make them go away... to overlook them YOU have to decide to overlook them. If the flaws in ME1 and ME2 can be overlooked by people to the point that they'll gleefully declare those two games to be "perfect," why not (after 5 years of getting nowhere) decide to overlook at least some of the flaws in ME3? What have you (or anyone for that matter) got to lose at this point... since nothing can change the past and Bioware cannot respond by firing their current wirters and other staff who are disliked by the fans... Canadian laws prevent them from doing so.
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Post by CrutchCricket on Feb 14, 2017 19:21:58 GMT
Would it suit you better if I used the term "dissolved." During the Long Walk, if you use the wrong biotic (e.g. Miranda) and the barrier fails, one of your squad mates gets carried up into the air by a swarm and the swarms do appear to "eat that squad mate" or, if you prefer, dissolve the squad mates body just before it's carried out of sight. Uhm, no, they don't. In that video, and the one I linked you the squadmate is simply carried out of sight. The one you linked is even better for proving my point since Grunt is larger than Jack and thus easier to see. Look at the last frame before it cuts back to Shepard. I'd say 2:51 but it's probably 2:5123 and Youtube's not that precise. But the very last shot is actually Grunt very much intact with the majority of the swarm actually pulsing away from him. Blink and you'll miss it, but there is zero evidence of "devouring" or "dissolving". Nor would I expect there to be as that would actually require more animation, tweaking the models or creating "gibs" for each squadmate. We both know BioWare won't do that. The seeker swarm behavior is certainly not the spreading out and individually stinging and freezing of the victimes we see happening on Horizon. Had they stuck with that during the Long Walk, Shepard's entire party would have likely been stung by only one or two of the swarmers and all frozen before they could make the door. (Compare this video of the beginning of the Horizon mission). As for not answering your question...you didn't actually ask me that question. What you actually said was: "I know you feel you need to somehow "balance" the criticisms of ME3..." Obviously, because they were not programmed for seeker behavior in their own base. Honestly, they do different things in different situations, why is this so hard for you to accept? Hell this might even be default, not programmed behavior. Assuming they were modeled after insects (which, again feels like I'm saying the sky's blue), swarming on intruders to their hive/nest/whatever is precisely the expected behavior. You could make the case that with that many seekers all of them should've been swarmed when the bubble dropped and you may have a point there. But "oh no, why do they not only do one thing" is a silly thing to harp on. And yes, I did ask you that very question, if you follow the rest of the quote You chose to deflect by focusing on the word "shitty" out of context. So if you please, do you have an answer?
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Post by Deleted on Feb 14, 2017 19:56:05 GMT
Would it suit you better if I used the term "dissolved." During the Long Walk, if you use the wrong biotic (e.g. Miranda) and the barrier fails, one of your squad mates gets carried up into the air by a swarm and the swarms do appear to "eat that squad mate" or, if you prefer, dissolve the squad mates body just before it's carried out of sight. Uhm, no, they don't. In that video, and the one I linked you the squadmate is simply carried out of sight. The one you linked is even better for proving my point since Grunt is larger than Jack and thus easier to see. Look at the last frame before it cuts back to Shepard. I'd say 2:51 but it's probably 2:5123 and Youtube's not that precise. But the very last shot is actually Grunt very much intact with the majority of the swarm actually pulsing away from him. Blink and you'll miss it, but there is zero evidence of "devouring" or "dissolving". Nor would I expect there to be as that would actually require more animation, tweaking the models or creating "gibs" for each squadmate. We both know BioWare won't do that. The seeker swarm behavior is certainly not the spreading out and individually stinging and freezing of the victimes we see happening on Horizon. Had they stuck with that during the Long Walk, Shepard's entire party would have likely been stung by only one or two of the swarmers and all frozen before they could make the door. (Compare this video of the beginning of the Horizon mission). As for not answering your question...you didn't actually ask me that question. What you actually said was: "I know you feel you need to somehow "balance" the criticisms of ME3..." Obviously, because they were not programmed for seeker behavior in their own base. Honestly, they do different things in different situations, why is this so hard for you to accept? Hell this might even be default, not programmed behavior. Assuming they were modeled after insects (which, again feels like I'm saying the sky's blue), swarming on intruders to their hive/nest/whatever is precisely the expected behavior. You could make the case that with that many seekers all of them should've been swarmed when the bubble dropped and you may have a point there. But "oh no, why do they not only do one thing" is a silly thing to harp on. And yes, I did ask you that very question, if you follow