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Party like it's 2023!
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Post by KaiserShep on Feb 18, 2017 14:52:45 GMT
I don't know if someone noticed and talk about it, but from 0:49 you can see two scenes were Ryder moved by side, and up, with biotic powers, not jetpacks. I'm fuzzy on specifically which character did this in ME3MP (maybe Cabal Turian or one of the asari), but this is definitely borrowing some multiplayer abilities, which is pretty great.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Feb 18, 2017 14:53:51 GMT
I don't know if someone noticed and talk about it, but from 0:49 you can see two scenes were Ryder moved by side, and up, with biotic powers, not jetpacks. I'm fuzzy on specifically which character did this in ME3MP (maybe Cabal Turian or one of the asari), but this is definitely borrowing some multiplayer abilities, which is pretty great. They did say there'll be variants of the jetpack for moving around, so I'm glad they added the biotic movements.
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Post by Sartoz on Feb 18, 2017 15:05:27 GMT
I'm going to wait until the full game to judge, although I'm not particularly optimsitic on squad AI. I am interested in squad commands. Ian said on tweet we can build up Drack to set up fire priming with Cora charging to detonating them, so there should be a degree of control. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Squad commands are not a substitute for solid AI tactics. If these command have any depth to them, maybe the AI won't trip over itself. In other words I like a system like:
IF defense is low TAKE COVER OTHERWISE attack the Pathfinder's target ELSE IF no target THEN attack nearest enemy
However, a simple one command like Drack prime targets for Cora is very limited in a battle situation. Bio better have dumped DA:I's so called tactics system for a better one.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Feb 18, 2017 15:12:10 GMT
I'm going to wait until the full game to judge, although I'm not particularly optimsitic on squad AI. I am interested in squad commands. Ian said on tweet we can build up Drack to set up fire priming with Cora charging to detonating them, so there should be a degree of control. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Squad commands are not a substitute for solid AI tactics. If these command have any depth to them, maybe the AI won't trip over itself. In other words I like a system like:
IF defense is low TAKE COVER OTHERWISE attack the Pathfinder's target ELSE IF no target THEN attack nearest enemy
However, a simple one command like Drack prime targets for Cora is very limited in a battle situation. Bio better have dumped DA:I's so called tactics system for a better one.
Not that I disagree, but I'm not expecting DAO or DA2's tactics system. ME never had it, so I'm not sure they'd develop a full one like those.
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Post by Sartoz on Feb 18, 2017 15:20:15 GMT
I don't know if someone noticed and talk about it, but from 0:49 you can see two scenes were Ryder moved by side, and up, with biotic powers, not jetpacks. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Yeah, saw it. The first one, active Power #2 icon seems to be the jump jet. In the second one, icon #2 changed and seems to be a Biotic Power. If not, then I have no idea what those icons mean.
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Post by Sartoz on Feb 18, 2017 15:49:45 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Squad commands are not a substitute for solid AI tactics. If these command have any depth to them, maybe the AI won't trip over itself. In other words I like a system like:
IF defense is low TAKE COVER OTHERWISE attack the Pathfinder's target ELSE IF no target THEN attack nearest enemy
However, a simple one command like Drack prime targets for Cora is very limited in a battle situation. Bio better have dumped DA:I's so called tactics system for a better one.
Not that I disagree, but I'm not expecting DAO or DA2's tactics system. ME never had it, so I'm not sure they'd develop a full one like those. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Agreed. However, their marketing spiel of "you can give commands to your squad" implies a more comprehensive system. My wish is that the code handling the squad behaviours is based on their individual strengths, background experience working with a squad (ie: co-ordination with one another) and weapon loadout.
For example: Give Liam a sniper rifle and he better keep his distance and do a sniper's work. If he swaps the weapon for a shotgun then he should take advantage of his strength and become a in-your-face opponent.
For Example: If two squad mates have complementary abilities such as Prime and Detonate there should be no need for the Pathfinder to command Drack to Prime a target.
Anyway, Bio got some help with the AI. Perhaps we will be pleasantly surprised.
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previously: catabuca
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Post by amoebae on Feb 18, 2017 16:22:47 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for.
