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Post by unofficialgreycolor on Feb 19, 2017 18:40:11 GMT
Depends where you go in the world, but, yes, I can see that.
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Post by unofficialgreycolor on Feb 19, 2017 18:40:45 GMT
Depends where you go in the world, but, yes, I can see that. Uhg. I hate it when forums do weird shit.
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Post by kumazan on Feb 19, 2017 18:41:35 GMT
I think the main reason is likely to streamline it with multiplayer.Like you I'm not interested in MP but I can certainlyunderstand their thinking behind it though. Generally speaking in my case although I don't like it I think I can adapt but then I'm on PC which does give me a little room to maneuver when compensating for such things. Are you on PC or console? Because if your on console I can see the reason's why you might be stuck but on PC I've already come up with a plan that'll likely allow me to compensate for it. Yup, pretty obvious that this is the reason. There is literally no other possible reason, since the existence of the tactical pause didn't force you to use it (I know I didn't), so it's unlikely that they're doing it to attract the pure shooter folks. As I said, it's not a feature I'll miss, but I don't like that they take it away, being something that gave us more choice in how we played the game.
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Post by 10k on Feb 19, 2017 18:43:31 GMT
Put the game on easy, problem solved
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Post by Fredward on Feb 19, 2017 18:52:45 GMT
Put the game on easy, problem solved Not really, that just winds up making combat tedious filler. Give us combat pause, problem solved. Assuming this is for multiplayer would it really be so onerous to just have a popup saying something about entering multiplayer or whatever and then disabling pause?
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Post by Shinobu on Feb 19, 2017 18:54:46 GMT
Well, they have said that there is the option to pause (in order to switch weapons and probably to switch profiles) but we won't be able to target or order our squadmates. I agree that this is a loss and don't understand the thinking behind this design decision. Wouldn't they want the game to be as accessible to as many people as possible? Perhaps they will try to compensate by having the levels be clearable by the squadmates alone on the lowest difficulty setting (narrative). I hope the squadmate AI will be up to the task as we seem to have several CQC squadmates (Cora using Biotic charge, for example). I used pause extremely often in SP and ME3MP was quite intimidating at first, but I eventually got used to it, so don't give up on the game just because of this. Try ME3MP with friends (so you only have to worry about getting used to the gameplay and not about the expectations of strangers). I'm happy to introduce people to MP if anybody wants to try it. It would be a shame for people to pass on this game just because combat sounds too frenetic. I've played MP, I've even solo'd a bit. For me, it's not only about accessibility (although that can't be ignored considering the broad range of players BW has attracted in the past), nor about being able to get the hang of playing without pausing. It's about the idea of strategy and the reason for squad mates being used in combat alongside you to begin with. If you take away the ability to strategically use squad mates and their skills in combination with and to synergise with your own, it becomes a game where you focus only on your own skills set in combat and nothing else. Some people do that already, and ignore their squad mates, let them do their own thing, and that's fine. But up to this point ME was never designed to solely be that experience. Remove in-battle squad strategy and that becomes the only option. And in the next game, perhaps we won't have any control over our squad at all, they won't show up on our hud, and will just be there to shoot alongside us and give a few words of wisdom during cut scenes. You know, in a way it's a decision that has been timed incredibly well. It reflects perfectly our cultural and political times - the move towards people reflecting inwards on the individual, at the expense of cooperation. I should have quoted, but I was responding to mjalpha's post above. Yes, I agree that lack of pause may strip out some of the tactical elements, which is concerning (setting up combos is fun). We won't know for sure until we play, however. I'm more concerned about the folks who are considering not playing at all because they are worried the gameplay may be too fast paced for them. ME3MP is a good training ground and it's "free" for those who have ME3. So for those people who haven't touched ME3MP and are considering not buying MEA because they don't think the gameplay style is for them I say "come play with me and try it out, because once you get used to it it's actually fun." Once Andromeda comes out we can assess whether they compensated for the lack of direct commands by improving the squad AI. If not, we can lobby for the return of tactical pause in MEA2.
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Post by Kaidan Fan on Feb 19, 2017 19:00:56 GMT
where you are sad, I'm happy. good riddance pause. This is more fluid, something we need more of. It's like water. You already don't have to use pause. Pause being an option doesn't in any way stop you from not using it. You can have as fluid an experience as you desire. Removing pause means those who did use it no longer can. Pause is win-win. Use it, don't use it - everyone profits. Removing pause is win-lose. Don't use it, don't use it - only some people profit. You personally profit either way. This is very well said and I agree 100%. I didn't use pause often, but I did use it sometimes. It hurts nothing to leave it there for people who did enjoy using it. If you didn't use it, it being there as an option doesn't hurt you in any way. It's not always about difficulty, sometimes it's just a person enjoying setting up battle plans and controlling the powers and position of their companions or assessing the battlefield.