the rest of the quote You chose to deflect by focusing on the word "shitty" out of context. So if you please, do you have an answer? On Horizon, they don't carry anyone anywhere. They freeze them in place. They don't all attack one individual out of the group. A few of them sting this and a few others sting that one, etc. Why is it so hard for you to accept that the change in behavior of the seeker swarms was NOT properly foreshadowed and you're just pulling the explanation now that it's their home base right out of thin air. Their modus operandi right up to that scene is to freeze victims in place. Mine is such a minor criticism of the writing of ME2... and yet ANY suggestion that ME2 is less than perfect meets with this sort of overhanded response on this website. Why do YOU feel such a need to defend ME2 from even a minor criticism? Conversely, as well, why do you feel a need to let people rant and rant on about ME3, not even combining the multitude of threads that get started almost every day... all on essentially the same topic of ME3 failings. Why don't we just have one "official" flaw thread for each game? Now then, you answered your question... I feel a need to inject some balance. Now answer my questions and stop trying to just deflect them.
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Post by CrutchCricket on Feb 14, 2017 20:24:46 GMT
On Horizon, they don't carry anyone anywhere. They freeze them in place. They don't all attack one individual out of the group. A few of them sting this and a few others sting that one, etc. Why is it so hard for you to accept that the change in behavior of the seeker swarms was NOT properly foreshadowed. It's such a minor criticism of the writing of ME2... and yet ANY suggestion that ME2 is less that perfect meets with this sort of response on this website. Why do YOU feel such a need to defend ME2 for even a minor criticism? Not then, you answered your question... I feel a need to inject some balance. Now answer my questions. Do you need everything telegraphed for you? You're complaining about "foreshadowing" for such a minor element (your word, minor) and yet you're ok with the freakin holographic child in ME3 coming out of nowhere and spouting its crap about controlling the Reapers? Or how about its giant space rattle just suddenly found on Mars after years of study finding nothing of the sort? Where was your "foreshadowing" then? This is your sense of balance? Minor or not, this criticism is ridiculous. There are plenty of things you can say about ME2, chief among them being it does precisely dick to advance the plot and I have yet to see anyone try to argue that isn't the case. But if you want to keep at this seeker thing, be my guest. You're not convincing me you're right, you're merely reminding me I could be doing better things.
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Post by Deleted on Feb 14, 2017 23:27:38 GMT
On Horizon, they don't carry anyone anywhere. They freeze them in place. They don't all attack one individual out of the group. A few of them sting this and a few others sting that one, etc. Why is it so hard for you to accept that the change in behavior of the seeker swarms was NOT properly foreshadowed. It's such a minor criticism of the writing of ME2... and yet ANY suggestion that ME2 is less that perfect meets with this sort of response on this website. Why do YOU feel such a need to defend ME2 for even a minor criticism? Not then, you answered your question... I feel a need to inject some balance. Now answer my questions. Do you need everything telegraphed for you? You're complaining about "foreshadowing" for such a minor element (your word, minor) and yet you're ok with the freakin holographic child in ME3 coming out of nowhere and spouting its crap about controlling the Reapers? Or how about its giant space rattle just suddenly found on Mars after years of study finding nothing of the sort? Where was your "foreshadowing" then? This is your sense of balance? Minor or not, this criticism is ridiculous. There are plenty of things you can say about ME2, chief among them being it does precisely dick to advance the plot and I have yet to see anyone try to argue that isn't the case. But if you want to keep at this seeker thing, be my guest. You're not convincing me you're right, you're merely reminding me I could be doing better things. I'm not OK with being told I can't point out a minor criticism of one game when people are allowed here to bitterly complain about one element of another game day in and day out for 5 years. I want inject a little balanced perspective. ME2 IS NOT PERFECT. Yes, ME3 is flawed. I have never said otherwise; but not so flawed that people can't overlook things about it... IF they are of a mind to want to move on like they say they do. The OP is complaining about one little hologram in ME3... are you flipping out at him about such a minor criticism of that game? NO, you're flipping out at me for countering with an equally minor criticism of ME2. Do I honestly have to join in with everyone, just follow along like a lemming and dis ME3 daily just to participate here without having some mod flip out at me over it? My criticism was valid... they changed the modus operandi of the seeker swarms at the very end of the game without foreshadowing. That doesn't say that I'm OK with them doing it again in ME3 witt the catalyst. They made the same mistake to a greater degree in ME3, but nor does that mean that they didn't make the mistake I said they did in ME2.
