Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
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Post by Cypher on Feb 16, 2017 6:42:42 GMT
I hate open worlds. They give me literal headaches and sore eyes because I just see it as one giant expanse for me to run around in. I also hate nothing more than spending two hours in a map running around and having the story progress nowhere. Dragon Age: Inqusition was born from my nightmares. My desire to explore insists I check every boulder, crevice and shrub in the massive map and yet it brings little enjoyment since theres little engagement. Linear stories where the maps are small but has direction and engagement is simply more enjoyable because my brain is simply stimulated. In summary: Open world: no stimulation. Linear world: stimulation. That's not always the case; just look at Final Fantasy 13. That game was all linear except for one chapter and the only thing I was stimulated to do was stab a gopher.
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unofficialgreycolor
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Post by unofficialgreycolor on Feb 16, 2017 6:44:02 GMT
I hate open worlds. They give me literal headaches and sore eyes because I just see it as one giant expanse for me to run around in. I also hate nothing more than spending two hours in a map running around and having the story progress nowhere. Dragon Age: Inqusition was born from my nightmares. My desire to explore insists I check every boulder, crevice and shrub in the massive map and yet it brings little enjoyment since theres little engagement. Linear stories where the maps are small but has direction and engagement is simply more enjoyable because my brain is simply stimulated. In summary: Open world: no stimulation. Linear world: stimulation. You clearly didn't care for the juggernaut armor in DA:O. That shit had you all over the fucking world just to get it.
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Post by longshadow on Feb 16, 2017 8:23:58 GMT
I think the game will be like DA:I, open world when you're free roaming-exploring-driving, linear when you're locked in a main mission.
I personally like the open world aspect as long as we always have some random encounters on the way. I mean, we will be spending a ton of time in crafting or choosing which armor or weapon to take with us or choosing which power to unlock next, so it will be nice to have a live battlefield to keep testing different loadouts.
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Post by PillarBiter on Feb 16, 2017 10:35:33 GMT
Personally, I'm not THAT much of a fan of open world games. TW3 did it really good. I'm thinking MEA has the correct approach as well. But I'm not a fan of sandbox games as they usually come at a cost of a streamlined story/gameplay. I like JRPG's on wheels
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kumazan
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Post by kumazan on Feb 16, 2017 10:45:11 GMT
I prefer a well executed open world game over a well executed linear game, but I stand a lot better an average (or worse) linear game than an average (or worse) open world game.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Feb 16, 2017 11:45:21 GMT
I voted for a more linear narrative focused approach since I've only played one game with an open'ish world that I thought integrated its story and side content well. Three guess which game that was. Bio's one attempt at it was fairly uninspiring. DAI's strength, like all Bioware games, is in it's characters and story...and was damned near ruined by all that empty space. I feel like punching someone every time one of the DA team spits out Dragon Age is about Thedas (usually as an excuse for why we can't have our Warden or Hawke return to the staring role). Characters and tension drive stories...settings do not. If they want to succeed at telling a story about exploration, those areas need to be integrated well into the story and filled with interesting and colorful characters. If they just drop us on a planet and tell us to go find "stuff" cause we need "all the resources you can gather for our colonies to survive," MEA will be a massive letdown.
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Post by projectpatdc on Feb 16, 2017 16:00:54 GMT
I am so glad they are not taking a direct design route from Bethesda games, I have never enjoyed their "Create your own story, so we don't have to" approach. Call me a heathen, but I did not enjoy any projects they have released... I don't think you're heathen as people have different perspectives. I just think a lot people in this forum severely lack creativity and are fans mostly of ME3's design since that was the last game to come out. Fans who liked more of the exploration and rpg elements from ME1 are rare here because that game came out a decade ago. They gave up on Mass Effect once EA dumbed it down with ME2 and ME3.
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Post by projectpatdc on Feb 16, 2017 16:20:42 GMT
I think the game will be like DA:I, open world when you're free roaming-exploring-driving, linear when you're locked in a main mission. I personally like the open world aspect as long as we always have some random encounters on the way. I mean, we will be spending a ton of time in crafting or choosing which armor or weapon to take with us or choosing which power to unlock next, so it will be nice to have a live battlefield to keep testing different loadouts. I think this might be the most intelligent post on this thread. ME2 and ME3 are terrible RPGs and great action shooter games. There is no point in crafting your gear and weapons throughout while leveling up you character to not be able to actually use anything after you beat the campaign. A streamlined campaign is all ME2 and ME3 had and that's the only thing that made them suck as RPGs. Those games were lazy compared to the 1st.