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Post by maximusarael020 on Feb 19, 2017 19:04:20 GMT
Just play ME3 Multiplayer. It will be very similar to that, I think. I used to use the pause wheel all the time when I first started, but after putting 600 hours into ME3MP, I found that in my other play-throughs, even of ME1 and ME2, that I didn't use the power wheel nearly as much, if at all. The difference between MP and SP, though, is that in MP there are other human players strategising alongside you. You can choose to be in contact with them via voice chat, and you can work together tactically to ensure victory. Or you can just plug away relying on your own powers, which is, I expect, how the majority of people play it. In SP, the combat has been set up so that your squad are an extension of you. Sure, you can just go about it as though you're a lone player, and ignore that you have squad mates altogether, and succeed perfectly well, and that's a valid way to play, but that's not why this squad combat system was designed in the first place - it was so that players could command their squad to synergise skills in combat and to bring a level of strategy to what would otherwise be just another shooter. If you want to play it as just another shooter where you only have to rely on your own skills, that's fair enough, but there are lots of people who've never approached the ME games in that way, and consider the squad system the defining symbol of Mass Effect combat. So sure, you can already play singleplayer just like you play multiplayer - but then, what's the point of having squad mates at all? Oh, no, I totally understand some people's concern for not having the Tactical Pause (TP) in MEA. I was mostly just stating to JayKay that if he was going to play some "High Octane shooter games" to train himself, the best option to train on and the most equivalent would be ME3MP. I have no problem with people wanting the TP or using it a lot. Like I said, I used to as well, but just altered my style of playing after playing ME3MP. I'm assuredly not saying everyone should do that because it's "better" or anything. Everyone plays their own way. I do wish it would be an option for people who like that playstyle, as well as more ability to direct squadmates (I really loved Republic Commando for how you could direct squadmates to do very specific things, for example). I think people should have the option of the TP as it has been a staple in the MEOT, but it appears that that option will not be available. So just as a suggestion I would say to play ME3MP to get a feel for how MEA will more than likely play as in the SP. I'm definitely not saying that one style is better than the other, and I agree with your points for the most part.
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Post by Spectr61 on Feb 19, 2017 19:06:18 GMT
No pause = good.
No more - "hey, you bad bad guy, stop doing what you're doing, whilst I take time to get my shite together and line up a headshot".
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Post by colfoley on Feb 19, 2017 19:14:34 GMT
I suspect for those that this is an issue for will be heavily reliant on their squad. We know there are squad commands. We know there are passives in the game which boost the power of squadmates.
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Post by sjsharp2010 on Feb 19, 2017 19:18:00 GMT
You already don't have to use pause. Pause being an option doesn't in any way stop you from not using it. You can have as fluid an experience as you desire. Removing pause means those who did use it no longer can. Pause is win-win. Use it, don't use it - everyone profits. Removing pause is win-lose. Don't use it, don't use it - only some people profit. You personally profit either way. This is very well said and I agree 100%. I didn't use pause often, but I did use it sometimes. It hurts nothing to leave it there for people who did enjoy using it. If you didn't use it, it being there as an option doesn't hurt you in any way. It's not always about difficulty, sometimes it's just a person enjoying setting up battle plans and controlling the powers and position of their companions or assessing the battlefield. Yeah I'd have preferred it to stay in but there's not much we can do about it now.
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Post by Fredward on Feb 19, 2017 19:20:22 GMT
No pause = good. No more - "hey, you bad bad guy, stop doing what you're doing, whilst I take time to get my shite together and line up a headshot". If you have an issue with pausing; don't. It is literally a complete non-issue if you don't want to. I don't get people who feel the need to police the way other people play games.
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Post by amoebae on Feb 19, 2017 19:26:08 GMT
This is very well said and I agree 100%. I didn't use pause often, but I did use it sometimes. It hurts nothing to leave it there for people who did enjoy using it. If you didn't use it, it being there as an option doesn't hurt you in any way. It's not always about difficulty, sometimes it's just a person enjoying setting up battle plans and controlling the powers and position of their companions or assessing the battlefield. Yes, for me it's not about difficulty. I'm playing ME3 on hardcore atm and am finding it too easy so will be bumping it up to insanity when I load it back up later today. I consider myself a reasonably competent player. Probably not the best due to lack of practice, but decent enough. That's neither here nor there though. Because the combat in ME is, for me, most enjoyable when I challenge myself on harder difficulties and use my squad to strategise and synchronise. I can have fun enough when just firing off my own powers and shooting at stuff, but it's not how I have the most fun - not by far. I've played some MP, as I said before, but I find I burn out quite quickly and turn it off again. I don't like playing on easier difficulties in SP because I find it boring. I like a challenge, and more specifically I like the challenge ME's squad combat has given us for the last 3 games, and in particular the last 2 games - I like thinking about how to utilise my squad in a way that gels with what I'm doing myself. Otherwise I'm just playing hours of MP combat without having to think of anything outside of my own skills set. That's not as enjoyable to me.