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Post by QU67 on Feb 15, 2017 0:08:13 GMT
My biggest issue with ME3 is that it's an action game with a shitty plot and shitty action sequences. Take the Reaper on Tuchanka. You can walk through the point it's shooting at you and not get hit, you don't have to kill a single Brute in that little arena, and the Reaper can only kill you if you have one bar of health and are directly under its leg when it slams down. So in essence, the entire ending sequence of the Tuchanka storyline is useless and could've been a cutscene without changing anything.
Also, this might be a little nitpicky, but... alright, I don't hate the dream sequences. I hate that they add to nothing, but I especially hate how they are triggered. Now, on repeat plays I'm predisposed to hate that kid, I admit that. But having Shepard see the kid get killed that then triggers some dream sequences... it's a little cliche but something I wouldn't mind. However, the kid gets blown up by a Reaper while the Normandy is sitting there staring at the damn thing. So, the Reaper decides to go after the lightly armed transports versus the warship looking right at it? Even disregarding that, neither Shepard or Joker make a move to get the hell out of there as soon as they see the Reaper? The whole setup is illogical, especially after I spent five seconds thinking about alternate ways to kill the kid and came up with, "You see his bloody body surrounded by Cannibals."
Some of the story setups are just stupid and the action is meaningless if not downright illogical. ME3 tries to up the stakes and ends up fumbling at nigh on every turn, in my opinion. I still love the character interactions and even some of the story beats, but overall it's a goddamn mess.
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Post by gothpunkboy89 on Feb 15, 2017 0:12:25 GMT
You're complaining about "foreshadowing" for such a minor element (your word, minor) and yet you're ok with the freakin holographic child in ME3 coming out of nowhere and spouting its crap about controlling the Reapers? Oh you mean like the Collectors with no hint of first game suddenly playing a large role as center antagonist in the second game? Particularly to the point no one but a few people in the Terminus System even thinks they exist like big foot. How about that time you stumble on a partially build Reaper that comes to life and attacks you. Not a lot of foreshadowing there and both instances come out of no where.
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Post by gothpunkboy89 on Feb 15, 2017 0:13:42 GMT
My biggest issue with ME3 is that it's an action game with a shitty plot and shitty action sequences. Take the Reaper on Tuchanka. You can walk through the point it's shooting at you and not get hit, you don't have to kill a single Brute in that little arena, and the Reaper can only kill you if you have one bar of health and are directly under its leg when it slams down. So in essence, the entire ending sequence of the Tuchanka storyline is useless and could've been a cutscene without changing anything. Got a video of you doing that on any mode that isn't easy? Cause I got wrecked several times in that instance trying to run. Even when I played Infiltrator class with cloak.
