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Post by Hanako Ikezawa on Feb 18, 2017 19:40:05 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1? That wasn't regular game footage. Bioware tweaked it so they can have Ryder really buffed out in terms of powers and weapons for the presentation.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Feb 18, 2017 19:49:12 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sounds like a change for changes sake. You can still have this fluid combat for those that can. Those that can't have a life saver. There is nothing wrong with that option.
I think it's not exactly a change "for the sake of change" but more that these devs found that pausing goes against the "action" element which is the combat. RPG was basically not really a component of combat in these games since 2 because guns and weaponry, and gunplay isn't as much about numbers but more about mechanics and upgrades to those mechanics that are strictly linear (like, you get two different guns and they shoot like two different kinds of guns, you upgrade a particular skill or gun and it is just a more powerful version of that). I think they want to encourage strategy within the real-time gameplay and squad-mate control as a real-time element that makes you think fast instead of the methodical planning that is borderline cheating, like the ability to aim via pausing. I'm not really against that, but I am a little bit skeptical of the overall flow of combat where it seems it's just really open areas with enemies running all over the place and rather tough HP bars. That to me seems like a time-sink. Like, I want combat to be self-sustainable so the game literally can't run out of things to do, but at times it looks just a bit too aimless and chaotic even for me. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Unfortunately this is not Space Invaders. It is also a RPG. Granted an action RPG with Bio trying to sell the game rich in story telling, deep characters... etc, etc. So it;s not a true shooter.
Having a PAUSE takes nothing away for those that want it. There is all kinds of action during combat and if one dies more often than not, the player's frustration level defeats the designers' purpose, imo.
Now, I wonder how many game magazine reviews mention the lack of PAUSE and how many times the tester re-spawned. Bet you will read all Shirley Temple goodness.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Feb 18, 2017 19:51:52 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1? That wasn't regular game footage. Bioware tweaked it so they can have Ryder really buffed out in terms of powers and weapons for the presentation. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Fair but gives false impression, though.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 18, 2017 19:52:03 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1? It looked like they were "cheating". At one point, I thought I saw her item capacity jump up considerably, perhaps on a build that had been properly leveled. In general, I believe they simply unlocked the content they wanted unlocked, and ignored common restrictions for the sake of the demo. Edit: ninja'd more than once
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Mass Effect Trilogy, KOTOR, Jade Empire
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Post by Petroshenko on Feb 18, 2017 19:53:08 GMT
Obvious dev cheating, they packed the inventory with a million guns and stuff to record the video and show off the stuff
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ssanyesz
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 184 Likes: 196
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by ssanyesz on Feb 18, 2017 19:53:59 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1? @b: It can be viewed both ways: there are 103 more inventory space. So i think that is not a bug. And we can easily reach level 70 while Nexus lvl is still 1: NG+
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Feb 18, 2017 20:06:10 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1? It looked like they were "cheating". At one point, I thought I saw her item capacity jump up considerably, perhaps on a build that had been properly leveled. In general, I believe they simply unlocked the content they wanted unlocked, and ignored common restrictions for the sake of the demo. Edit: ninja'd more than once ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm.. yes, I noticed they did stitch together gameplays from various times and from different squads.
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Feb 18, 2017 20:13:25 GMT
Before I see this video I have few concerns about ME:A gameplay. I am pleased what I see Bioware did leap ahead with gameplay and skill system only I have FEEL that Ryder doing all action alone maybe I AM BLIND but I DON'T SEE Squadmates action in gameplay. + I don't understand can we fly with jetpack for some time, are it separated piece of equipment or all armor suits have it or only some? Are there is weight limit for weapons and equipment? Now I can definitely say that unarmed Nomad is mistake in that action fulfilled gameplay. Peaceful unarmed vehicles & space but bloody ground seems will be ME:A motto I did definitely decision I will made preorder next week Deluxe Version I would like that I can order boxed version of it ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The INTENT of the demo was to show the different gameplay mechanics and not squad combat. Flying, apparently can be done via the Jet Pack or using a Biotic Power. Look at icon #2 (the active Powers on the right) when viewing the sequence.