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Post by amoebae on Feb 19, 2017 19:28:11 GMT
No pause = good. No more - "hey, you bad bad guy, stop doing what you're doing, whilst I take time to get my shite together and line up a headshot". But honey, you never had to pause anyway. Did the game force you to? I think you had a faulty copy, you should have contacted EA support.
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Post by amoebae on Feb 19, 2017 19:31:27 GMT
I should add, I've never once used tactical pause to line up a shot. I use it solely for synergising with my squad. But I respect the right of people who do use it for that, or who have found it useful for accessibility reasons.
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Post by kevpool184 on Feb 19, 2017 19:32:52 GMT
No pause = good. No more - "hey, you bad bad guy, stop doing what you're doing, whilst I take time to get my shite together and line up a headshot". But honey, you never had to pause anyway. Did the game force you to? I think you had a faulty copy, you should have contacted EA support. someone feels offended, i guess.
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Post by Sharable Horizon on Feb 19, 2017 19:38:33 GMT
It would be interesting to see a poll about this. Any chance you could add one to the first post OP?
Personally I always used to use the Tac Pause, until I got into ME3's multiplayer. Not having that ability forces you to always think 3 steps ahead and concentrate on where you are and what your teammates are doing. It makes the combat fast, frentic and really addictive IMO.
I feel for the people who really liked/need the pause though.
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Post by Abramsrunner on Feb 19, 2017 20:01:38 GMT
Sounds like l2p imo.
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Post by Shinobu on Feb 19, 2017 20:17:19 GMT
Oh, you. Are you volunteering to help?
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Post by Abramsrunner on Feb 19, 2017 20:19:36 GMT
Oh, you. Are you volunteering to help? I will carry them to VICTORY.
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Post by Shinobu on Feb 19, 2017 20:24:30 GMT
Oh, you. Are you volunteering to help? I will carry them to VICTORY.Well, teaching them to be self sufficient so they can play MEA SP comfortably would be good.
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Post by BansheeOwnage on Feb 19, 2017 20:33:55 GMT
Just because something works in multiplayer doesn't mean it's the right thing for singleplayer. Many people have demonstrated their ability to switch between the two modes with no problem, so I don't understand the argument about unifying them so they are the same experience. In fact, there are plenty of people who have absolutely no interest in MP and never will do, and want the SP experience to be conducted at their own pace. What's so confusing is that in previous games pausing was entirely optional anyway, and I've heard from plenty of people who never once used it. The presence of the pause option didn't impinge on their ability to not pause. But of course, removing the pause feature impinges on the ability of people who rely on it to be able to use it, since, you know, it doesn't exist anymore.This, to me, is the most frustrating part. Why would you remove a feature when there is literally no upside to doing so? What, to streamline everyone into playing how you want, instead of how they want (and how they could in all previous games)? Unfortunately, this is something Bioware has done a few times recently, with DA:I and ME:A, and I find it vexing. Here's the new radial menu: As you can see, it is now used for consumables (ammo powers) and weapon-switching. Only. But why? Here are the ME1/3 power wheels: There are tons of powers available there, so you can't tell me it's because there wouldn't be room for everything; there already was. The original trilogy actually had two radial menus, the other had weapon-selection. On console, these were accessed by holding two of the power hotkeys instead of pressing them. We know that some or all powers in ME:A have alternate effects when held, so obviously you couldn't employ this system again, but that's fine because ME:A also only allows for 3 active powers. That means you only need the space of one radial menu, which they already have. I don't get it. Why not let us do what we could in previous games and let us command our squadmates' use of powers to allow for better synergy and tactics? What is the advantage of limiting us and ending up with something less strategic? I don't buy that it's because of MP, because ME3 still had the radial menu in SP despite not having one in MP, and people (including me) had no problem switching between the two modes. I know I probably sound like a broken record by now, but I really just don't understand. For me, this problem also overlaps with the newly-imposed 3-power limit. Why limit us to 3 active powers when we could use more in the original trilogy via hotkeys on the PC or radial menu on console? I said the exact same thing after DA:I was released with an 8-power limit when previous games had no limit. If each series had a limit since the beginning, it would be an entirely different discussion. But they didn't, and now they're arbitrarily imposing one, which makes it a flat-out downgrade. If there's something I can't stand, it's regression. Lastly, we combine these factors: Not only are we limited to 3 active powers, but we can't "borrow" from our squadmates to setup combos or synergize in general. So instead of going from controlling somewhere in the realm of 15+ powers (enough to cover any given situation), we get 3. Yay? I'm not a fan of this gradual removal of tactical options from Bioware games of late. I try not to be a downer, but getting rid of allocating attribute points and tactics in DA:I, limiting our powers in DA:I and ME:A, giving us almost no control over squadmates in ME:A... It's not the direction I hoped they'd go. I used the radial menu all the time in the trilogy. Sure I didn't have to, but why remove an optional feature for no benefit? No benefit and some downsides. Not just for my playstyle, but for people with disabilities or who need to or would rather take the game at a slower pace? It's hardly fair to them So again, I ask: Why?As an aside, I'm not too hyped about ammo powers being consumables now. It's not nearly as irksome as the above, but it's just another thing to manage on top of limited-use powers such as grenades.
