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Post by projectpatdc on Feb 16, 2017 21:27:16 GMT
True, but 'combat' can still encompass things like weapons, armour, upgrades and skills. Pretty much the only things it rules out are story, characters and CC. As much as I want to know more about those I'd probably prefer to learn most of it in-game. So like I said, it focuses on stuff they have already shown rather than stuff I would like them to show. But I guess that is too logical and reasonable. Character Creator is part of game play is it not? Why would you expect any story spoilers? We know enough as is. The game's main theme wouldn't be discovery and exploration if they just gave things away before you played it. They just need to show how the open world RPG elements work and some side quests to give us a feel on how different this game will be from the last gen Michael Bay shooters.
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Post by Hanako Ikezawa on Feb 16, 2017 21:28:51 GMT
So like I said, it focuses on stuff they have already shown rather than stuff I would like them to show. But I guess that is too logical and reasonable. Character Creator is part of game play is it not? Why would you expect any story spoilers? We know enough as is. The game's main theme wouldn't be discovery and exploration if they just gave things away before you played it. They just need to show how the open world RPG elements work and some side quests to give us a feel on how different this game will be from the last gen Michael Bay shooters. I never said I wanted story spoilers. Where are you getting that from?
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Post by Element Zero on Feb 16, 2017 21:30:21 GMT
And the narrator explicitly calls this, "The first in the Mass Effect Andromeda Gameplay Series". There will likely be more than combat featured between now and release. They had to start with something. They could have started with something they haven't shown yet then something they've shown multiple times. They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else.
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Post by Hanako Ikezawa on Feb 16, 2017 21:32:32 GMT
They could have started with something they haven't shown yet then something they've shown multiple times. They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else. Why though? We've already seen combat. Multiple times. That's the majority of what they have shown so far. The December video showed the assault on some enemy camp.
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Post by zaefkol on Feb 16, 2017 21:34:53 GMT
They could have started with something they haven't shown yet then something they've shown multiple times. They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else. Agreed.
I mean, just look at this forum. In all the threads talking about marketing and wanting more gameplay videos, combat is by far the aspect of that gameplay people are asking for the most. It only makes sense that when Bioware starts getting serious about gameplay trailers, they will begin with combat.
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Post by derrame on Feb 16, 2017 21:35:33 GMT
awesome we have the krogan army ready!
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Post by The Elder King on Feb 16, 2017 21:35:36 GMT
They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else. Why though? We've already seen combat. Multiple times. That's the majority of what they have shown so far. The December video showed the assault on some enemy camp. Because it isn't yet clear how it works, as well as not having full info of all the changes to the skill system.
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Post by Cyonan on Feb 16, 2017 21:37:07 GMT
They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else. Why though? We've already seen combat. Multiple times. That's the majority of what they have shown so far. The December video showed the assault on some enemy camp. We haven't really seen a whole lot of uncut combat footage though. Most people don't consider 2-3 second cuts to be "showing combat", which makes up the bulk of what we see of combat. The only two main exceptions are the last half of the CES trailer and one part of the Gameplay Trailer, both of which are about 45 seconds of uncut gameplay. Though people want to see more of it because most of us know that combat is going to make up a pretty solid percentage of the game. I suspect that once we see a satisfying about of combat, dialogue wont be long behind it for us wanting to see it(as we've really only seen one section of dialogue in the Gameplay Trailer) because that's the other major part of the gameplay.
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Post by Element Zero on Feb 16, 2017 21:38:20 GMT
They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else. Why though? We've already seen combat. Multiple times. That's the majority of what they have shown so far. The December video showed the assault on some enemy camp. That mess? You think people will buy a game based upon that mess? It lacked proper physics and proper sound effects, in addition to being very limited in scope and style. It was fun and acceptable for a 6-mos early sneak peak, but tomorrow's look should be light years ahead. It should be more representative of the actual experience we can expect, including physics and sounds, and should represent more than the "Casual Difficulty Vanguard" style gameplay. I'm not saying combat had to come first, but that's the order they chose. It will be something else late next week, or the week after.
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Post by Hanako Ikezawa on Feb 16, 2017 21:42:07 GMT
Whatever. Apparently getting more of one thing already given is better than seeing more of other things not yet given.
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Post by SofaJockey on Feb 16, 2017 21:43:26 GMT
True, but 'combat' can still encompass things like weapons, armour, upgrades and skills. Pretty much the only things it rules out are story, characters and CC. As much as I want to know more about those I'd probably prefer to learn most of it in-game. So like I said, it focuses on stuff they have already shown rather than stuff I would like them to show. But I guess that is too logical and reasonable. Beyond the plot synopsis: - We're going to Andromeda
- Oops...