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amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
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previously: catabuca
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Post by amoebae on Feb 18, 2017 20:19:00 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sounds like a change for changes sake. You can still have this fluid combat for those that can. Those that can't have a life saver. There is nothing wrong with that option.
I think it's not exactly a change "for the sake of change" but more that these devs found that pausing goes against the "action" element which is the combat. RPG was basically not really a component of combat in these games since 2 because guns and weaponry, and gunplay isn't as much about numbers but more about mechanics and upgrades to those mechanics that are strictly linear (like, you get two different guns and they shoot like two different kinds of guns, you upgrade a particular skill or gun and it is just a more powerful version of that). I think they want to encourage strategy within the real-time gameplay and squad-mate control as a real-time element that makes you think fast instead of the methodical planning that is borderline cheating, like the ability to aim via pausing. I'm not really against that, but I am a little bit skeptical of the overall flow of combat where it seems it's just really open areas with enemies running all over the place and rather tough HP bars. That to me seems like a time-sink. Like, I want combat to be self-sustainable so the game literally can't run out of things to do, but at times it looks just a bit too aimless and chaotic even for me. Something that is a part of the game design and that is used as intended isn't cheating in any way, shape or form. What you mean is "easy mode for some people" which is an entirely different thing.
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amoebae
N3
previously: catabuca
Posts: 932 Likes: 3,579
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previously: catabuca
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Post by amoebae on Feb 18, 2017 20:26:11 GMT
I don't understand the argument about trying to unify MP and SP combat styles. I played both MP and SP, and had no problems understanding that they were different. In fact, I'd argue that it's a benefit to have a different, more potentially forgiving combat style in SP for those who have either no interest in MP or are simply not very good at shooter content, or those who simply like the option of working at a different pace. As others have pointed out, using pause was entirely optional, so removing it isn't benefitting those who never used it, since they never used it before, but it is putting those who like it and indeed relied on it at a disadvantage.
Had the franchise never had this type of function this would be a moot point. But the original Mass Effect had a lot of cross-over support from Dragon Age fans, who stuck around as the trilogy matured. Removing a feature that has been absolutely iconic to the entire point of Mass Effect's combat up until this point seems like it would turn away more players than it would entice (since the pause feature was optional in the first place).
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 18, 2017 20:55:13 GMT
I don't understand the argument about trying to unify MP and SP combat styles. I played both MP and SP, and had no problems understanding that they were different. In fact, I'd argue that it's a benefit to have a different, more potentially forgiving combat style in SP for those who have either no interest in MP or are simply not very good at shooter content, or those who simply like the option of working at a different pace. As others have pointed out, using pause was entirely optional, so removing it isn't benefitting those who never used it, since they never used it before, but it is putting those who like it and indeed relied on it at a disadvantage. Had the franchise never had this type of function this would be a moot point. But the original Mass Effect had a lot of cross-over support from Dragon Age fans, who stuck around as the trilogy matured. Removing a feature that has been absolutely iconic to the entire point of Mass Effect's combat up until this point seems like it would turn away more players than it would entice (since the pause feature was optional in the first place). Agreed. I'm not sure I've ever seen anyone say that that they believe it's a wonderful change (going back to last June). That's just BioWare's terminology, "unify". I hope this doesn't greatly diminish or eliminate too many persons' ability to enjoy the game. I think its pretty clear clear that this is another step toward making the action gameplay more marketable. As long as the BioWare characters and writing are present, most of us will keep coming back. We have few other options. In the meantime, they can also bring in new adherents by continuing to make the gameplay more appealing to the wider action/shooter crowd. As long as it doesn't tip too far in that direction (FPS? Ugh) in an unbalanced fashion, and the RP is good, I'm okay with this.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 18, 2017 20:59:54 GMT
Am I the only one immensely enjoying the combat music?