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Post by amoebae on Feb 19, 2017 20:56:19 GMT
To someone who hadn't read the thread I could see why it would appear that way.
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Post by Abramsrunner on Feb 19, 2017 21:09:34 GMT
To someone who hadn't read the thread I could see why it would appear that way. People read threads on BSN?
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Post by ProbeAway on Feb 19, 2017 21:56:58 GMT
Just because something works in multiplayer doesn't mean it's the right thing for singleplayer. Many people have demonstrated their ability to switch between the two modes with no problem, so I don't understand the argument about unifying them so they are the same experience. In fact, there are plenty of people who have absolutely no interest in MP and never will do, and want the SP experience to be conducted at their own pace. What's so confusing is that in previous games pausing was entirely optional anyway, and I've heard from plenty of people who never once used it. The presence of the pause option didn't impinge on their ability to not pause. But of course, removing the pause feature impinges on the ability of people who rely on it to be able to use it, since, you know, it doesn't exist anymore.This, to me, is the most frustrating part. Why would you remove a feature when there is literally no downside to doing so? What, to streamline everyone into playing how you want, instead of how they want (and how they could in all previous games)? Unfortunately, this is something Bioware has done a few times recently, with DA:I and ME:A, and I find it vexing. Here's the new radial menu: As you can see, it is now used for consumables (ammo powers) and weapon-switching. Only. But why? Here are the ME1/3 power wheels: There are tons of powers available there, so you can't tell me it's because there wouldn't be room for everything; there already was. The original trilogy actually had two radial menus, the other had weapon-selection. On console, these were accessed by holding two of the power hotkeys instead of pressing them. We know that some or all powers in ME:A have alternate effects when held, so obviously you couldn't employ this system again, but that's fine, ME:A also only allows for 3 active powers. That means you only need the space of one radial menu, which they already have. I don't get it. Why not let us do what we could in previous games and let us command our squadmates' use of powers to allow for better synergy and tactics? What is the advantage of limiting us and ending up with something less strategic? I don't buy that it's because of MP, because ME3 still had the radial menu in SP despite not having one in MP, and people (including me) had no problem switching between the two modes. I know I probably sound like a broken record by now, but I really just don't understand. For me, this problem also overlaps with the newly-imposed 3-power limit. Why limit us to 3 active powers when we could use more in the original trilogy via hotkeys on the PC or radial menu on console? I said the exact same thing after DA:I was released with an 8-power limit when previous games had no limit. If each series had a limit since the beginning, it would be an entirely different discussion. But they didn't, and now they're arbitrarily imposing one, which makes it a flat-out downgrade. If there's something I can't stand, it's regression. Lastly, we combine these factors: Not only are we limited to 3 active powers, but we can't "borrow" from our squadmates to setup combos or synergize in general. So instead of going from controlling somewhere in the realm of 10+ powers (enough to cover any given situation), we get 3. Yay? I'm not a fan of this gradual removal of tactical options from Bioware games of late. I try not to be a downer, but getting rid of attribute points and tactics in DA:I, limiting our powers in DA:I and ME:A, giving us almost no control over squadmates in ME:A... It's not the direction I hoped they'd go. I used the radial menu all the time in the trilogy. Sure I didn't have to, but why remove an optional feature for no benefit? No benefit and some downsides. Not just for my playstyle, but for people with disabilities or who need to or would rather take the game at a slower pace? It's hardly fair to them So again, I ask: Why?As an aside, I'm not too hyped about ammo powers being consumables now. It's not nearly as irksome as the above, but it's just another thing to manage on top of limited-use powers such as grenades. While I share your concerns about removing the wheels/pause, technically we aren't limited to 3 powers because we can switch profiles during combat. Potentially we will have up to 12 separate powers available in any one encounter if we want, although there might be some kind of cooldown or other penalty for switching. We should find out 'soon'
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