There's nothing more that needs to be said about plot or characters.
But loads to know about combat mechanics, builds, profiles, etc etc...
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Post by sjsharp2010 on Feb 16, 2017 21:43:53 GMT
Hopefully the mystery regarding the actual number of active skills available in combat will be resolved, one way or the other. That's certainly what I'm hoping for as well. That and how we select and cycle through them. Especially if we want to use moer than 3 powers from one class/profile.
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Post by The Elder King on Feb 16, 2017 21:45:18 GMT
Whatever. Apparently getting more of one thing already given is better than seeing more of other things not yet given. I'm not arguing it's necessarily better. I'm saying what they reasoning could've been.
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Post by Deleted on Feb 16, 2017 21:47:59 GMT
So like I said, it focuses on stuff they have already shown rather than stuff I would like them to show. But I guess that is too logical and reasonable. Beyond the plot synopsis: - We're going to Andromeda
- Oops...
There's nothing more that needs to be said about plot or characters.
But loads to know about combat mechanics, builds, profiles, etc etc... Honestly, the only thing I want to see now is the character creator and the inside of the Tempest. I've already seen enough of combat, skills, weapons and profiles.
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Post by Deleted on Feb 16, 2017 21:49:34 GMT
They could show a spoilerless dialogue exchange, so we know how the new dialogue system works. Customizing and crafting weapons, the character creation, exploring the Tempest, the setting up of colonies features. There is so much that they could show that would have no plot spoilers at all, but instead they are going for combat again. I seriously hope this series isn't just focused on combat. One more is fine, but if that is all they are showing
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Post by sjsharp2010 on Feb 16, 2017 21:50:04 GMT
It would be nice to see some character creation. Overall, I like radio silence. The way I see it, we don't need to be worried about gameplay because unless they change up the multiplayer gameplay (which would be dumb, because it was fun and hugely successful), it's gonna be more or less the same as ME3, and if it's more or less the same as ME3, it's gonna be great. I don't see why anyone wants to know more about the plot at this time. We have the rough premise, we know who most of the characters are (which is more than I'd like to know honestly). What else could they tell us without spoiling things? I think these two inferences are enough to make an informed decision on whether to buy day one. We've all played the Mass Effect games, and I think we know what to expect, even if we're complaining on the forums. It's possible the story ends up pants on head like it did in ME2 and ME3, but why would they tell us that ahead of time? And would you really want them to? This is how I generally felt before seeing the November gameplay trailer. It was notably lacking in the physics and sound effects departments. That's not shocking, considering it was an early look at the game. Still, I'd like another peak that allows me to see some proper physics on weapons and powers, and the like. I feel like they've been scrambling, behind schedule with this game for a long time. Seeing a finished looking product would lay my concerns to rest. I think we've all seen enough unfinished games, in recent years, to understand these concerns. Edit: again, typo ugh This was how I felttoo before we saw the december vid and the first combatand the rather confusing power system it looks like we have now but it looks like we're getting answers to that in part 1 of this new series of vids which is good.
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Post by The Elder King on Feb 16, 2017 21:51:17 GMT
They could show a spoilerless dialogue exchange, so we know how the new dialogue system works. Customizing and crafting weapons, the character creation, exploring the Tempest, the setting up of colonies features. There is so much that they could show that would have no plot spoilers at all, but instead they are going for combat again. I seriously hope this series isn't just focused on combat. One more is fine, but if that is all they are showing The first and the latter on the second line will likely be included even if it'll only be about combat. I think they'll show the Tempest too, not sure on CC, although I'd love that.
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Post by CHRrOME on Feb 16, 2017 22:01:04 GMT
Seeing how the twitter thread went from 740 to 750+ pages in a relatively short amount of time I figured they released another trailer haha and so here it is. Going to watch it later.
Hopefully tomorrow we get an actual gameplay though. I think I'm not alone when I say I'm bloody sick of trailers already.