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mauddib6
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 22 Likes: 61
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by mauddib6 on Feb 18, 2017 22:34:18 GMT
I'm happy with what I saw. My Jedi pt looks like it can be actually viable. In a galaxy far,far away there will be an awakening of biotic potential.
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Post by longshadow on Feb 18, 2017 23:34:36 GMT
Don't know if anyone has post this yet but I noticed that you don't get a power recharge time bonus if you lower your weapon's weight. If you pass the 100% threshold you do get hit with a time penalty... ...but if you weight lower than that then there's no actual bonus, it always stays at 100% no matter what... Attachment DeletedAttachment Deleted
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Post by colfoley on Feb 18, 2017 23:37:33 GMT
*breathing intensifies at seeing the Valkyrie again*
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 18, 2017 23:46:11 GMT
Don't know if anyone has post this yet but I noticed that you don't get a power recharge time bonus if you lower your weapon's weight. If you pass the 100% threshold you do get hit with a time penalty... ...but if you weight lower than that then there's no actual bonus, it always stays at 100% no matter what... Yeah, I just commented on this above. It's possible that this is true. Keep in mind, though, that the dev's inventory is overloaded by 100+ items. That could be skewing things, though it seems illogical and doubtful. I suspect our observation is accurate, but it's hard to be certain when cheats are in place on an unfinished game.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Dirk on Feb 18, 2017 23:46:22 GMT
Don't know if anyone has post this yet but I noticed that you don't get a power recharge time bonus if you lower your weapon's weight. If you pass the 100% threshold you do get hit with a time penalty... ...but if you weight lower than that then there's no actual bonus, it always stays at 100% no matter what... It might have something to do with balance, because abilities now have separate cooldown,
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Feb 18, 2017 23:53:15 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Unfortunately this is not Space Invaders. It is also a RPG. Granted an action RPG with Bio trying to sell the game rich in story telling, deep characters... etc, etc. So it;s not a true shooter.
Having a PAUSE takes nothing away for those that want it. There is all kinds of action during combat and if one dies more often than not, the player's frustration level defeats the designers' purpose, imo.
Now, I wonder how many game magazine reviews mention the lack of PAUSE and how many times the tester re-spawned. Bet you will read all Shirley Temple goodness.
I have to say the lack of tactical pause and the frenetic speed of the combat is the biggest disappointment (in fact the only disappointment) that I have over the changes in MEA. I used to use the pause all the time. Every time I took someone down or started to take fire I immediately hit pause to see where the enemies were and assign powers against them from myself and the other squad members. Just the fact that you could co-ordinate combos, overloading shielded opponents at the same time as aiming Singularity and/or warp at them was all part of the strategy and the fun. I can probably adjust (I've completed a few Halo games which were real time) but, in general, I don't like real time combat. As Sartoz says I don't see any good reason to lose the pause. People who prefer real time don't need to use it and multiplayer doesn't need to provide it.
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Post by longshadow on Feb 19, 2017 0:07:52 GMT
Don't know if anyone has post this yet but I noticed that you don't get a power recharge time bonus if you lower your weapon's weight. If you pass the 100% threshold you do get hit with a time penalty... ...but if you weight lower than that then there's no actual bonus, it always stays at 100% no matter what... It might have something to do with balance, because abilities now have separate cooldown, Yes, I think they want to tone down a little bit the continuous spam use of powers. With recharge speeds close to 15-20 seconds, every player now has to use his weapon a little bit between cooldowns.
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DayusMakhina
N3
It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
Posts: 262 Likes: 371
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It's phonetic.