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Post by themikefest on Feb 15, 2017 0:25:06 GMT
running by the brutes and avoiding the reaper's leg isn't hard. Try avoiding being stomped on and killing all the brutes on insanity mode. Lots of fun. It was easier than I thought it would be
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Post by CrutchCricket on Feb 15, 2017 4:38:14 GMT
I'm not OK with being told I can't point out a minor criticism of one game when people are allowed here to bitterly complain about one element of another game day in and day out for 5 years. I want inject a little balanced perspective. ME2 IS NOT PERFECT. Yes, ME3 is flawed. I have never said otherwise; but not so flawed that people can't overlook things about it... IF they are of a mind to want to move on like they say they do. The OP is complaining about one little hologram in ME3... are you flipping out at him about such a minor criticism of that game? NO, you're flipping out at me for countering with an equally minor criticism of ME2. Do I honestly have to join in with everyone, just follow along like a lemming and dis ME3 daily just to participate here without having some mod flip out at me over it? My criticism was valid... they changed the modus operandi of the seeker swarms at the very end of the game without foreshadowing. That doesn't say that I'm OK with them doing it again in ME3 witt the catalyst. They made the same mistake to a greater degree in ME3, but nor does that mean that they didn't make the mistake I said they did in ME2. No one said you can't, just don't be surprised when others call out your callout for being flawed or invalid (which it is). There are plenty of other things you could've picked at, genuine goofs or outright fuckups that if you had done so, we probably wouldn't be having this conversation. The seekers aren't even a thing I would've ever given much thought on, your post just caught my eye. And you must, must stop playing the victim. There is no conspiracy against you. There is no conspiracy against ME3. I am not "the big bad mod" stifling your opinion. My status as facilitator of the rules has no bearing here because no rules have been broken. If I'm debating with you, I'm debating as a user. If you ever hear from me as a mod, it will not be a debate. Oh you mean like the Collectors with no hint of first game suddenly playing a large role as center antagonist in the second game? Particularly to the point no one but a few people in the Terminus System even thinks they exist like big foot. How about that time you stumble on a partially build Reaper that comes to life and attacks you. Not a lot of foreshadowing there and both instances come out of no where. If the Collectors operate mainly in the Terminus System why would there be? We're not told shit about the Terminus in ME1, except vaguely implying it's bigger and more dangerous politically than it actually is. Seems like a retcon, or like they forgot what they going for initially <-probably a valid criticism of ME2. But hey I'm not the one shouting "foreshadowing" like it's the Ten Commandments. Though I still have to point out that the Collectors and the termiReaper at least show up in new places we (either we the team or we humanity) haven't really explored. They're not right under our freakin noses on Mars or on the Citadel.
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Post by SKAR on Feb 15, 2017 6:08:44 GMT
Do you need everything telegraphed for you? You're complaining about "foreshadowing" for such a minor element (your word, minor) and yet you're ok with the freakin holographic child in ME3 coming out of nowhere and spouting its crap about controlling the Reapers? Or how about its giant space rattle just suddenly found on Mars after years of study finding nothing of the sort? Where was your "foreshadowing" then? This is your sense of balance? Minor or not, this criticism is ridiculous. There are plenty of things you can say about ME2, chief among them being it does precisely dick to advance the plot and I have yet to see anyone try to argue that isn't the case. But if you want to keep at this seeker thing, be my guest. You're not convincing me you're right, you're merely reminding me I could be doing better things. I'm not OK with being told I can't point out a minor criticism of one game when people are allowed here to bitterly complain about one element of another game day in and day out for 5 years. I want inject a little balanced perspective. ME2 IS NOT PERFECT. Yes, ME3 is flawed. I have never said otherwise; but not so flawed that people can't overlook things about it... IF they are of a mind to want to move on like they say they do. The OP is complaining about one little hologram in ME3... are you flipping out at him about such a minor criticism of that game? NO, you're flipping out at me for countering with an equally minor criticism of ME2. Do I honestly have to join in with everyone, just follow along like a lemming and dis ME3 daily just to participate here without having some mod flip out at me over it? My criticism was valid... they changed the modus operandi of the seeker swarms at the very end of the game without foreshadowing. That doesn't say that I'm OK with them doing it again in ME3 witt the catalyst. They made the same mistake to a greater degree in ME3, but nor does that mean that they didn't make the mistake I said they did in ME2. There is no need for hostilities my friend. I was bored when I made this thread. Sure, it tickles me when I see a flaw in a videogame, minor or major, but I used the hologram as an example. There are tons more, I can make you a list. Maybe I just wanted to complain, I admit it. But Andromeda is coming soon and It already looks spectacular. I look back at the original trilogy and it looks like old news. They made plenty mistakes but not once did they stop me from enjoying. It's funny cause I never took issue with this stuff before Andromeda. After you really take the time to analyze something, it gets to you. Don't hate on the mod man. The mod has an opinion just like anyone else and they can state it freely as can you. You got a problem with me, whatever. Here's what I think, many key elements of the games were rushed. If I had things my way, I would have gave Mass effect 3 five years of development. But we live in the real world and things don't work out as you hope. I'm just venting man. Huge fan of the Mass effect and dragon age games. The flaws just bug the $#!T out of me. Just as long as bioware learns from their history is all I care about. I'm just rambling now but I know Andromeda is going to exceed expectations.