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Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
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Post by Xerxes52 on Feb 18, 2017 16:41:30 GMT
Now what we need is a vintage Heat sink Harrier AR. Indeed. I think Vintage Heat Sinks, while probably useful on any weapon, will most likely be best used on weapons with small magazines and ammo reserves. In ME3 the Harrier, Mattock, and many sniper rifles had that problem. Even with high player accuracy, they didn't fare well in extended firefights.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on Feb 18, 2017 17:07:49 GMT
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N3
previously: catabuca
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Post by amoebae on Feb 18, 2017 17:17:38 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for. To expand on this slightly, a tactics menu along the lines of DA - even if refined and improved upon - doesn't cut the mustard when it comes to being able to tactically assess the battlefield as combat unfolds and reacting and directing your squad accordingly. A shielded enemy appears from around a corner unexpectedly, and I, as a vanguard, want to immediately be able to pause, asses where my squad are, and if it's safe to do so command one of them to strip the enemy's shields while I trigger my charge to hit a second later. Relying on a tactics menu and hoping one of my squad recognise that enemy and preempt my desire to charge... a recipe for a great deal of frustration. What works in multiplayer works there for several reasons: one being that the nature of multiplayer makes pausing impossible and therefore other solutions must be found; another reason being that your squad are all sentient human players who can make decisions along with you. A singleplayer with no ability to assign squad commands is akin to a multiplayer match where the players don't talk to each other and don't understand their roles and just fire off what they want when they want without any thought to working together. A singleplayer with the ability to assign squad commands is akin to a multiplayer match where the players speak to each other and each understand how their powers synergise with one another and work together as a team for maximum efficiency, reacting to threats as they appear. Will we one day not have squad mates at all? Will they perhaps just be tag-alongs who aren't part of a squad as such and are just there as an extra gun like npc fighters often are in other shooters? Is this a mechanic that will continue to be iterated on until every vestige of 'take your squad into battle' is gone? My pessimism is no doubt ill-founded, and a future video on squad commands will clear all of this up and I'll feel a lot more comfortable about it. It's not knowing and not understanding how this can be got around successfully that makes me concerned, and fearful for one of the things that has been an iconic part of BioWare combat for the last decade.
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glitch89
N3
I'm sorry. Yes. Energy field good.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: ByteHalf
Posts: 345 Likes: 446
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by glitch89 on Feb 18, 2017 17:20:50 GMT
Cover reminds me of Rise of the Tomb Raider cover. I didn't really care for that.
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Post by slimgrin on Feb 18, 2017 18:14:32 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for. They removed it? Shit.
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previously: catabuca
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Post by amoebae on Feb 18, 2017 18:20:14 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for. They removed it? Shit. Yeah, it's gone. You can apparently still pause, but to access the favourites menu and weapon wheel, and not to issue any kind of commands or to refine your aim. With a distinct lack of buttons available on a gamepad I really don't know how they'll achieve the same tactical command assignment ability on the fly.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 18, 2017 18:20:22 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for. They removed it? Shit. The power wheel is out. THe weapon wheel is still there, where you can access other features like favorites. You can pause the game but you can't aim to hit.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Feb 18, 2017 18:21:41 GMT
Yeah, it's gone. You can apparently still pause, but to access the favourites menu and weapon wheel, and not to issue any kind of commands or to refine your aim. With a distinct lack of buttons available on a gamepad I really don't know how they'll achieve the same tactical command assignment ability on the fly. There seems to be something to do it, since they said we can assign companions to priming and other to combo detonations, but I have no clue how. They'll show it in the next video.
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Post by projectpatdc on Feb 18, 2017 18:22:41 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for. I like it too but now it forces you to think quickly real time or forces you to take cover to plan out your strategy. Considering the game is more mobile and less of a cover shooter, using cover as a way to pause is the better option IMO. And apparently we cannot control the squad anymore. They do actions with their skills and we react accordingly to do deadly combos or vice versa. It's almost like FFXV link strikes where the Squad AI reacts intelligently based on our actions. You just spec out what abilities they have. Seems more realistic.
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Post by Element Zero on Feb 18, 2017 18:40:24 GMT
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for. They removed it? Shit. Yeah, it's gone. You can apparently still pause, but to access the favourites menu and weapon wheel, and not to issue any kind of commands or to refine your aim. With a distinct lack of buttons available on a gamepad I really don't know how they'll achieve the same tactical command assignment ability on the fly. I hardly ever used the pause feature (only to change ammo or defensive passives), and I gave commands to my squaddies all the time. Didn't you use hot-key assignments for their powers? I feel badly for those with disabilities who really needed the pause feature to make this game at all manageable. There's one guy who plays with one hand. I'm not sure if he'll be able to play MEA. Everyone else will likely see their skills improve sharply, though, as the pause-and-ponder crutch is removed. (I'm not saying that derisively.) I know many people were very concerned when we initially learned about this change, last year. I'm not unempathetic. Theyre trying to "unify" the SP and MP experience. This is good in that the MP experience is well done. I think the long term motive, though, is to broaden their audience, and maybe even nudge some of our SP hold-outs toward trying MP. Removing the perceived hurdle of a playstyle difference helps with the latter. As you said, the next video will clear some confusion and ease some longheld anxieties for many. We definitely can issue squad commands; this much has been confirmed. We just haven't seen it in action, yet.