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Post by Cyonan on Feb 16, 2017 22:01:52 GMT
They could show a spoilerless dialogue exchange, so we know how the new dialogue system works. Customizing and crafting weapons, the character creation, exploring the Tempest, the setting up of colonies features. There is so much that they could show that would have no plot spoilers at all, but instead they are going for combat again. I seriously hope this series isn't just focused on combat. One more is fine, but if that is all they are showing I think they just wanted to open with combat because that's what a lot of people are asking for, and it makes up a considerable bulk of the gameplay. We've seen a decent amount of total combat footage, but we still don't know a whole lot of how combat actually plays out because we have at most seen 45 seconds of consecutive footage(which as noted, was rather unpolished at the time). I would of course hope that in the next month with the following videos we see plenty of CC, crafting, exploration, colony mechanics, and dialogue(spoiler free, of course). As excited as I am to see more of how the combat actually plays out rather than what has mostly been a few short cuts, I also hope that this video series isn't just about combat.
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Post by Link"Guess"ski on Feb 16, 2017 22:03:37 GMT
So like I said, it focuses on stuff they have already shown rather than stuff I would like them to show. But I guess that is too logical and reasonable. Beyond the plot synopsis: - We're going to Andromeda
- Oops...
There's nothing more that needs to be said about plot or characters.
But loads to know about combat mechanics, builds, profiles, etc etc... I think the problem is that the game hasn't had neither a vertical slice demo, nor a launch trailer like ME2's and neither a Fall of Earth esque trailer. We don't have any trailer that really sells the game. A couple of minute combat and crafting gameplay footage isn't going to change that. The cinematic reveal 1 was a useless and barely coherent teaser. Trailer 2 was better but it still didn't show anything beyond a premise. Where is that trailer that really packs a punch, that shows a bit of the premise and then Ryder kicking ass as it juxtaposes Archon making threats over the comms and we shoot up his dudes or a launch trailer that takes the concept of Cinematic Trailer 2 but actually well directed and not just random dialogue that doens't respond to each other. "Sure, we've been outplayed. The Archon is a master of his game..." "We're gonna change the rules!" That's not really working, it's actually kind of a headscratching moment in a trailer.
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Post by ProbeAway on Feb 16, 2017 22:15:33 GMT
True, but 'combat' can still encompass things like weapons, armour, upgrades and skills. Pretty much the only things it rules out are story, characters and CC. As much as I want to know more about those I'd probably prefer to learn most of it in-game. So like I said, it focuses on stuff they have already shown rather than stuff I would like them to show. But I guess that is too logical and reasonable. O_o They have barely shown any of what I listed! Most of it has been just clips of combat itself. We've had AI briefings and cinematic trailers devoted to the premise of the plot, the AI setup and the characters, but nothing so specific regarding gameplay elements. Most of what we know/suspect has been extrapolated from precious little information. Logic and reason suggest that they will show the stuff that (a) most people are expecting to see (ie gameplay) and ( is least likely to spoil the story. You're absolutely entitled to want to see certain things and I sympathise with you regarding the secrecy they've maintained, but that doesn't automatically make it illogical or unreasonable to focus on other things.
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Post by jastall on Feb 16, 2017 22:32:00 GMT
They could have, but a great many really want to see combat, and they know it. They had to choose something, and it's this. That doesn't mean we won't see all the other stuff we also want, like the CC (I hope), dialogue mechanics, etc... I'd hardly say they've really shown combat. They've shown 2-sec choppy intervals of combat. We saw that dev crawl around on Casual (or Narrative?) shooting remnant for 15 seconds, once. It was rough. That won't sell the game. We need better, to show it's been polished. Combat sells the game to the hordes of casuals, if nothing else. Why though? We've already seen combat. Multiple times. That's the majority of what they have shown so far. The December video showed the assault on some enemy camp. We got glimpses of the combat and skills system. The video, hopefully, goes into the details; how many skills there are, how fast it is, how does cover work this time around, what's the limit on skills, how party members work, how guns and the inventory work, what makes that whole skill switching system tick, so on and so forth. Since combat will be the meat of the gameplay, this is very valuable information. They can always show the CC and other stuff later on.
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Post by Lawrence0294 on Feb 16, 2017 22:34:08 GMT
Hahaha, part 1.
Can't wait to never get part 2. Still waiting on part 2 of Mass Effect 3 combat reveal.
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Post by Muddy Boots on Feb 16, 2017 22:40:08 GMT
I think the weapons we bring on the Ark are going to be pretty much the same that were in the trilogy. After all, with everyone sleeping, they wouldn't have time to develop something different. But once we're there, those who got there before us might have discovered new stuff and then there's all the remnant and other native tech we can use and adapt to suit us.
I have no idea how much of the new stuff they'll show us, since we do need to find schematics and things.
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Post by Link"Guess"ski on Feb 16, 2017 22:42:47 GMT
"I hope the fans couldn't tell I was reading off of a teleprompter, there.
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