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Post by alanc9 on Feb 15, 2017 6:17:37 GMT
Another argument that would be interesting to look at is how many fans that were lost with ME2 and ME3 respectively but we have no statistics. I think the series' fandom really blew wide open with ME2's mainstream success as opposed to ME1's Xbox-only status (for a year at least) and its slightly less appealing gameplay (to the mainstream I mean) but I know a lot of people that just gave up with ME3, either because of the ending or even before that. I also am watching a twitch streamer lately who was pretty into the series. 2 hours into ME3 she goes "Why are the conversations like this now? I feel like I can't really build the relationships. Urgh, ME3 feels so different it's bothering me". That's 100% how i felt too, and I know one of my local friends who played it around the same time complained about the same things, and I know there's a pretty big minority complaining about autodialogue as well. I also had two friends from high school at the time who were casual PS3-gamers who both played 2 and loved it. A bit into ME3 and they were both complaining. "Why are the side quests on the Citadel so bland? Why are there those two women by that fucking door scanner? I hate that". I've heard way more hate about Mass Effect 3 than I ever heard about 2 from the more general playerbase. We'll see that after every iteration. ME1 fans complaining about ME2 were a plague on the old boards. In a few weeks we'll get people complaining about how ME:A didn't do ME3 features X, Y, and Z right. Maybe we should have a thread about what X, Y, and Z are going to be. And I wholly agree that ME3 is the game which gets called on the flaws, for whatever reason. It's amusing when an ME3 flaw turns out to be present in one of the earlier games.
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Post by Deleted on Feb 15, 2017 12:52:34 GMT
I'm not OK with being told I can't point out a minor criticism of one game when people are allowed here to bitterly complain about one element of another game day in and day out for 5 years. I want inject a little balanced perspective. ME2 IS NOT PERFECT. Yes, ME3 is flawed. I have never said otherwise; but not so flawed that people can't overlook things about it... IF they are of a mind to want to move on like they say they do. The OP is complaining about one little hologram in ME3... are you flipping out at him about such a minor criticism of that game? NO, you're flipping out at me for countering with an equally minor criticism of ME2. Do I honestly have to join in with everyone, just follow along like a lemming and dis ME3 daily just to participate here without having some mod flip out at me over it? My criticism was valid... they changed the modus operandi of the seeker swarms at the very end of the game without foreshadowing. That doesn't say that I'm OK with them doing it again in ME3 witt the catalyst. They made the same mistake to a greater degree in ME3, but nor does that mean that they didn't make the mistake I said they did in ME2. There is no need for hostilities my friend. I was bored when I made this thread. Sure, it tickles me when I see a flaw in a videogame, minor or major, but I used the hologram as an example. There are tons more, I can make you a list. Maybe I just wanted to complain, I admit it. But Andromeda is coming soon and It already looks spectacular. I look back at the original trilogy and it looks like old news. They made plenty mistakes but not once did they stop me from enjoying. It's funny cause I never took issue with this stuff before Andromeda. After you really take the time to analyze something, it gets to you. Don't hate on the mod man. The mod has an opinion just like anyone else and they can state it freely as can you. You got a problem with me, whatever. Here's what I think, many key elements of the games were rushed. If I had things my way, I would have gave Mass effect 3 five years of development. But we live in the real world and things don't work out as you hope. I'm just venting man. Huge fan of the Mass effect and dragon age games. The flaws just bug the $#!T out of me. Just as long as bioware learns from their history is all I care about. I'm just rambling now but I know Andromeda is going to exceed expectations. I am not the one being hostile here. I am the one being called "ridiculous" by a mod on this forum and being accused of dodging questions I have clearly responded to. If you want to get over the flaws in ME3, then tearing ME3 apart again is not the answer. Crutch chastised me saying that pulling apart what somewhat likes isn't a good way to go about it... Well, that's what you're doing here with ME3. Tear it apart in finite detail (yet again, because it's been done before... multiple times). The minor flaws that you've asked everyone to bring up will still not change the real issue with ME3... which is and always will be, then endings. If one is going to get past all the llittle flaws in ME3, the solution is to overlook them the same way you overlook the flaws that do exist in ME1 and ME2. Whether you eventually get over the more major issue with the endings is an entirely different ballgame. I have long ago, but some just simply can't. So, go ahead... treat ME3 like a bunch of bullies treat the weak kid in the playground. Gang up on it and have your fun. It's all been done before and someone else will, no doubt, open yet another thread today doing exactly the same thing... because they're bored. (shrug).