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Post by DayusMakhina on Feb 19, 2017 0:17:12 GMT
Before I see this video I have few concerns about ME:A gameplay. I am pleased what I see Bioware did leap ahead with gameplay and skill system only I have FEEL that Ryder doing all action alone maybe I AM BLIND but I DON'T SEE Squadmates action in gameplay. + I don't understand can we fly with jetpack for some time, are it separated piece of equipment or all armor suits have it or only some? Are there is weight limit for weapons and equipment? Now I can definitely say that unarmed Nomad is mistake in that action fulfilled gameplay. Peaceful unarmed vehicles & space but bloody ground seems will be ME:A motto I did definitely decision I will made preorder next week Deluxe Version I would like that I can order boxed version of it ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The INTENT of the demo was to show the different gameplay mechanics and not squad combat. Flying, apparently can be done via the Jet Pack or using a Biotic Power. Look at icon #2 (the active Powers on the right) when viewing the sequence.
Just thought i'd comment on this. That active power is Charge and thus isn't related to flying at all. Essentially the biotic hovering isn't an actual power we use, it's merely a replacement for the jetpack some how.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 19, 2017 0:21:53 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The INTENT of the demo was to show the different gameplay mechanics and not squad combat. Flying, apparently can be done via the Jet Pack or using a Biotic Power. Look at icon #2 (the active Powers on the right) when viewing the sequence.
Just thought i'd comment on this. That active power is Charge and thus isn't related to flying at all. Essentially the biotic hovering isn't an actual power we use, it's merely a replacement for the jetpack some how. I think as the game progresses more options opens out, so we might switch the jetlack with this. Maybe it'll be profile related, or maybe the biotic amplifier we saw in the melee weapon section works in way that allow us this biotic feat. I'll likely use this instead of the jet pack.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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848
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cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
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Post by Cypher on Feb 19, 2017 0:25:59 GMT
Why would you torture yourself? Because us PS4 users will have to adjust to a mere 30 fps I was referring to 480p more than the framerate lol.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Feb 19, 2017 0:32:46 GMT
What, but I was planning on playing it on my Wii.
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Post by simsimillia on Feb 19, 2017 0:36:44 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Unfortunately this is not Space Invaders. It is also a RPG. Granted an action RPG with Bio trying to sell the game rich in story telling, deep characters... etc, etc. So it;s not a true shooter.
Having a PAUSE takes nothing away for those that want it. There is all kinds of action during combat and if one dies more often than not, the player's frustration level defeats the designers' purpose, imo.
Now, I wonder how many game magazine reviews mention the lack of PAUSE and how many times the tester re-spawned. Bet you will read all Shirley Temple goodness.
I have to say the lack of tactical pause and the frenetic speed of the combat is the biggest disappointment (in fact the only disappointment) that I have over the changes in MEA. I used to use the pause all the time. Every time I took someone down or started to take fire I immediately hit pause to see where the enemies were and assign powers against them from myself and the other squad members. Just the fact that you could co-ordinate combos, overloading shielded opponents at the same time as aiming Singularity and/or warp at them was all part of the strategy and the fun. I can probably adjust (I've completed a few Halo games which were real time) but, in general, I don't like real time combat. As Sartoz says I don't see any good reason to lose the pause. People who prefer real time don't need to use it and multiplayer doesn't need to provide it. While I can understand that some people may be upset about losing the pause, I can also see why the developers may have removed it from a Gameplay perspective. With the new 3d mobility and speed and all that I think the combat gameplay may actually have a very nice flow. Kinda like Vanguard Gameplay has a very nice flow in Mass Effect 2 and ME3 MP to it. Using pause interrupts that flow and detracts from the desired Gameplay espererience. Let's compare it to other games, for example Doom has an incredible good flow in combat, a pause function would ruin that (granted you can slow down time when selecting weapons, I think, but I never used that function). I do not think the developers got rid of the pause function on a whim, it was a deliberate decision to improve the gameplay. This may sound weird, since the "pause function was optional" and "it's taking away options", remember that a game dev is not there to give players all the options in the world, but to craft an interesting and challenging gameplay experience.
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vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on Feb 19, 2017 0:43:59 GMT
I don't think I've ever really used the pause function. Never seen the need really; powers are hot keyed and the mouse allows a quick look around to assess stuff. Mouse wheel for next weapon. Easy.
Saying that I usually just let the ai teammates do their own thing, it's just how I roleplay it.
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