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Post by Link"Guess"ski on Feb 16, 2017 16:26:42 GMT
There are bad linear experiences and there are good linear experiences.
There are bad open world experiences and there are good open world experiences.
Excluding actual bad games: Good open world = Fallout New Vegas or IMO, InFamous. Shadow of the Colossus
Bad open world = arguably the Far Cry games or Just Cause series. Games where the world has no story
Good linear = Half life or Mass Effect 2
Bad linear = Crysis 2 or Rayman Origins/Legends and other level-level, same-same bs
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blanks
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by blanks on Feb 16, 2017 16:46:50 GMT
I prefer open hub structures. I love the old games like Fallout and Arcanum where you've got a big huge world map, but the travel is abstracted and it brings interesting encounters to your attention through a ping on the map. Andromeda looks like it's going for something in between linear and open world and I hope it works. Open worlds are really a drag. Too much tedium.
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Post by projectpatdc on Feb 17, 2017 17:58:14 GMT
I would say from the new trailer, Mass Effect: Andromeda looks very much open world to me. Not Sandbox style like GTA or Assassins Creed, but definitely on the lines of Dragon Age: Inquisition or the smaller maps of Witcher 3.
Pretty exciting! No more streamlined game play done boring corridors
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Post by amoebae on Feb 18, 2017 5:28:28 GMT
The problem isn't linear or open world, but rather it's about what you have to do while in either of those worlds.
Both have the potential to be excellent if they're designed in just the right way so as to keep the player engaged with the narrative, busy enough with quests that aren't just busy work, and always excited to see what is coming next without it coming at the expense of not enjoying what's happening right now.
Equally, both have the potential to fuck that right up if not designed correctly.
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Post by Petroshenko on Feb 18, 2017 6:12:19 GMT
I enjoy open world games, hubs-based or 'linear' with big levels with multiple paths. They all got pros and cons and suit different games better and worse. Nothing's worse though than extremly linear games with tiny maps and 1 singular path. That stuff belongs in movies, not games
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Post by projectpatdc on Feb 20, 2017 9:07:45 GMT
To those saying that they would want an open world type game for Mass Effect (Which we are getting in a sense), here is how you do one correctly. It doesn't have anything to do allocation of resources on a project and definitely does not have to take away from the story. You can have a great focused story with rich open world environments and great side quests.
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Post by Revan Reborn on Feb 20, 2017 9:19:18 GMT
This poll, in my opinion, is poorly worded. An open world with "side quests" does not automatically suggest a less compelling story with less interesting characters. Both can be achieved if developers implement all features in a meaningful way that enhance the experience. Again, folks here hate this comparison, but The Witcher 3 had a great story with amazing characters while also having a fun open world and great side quests.
Obviously, that's an incredible feat and no one, at this point, has done it as well as CDPR. That being said, I think BioWare could pull it off if they really wanted to embrace the open world design philosophy. I think many here are largely averse to the idea simply because DAI had a less than successful attempt at a pseudo-open world design. BioWare Montreal claims they have learned from DAI's shortcomings, but we won't know until we play it.
Personally, I like when developers get outside of their comfort zone and do something new. I know BioWare can tell a great story and I expect many of the characters will be memorable. What is far more likely to get me excited is new features BioWare incorporates that they aren't known for. Otherwise, if what we are getting is essentially DAI 2 or ME4, then what's the point?
My personal opinion is that game design should always push boundaries and that no property (or studio) should be content with doing the same thing every game. Taking risks is part of the industry and its what keeps gaming moving forward and not becoming stagnant.
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Post by elanor on Feb 20, 2017 11:39:49 GMT
If it's going to look like in DA:I then I don't even want semi open world. I prefer longer, interesting story then fetching quest all over empty worlds.
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Post by crom on Feb 20, 2017 14:33:56 GMT
Hope very much it's like DAI, having the ability to explore around each location is great and rewarding, me2 and me3 where a big disappointment in that regard. One thing nobody I have seen is the mention of the graphics engine. Looks ok but if it's same stuff as DAI then people be prepared for some heavy hardware requirements and good cooling for your processor. This may be a title I enjoy on the PS4 pro in 4K and hdr since these games are pretty much interactive movies now anyway.
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