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Post by themikefest on Feb 15, 2017 13:20:58 GMT
seeker swarms?
On Horizon they fly around paralyzing their victims so that the collectors can put them in pods and take them back to their base. It saves a lot of time instead of the swarms flying back and forth one victim at a time. On the base, there is only the one squadmate to get. Why waste the time paralyzing him/her when carrying them off to wherever would be easier? Had there been a lot, they might paralyze them.
One time I did leave the barrier for the heck of it. Within 15-20 seconds I got a game over screen
I wonder why the swarms never showed up when fighting the proto reaper?
I don't know.
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Post by Deleted on Feb 15, 2017 13:28:59 GMT
seeker swarms? On Horizon they fly around paralyzing their victims so that the collectors can put them in pods and take them back to their base. It saves a lot of time instead of the swarms flying back and forth one victim at a time. On the base, there is only the one squadmate to get. Why waste the time paralyzing him/her when carrying them off to wherever would be easier? Had there been a lot, they might paralyze them. One time I did leave the barrier for the heck of it. Within 15-20 seconds I got a game over screen I wonder why the swarms never showed up when fighting the proto reaper? I don't know. On the base there is only one squad mate to get???? There is the second squadmate, Shepard, and the person who held up the barrier also in that group. Why would they not try to get any of those. Shepard doesn't get the door closed until after that one squad member has been carried off. I've wondered about that too... or why they didn't show up in both passages. I've also wondered why the collectors didn't use them when they kidnapped the crew... seems it would have saved them a lot of grief rather than trying to stuff Kelly into her pod kicking and screaming... It also probably would have ensured that Joker would have been frozen long before he could have made it back to Mordin's lab.
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Post by themikefest on Feb 15, 2017 13:40:59 GMT
On the base there is only one squad mate to get???? There is the second squadmate, Shepard, and the person who held up the barrier also in that group. Why would they not try to get any of those. Shepard doesn't get the door closed until after that one squad member has been carried off. Maybe because they only had enough seekers to carry one. Why didn't they use them when boarding the Normandy? Joker would be taken with the crew. the hologram would still be shackled. As you once posted. Go on twitter and ask Bioware
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Post by Link"Guess"ski on Feb 15, 2017 14:15:47 GMT
Another argument that would be interesting to look at is how many fans that were lost with ME2 and ME3 respectively but we have no statistics. I think the series' fandom really blew wide open with ME2's mainstream success as opposed to ME1's Xbox-only status (for a year at least) and its slightly less appealing gameplay (to the mainstream I mean) but I know a lot of people that just gave up with ME3, either because of the ending or even before that. I also am watching a twitch streamer lately who was pretty into the series. 2 hours into ME3 she goes "Why are the conversations like this now? I feel like I can't really build the relationships. Urgh, ME3 feels so different it's bothering me". That's 100% how i felt too, and I know one of my local friends who played it around the same time complained about the same things, and I know there's a pretty big minority complaining about autodialogue as well. I also had two friends from high school at the time who were casual PS3-gamers who both played 2 and loved it. A bit into ME3 and they were both complaining. "Why are the side quests on the Citadel so bland? Why are there those two women by that fucking door scanner? I hate that". I've heard way more hate about Mass Effect 3 than I ever heard about 2 from the more general playerbase. We'll see that after every iteration. ME1 fans complaining about ME2 were a plague on the old boards. In a few weeks we'll get people complaining about how ME:A didn't do ME3 features X, Y, and Z right. Maybe we should have a thread about what X, Y, and Z are going to be. And I wholly agree that ME3 is the game which gets called on the flaws, for whatever reason. It's amusing when an ME3 flaw turns out to be present in one of the earlier games. Not the ones I have, except