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giubba
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Giubba
PSN: Giubba1985
Posts: 543 Likes: 554
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Post by giubba on Feb 18, 2017 18:44:38 GMT
I'm going to wait until the full game to judge, although I'm not particularly optimsitic on squad AI. I am interested in squad commands. Ian said on tweet we can build up Drack to set up fire priming with Cora charging to detonating them, so there should be a degree of control. I'm already prepared for shouting at my PC monitor "GOD DAMNIT VAKARIAN" just like in ME1-3
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Post by Link"Guess"ski on Feb 18, 2017 19:14:56 GMT
The power wheel is out. THe weapon wheel is still there, where you can access other features like favorites. You can pause the game but you can't aim to hit. TBH, I only found to be doing this for abilities or when the framerate was shit on PS3 anyway. On PC I never paused unless I was very close to dying and needed to get out of a pinch. I don't think it's going to hurt the game. You'll just adapt and find other ways to play.
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Post by Sartoz on Feb 18, 2017 19:29:53 GMT
The power wheel is out. THe weapon wheel is still there, where you can access other features like favorites. You can pause the game but you can't aim to hit. TBH, I only found to be doing this for abilities or when the framerate was shit on PS3 anyway. On PC I never paused unless I was very close to dying and needed to get out of a pinch. I don't think it's going to hurt the game. You'll just adapt and find other ways to play. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sounds like a change for changes sake. You can still have this fluid combat for those that can. Those that can't have a life saver. There is nothing wrong with that option.
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Post by Sartoz on Feb 18, 2017 19:33:02 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1?
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Post by Link"Guess"ski on Feb 18, 2017 19:34:58 GMT
TBH, I only found to be doing this for abilities or when the framerate was shit on PS3 anyway. On PC I never paused unless I was very close to dying and needed to get out of a pinch. I don't think it's going to hurt the game. You'll just adapt and find other ways to play. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sounds like a change for changes sake. You can still have this fluid combat for those that can. Those that can't have a life saver. There is nothing wrong with that option.
I think it's not exactly a change "for the sake of change" but more that these devs found that pausing goes against the "action" element which is the combat. RPG was basically not really a component of combat in these games since 2 because guns and weaponry, and gunplay isn't as much about numbers but more about mechanics and upgrades to those mechanics that are strictly linear (like, you get two different guns and they shoot like two different kinds of guns, you upgrade a particular skill or gun and it is just a more powerful version of that). I think they want to encourage strategy within the real-time gameplay and squad-mate control as a real-time element that makes you think fast instead of the methodical planning that is borderline cheating, like the ability to aim via pausing. I'm not really against that, but I am a little bit skeptical of the overall flow of combat where it seems it's just really open areas with enemies running all over the place and rather tough HP bars. That to me seems like a time-sink. Like, I want combat to be self-sustainable so the game literally can't run out of things to do, but at times it looks just a bit too aimless and chaotic even for me.
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veky359
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: LordKane359
Posts: 181 Likes: 109
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Post by veky359 on Feb 18, 2017 19:35:21 GMT
Before I see this video I have few concerns about ME:A gameplay. I am pleased what I see Bioware did leap ahead with gameplay and skill system only I have FEEL that Ryder doing all action alone maybe I AM BLIND but I DON'T SEE Squadmates action in gameplay. + I don't understand can we fly with jetpack for some time, are it separated piece of equipment or all armor suits have it or only some? Are there is weight limit for weapons and equipment? Now I can definitely say that unarmed Nomad is mistake in that action fulfilled gameplay. Peaceful unarmed vehicles & space but bloody ground seems will be ME:A motto I did definitely decision I will made preorder next week Deluxe Version I would like that I can order boxed version of it
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peebee
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 303 Likes: 714
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Post by peebee on Feb 18, 2017 19:35:40 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Anyone noticed on the weapons menu @ 01.02 that (A) Ryder is at 70 ( Items limits is at 153/50 <=== bug? (C) Nexus is still at 1. BTW, the CES trailer had the item limit set at 40. Also, how can Sarah reach level 70 and the Nexus construction level still at 1? I think it's just how they set it to be for the trailer... So they could show the powers and weapons freely.
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Post by Sartoz on Feb 18, 2017 19:39:04 GMT
Theyre trying to "unify" the SP and MP experience. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
An optional PAUSE affects no one except those that need it.
Bio, for an insane reason (until they explain) decided to throw the PAUSE to the wind.
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