for some plot-related ones. I thought some aspects of narrative presentation evolved from ME1 to ME2 which in my mind indicated ME3 would be all of that and hopefully more, but instead it was less becuase autodialogue and non-engaging conversations. But you're right about that one thing. One game garners followers, the next game disappoints those and they can't shut up about it. I guess in my case that's ME2 leading to ME3 just as for a previous group it was ME1 to ME2 and there will definitely be some trivial things about ME:A that make people whine like the world is ending to the displeasure of everybody. As long as it doesn't have the same cop-out moments as DA:I then I'll be a happy fan. That does not involve satisfying any expectation i have right now, it just means that once the story gets going they better not suddenly turn it on its head by removing the primary conflict like it's nothing a third through the story and then do the same thing again once you reach the final boss. The narrative in DA:I had a bunch of strange cop-outs both in companion dialogues and in the main story -- moments where it just felt like, in the midst of writing, one of the writers just went. "ah... I'm tired, I don't wanna write the rest of the scene" and it just starts fading to black after a pointless conversation.
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Post by gothpunkboy89 on Feb 15, 2017 15:33:51 GMT
I'm not OK with being told I can't point out a minor criticism of one game when people are allowed here to bitterly complain about one element of another game day in and day out for 5 years. I want inject a little balanced perspective. ME2 IS NOT PERFECT. Yes, ME3 is flawed. I have never said otherwise; but not so flawed that people can't overlook things about it... IF they are of a mind to want to move on like they say they do. The OP is complaining about one little hologram in ME3... are you flipping out at him about such a minor criticism of that game? NO, you're flipping out at me for countering with an equally minor criticism of ME2. Do I honestly have to join in with everyone, just follow along like a lemming and dis ME3 daily just to participate here without having some mod flip out at me over it? My criticism was valid... they changed the modus operandi of the seeker swarms at the very end of the game without foreshadowing. That doesn't say that I'm OK with them doing it again in ME3 witt the catalyst. They made the same mistake to a greater degree in ME3, but nor does that mean that they didn't make the mistake I said they did in ME2. No one said you can't, just don't be surprised when others call out your callout for being flawed or invalid (which it is). There are plenty of other things you could've picked at, genuine goofs or outright fuckups that if you had done so, we probably wouldn't be having this conversation. The seekers aren't even a thing I would've ever given much thought on, your post just caught my eye. And you must, must stop playing the victim. There is no conspiracy against you. There is no conspiracy against ME3. I am not "the big bad mod" stifling your opinion. My status as facilitator of the rules has no bearing here because no rules have been broken. If I'm debating with you, I'm debating as a user. If you ever hear from me as a mod, it will not be a debate. Oh you mean like the Collectors with no hint of first game suddenly playing a large role as center antagonist in the second game? Particularly to the point no one but a few people in the Terminus System even thinks they exist like big foot. How about that time you stumble on a partially build Reaper that comes to life and attacks you. Not a lot of foreshadowing there and both instances come out of no where. If the Collectors operate mainly in the Terminus System why would there be? We're not told shit about the Terminus in ME1, except vaguely implying it's bigger and more dangerous politically than it actually is. Seems like a retcon, or like they forgot what they going for initially <-probably a valid criticism of ME2. But hey I'm not the one shouting "foreshadowing" like it's the Ten Commandments. Though I still have to point out that the Collectors and the termiReaper at least show up in new places we (either we the team or we humanity) haven't really explored. They're not right under our freakin noses on Mars or on the Citadel. Well funny thing is seems like 7 to 8 out of 10 complaints is about how the Catalyst lacks foreshadowing. And both cases these events are completely without foreshadow
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